Game Development Community

Infinitum3D's Forum Posts

Thread Post Date Posted
Torque 101: Intro to Torque I'm adding the lines to exec the other files. So now [b]common\main.cs[/b] looks like this; //-... read more 05/25/2007 (6:08 pm)
Torque 101: Intro to Torque 05-23-2007 Torque 101: Adding RPG Dialog 1. Back Up Everything 2. Following the Tutorial RPGDi... read more 05/25/2007 (6:08 pm)
How does Torque display animations? Just an update... As far as I can tell, Torque does not use video posts in-game. Particle emitters ... read more 05/16/2007 (6:25 pm)
Quark to Torque Scale Kork being huge makes sense, but the Elf girl is the same height, just thinner... A ten foot tall e... read more 05/16/2007 (6:22 pm)
Fatal Error on Rebuild Torque 1.5 does come with a basic inventory system. If the Inventory class is missing from Player... read more 04/23/2007 (4:48 am)
Fatal Error on Rebuild Just an update. I copied a fresh Torque.sln, and tried to recompile, but no luck. Still trying t... read more 04/10/2007 (3:30 pm)
Character choice screen. The RealmWars demo has a nice character selection screen, IMHO. Tony... read more 04/09/2007 (5:03 am)
Advanced AI for 1.4 not working for me [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10923[/url] I'm using the ab... read more 04/09/2007 (5:01 am)
Torque 101: Intro to Torque OK, people have said that one Torque meter is about equal to 32 QuArK units. If that's true, then K... read more 04/06/2007 (4:08 am)
Torque 101: Intro to Torque FixAspectRatio = "1"; defaults to true (checked) [i]Keeps the aspect ratio of the original textu... read more 04/06/2007 (4:07 am)
Torque 101: Intro to Torque 03-28-2007: Torque 101: Folliage Replicator I've been playing with the folliage replicator for ... read more 04/06/2007 (4:02 am)
Quark to Torque Scale OK, people have said that one Torque meter is about equal to 32 QuArK units. If that's true, then K... read more 04/06/2007 (3:58 am)
Fatal Error on Rebuild Thanks Orion! Tony... read more 04/03/2007 (5:09 am)
Fatal Error on Rebuild If I download a clean Torque copy (meaning a clean Torque.SLN), and compile a build, will I then be ... read more 04/02/2007 (4:49 pm)
Fatal Error on Rebuild Bump. Any help?... read more 03/31/2007 (12:35 pm)
Fantasy Single-Player game Hey , I too have been a DM for about 20 years, and think the "Lone Wolf" approach will take too l... read more 03/31/2007 (12:34 pm)
Folliage Replicator Help ViewDistance = "50"; [i]Controls the point at which the Grass will be completely faded-in.[/i] V... read more 03/31/2007 (12:23 pm)
Folliage Replicator Help FolliageFile - this is where you get to select what .jpg or .png you want to show. [i]This allows y... read more 03/31/2007 (12:23 pm)
Game engine Still not specific enough. "from scratch"? Do you mean without using anyone elses code? Just ... read more 03/24/2007 (3:15 am)
Torque 101: Intro to Torque Well, something I've done recently has caused me to lose all my lighting datablocks. It could have ... read more 03/24/2007 (2:21 am)
Torque 101: Intro to Torque Well, I've been trying to follow the tutorial from "Advanced AI for Torque 1.4" [url]www.garagegames... read more 03/23/2007 (10:51 pm)
Player Inventory List Tim Newell's Inventory Pop-Up Tutorial. [url]www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 03/23/2007 (10:26 pm)
Can't get transparency in my structure Does it work in 1.5 also? Or is it even needed in 1.5? Thanks! Tony... read more 03/16/2007 (4:50 pm)
Torque 101: Intro to Torque 03 16 2007 Torque 101: Continent Size I may have forgotten to mention, I'm using Starter.FPS, wh... read more 03/16/2007 (4:41 pm)
Torque 101: Intro to Torque 03 15 2007 Torque 101: The Center of the World! Specifically, I'm talking about positioning thin... read more 03/15/2007 (5:59 pm)
Torque 101: Intro to Torque 03 13 2007 Torque 101: Drop In Compass I used Ed M's resource for a drop in compass. It took ... read more 03/15/2007 (5:59 pm)
