Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sprint Button Resource trouble | @Scott, - thanks, but it also doesn't work if I bind to x or y or "alt w". Wait, are you saying ... read more | 10/16/2008 (5:37 am) |
| A suggestion for this forum | While I agree with Andy that a good team can work from anywhere, most of us are hobbyists, and there... read more | 10/16/2008 (5:07 am) |
| Purchased TGE, still a demo? | Read the gettingStarter.pdf It is the most important file in the download for a first time user. ... read more | 10/15/2008 (4:20 pm) |
| I have 3 hard questions. | Alexander, If you do a search for "Player Selection", a Code resource (by Chris C2 Byers) comes u... read more | 10/15/2008 (3:05 pm) |
| Sprint Button Resource trouble | Thank you, but yes. I ran the batch files to delete .dso's, deleted my config file... The only c... read more | 10/15/2008 (1:24 pm) |
| Savannah, GA Torquers Wanted | Bump. The Infinitum3D project is still accepting new team members. Anyone is welcome, but I woul... read more | 10/15/2008 (4:37 am) |
| Mounting, I beg of you, please help | Wow, great explanation and that's while pressed for time??? Thanks!... read more | 10/14/2008 (2:35 pm) |
| Mounting objects | From what I understand, the art object (i.e. player.dts) has to have the mount points established du... read more | 10/14/2008 (1:02 pm) |
| Realm Wars Source? | Thanks all!... read more | 10/14/2008 (10:49 am) |
| Weapons | So the weapon needs a "mountPoint1" AND a "mountPoint2" at the locations the player's hands will gra... read more | 10/14/2008 (6:59 am) |
| Weapons | What about mountPoints and/or mountNodes? Are those part of the weapon or the player or both or are... read more | 10/14/2008 (5:37 am) |
| Materials of texure changing on individual model instances | It looks like you may need to code a specific datablock for each model, then you could apply a speci... read more | 10/14/2008 (4:14 am) |
| Rotating objects | What kind of problem are you having? If you're just trying to rotate an object into position, sel... read more | 10/14/2008 (4:06 am) |
| Very Basic Starting from Scratch Guide | The [b]gettingStarted.pdf[/b] is the best "very basic" tutorial. It should be part of your download... read more | 10/11/2008 (5:46 am) |
| This should be easy. | This is what was e-mailed to me when I was learning... for a object here is the easiest route i f... read more | 10/11/2008 (5:25 am) |
| Please explain "Build" options | Thanks! Tony... read more | 10/10/2008 (1:06 pm) |
| Syntax for using ENERGY in an equation? | Well, see, it was so easy to script a "sprint" button that just used $movementSpeed * 3 Its the w... read more | 10/10/2008 (8:58 am) |
| Please explain "Build" options | Thanks Eric for the quick response!... read more | 10/10/2008 (8:43 am) |
| Syntax for using ENERGY in an equation? | Copy/Paste into default.bind.cs for TGE 1.5.2, doesn't work. I can walk, but sprint "alt w" is igno... read more | 10/09/2008 (9:48 am) |
| Syntax for using ENERGY in an equation? | @ Anthony! I honestly didn't think sprinting was going to be such a major effort. I thought is was... read more | 10/09/2008 (7:18 am) |
| Syntax for using ENERGY in an equation? | Sorry Eric, but it didn't work. I thought it might be the space between $Sprint and Schedule, but e... read more | 10/09/2008 (6:20 am) |
| Syntax for using ENERGY in an equation? | Eric, Thanks again for all your help. I was looking at the "WoW Style Starter.Kit" and it uses s... read more | 10/08/2008 (5:21 pm) |
| Syntax for using ENERGY in an equation? | Ah, OK. I think I've been staring at it too long. I need to put in my conditionals, isSprintin... read more | 10/08/2008 (2:06 pm) |
| Syntax for using ENERGY in an equation? | Why do we need a second function for "function checkEnergyLevel"? Why can't we just add the sched... read more | 10/08/2008 (12:58 pm) |
| Syntax for using ENERGY in an equation? | I did forget to make $isSprinting = false; I know the flow is supposed to be: If the player is... read more | 10/08/2008 (10:40 am) |
