Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 101: Intro to Torque | OK, I had to reboot. My laptop overheats when I run Torque with a few other programs. Not Torque's... read more | 11/02/2006 (10:34 am) |
| Torque 101: Intro to Torque | Ok, so I have a couple buildings placed, a basic tavern, a couple houses, and a bunch of dead trees.... read more | 11/02/2006 (10:13 am) |
| Torque 101: Intro to Torque | Torque 101: Intro to Torque 10-24-2006 I got an email last week asking why I started with Partic... read more | 11/02/2006 (10:08 am) |
| Torque 101: Intro to Torque | OK, I downloaded the WinCVs v.2.0.24 I ran WinCVS_setup.exe which automatically followed with cvs... read more | 10/21/2006 (10:54 am) |
| Torque 101: Intro to Torque | Make sure you save all the changes. Run the Torque demo, and click start. Switch to mission edit... read more | 10/19/2006 (10:14 am) |
| Torque 101: Intro to Torque | @Cliff: [quote]Can you take a gander at it [/quote] Do you mean the GettingStarted.pdf or the C... read more | 10/19/2006 (10:13 am) |
| Adding Water To Map? | Here's how I did it. It may seem like rambling since it was written by an absolute beginner (me), b... read more | 10/18/2006 (4:34 am) |
| Torque 101: Intro to Torque | UPDATE: 10-16-2006 World Editor Creator (hotkey: F4) The World Editor Creator has four types of ... read more | 10/17/2006 (10:47 am) |
| Torque 101: Intro to Torque | @Saska - [quote]howd you make that picture of the infinitum 3d splash screen? on your profile page[/... read more | 10/17/2006 (10:47 am) |
| Torque 101: Intro to Torque | @Saska: I understand the hole now. [quote]It's not a bug. I must have made this hole somehow. I w... read more | 10/14/2006 (6:18 am) |
| Combining Teams and Resources | Thanks Wysardry! I have started a 'blog and I will use it to document all my Torque/C++ experiences... read more | 10/14/2006 (6:07 am) |
| Torque 101: Intro to Torque | UPDATE: 10/13/06 1. OK, Next thing. I prefer to run things full screen rather than in the defaul... read more | 10/13/2006 (5:28 pm) |
| Torque 101: Intro to Torque | @Saska - Infinitum3D is the project I was in charge of for 5 years. It is now no longer in process.... read more | 10/13/2006 (5:28 pm) |
| Torque 101: Intro to Torque | I'm glad to hear the positive responses. If there are other beginners who want to post any mistakes... read more | 10/11/2006 (3:05 pm) |
| Combining Teams and Resources | GarageGames hosts blogs?... read more | 10/10/2006 (5:35 am) |
| Torque 101: Intro to Torque | Thanks Barry! OK, good news... I made a mistake! I was almost finished with the tutorial, and so... read more | 10/09/2006 (8:03 pm) |
| Torque 101: Intro to Torque | Yes. I'm going to update the thread every time I finish another step. Hopefully people can learn f... read more | 10/07/2006 (6:05 am) |
| Combining Teams and Resources | OK All! I finally got Torque. I have to spend a couple days reading up on it, and then I will be... read more | 10/05/2006 (9:57 am) |
| Combining Teams and Resources | Thanks Blackcode, but I'll be using Geocities, since I'm familiar with their site/system. Default... read more | 09/30/2006 (10:58 am) |
| Combining Teams and Resources | @Wysardry - Thanks. I agree. I am looking into EZboard.com and I will post the address here when it... read more | 09/29/2006 (7:50 pm) |
| Combining Teams and Resources | OK, one more question before I start with Torque. If I/we start a new community project, will Gar... read more | 09/28/2006 (5:06 am) |
| Torque Compiling (noob) | MY video card does support full OGL. This may sound stupid since I'm inexperienced with C++, but a... read more | 09/26/2006 (4:58 am) |
| Realm Wars Learning? | Joe, I am starting a new community project (similar to Realm Wars).. If you are interested, let me k... read more | 09/25/2006 (4:51 pm) |
| Combining Teams and Resources | OK then. When I get the license I'll start something new. With help from Wysardry and others, I ho... read more | 09/24/2006 (2:16 pm) |
| Combining Teams and Resources | OK. As things stand, I have dl'd the Realm Wars demo. I like it. I will be purchasing the Torque E... read more | 09/23/2006 (4:30 pm) |