I have 35,000 site members, want to help us make a game? Chris, This is possible, and it's what the Torque Game Engine was designed for, however, it will tak... read more 03/12/2007 (3:38 pm)
Item's colliding question Is the collision mesh set up for the ball correctly? Tony... read more 03/11/2007 (6:01 pm)
Score keeping or experience point system The [b]gettingStarted.pdf[/b] has a simple example of displaying scores. Tony... read more 03/11/2007 (6:22 am)
Few Question's My 2 cents: Use the demo to it's fullest extent, then buy the license. I'm a 3D artist and I nee... read more 03/10/2007 (1:00 am)
Throwing objects Is [b]onThrow[/b] a default Torque command? If so, is there also an [b]onDrop[/b] command? Or is th... read more 03/09/2007 (2:21 pm)
Not Rendering Parts of a DIF Very nice! But just out of curiosity, why would you want to do this? To improve visibility while in... read more 03/09/2007 (2:18 pm)
Starting from scratch - the absolute beginners guide to Torque.. I think it's excellent!!! As a newbie, I would greatly appreciate it. I thought the [b]gettingStar... read more 03/03/2007 (12:00 am)
Is this the correct way to write a function? The only problem with using the TDN wiki is that there is TOO MUCH information :)... read more 03/02/2007 (11:14 pm)
Torque 101: Intro to Torque [b]Status Report:[/b] Since I've been having some trouble with Torque overheating my laptop, I've... read more 03/02/2007 (10:21 pm)
Torque Overheats Computer @Stephan - Morrowind III is the only game I've tried. Played it for over a year. Never had a proble... read more 03/01/2007 (4:47 am)
Torque Overheats Computer @Bobby, The notebook works fine with "non-graphics intensive" software, like Paint Shop, MS Word, e... read more 02/28/2007 (4:32 am)
Torque Overheats Computer @Stefan - I've run MorrowindIII-Elder Scrolls with no problems. @Marc, thanks. I'll check into it... read more 02/27/2007 (5:21 am)
Torque overheats notebook (not a bug) [quote]Have you tried any 3d games on the laptop? [/quote] I ran Morrowind III - the Elder Scroll... read more 02/27/2007 (4:47 am)
Turn-Based Strategy Game (like Chess) Yes. I plan on getting one piece to move correctly, and then expanding. If I take it one small ste... read more 02/25/2007 (5:17 am)
Torque overheats notebook (not a bug) Looks like I'm in for a C++ compile. Wish me luck! Oh, how much should I increase the TimeManage... read more 02/24/2007 (2:58 am)
Compiling into one application I think I read somewhere that when you are ready to release your game, delete the [b].cs[/b] files. ... read more 02/24/2007 (2:31 am)
Creating a Path in the mission editor? [url]www.garagegames.com/uploaded/code/10923.advancedai.zip[/url] It tells how to load a bot and ... read more 02/20/2007 (5:33 pm)
DTS Buildings and Sunlight problem QuArK is incredibly easy. In 30 minutes you can have an entire building exported using default text... read more 02/13/2007 (5:27 pm)
Torque 101: Intro to Torque Is SUBVERSION a free CVS? Thanks for bringing this up. Ever since GarageGames gave up on their... read more 02/13/2007 (5:24 pm)
Exploding .dts shape About halfway down the [b]Torque 101: Intro to Torque[/b] thread... [quote] I'm trying to get th... read more 02/13/2007 (4:40 am)
Using Arrays to improve a tutorial - I need help [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1842[/url] Thanks for any he... read more 02/10/2007 (4:54 am)
Torque 101: Intro to Torque [EDIT] Removed old screenshots. 03-23-2007... read more 02/09/2007 (3:10 pm)
Torque 101: Intro to Torque 02-07-2007: Torque 101: Starting Yet Again I've changed the visibility levels. If you go into ... read more 02/08/2007 (6:13 pm)
Getting Started Tutorial" isnt compatable with Torque 1.5 You have to make a copy of the Tutorial.Base folder. Rename the copy GameOne. Now try the tutorial.... read more 02/06/2007 (4:49 pm)