| Syntax for using ENERGY in an equation? | OK, the schedule isn't working quite yet... function sprint(%val) { $isSprinting = true; if (... read more | 10/08/2008 (9:56 am) |
| Create Items | Thomas, Have you followed the gettingStarted.pdf? It shows how to create a "TorqueLogoItem". The ... read more | 10/08/2008 (8:53 am) |
| Syntax for using ENERGY in an equation? | Things are really progressing well, but I still need one change... Is there anything better than ... read more | 10/08/2008 (5:16 am) |
| Syntax for using ENERGY in an equation? | Thank you Ashley! I try that out next!! Tony... read more | 10/08/2008 (4:47 am) |
| Syntax for using ENERGY in an equation? | Great Eric, thanks!... read more | 10/07/2008 (2:32 pm) |
| Syntax for using ENERGY in an equation? | Well, Scott's code works, but there's still a problem... The energy depletes, but getEnergyLevel ... read more | 10/07/2008 (12:55 pm) |
| Syntax for using ENERGY in an equation? | @Scott, Yes, that's exactly what I want. My player energy slowly restores automamatically when the... read more | 10/07/2008 (12:50 pm) |
| Syntax for using ENERGY in an equation? | OK, my Player ID# is 1991. If I echo in the consle echo(1991.getEnergyLevel()); It gives me 10... read more | 10/07/2008 (12:18 pm) |
| Syntax for using ENERGY in an equation? | Thanks Mike! So I would need to use [b]getEnergyLevel[/b] and assign that value to a variable, an... read more | 10/07/2008 (10:53 am) |
| Torque 101: Intro to Torque | [b]10-07-2008 Torque 101: Sprinting with an Energy Bar[/b] NOTE: Always backup your files first. ... read more | 10/07/2008 (10:33 am) |
| Fxreplicator | Thanks Stephan! Is this identical to the fxFolliageReplicator? It looks the same. If it IS the ... read more | 10/05/2008 (3:46 pm) |
| Hopefully basic sound problem... | I know there is an audio tutorial by Desmond Fletcher that might help. Try a search for Holodeck. ... read more | 10/03/2008 (5:52 pm) |
| Not able to see the animations | How are your functions calling the animation sequences? Does it work in ShowTool? Any console err... read more | 10/03/2008 (3:30 pm) |
| Sim Group not working | Any console errors?... read more | 10/01/2008 (3:46 pm) |
| Having a problem with start button | Did you delete your .dso files to force a recompile?... read more | 09/29/2008 (4:57 am) |
| Where is Starter.Racing loadMyMission()? | Sheesh, I feel like an idiot sometimes. All I had to do was copy the function loadMyMission() fro... read more | 09/26/2008 (9:45 am) |
| Going from one mission to an another? | Awesome! I was just looking for this info this morning. Thanks! Tony I3D... read more | 09/26/2008 (8:54 am) |
| GUI not Saving | In TGE1.5.2 I start torque, start mission, then hit F-10 to bring up the gui editor. Click the... read more | 09/26/2008 (6:51 am) |
| GUI not Saving | Dunno if this'll help, but you can't edit a gui while using it, meaning, if you open the gui editor ... read more | 09/25/2008 (8:10 pm) |
| What is required to be a graphics programmer? | In my opinion, any formal education looks better on a job resume for a professional corporation in o... read more | 09/24/2008 (2:07 pm) |
| Torque 101: Intro to Torque | I haven't updated this thread any lately because I've been working on 3D art. I have some ambient a... read more | 09/24/2008 (11:16 am) |
| Script help needed | Kevin, Good question. I don't use AIguard (yet), but to put somethinmg in the Shapes folder, you... read more | 09/22/2008 (5:39 am) |
| Efficiency? Multiple skins or multiple .DTS's | Thanks! I'm still not used to the syntax of 'conditionals'. This is a big help. getRandom and a S... read more | 09/19/2008 (5:26 pm) |
| 3DS Max and TGE? | Yeah, I should have added I use Max 8.0 with the exporter. .DTS objects/characters can have anima... read more | 09/19/2008 (8:04 am) |
| 3DS Max and TGE? | TGE does NOT directly recognize Max files, however there is a Max2Dts exporter which converts from M... read more | 09/19/2008 (5:31 am) |