Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 101: Intro to Torque | // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. ... read more | 12/21/2006 (10:28 am) |
| Torque 101: Intro to Torque | 12-21-2006 Torque 101: setInventory I've learned that Torque has a "built-in" inventory system. ... read more | 12/21/2006 (10:28 am) |
| Torque 101: Intro to Torque | I don't like how quickly the dead AI Kork fades/deletes. I tweaked the settings in [b]server/script... read more | 12/21/2006 (10:27 am) |
| Torque 101: Intro to Torque | With alot of help, I was able to make barrels explode. They take damage from the crossbow bolts (an... read more | 12/21/2006 (10:26 am) |
| Torque 101: Intro to Torque | With alot of help, I was able to make barrels explode. They take damage from the crossbow bolts (an... read more | 12/21/2006 (10:26 am) |
| Torque 101: Intro to Torque | I'm trying to get the barrels to "explode" when they're hit by crossbow ammo. I created a new [b]... read more | 12/21/2006 (10:25 am) |
| Torque 101: Intro to Torque | 12-15-2006 Torque 101 : OK, so Kork spawns, but doesn't chase me. No big deal. My original pl... read more | 12/21/2006 (10:24 am) |
| Torque 101: Intro to Torque | 12-15-2006 Torque 101 : Adding Bots 3 I found another tutorial. This one is called [b]Slightly ... read more | 12/21/2006 (10:22 am) |
| Torque 101: Intro to Torque | 12-15-2006 Torque 101 : Adding Bots 2 Well, I have to get CTRL-B to add bots to MY world, not ju... read more | 12/21/2006 (10:22 am) |
| Creating an entire level / world in 3DS Max | Max doesn't have a .dif exporter. You can do a whole world using .dts files, but it would be a majo... read more | 12/21/2006 (10:20 am) |
| Gravity | [quote] By setting your projectiles to exert a very small amount of impulse force over a large area... read more | 12/21/2006 (5:01 am) |
| Crossbow projectile name? | Thanks! I had to comment out the two [b]debris[/b] lines. Torque says I don't have the right versi... read more | 12/20/2006 (5:25 am) |
| Torque 101: Intro to Torque | //-------------------------------------------------------------------- // "Arrow Keys" //---------... read more | 12/18/2006 (10:21 am) |
| Torque 101: Intro to Torque | 12 14 2006 Torque 101 : Inventory System I'm following a tutorial by Tim Newell called "Inventor... read more | 12/18/2006 (10:21 am) |
| Torque 101: Intro to Torque | 12 12 2006 Torque 101: Adding Bots [b]BackUp! your files before editing![/b] Following the tu... read more | 12/18/2006 (10:18 am) |
| New RPG Game - Esenthel | Looks good.... read more | 12/14/2006 (4:38 pm) |
| QuArK Default Lighting? | Thanks!... read more | 12/11/2006 (4:56 pm) |
| Lights: Tower.dif vs myOwn.dif? | John, I'm a total newbie. Can you explain portals? What are they? How can I use them? Is bloc... read more | 12/10/2006 (10:39 am) |
| Lights: Tower.dif vs myOwn.dif? | I knew that was possible, but I'm not placing light entities in Quark. Maybe a default light of som... read more | 12/10/2006 (10:29 am) |
| Torque 101: Intro to Torque | OK, to finish my post on [b]signTriggers[/b]... I've placed this code in my [b]signTriggers.cs[/b... read more | 12/05/2006 (5:29 pm) |
| Using a Trigger to Pop-Up a message | OK, I've placed this code in my [b]signTriggers.cs[/b] file and placed the .cs file in my server\scr... read more | 12/05/2006 (5:27 pm) |
| Disappearing shadows | John, Thanks but I can't do screenshots yet. I have a website, but no time to upload pics. To... read more | 12/05/2006 (5:21 pm) |
| Torque 101: Intro to Torque | 12-05-2006 Torque 101: Interior Lights Let's try something else. I've placed a tower (a defaul... read more | 12/05/2006 (5:08 pm) |
| Torque 101: Intro to Torque | 11-30-2006 Torque 101 - Triggers 001 I'm going to try to create a [b]trigger[/b] that will send a... read more | 12/01/2006 (3:57 am) |
| Using a Trigger to Pop-Up a message | @Mike: Thanks! @Martin: [quote]Triggers are fired server-side[/quote] So my [b]exec[/b] co... read more | 11/30/2006 (5:33 pm) |
