Zod's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using a variable in a string. | Why not just strip the periods out of the string?... read more | 10/08/2006 (9:20 pm) |
| What games on the games page are made with Torque? And how much? | This is probably as close to a full conversion as Tribes 2 had: http://www.mechina.com/mod/ Also ... read more | 09/28/2006 (10:11 pm) |
| Releasing Memory | Yes you can use a script object as a sort of array. Many ways to delete vars but I think as I posted... read more | 09/18/2006 (10:40 pm) |
| Teleport via Script | You need to get the transform of the spawn point. So something like. [code] %trans = %spawnPoint... read more | 08/10/2006 (10:15 pm) |
| Player money not loading correctly. | You cant use an ip address as a index in an array. What I would do is something like this: [code]... read more | 08/08/2006 (9:45 pm) |
| Scheduling a spawn | [code] function smallwheat::grow(%this, %obj, %transform) { Echo("smallwheat growing called 1... read more | 08/04/2006 (9:34 pm) |
| Where in script is picking up weapons handled? | I had to take a look at the stock TGE scripts (Mine look nothing like them anymore). Anyway, all pic... read more | 08/01/2006 (1:20 pm) |
| Accessing all players Inventory | As mentioned above. Would be something like the following.. [code] function findFlagCarrier() {... read more | 08/01/2006 (1:05 pm) |
| Obtaining the player's name | %client.name is a tagged string you would want to use %client.nameBase which is plain text.... read more | 07/31/2006 (4:35 pm) |
| Problem with "Sniper Rifle | This is how I usually do it. In the ::onFire [code] datablock ItemData(CrossbowProjectile) { ... read more | 07/31/2006 (4:22 pm) |
| Mounting offset problem | It will only work if you are using imagedata mounted to the object and not staticshape.... read more | 10/08/2005 (11:32 am) |
| Checking vehicle speed | You will have to create your own function using these snipplets to update a gui control such as a te... read more | 10/08/2005 (11:28 am) |
| Car with weapon mounts | Please don't bump several year old threads. Create a new one with a link to the old one if you have ... read more | 06/16/2005 (12:54 pm) |
| Multi Slot Weapon Management | Thats about as easy as it gets, something like.. [code] function ItemData::onCollision(%data, %o... read more | 06/10/2005 (6:39 pm) |
| Temporarily disabling collision? | One other note. Calling the spawn function via a loop directly is going to cause problems. What you ... read more | 06/03/2005 (11:17 am) |
| Temporarily disabling collision? | My only suggestion.. [code] function getTerrainLevel(%pos, %rad) { while(%retries < 500) ... read more | 06/03/2005 (11:11 am) |
| ----- | VU intentionally makes it difficult to play T2 online. This is because their followup title Tribes V... read more | 05/12/2005 (6:39 pm) |
| Tag, your it! | CommandToServer(addTaggedString(%cmd), %var);... read more | 05/10/2005 (6:34 pm) |
| Smoking section? | You could just add more emitters when the oven is used or create larger textures for the single smok... read more | 05/06/2005 (12:51 pm) |
| GetWord ? | So you're using csv database. Try using TAB seperated, that would be poratable. So your string would... read more | 04/30/2005 (12:22 pm) |
| SimGroups not recognizing object IDs | Instead of a container search which btw if the object performing it is moving too fast will fail.. ... read more | 03/30/2005 (7:34 pm) |
| Remapping the Mouse | The mouse binds are specified in default.binds.cs You would have to remove them and script your o... read more | 03/15/2005 (9:17 am) |
| File exists? | It is trying to search where you are telling it to search. If it is writing the file someplace else,... read more | 03/05/2005 (11:14 am) |
| Releasing Memory | Set them up as such. $My::Varible[#] then do deleteVaribles($My::); This will whipe them all in one ... read more | 02/26/2005 (10:33 am) |
| Teleport via Script | Pull the client varible out of this: [code] function Teleport(%client, %target) { commandTo... read more | 02/17/2005 (6:37 pm) |