| Want To Buy Game | Ronald, Again, I'm trying to help you. I apologize if it sounded condescending, but you simply c... read more | 09/22/2006 (4:19 am) |
| Artist looking for programmer/help | Levi, there are many teams looking for help. I suggest talking to Chris about Strange Days. [ur... read more | 09/21/2006 (5:03 pm) |
| Want To Buy Game | Ronald, I am honestly trying to help you. First and foremost, spelling errors are unprofessional... read more | 09/21/2006 (4:58 pm) |
| Want To Buy Game | More information is needed. For example; when you say "a media and marketing investment group" do y... read more | 09/21/2006 (4:44 am) |
| Combining Teams and Resources | Well, if Realm Wars 2 is'still in development as a community project, I'd love to know how to become... read more | 09/17/2006 (7:20 pm) |
| Combining Teams and Resources | Has anyone been working on Realm Wars since March 2006? If not, does anyone want to pick up the pie... read more | 09/17/2006 (3:14 pm) |
| Combining Teams and Resources | @Stephan, I have an old version of cuteFTP, which may not work. I think it's 16bit or something. Any... read more | 09/16/2006 (7:55 am) |
| Combining Teams and Resources | Are any programmers interested in starting? I have the DIF's and DTS's for the early concept; 1... read more | 09/14/2006 (4:52 am) |
| Combining Teams and Resources | Isn't all Torque FPS? Theme is open, though personally I prefer fantasy RPG. Storyline will be... read more | 09/13/2006 (5:05 pm) |
| Combining Teams and Resources | Well put, Nauris. I've never known a hobby team to finish a project. I spent five years on one (... read more | 09/13/2006 (9:06 am) |
| Combining Teams and Resources | Yes! A community project. >>But what should be the rules for a commercial project? It would ... read more | 09/13/2006 (8:11 am) |
| Ender's Game 2D" needs Many Types of Artists **Pics Inside | I'm interested, but I'm more of a 3D artist than 2D. Are you looking for something photorealistic, ... read more | 09/09/2006 (7:49 am) |
| Is Torque an option -- with NO prior C++ experience? | Thanks everyone for your suggestions. @Jeff - I've tried other 2D game builders, and even written... read more | 08/30/2006 (12:41 pm) |
| Is Torque an option -- with NO prior C++ experience? | Thanks! I'm a 3D artist too, and it would be alot easier if I could drop my models into Torque myse... read more | 08/30/2006 (7:49 am) |
| Quark to Torque Scale | It might be, but what I'm finding is that it's closer to one Quark Unit equalling One Inch, or 32Qua... read more | 08/30/2006 (7:10 am) |
| Small team, looking to get bigger | Graydon, IMHO most teams ONLY have storyline/dialog writers and NO programmers or artists. It's ... read more | 08/11/2006 (3:12 pm) |
| Non-Violent Games | Exactly, which is why I'd like to focus on a mystery with exploration/scavenger hunt as sideline the... read more | 08/11/2006 (3:08 pm) |
| Italian Torquers? | Ciao a tutti, I'm interested, but my Italian language skill is seriously limited. Io non capisce ... read more | 07/16/2006 (12:18 pm) |
| Savannah, GA Torquers Wanted | Anyone between Jacksonville, Fla. and Hilton Head, S.Ca. using Torque?... read more | 07/05/2006 (4:26 am) |
| Scaling Quark to Torque | BTW, sorry for cross posting. I just didn't know which was the right forum. Tony... read more | 06/14/2006 (10:56 pm) |
| Bump maps in TSE (normal maps) what am I doing wrong | Torque supports bumpmapping???... read more | 06/14/2006 (10:42 pm) |
| Poly counts.. | My 2 cents, Make the model with as much detail as you need, load it into torque, and see if it sw... read more | 06/14/2006 (10:26 pm) |
| MMORPG looking for artists and programmers | So kinda like Magic: The Gathering? Neat. Good concept art. What is the irrlitch game engine?... read more | 06/14/2006 (9:17 pm) |
| Exodus Haven - Recruits Wanted | Not to be critical, but if you don't have programmers you won't get far. All of the programmers her... read more | 06/14/2006 (9:11 pm) |
| Indie Developer looking for Artists... | Well Met! I'm a 3D artist using StudioMax 8 for .dts and Quark for .dif I've been using Studio... read more | 05/28/2006 (2:52 pm) |