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Infinitum3D's Forum Posts

Thread Post Date Posted
Torque 101: Intro to Torque // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. ... read more 12/21/2006 (10:28 am)
Torque 101: Intro to Torque 12-21-2006 Torque 101: setInventory I've learned that Torque has a "built-in" inventory system. ... read more 12/21/2006 (10:28 am)
Torque 101: Intro to Torque I don't like how quickly the dead AI Kork fades/deletes. I tweaked the settings in [b]server/script... read more 12/21/2006 (10:27 am)
Torque 101: Intro to Torque With alot of help, I was able to make barrels explode. They take damage from the crossbow bolts (an... read more 12/21/2006 (10:26 am)
Torque 101: Intro to Torque With alot of help, I was able to make barrels explode. They take damage from the crossbow bolts (an... read more 12/21/2006 (10:26 am)
Torque 101: Intro to Torque I'm trying to get the barrels to "explode" when they're hit by crossbow ammo. I created a new [b]... read more 12/21/2006 (10:25 am)
Torque 101: Intro to Torque 12-15-2006 Torque 101 : OK, so Kork spawns, but doesn't chase me. No big deal. My original pl... read more 12/21/2006 (10:24 am)
Torque 101: Intro to Torque 12-15-2006 Torque 101 : Adding Bots 3 I found another tutorial. This one is called [b]Slightly ... read more 12/21/2006 (10:22 am)
Torque 101: Intro to Torque 12-15-2006 Torque 101 : Adding Bots 2 Well, I have to get CTRL-B to add bots to MY world, not ju... read more 12/21/2006 (10:22 am)
Creating an entire level / world in 3DS Max Max doesn't have a .dif exporter. You can do a whole world using .dts files, but it would be a majo... read more 12/21/2006 (10:20 am)
Gravity [quote] By setting your projectiles to exert a very small amount of impulse force over a large area... read more 12/21/2006 (5:01 am)
Crossbow projectile name? Thanks! I had to comment out the two [b]debris[/b] lines. Torque says I don't have the right versi... read more 12/20/2006 (5:25 am)
Torque 101: Intro to Torque //-------------------------------------------------------------------- // "Arrow Keys" //---------... read more 12/18/2006 (10:21 am)
Torque 101: Intro to Torque 12 14 2006 Torque 101 : Inventory System I'm following a tutorial by Tim Newell called "Inventor... read more 12/18/2006 (10:21 am)
Torque 101: Intro to Torque 12 12 2006 Torque 101: Adding Bots [b]BackUp! your files before editing![/b] Following the tu... read more 12/18/2006 (10:18 am)
New RPG Game - Esenthel Looks good.... read more 12/14/2006 (4:38 pm)
QuArK Default Lighting? Thanks!... read more 12/11/2006 (4:56 pm)
Lights: Tower.dif vs myOwn.dif? John, I'm a total newbie. Can you explain portals? What are they? How can I use them? Is bloc... read more 12/10/2006 (10:39 am)
Lights: Tower.dif vs myOwn.dif? I knew that was possible, but I'm not placing light entities in Quark. Maybe a default light of som... read more 12/10/2006 (10:29 am)
Torque 101: Intro to Torque OK, to finish my post on [b]signTriggers[/b]... I've placed this code in my [b]signTriggers.cs[/b... read more 12/05/2006 (5:29 pm)
Using a Trigger to Pop-Up a message OK, I've placed this code in my [b]signTriggers.cs[/b] file and placed the .cs file in my server\scr... read more 12/05/2006 (5:27 pm)
Disappearing shadows John, Thanks but I can't do screenshots yet. I have a website, but no time to upload pics. To... read more 12/05/2006 (5:21 pm)
Torque 101: Intro to Torque 12-05-2006 Torque 101: Interior Lights Let's try something else. I've placed a tower (a defaul... read more 12/05/2006 (5:08 pm)
Torque 101: Intro to Torque 11-30-2006 Torque 101 - Triggers 001 I'm going to try to create a [b]trigger[/b] that will send a... read more 12/01/2006 (3:57 am)
Using a Trigger to Pop-Up a message @Mike: Thanks! @Martin: [quote]Triggers are fired server-side[/quote] So my [b]exec[/b] co... read more 11/30/2006 (5:33 pm)
