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Infinitum3D's Forum Posts

Thread Post Date Posted
Torque 101: Intro to Torque OK, I had to reboot. My laptop overheats when I run Torque with a few other programs. Not Torque's... read more 11/02/2006 (10:34 am)
Torque 101: Intro to Torque Ok, so I have a couple buildings placed, a basic tavern, a couple houses, and a bunch of dead trees.... read more 11/02/2006 (10:13 am)
Torque 101: Intro to Torque Torque 101: Intro to Torque 10-24-2006 I got an email last week asking why I started with Partic... read more 11/02/2006 (10:08 am)
Torque 101: Intro to Torque OK, I downloaded the WinCVs v.2.0.24 I ran WinCVS_setup.exe which automatically followed with cvs... read more 10/21/2006 (10:54 am)
Torque 101: Intro to Torque Make sure you save all the changes. Run the Torque demo, and click start. Switch to mission edit... read more 10/19/2006 (10:14 am)
Torque 101: Intro to Torque @Cliff: [quote]Can you take a gander at it [/quote] Do you mean the GettingStarted.pdf or the C... read more 10/19/2006 (10:13 am)
Adding Water To Map? Here's how I did it. It may seem like rambling since it was written by an absolute beginner (me), b... read more 10/18/2006 (4:34 am)
Torque 101: Intro to Torque UPDATE: 10-16-2006 World Editor Creator (hotkey: F4) The World Editor Creator has four types of ... read more 10/17/2006 (10:47 am)
Torque 101: Intro to Torque @Saska - [quote]howd you make that picture of the infinitum 3d splash screen? on your profile page[/... read more 10/17/2006 (10:47 am)
Torque 101: Intro to Torque @Saska: I understand the hole now. [quote]It's not a bug. I must have made this hole somehow. I w... read more 10/14/2006 (6:18 am)
Combining Teams and Resources Thanks Wysardry! I have started a 'blog and I will use it to document all my Torque/C++ experiences... read more 10/14/2006 (6:07 am)
Torque 101: Intro to Torque UPDATE: 10/13/06 1. OK, Next thing. I prefer to run things full screen rather than in the defaul... read more 10/13/2006 (5:28 pm)
Torque 101: Intro to Torque @Saska - Infinitum3D is the project I was in charge of for 5 years. It is now no longer in process.... read more 10/13/2006 (5:28 pm)
Torque 101: Intro to Torque I'm glad to hear the positive responses. If there are other beginners who want to post any mistakes... read more 10/11/2006 (3:05 pm)
Combining Teams and Resources GarageGames hosts blogs?... read more 10/10/2006 (5:35 am)
Torque 101: Intro to Torque Thanks Barry! OK, good news... I made a mistake! I was almost finished with the tutorial, and so... read more 10/09/2006 (8:03 pm)
Torque 101: Intro to Torque Yes. I'm going to update the thread every time I finish another step. Hopefully people can learn f... read more 10/07/2006 (6:05 am)
Combining Teams and Resources OK All! I finally got Torque. I have to spend a couple days reading up on it, and then I will be... read more 10/05/2006 (9:57 am)
Combining Teams and Resources Thanks Blackcode, but I'll be using Geocities, since I'm familiar with their site/system. Default... read more 09/30/2006 (10:58 am)
Combining Teams and Resources @Wysardry - Thanks. I agree. I am looking into EZboard.com and I will post the address here when it... read more 09/29/2006 (7:50 pm)
Combining Teams and Resources OK, one more question before I start with Torque. If I/we start a new community project, will Gar... read more 09/28/2006 (5:06 am)
Torque Compiling (noob) MY video card does support full OGL. This may sound stupid since I'm inexperienced with C++, but a... read more 09/26/2006 (4:58 am)
Realm Wars Learning? Joe, I am starting a new community project (similar to Realm Wars).. If you are interested, let me k... read more 09/25/2006 (4:51 pm)
Combining Teams and Resources OK then. When I get the license I'll start something new. With help from Wysardry and others, I ho... read more 09/24/2006 (2:16 pm)
Combining Teams and Resources OK. As things stand, I have dl'd the Realm Wars demo. I like it. I will be purchasing the Torque E... read more 09/23/2006 (4:30 pm)