| New Tutorials? | Thanks. That's pretty much where I stand. I try copying some existing code, try to modify it, ... read more | 11/30/2006 (5:01 pm) |
| Using a Trigger to Pop-Up a message | Well, I'm still stuck. I've created a new file called [b]signTriggers.cs[/b] with this code: [... read more | 11/30/2006 (4:58 pm) |
| Using a Trigger to Pop-Up a message | Thanks Martin. I'll try it. Tony... read more | 11/30/2006 (4:46 pm) |
| Disappearing shadows | One other shadow problem I noticed. If I place Kork standing on top of a barrel, kork casts a shado... read more | 11/30/2006 (5:25 am) |
| Using a Trigger to Pop-Up a message | I thought the third seems most likely also, but I'm just copy/pasting code. I'm not a programmer. ... read more | 11/30/2006 (5:23 am) |
| Torque 101: Intro to Torque | 11-27-2006 Torque 101 - Starter.FPS OK, so now we've come up with a few things that work, but our... read more | 11/29/2006 (7:23 pm) |
| Torque 101: Intro to Torque | As it stands, my game is now a "pseudo-custom" background on the start-up screen, simple terrain, th... read more | 11/29/2006 (7:23 pm) |
| How do I compile a Demo.exe? (Newbie) | I guess what I'm asking is... If I want to compile the Starter.FPS and put it on a CD for a frien... read more | 11/29/2006 (7:21 pm) |
| What happened to the Show GUI (popup)? | Figured out how to fix it. Had to delete the .dso files to force a recompile, copy my playGui.gui f... read more | 11/23/2006 (6:46 am) |
| PlayGui.gui not loading | Anthony, How did you resolve the problem? I know this was four years ago, but I'm having the sam... read more | 11/23/2006 (12:31 am) |
| Torque 101: Intro to Torque | OK, so I've made a backup of my entire (working) [b]C:\Torque\SDK\example\GameOne[/b] folder called ... read more | 11/22/2006 (9:51 pm) |
| Shapes>Items vs. Static Shapes | Thanks all! I created a new file called [b]goldNugget.cs[/b] and using this datablock //---... read more | 11/21/2006 (3:07 pm) |
| Torque 101: Intro to Torque | OK, It turns out that there is no Shapes>Items folder. [b]Items[/b] is a category in the [b]Datablo... read more | 11/20/2006 (4:16 pm) |
| Shapes>Items vs. Static Shapes | So SHAPES>ITEMS need [b]Datablocks[/b] with categories in [b].cs[/b] files. [b]THANK YOU[/b] to b... read more | 11/20/2006 (4:12 pm) |
| Torque 101: Intro to Torque | Thanks Don. I know it can be done, i just have to figure out how to place .dts files into the Shape... read more | 11/19/2006 (1:27 pm) |
| The GettingStarted tutorial | [quote]My question, has anyone been able to get the tutorial to work in a different directory[/quote... read more | 11/18/2006 (3:28 am) |
| Torque 101: Intro to Torque | I've tried a few new things. Again, I screwed up major. [b]Read this, but don't try it.[/b] I had... read more | 11/18/2006 (3:19 am) |
| The GettingStarted tutorial | I'm an absolute Torque newbie with NO C++ experience. I had the same problem because I placed a sem... read more | 11/12/2006 (11:13 am) |
| Torque 101: Intro to Torque | OK, so I now have VC++2005 set up for Torque using the Platform SDK for the x86 system. My world ... read more | 11/12/2006 (7:19 am) |
| Torque 101: Intro to Torque | Torque 101 11122006 - Installing the Platform SDK Using this link for the tutorial: [b][url]... read more | 11/12/2006 (7:09 am) |
| Torque 101: Intro to Torque | Torque 101 11102006 - Reinstalling I've uninstalled Torque 1.4. I've also uninstalled VC++2005... read more | 11/11/2006 (1:14 pm) |
| Torque 101: Intro to Torque | [b]Just a note[/b] I really screwed up everything. Read this, but DO NOT DO IT!!! //---------... read more | 11/11/2006 (1:13 pm) |
| Torque 101: Intro to Torque | 11072006 Torque 101 ____________________________________________________ [b]READ THROUGH THE ENTI... read more | 11/11/2006 (1:12 pm) |
| Torque 101: Intro to Torque | PS, I registered VS2005C++ I'll try to do the inventory thing next. Saska, I'll send the difs ... read more | 11/03/2006 (6:59 pm) |
| Torque 101: Intro to Torque | [b]Precipitation[/b] So now I have a simple village, a blue boxy player character, a lake and a v... read more | 11/03/2006 (6:58 pm) |