Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Efficiency? Multiple skins or multiple .DTS's | Thanks, Britt!. My skinning code works well, but if you could post your "random skin" selection... read more | 09/18/2008 (5:17 pm) |
| Collision with Player, but not projectile??? | Thank you everyone for your help. There were several problems with my .DTS's, but I think I have th... read more | 09/18/2008 (4:23 pm) |
| Efficiency? Multiple skins or multiple .DTS's | Thanks Orion for responding. Not meshes I'm using a resource by Leslie Young (Xyber) which allows ... read more | 09/17/2008 (3:14 pm) |
| 2D project in TGE rather than TGB? | @Michael - Sorry to hijack the thread, but RPGMaker was excellent for making games for my son who wa... read more | 09/16/2008 (3:20 pm) |
| Collision with Player, but not projectile??? | I used F-12 to center the objects at 0,0,0 in Max, but I'll try the box trick and see if it changes ... read more | 09/16/2008 (4:29 am) |
| Collision with Player, but not projectile??? | Thanks Morrock, but how can a player interact with something without actually impacting it? I under... read more | 09/15/2008 (6:33 pm) |
| Collision with Player, but not projectile??? | Thanks Steve. I'm just going to start again and see if I made a simple mistake somewhere. AHA... read more | 09/15/2008 (9:54 am) |
| 2D project in TGE rather than TGB? | I'm not a TGB user, but from what I understand, TGB is only good for 2D. That means, if you're go... read more | 09/15/2008 (7:20 am) |
| Collision with Player, but not projectile??? | Are you sure LOS-1 and LOScol-1 are allowed? The SimpleShape tutorial shows LOS-9 to LOS-15... I... read more | 09/15/2008 (5:57 am) |
| Turning | Search for How to: WoW style RPG Starter kit It uses yaw and schedule for Player rotation. To... read more | 09/14/2008 (6:28 pm) |
| Turning | For more you can look for the WoW.Starter.Kit It has rotation using the 'q' and 'e' keys. Tony... read more | 09/14/2008 (5:09 pm) |
| 2D project in TGE rather than TGB? | I think we'd need a little more info to answer that properly. Do you mean a side-scroller or top ... read more | 09/14/2008 (4:42 pm) |
| Collision with Player, but not projectile??? | LOS is "line of sight", right? That would make sense for raycasts. Do I just clone my Collision-... read more | 09/14/2008 (8:40 am) |
| RPG Starter Kit? | I think what the expierienced programmer are missing, is that Torque is great for the little guy, li... read more | 09/13/2008 (8:52 am) |
| Collision with Player, but not projectile??? | Thanks for the comments. I was under the impression that the Max2Dts exporter compensated for any c... read more | 09/12/2008 (2:32 pm) |
| RPG Starter Kit? | I'm still interested in this, and Chip Lambert has set up an SVn for us, however, all I can offer is... read more | 09/12/2008 (9:17 am) |
| Can you rename SimGroups? | Thanks Orion! I'll try it in 1.5.2 Tony... read more | 09/11/2008 (3:23 pm) |
| Can you rename SimGroups? | Ah! Yes. Great idea. Thanks! Tony... read more | 09/11/2008 (2:17 pm) |
| Why isn't any big company using torque? | Aren't we overlooking the obvious? Tribes was a major game by a major company. Same engine. T... read more | 09/11/2008 (4:03 am) |
| For Spanish Eyes Only | Alejandro, Thank you for translating the post, even though you didn't need to do that.. There ar... read more | 09/10/2008 (1:54 pm) |
| For Spanish Eyes Only | I don't think he was trying to exclude anyone. He simply prefers team members who speak Spanish. T... read more | 09/09/2008 (3:57 pm) |
| Beginner questions | The first thing everyone told me was to start over from the beginning and try again. Many people ov... read more | 09/06/2008 (1:25 pm) |
| Free ambient animations | @J [url]http://www.oman3d.com/tutorials/3ds/flag_aziz[/url] This is the link to the tutorial I... read more | 09/06/2008 (7:12 am) |
| Avatar system | Thanks Dave! Thanks Orion! Tony... read more | 09/05/2008 (11:00 am) |
| Avatar system | Dave, can you give an example of the script that shows/hides the mesh? Thanks! Tony I3D... read more | 09/05/2008 (9:03 am) |