| Associating gameconnection with missioncleanup | Well you have the player object. What you want to do is give that player objects client the paramete... read more | 02/10/2005 (1:12 pm) |
| Client.delete() crashes my demo | The ban functions aren't implemented because they are leftover from Tribes 2 which baned by GUID. To... read more | 12/30/2004 (8:30 am) |
| Client.delete() crashes my demo | I don't think you will get any help without posting the script where the delete is called from. It i... read more | 12/23/2004 (3:33 am) |
| When controversial titles go wrong | She will win the case because she was under age. Anyone under the age 18 cannot be held to a contrac... read more | 12/22/2004 (1:24 pm) |
| Coordinate system confusing | The first 3 words are the objects position and the last for deal with its rotation like so: x y z... read more | 12/21/2004 (7:14 pm) |
| Timing a user event in scripts | Simple charge-up.. [code] datablock ShapeBaseImageData(ChargeWeaponImage) { className = Wea... read more | 12/21/2004 (10:20 am) |
| Client.delete() crashes my demo | Umm, why are you not making use of the included banning functions instead?... read more | 12/20/2004 (8:23 pm) |
| Projectile position/velocity (reading or changing) | As so far as I remember you cannot alter the projectiles properties once it is created. The script h... read more | 12/19/2004 (9:30 pm) |
| Ugly hatching bug in OpenGL | If you are going to be playing games/developing them you really need to keep your video drivers up t... read more | 12/19/2004 (6:03 am) |
| Help on AudioEmitters for an Ocean | I do not think there is an out of the box solution to your problem. The water block only takes an au... read more | 12/19/2004 (5:55 am) |
| Flight Simulation | Well if you want altitude you can do what I have been doing. snip.. [code] new GuiControl... read more | 12/18/2004 (8:36 pm) |
| Disappearing models | I have this problem as well. I think it may have to do with some video setting, I am running a nVidi... read more | 12/17/2004 (10:39 am) |
| Top Down view | The third person view does not take a rotational value. I am assuming, now don't hold me to this, th... read more | 12/16/2004 (10:27 am) |
| Torque question! | You can edit the cs scripts in any text editor.... read more | 12/15/2004 (6:27 pm) |
| Torque AVI Recordings | A form of fraps is partially built into TGE. Look in screenshot.cs under the client folder.... read more | 12/11/2004 (12:49 pm) |
| Imaginary object impacts when using impulse | The best you can hope to do right now is move around in the editor and when you come to a dead spot,... read more | 12/10/2004 (10:25 am) |
| Starsiege Tribes: Legacy | I'd love to work on a Tribish title but VUG would be all over whoever did with a pack of drooling La... read more | 12/10/2004 (10:19 am) |
| Debris not showing | [code] datablock DebrisData(TankDebris) { // ZOD-- shapeFile = "~/data/shapes/player/TankD... read more | 12/06/2004 (9:33 pm) |
| Upgrading Windows | Stick with Win 2k. XP home is not as secure as 2k or XP Pro. Its like Win98 with XP features.... read more | 12/03/2004 (5:15 pm) |
| Type Casting maybe? | Well the second value is treated as a string. Also since your are trying to do math you need to set ... read more | 12/03/2004 (8:27 am) |
| Alt+c camera stuck on dead body | It is because when you are killing the player it sets the camera mode to "corpse". This mode sticks ... read more | 12/02/2004 (11:39 am) |
| playaudio() or axlplay()? | PlayAudio() is a serverside function where as alxPlay() is a clientside function. You would use p... read more | 11/29/2004 (10:13 pm) |
| Destructible items w/ explosions | You can add debris. you just need to make the dts models that represent the shards. You put the prop... read more | 11/29/2004 (10:03 pm) |
| SouceClient is null with vehicles? | Well, you should check for a source object.. [code] %sourceClient = isObject(%sourceObject) ? %s... read more | 11/18/2004 (11:41 am) |
| SouceClient is null with vehicles? | When you spawn the vehicle set it's client.. like so: [code] %player = new (WheeledVehicle)()... read more | 11/17/2004 (9:17 pm) |