Want To Buy Game Ronald, Again, I'm trying to help you. I apologize if it sounded condescending, but you simply c... read more 09/22/2006 (4:19 am)
Artist looking for programmer/help Levi, there are many teams looking for help. I suggest talking to Chris about Strange Days. [ur... read more 09/21/2006 (5:03 pm)
Want To Buy Game Ronald, I am honestly trying to help you. First and foremost, spelling errors are unprofessional... read more 09/21/2006 (4:58 pm)
Want To Buy Game More information is needed. For example; when you say "a media and marketing investment group" do y... read more 09/21/2006 (4:44 am)
Combining Teams and Resources Well, if Realm Wars 2 is'still in development as a community project, I'd love to know how to become... read more 09/17/2006 (7:20 pm)
Combining Teams and Resources Has anyone been working on Realm Wars since March 2006? If not, does anyone want to pick up the pie... read more 09/17/2006 (3:14 pm)
Combining Teams and Resources @Stephan, I have an old version of cuteFTP, which may not work. I think it's 16bit or something. Any... read more 09/16/2006 (7:55 am)
Combining Teams and Resources Are any programmers interested in starting? I have the DIF's and DTS's for the early concept; 1... read more 09/14/2006 (4:52 am)
Combining Teams and Resources Isn't all Torque FPS? Theme is open, though personally I prefer fantasy RPG. Storyline will be... read more 09/13/2006 (5:05 pm)
Combining Teams and Resources Well put, Nauris. I've never known a hobby team to finish a project. I spent five years on one (... read more 09/13/2006 (9:06 am)
Combining Teams and Resources Yes! A community project. >>But what should be the rules for a commercial project? It would ... read more 09/13/2006 (8:11 am)
Ender's Game 2D" needs Many Types of Artists **Pics Inside I'm interested, but I'm more of a 3D artist than 2D. Are you looking for something photorealistic, ... read more 09/09/2006 (7:49 am)
Is Torque an option -- with NO prior C++ experience? Thanks everyone for your suggestions. @Jeff - I've tried other 2D game builders, and even written... read more 08/30/2006 (12:41 pm)
Is Torque an option -- with NO prior C++ experience? Thanks! I'm a 3D artist too, and it would be alot easier if I could drop my models into Torque myse... read more 08/30/2006 (7:49 am)
Quark to Torque Scale It might be, but what I'm finding is that it's closer to one Quark Unit equalling One Inch, or 32Qua... read more 08/30/2006 (7:10 am)
Small team, looking to get bigger Graydon, IMHO most teams ONLY have storyline/dialog writers and NO programmers or artists. It's ... read more 08/11/2006 (3:12 pm)
Non-Violent Games Exactly, which is why I'd like to focus on a mystery with exploration/scavenger hunt as sideline the... read more 08/11/2006 (3:08 pm)
Italian Torquers? Ciao a tutti, I'm interested, but my Italian language skill is seriously limited. Io non capisce ... read more 07/16/2006 (12:18 pm)
Savannah, GA Torquers Wanted Anyone between Jacksonville, Fla. and Hilton Head, S.Ca. using Torque?... read more 07/05/2006 (4:26 am)
Scaling Quark to Torque BTW, sorry for cross posting. I just didn't know which was the right forum. Tony... read more 06/14/2006 (10:56 pm)
Bump maps in TSE (normal maps) what am I doing wrong Torque supports bumpmapping???... read more 06/14/2006 (10:42 pm)
Poly counts.. My 2 cents, Make the model with as much detail as you need, load it into torque, and see if it sw... read more 06/14/2006 (10:26 pm)
MMORPG looking for artists and programmers So kinda like Magic: The Gathering? Neat. Good concept art. What is the irrlitch game engine?... read more 06/14/2006 (9:17 pm)
Exodus Haven - Recruits Wanted Not to be critical, but if you don't have programmers you won't get far. All of the programmers her... read more 06/14/2006 (9:11 pm)
Indie Developer looking for Artists... Well Met! I'm a 3D artist using StudioMax 8 for .dts and Quark for .dif I've been using Studio... read more 05/28/2006 (2:52 pm)