Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMORPG team construction... | I'm interested. I do 2D textures and 3D art, both DIF and DTS. Thanks! Tony... read more | 02/06/2007 (4:47 pm) |
| Texture sources | Paint Shop Pro can make nice transparencies. [url]holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials... read more | 02/03/2007 (11:33 pm) |
| Alchemy System - in theory | This is very good. But I've got to stop trying to script things at 2:27 a.m. (yawn) Tony... read more | 02/03/2007 (11:27 pm) |
| Considering using Torque to build MMORPG | [quote]How long might it take (working full-time) to create a prototype with a couple of zones with ... read more | 02/03/2007 (10:56 pm) |
| Torque 101: Intro to Torque | Well, I did it again. I completely ruined my game. I tried copying the stuff from the Realm Wars g... read more | 02/03/2007 (10:05 pm) |
| Problems with TGE 1.5 intro (GettingStarted.pdf) | Instead of checking and rechecking your files, I'd suggest starting over completely. You'd be surpr... read more | 02/03/2007 (9:51 pm) |
| Bad Lighting? | Thanks Jaimi. I've used your suggestion and tweaked a few setting and it looks much better now. ... read more | 02/03/2007 (9:48 pm) |
| Question about shapes | You have to write a datablock script for the item you want to be tsstatic. If you look at the [b]ge... read more | 02/03/2007 (9:43 pm) |
| Need A Team | For seven years (1993-1999) I dedicated myself to creating a unique fantasy role playing game. The p... read more | 02/03/2007 (9:27 pm) |
| MMORPG, my dream game. North Carolina programmers? | I'm not a programmer, but I have Torque and I've been working on RPG's with various groups for about... read more | 02/03/2007 (9:09 pm) |
| Bad Lighting? | OK, now I've over-compensated. Everything is too dark. The two pictures above use ambient light se... read more | 02/02/2007 (2:47 pm) |
| Alchemy System - in theory | Thanks Don. I've been reading up on switches since they apparently work the same way as CaseSelect ... read more | 02/02/2007 (2:42 pm) |
| Bad Lighting? | [image]www.geocities.com/infinitum3d/ambient_point5.jpg[/image] [image]http://www.geocities.com/inf... read more | 02/02/2007 (3:22 am) |
| Bad Lighting? | Yes I did, it's still too bright. Any more ideas?... read more | 01/30/2007 (4:21 pm) |
| Alchemy System - in theory | Thanks! I was considering Arrays, but simce I'm not a very good programmer, I'd need help. In th... read more | 01/30/2007 (4:57 am) |
| Alchemy System - in theory | If I were a programmer I could make [b]alchemy.cc[/b] but I'm just learning Torque. [quote]And ... read more | 01/29/2007 (4:39 am) |
| Anyone want to design a combat-optional 2D MMO with... | Mare, I have a young son and I've been trying to find a non-violent RPG that would appeal to youn... read more | 01/27/2007 (5:25 am) |
| Bad Lighting? | Thanks. It must be my textures. I've used the default textures, and they seem to work fine, so I'll... read more | 01/26/2007 (3:00 pm) |
| How do I set boundaries? | Weston, how did you do it?... read more | 01/26/2007 (2:59 pm) |
| Bad Lighting? | Not exactly. I even tried the textures from RealmWars (BWOOD and granite). [image]www.geocities.... read more | 01/24/2007 (6:11 pm) |
| How do I set boundaries? | Is there a better way? Other than building mountains around your map, or making it an island?... read more | 01/24/2007 (3:36 am) |
| Bad Lighting? | [image]www.geocities.com/infinitum3d/screenshot06.jpg[/image] I've changed the ambient settings... read more | 01/24/2007 (2:50 am) |
| I never got my Additional Art Assets? | SDK\example\demo\data... read more | 01/24/2007 (1:55 am) |
| How do I set boundaries? | Does that make the player bounce off an invisible wall?... read more | 01/24/2007 (1:52 am) |
| Help in making objects disappear | Make sure your .DTS has a collision mesh set up properly. That was my headache for a few hours. ... read more | 01/24/2007 (1:48 am) |