New Tutorials? Thanks. That's pretty much where I stand. I try copying some existing code, try to modify it, ... read more 11/30/2006 (5:01 pm)
Using a Trigger to Pop-Up a message Well, I'm still stuck. I've created a new file called [b]signTriggers.cs[/b] with this code: [... read more 11/30/2006 (4:58 pm)
Using a Trigger to Pop-Up a message Thanks Martin. I'll try it. Tony... read more 11/30/2006 (4:46 pm)
Disappearing shadows One other shadow problem I noticed. If I place Kork standing on top of a barrel, kork casts a shado... read more 11/30/2006 (5:25 am)
Using a Trigger to Pop-Up a message I thought the third seems most likely also, but I'm just copy/pasting code. I'm not a programmer. ... read more 11/30/2006 (5:23 am)
Torque 101: Intro to Torque 11-27-2006 Torque 101 - Starter.FPS OK, so now we've come up with a few things that work, but our... read more 11/29/2006 (7:23 pm)
Torque 101: Intro to Torque As it stands, my game is now a "pseudo-custom" background on the start-up screen, simple terrain, th... read more 11/29/2006 (7:23 pm)
How do I compile a Demo.exe? (Newbie) I guess what I'm asking is... If I want to compile the Starter.FPS and put it on a CD for a frien... read more 11/29/2006 (7:21 pm)
What happened to the Show GUI (popup)? Figured out how to fix it. Had to delete the .dso files to force a recompile, copy my playGui.gui f... read more 11/23/2006 (6:46 am)
PlayGui.gui not loading Anthony, How did you resolve the problem? I know this was four years ago, but I'm having the sam... read more 11/23/2006 (12:31 am)
Torque 101: Intro to Torque OK, so I've made a backup of my entire (working) [b]C:\Torque\SDK\example\GameOne[/b] folder called ... read more 11/22/2006 (9:51 pm)
Shapes>Items vs. Static Shapes Thanks all! I created a new file called [b]goldNugget.cs[/b] and using this datablock //---... read more 11/21/2006 (3:07 pm)
Torque 101: Intro to Torque OK, It turns out that there is no Shapes>Items folder. [b]Items[/b] is a category in the [b]Datablo... read more 11/20/2006 (4:16 pm)
Shapes>Items vs. Static Shapes So SHAPES>ITEMS need [b]Datablocks[/b] with categories in [b].cs[/b] files. [b]THANK YOU[/b] to b... read more 11/20/2006 (4:12 pm)
Torque 101: Intro to Torque Thanks Don. I know it can be done, i just have to figure out how to place .dts files into the Shape... read more 11/19/2006 (1:27 pm)
The GettingStarted tutorial [quote]My question, has anyone been able to get the tutorial to work in a different directory[/quote... read more 11/18/2006 (3:28 am)
Torque 101: Intro to Torque I've tried a few new things. Again, I screwed up major. [b]Read this, but don't try it.[/b] I had... read more 11/18/2006 (3:19 am)
The GettingStarted tutorial I'm an absolute Torque newbie with NO C++ experience. I had the same problem because I placed a sem... read more 11/12/2006 (11:13 am)
Torque 101: Intro to Torque OK, so I now have VC++2005 set up for Torque using the Platform SDK for the x86 system. My world ... read more 11/12/2006 (7:19 am)
Torque 101: Intro to Torque Torque 101 11122006 - Installing the Platform SDK Using this link for the tutorial: [b][url]... read more 11/12/2006 (7:09 am)
Torque 101: Intro to Torque Torque 101 11102006 - Reinstalling I've uninstalled Torque 1.4. I've also uninstalled VC++2005... read more 11/11/2006 (1:14 pm)
Torque 101: Intro to Torque [b]Just a note[/b] I really screwed up everything. Read this, but DO NOT DO IT!!! //---------... read more 11/11/2006 (1:13 pm)
Torque 101: Intro to Torque 11072006 Torque 101 ____________________________________________________ [b]READ THROUGH THE ENTI... read more 11/11/2006 (1:12 pm)
Torque 101: Intro to Torque PS, I registered VS2005C++ I'll try to do the inventory thing next. Saska, I'll send the difs ... read more 11/03/2006 (6:59 pm)
Torque 101: Intro to Torque [b]Precipitation[/b] So now I have a simple village, a blue boxy player character, a lake and a v... read more 11/03/2006 (6:58 pm)