| Savannah, GA Torquers Wanted | Neill, Thanks for your post. I'm sorry you stopped reading so soon. With a little more informa... read more | 09/04/2008 (5:26 pm) |
| Savannah, GA Torquers Wanted | Bump... Over a year of torquescripting experience now, loads of art and a pretty good main contin... read more | 09/04/2008 (3:03 pm) |
| Free ambient animations | [url]http://www.geocities.com/infinitum3d/ambientupdated.zip[/url] OK, I've added the rippling fl... read more | 09/04/2008 (10:37 am) |
| Free ambient animations | Mike, Yes, please! Feel free to mirror, copy, steal, sell anything you want. I'm just happy som... read more | 09/03/2008 (10:46 am) |
| Free ambient animations | [url]http://www.geocities.com/infinitum3d[/url] There is a link on the website. Also, I was ab... read more | 09/02/2008 (11:39 am) |
| RPG Seeking Manitoba interests | Edward, I have 3D art skills in item creation as .dts and building creation as .dif I am NOT a... read more | 09/01/2008 (7:27 pm) |
| Free ambient animations | [url]http://www.geocities.com/Infinitum3d/ambientAnimations.zip[/url] I need to note that the sca... read more | 08/31/2008 (8:41 am) |
| Free ambient animations | Wow, lots of interest. I'll try to get it uploaded this weekend, and I'll post the link here. I ... read more | 08/29/2008 (1:38 pm) |
| Need help with ambient animation. | OK I now have a swinging sign (box) with texture (base.item.png) and collision and animation, a plan... read more | 08/27/2008 (2:49 pm) |
| Intrest in a GG sponsored MMOKit. | Isn't that what Realm Wars was all about? A GG group effort at creating a community MMO? -I3D... read more | 08/26/2008 (4:41 pm) |
| Need help with ambient animation. | Turns out I used 0.7cm (centimeters) instead of 0.7m (meters) for my collision mesh. I now have a... read more | 08/25/2008 (1:54 pm) |
| Need help with ambient animation. | I deleted my UVW map and re-did it. I now have a swinging sign with texture and animation. I do NO... read more | 08/25/2008 (1:03 pm) |
| Need help with ambient animation. | It seems like the problem is my UVW map. It applies the texture to 'bounds' not 'shape2'. Mappin... read more | 08/25/2008 (12:40 pm) |
| Need help with ambient animation. | OK, I named my sequence 'ambient', I have a bounding box that surrounds my animation, I have a textu... read more | 08/25/2008 (11:00 am) |
| Embedding animation in .DTS | Thanks!... read more | 08/23/2008 (6:36 am) |
| Embedding animation in .DTS | Can anyone please clarify? Does the bounding box have to move with the animation or just cover th... read more | 08/22/2008 (2:17 pm) |
| Need help with ambient animation. | I'm trying to work with embedded animation, not .dsq's. Do I still need a .cs?... read more | 08/21/2008 (8:32 pm) |
| Embedding animation in .DTS | OK, when I export it and open it in showTool, the sign does not move, but a second box, much larger ... read more | 08/21/2008 (11:46 am) |
| Embedding animation in .DTS | Ahhh.. I have to put the keys on the baseline.... Ok, something moves in showTool. I'll try it i... read more | 08/20/2008 (2:11 pm) |
| Embedding animation in .DTS | I'm in the track view trying to add keys to the Begin/End but Add Key does nothing??? Did I miss ... read more | 08/20/2008 (1:45 pm) |
| Embedding animation in .DTS | Thanks for the help. I'm not even trying to deform anything right now, just swing a box back and ... read more | 08/20/2008 (12:29 pm) |
| Embedding animation in .DTS | That's where it gets me. What do you mean by "sequence helper"? Do I need bones, even if nothing... read more | 08/20/2008 (11:05 am) |
| RPG Starter Kit? | @Chip - Sent an e-mail. @Christian - not prohibited if its just a resource open to the community.... read more | 08/20/2008 (10:15 am) |
| Embedding animation in .DTS | Oh, let me add that I have Max8.0 Tony... read more | 08/20/2008 (7:55 am) |
| RPG Starter Kit? | &I'm thinking that even though we are working with indieZen, we should still develop a TGE specific ... read more | 08/20/2008 (4:21 am) |