| Save game / saving and loading single player game thoughts. | I'm sorry for bumping a two year old thread, but is this done completely in script? And if so, has ... read more | 01/24/2007 (1:39 am) |
| Bad Lighting? | Cool. Thanks Caleb, but ambient changes didn't help.... read more | 01/20/2007 (3:59 pm) |
| Bad Lighting? | I still need help with ambient lighting. This article doesn't help [url]http://tdn.garagegames.c... read more | 01/20/2007 (9:56 am) |
| Day / Night cyles in Torque | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5417[url] This is a four yea... read more | 01/19/2007 (4:11 am) |
| Torque 101: Intro to Torque | 01 11 2007 Torque 101: Fixing the Inventory System Well, the inventory system I'm using is based... read more | 01/18/2007 (5:01 am) |
| Bad Lighting? | @Joe, do you mean adjust my light values in Torque or in QuArK? Thanks! @Maxwell, thanks! Any c... read more | 01/14/2007 (12:21 pm) |
| Limiting range of view using fog or something? | Excellent! Thanks!!!... read more | 01/12/2007 (2:41 pm) |
| Battle Frontier Project | Sounds like StarCraft. 1. Do you have any team members yet? 2. Anything developed yet, like a ... read more | 01/10/2007 (4:13 am) |
| Torque overheats notebook (not a bug) | @Mike: Not overclocked, just a standard Toshiba Satellite. I may try to drop the speed, just to... read more | 01/07/2007 (5:23 am) |
| Torque overheats notebook (not a bug) | First off, thank you very much. I appreciate your help. I'm just a newbie, but I'm guessing this i... read more | 01/06/2007 (2:44 am) |
| How do you detect framerate? | Thanks!... read more | 01/06/2007 (2:38 am) |
| Torque 101: Intro to Torque | New website with geocities [url]http://www.geocities.com/infinitum3d/[/url] [image]http://www.g... read more | 01/06/2007 (2:30 am) |
| Torque 101: Intro to Torque | [EDIT] Removed out of date screenshots and links. 03-23-2007... read more | 01/06/2007 (1:46 am) |
| Savannah, GA Torquers Wanted | Bump... Anyone in Eastern Georgia? I now have a couple months experience using Torque 1.5 and wo... read more | 01/06/2007 (1:31 am) |
| Trouble with Torque intro | To get to the GUI editor, press F10.... read more | 01/05/2007 (11:54 pm) |
| Mission Area Bounds | Can anyone explain the purpose of the "Mission Area"? If it doesn't define a limited area, why even... read more | 01/05/2007 (4:43 pm) |
| Coding Problem | I've had the same problem. I don't know if it's a glitch or what, but I think it has something to d... read more | 12/29/2006 (5:10 am) |
| Spawning an Object | [quote]Con::execute - 0 has no namespace: onNewDataBlock[/quote] I've seen that line in the conso... read more | 12/23/2006 (4:43 am) |
| Torque 101: Intro to Torque | [quote]Shouldnt your barrel be a shape not a static one?[/quote] That's what the datablock does. ... read more | 12/23/2006 (4:33 am) |
| Binding a key to a GUI | I fixed it. Check out the "Torque 101:" thread for details. Tony... read more | 12/22/2006 (5:16 pm) |
| Mission Area Bounds | Is there any way to limit the size so that players [b]CAN'T[/b] wander off forever? Tony... read more | 12/22/2006 (5:15 pm) |
| Torque 101: Intro to Torque | @Saska [quote]Tony, Im just asking how does your barrel work as an StaticShape?[/quote] I don't ... read more | 12/22/2006 (5:10 pm) |
| Torque 101: Intro to Torque | Wow, lots of people reading!!! I don't have much time online, so it's hard to upload pics. I'll ... read more | 12/22/2006 (5:08 pm) |
| Torque 101: Intro to Torque | I can't post a screenshot because I don't have anywhere to upload the pic for display. Sorry.... read more | 12/21/2006 (5:01 pm) |
| Torque 101: Intro to Torque | 12 21 2006 Torque 101: Map Toggle There are two types of game developers; Those that draw a map... read more | 12/21/2006 (10:29 am) |