Game Development Community

Zod's Forum Posts

Thread Post Date Posted
Using a variable in a string. Why not just strip the periods out of the string?... read more 10/08/2006 (9:20 pm)
What games on the games page are made with Torque? And how much? This is probably as close to a full conversion as Tribes 2 had: http://www.mechina.com/mod/ Also ... read more 09/28/2006 (10:11 pm)
Releasing Memory Yes you can use a script object as a sort of array. Many ways to delete vars but I think as I posted... read more 09/18/2006 (10:40 pm)
Teleport via Script You need to get the transform of the spawn point. So something like. [code] %trans = %spawnPoint... read more 08/10/2006 (10:15 pm)
Player money not loading correctly. You cant use an ip address as a index in an array. What I would do is something like this: [code]... read more 08/08/2006 (9:45 pm)
Scheduling a spawn [code] function smallwheat::grow(%this, %obj, %transform) { Echo("smallwheat growing called 1... read more 08/04/2006 (9:34 pm)
Where in script is picking up weapons handled? I had to take a look at the stock TGE scripts (Mine look nothing like them anymore). Anyway, all pic... read more 08/01/2006 (1:20 pm)
Accessing all players Inventory As mentioned above. Would be something like the following.. [code] function findFlagCarrier() {... read more 08/01/2006 (1:05 pm)
Obtaining the player's name %client.name is a tagged string you would want to use %client.nameBase which is plain text.... read more 07/31/2006 (4:35 pm)
Problem with "Sniper Rifle This is how I usually do it. In the ::onFire [code] datablock ItemData(CrossbowProjectile) { ... read more 07/31/2006 (4:22 pm)
Mounting offset problem It will only work if you are using imagedata mounted to the object and not staticshape.... read more 10/08/2005 (11:32 am)
Checking vehicle speed You will have to create your own function using these snipplets to update a gui control such as a te... read more 10/08/2005 (11:28 am)
Car with weapon mounts Please don't bump several year old threads. Create a new one with a link to the old one if you have ... read more 06/16/2005 (12:54 pm)
Multi Slot Weapon Management Thats about as easy as it gets, something like.. [code] function ItemData::onCollision(%data, %o... read more 06/10/2005 (6:39 pm)
Temporarily disabling collision? One other note. Calling the spawn function via a loop directly is going to cause problems. What you ... read more 06/03/2005 (11:17 am)
Temporarily disabling collision? My only suggestion.. [code] function getTerrainLevel(%pos, %rad) { while(%retries < 500) ... read more 06/03/2005 (11:11 am)
----- VU intentionally makes it difficult to play T2 online. This is because their followup title Tribes V... read more 05/12/2005 (6:39 pm)
Tag, your it! CommandToServer(addTaggedString(%cmd), %var);... read more 05/10/2005 (6:34 pm)
Smoking section? You could just add more emitters when the oven is used or create larger textures for the single smok... read more 05/06/2005 (12:51 pm)
GetWord ? So you're using csv database. Try using TAB seperated, that would be poratable. So your string would... read more 04/30/2005 (12:22 pm)
SimGroups not recognizing object IDs Instead of a container search which btw if the object performing it is moving too fast will fail.. ... read more 03/30/2005 (7:34 pm)
Remapping the Mouse The mouse binds are specified in default.binds.cs You would have to remove them and script your o... read more 03/15/2005 (9:17 am)
File exists? It is trying to search where you are telling it to search. If it is writing the file someplace else,... read more 03/05/2005 (11:14 am)
Releasing Memory Set them up as such. $My::Varible[#] then do deleteVaribles($My::); This will whipe them all in one ... read more 02/26/2005 (10:33 am)
Teleport via Script Pull the client varible out of this: [code] function Teleport(%client, %target) { commandTo... read more 02/17/2005 (6:37 pm)
Associating gameconnection with missioncleanup Well you have the player object. What you want to do is give that player objects client the paramete... read more 02/10/2005 (1:12 pm)
Client.delete() crashes my demo The ban functions aren't implemented because they are leftover from Tribes 2 which baned by GUID. To... read more 12/30/2004 (8:30 am)
Client.delete() crashes my demo I don't think you will get any help without posting the script where the delete is called from. It i... read more 12/23/2004 (3:33 am)
When controversial titles go wrong She will win the case because she was under age. Anyone under the age 18 cannot be held to a contrac... read more 12/22/2004 (1:24 pm)
Coordinate system confusing The first 3 words are the objects position and the last for deal with its rotation like so: x y z... read more 12/21/2004 (7:14 pm)
Timing a user event in scripts Simple charge-up.. [code] datablock ShapeBaseImageData(ChargeWeaponImage) { className = Wea... read more 12/21/2004 (10:20 am)
Client.delete() crashes my demo Umm, why are you not making use of the included banning functions instead?... read more 12/20/2004 (8:23 pm)
Projectile position/velocity (reading or changing) As so far as I remember you cannot alter the projectiles properties once it is created. The script h... read more 12/19/2004 (9:30 pm)
Ugly hatching bug in OpenGL If you are going to be playing games/developing them you really need to keep your video drivers up t... read more 12/19/2004 (6:03 am)
Help on AudioEmitters for an Ocean I do not think there is an out of the box solution to your problem. The water block only takes an au... read more 12/19/2004 (5:55 am)
Flight Simulation Well if you want altitude you can do what I have been doing. snip.. [code] new GuiControl... read more 12/18/2004 (8:36 pm)
Disappearing models I have this problem as well. I think it may have to do with some video setting, I am running a nVidi... read more 12/17/2004 (10:39 am)
Top Down view The third person view does not take a rotational value. I am assuming, now don't hold me to this, th... read more 12/16/2004 (10:27 am)
Torque question! You can edit the cs scripts in any text editor.... read more 12/15/2004 (6:27 pm)
Torque AVI Recordings A form of fraps is partially built into TGE. Look in screenshot.cs under the client folder.... read more 12/11/2004 (12:49 pm)
Imaginary object impacts when using impulse The best you can hope to do right now is move around in the editor and when you come to a dead spot,... read more 12/10/2004 (10:25 am)
Starsiege Tribes: Legacy I'd love to work on a Tribish title but VUG would be all over whoever did with a pack of drooling La... read more 12/10/2004 (10:19 am)
Debris not showing [code] datablock DebrisData(TankDebris) { // ZOD-- shapeFile = "~/data/shapes/player/TankD... read more 12/06/2004 (9:33 pm)
Upgrading Windows Stick with Win 2k. XP home is not as secure as 2k or XP Pro. Its like Win98 with XP features.... read more 12/03/2004 (5:15 pm)
Type Casting maybe? Well the second value is treated as a string. Also since your are trying to do math you need to set ... read more 12/03/2004 (8:27 am)
Alt+c camera stuck on dead body It is because when you are killing the player it sets the camera mode to "corpse". This mode sticks ... read more 12/02/2004 (11:39 am)
playaudio() or axlplay()? PlayAudio() is a serverside function where as alxPlay() is a clientside function. You would use p... read more 11/29/2004 (10:13 pm)
Destructible items w/ explosions You can add debris. you just need to make the dts models that represent the shards. You put the prop... read more 11/29/2004 (10:03 pm)
SouceClient is null with vehicles? Well, you should check for a source object.. [code] %sourceClient = isObject(%sourceObject) ? %s... read more 11/18/2004 (11:41 am)
SouceClient is null with vehicles? When you spawn the vehicle set it's client.. like so: [code] %player = new (WheeledVehicle)()... read more 11/17/2004 (9:17 pm)