Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 101: Intro to Torque | 05 27 2008 Torque 101: Coming Back I've been away for awhile but now I'm back with TGE. First... read more | 05/28/2008 (3:28 am) |
| Adding AI - in theory (Newbie) | Thank you all for your help. I guess I'm just trying to figure out the absolute basics of How and W... read more | 05/27/2008 (5:34 pm) |
| Adding AI - in theory (Newbie) | Right. I knew that, I just forgot to mention it. so if I want to spawn an elf, and I write a fun... read more | 05/27/2008 (2:25 pm) |
| Question about "schedule" command | Great! I understand now. Thanks, Tony... read more | 05/25/2008 (5:33 pm) |
| Question about "schedule" command | Sorry about bumping such an old post, but won't the preceeding code create an endless loop? I'm i... read more | 05/25/2008 (10:05 am) |
| Need help with multiplayer | My suggestion would be to take the game demo (which HAS the multiplayer feature) and remove everythi... read more | 05/17/2008 (4:53 am) |
| TGE side scrolling camera | I think a 3D side scroller would be awesome. Yes you can do this in script (I'm sorry I don't kno... read more | 05/16/2008 (5:42 pm) |
| Help with servers | Are you trying to connect from the same computer as the server, or from a secondary computer? Can... read more | 05/08/2008 (4:45 am) |
| Not) Loading Animation Sequence | Hmmm... Neither one works. I'm guessing that I need to [i]call[/i] the function somehow. In cas... read more | 03/19/2008 (11:59 am) |
| Not) Loading Animation Sequence | Thanks Rex. I just assumed that an animation played automatically when the game loaded. I see the ... read more | 03/19/2008 (11:49 am) |
| Free Difs (house, cottage, pillars) | Sorry. That usually means you'll have to try again tomorrow. ~Tony... read more | 11/25/2007 (12:01 pm) |
| Turn-Based Strategy Game (like Chess) | Swaroop, Unfortunately, I've made no progress at all. I got frustrated and went back to working ... read more | 11/10/2007 (10:03 am) |
| Looking for beginners (maybe even a mentor?) | Syn, Welcome to GarageGames! I'm a beginner also, although I've been using Torque for two years.... read more | 11/10/2007 (9:55 am) |
| Torque Guide for Newbies | This is an awesome thread and awesome resource!... read more | 09/18/2007 (3:52 pm) |
| Teleporter | You can also use the RPGDialog resource to create NPC's that teleport the character to other locatio... read more | 09/10/2007 (11:13 am) |
| To these resources' author | Berserk, I'm glad to see that none of my resources have been listed. Of course, that may mean yo... read more | 09/10/2007 (11:05 am) |
| Torque 101: Intro to Torque | 08-23-2007 Torque 101 - TGE_Elf Let's try changing the default Orc (Kork) to the TGE_Elf in the S... read more | 09/10/2007 (10:59 am) |
| Torque 101: Intro to Torque | Update: I have a post coming, but the network access at work has been restricted for the time being... read more | 09/06/2007 (10:23 am) |
| Savannah, GA Torquers Wanted | Bump. Savannah, Hilton Head?... read more | 08/17/2007 (6:46 am) |
| Colaborative contributers wanted! Plz Read | I've been trying for months to find others with this mindset. I have a young son who loves videogam... read more | 08/17/2007 (6:02 am) |
| Torque 101: Intro to Torque | Thanks mb! I'll test this when I can. UPDATE: Sorry I've been away for so long. I stepped away... read more | 08/17/2007 (5:52 am) |
| DTS Character Default Orientation | You can change it's Torque orientation using [b]%obj.setTransform("222.2 -725 108.1 0 0 1 180");[/b]... read more | 08/17/2007 (5:38 am) |
| Attaching a ParticleEmitterNode to a Path? | I don't think you can attach a particle emitter to a path, but you can mount it to an object that fo... read more | 08/03/2007 (5:37 pm) |
| Sprinting - changing $movementSpeed | Nice.... read more | 07/08/2007 (1:12 pm) |
| Suggestion for improving the Community | This may actually draw more attention in the GarageGames Site Feedback/Bugs Forum [url]http://www.g... read more | 07/05/2007 (1:34 pm) |
| Torque 101: Intro to Torque | //----------------------------------------------------------------------------- // Torque Game Engi... read more | 07/03/2007 (3:30 pm) |
| Moving an object using script | This works. //----------------------------------------------------------------------------- // T... read more | 07/03/2007 (1:23 pm) |
| Moving an object using script | Thanks Peter! Can [i]setPosition[/i] affect rotation also? [quote] %DoorItem.setPosition("222.... read more | 07/02/2007 (5:57 pm) |
| Torque script 101 | Taslim requested a graph of "how to place files in folders and in main directories", as well as an e... read more | 07/02/2007 (10:17 am) |
| Torque 101: Intro to Torque | @Michael and Will - thanks for the support!!! @Taslim - thanks for posting! [quote] please star... read more | 06/29/2007 (7:31 pm) |
| Torque Terrain Editor - tiling. Please help. | 1. Make sure your tiles are seamless 2. Apply different layers i.e, some areas have a grass... read more | 06/25/2007 (1:03 pm) |
| Torque 101: Intro to Torque | If pressing W moves you forward at 10 m/s, why can't multiplying that by five ($movementSpeed * 5) m... read more | 06/19/2007 (6:50 am) |
| Anyone using the RPGDialog resource? Help | Just an update. I started using the in-game editor to arrange my questions/answers, and then I use ... read more | 06/19/2007 (6:44 am) |
| Sprinting - changing $movementSpeed | Thanks mb. I've seen Amr Bekhit's [b]Dynamically change player speed in script[/b] but I was trying... read more | 06/18/2007 (10:52 am) |
| Sprinting - changing $movementSpeed | @ Maxwell - thanks. However, I'm a newbie at scripting. Can you give an example in code? @ Stev... read more | 06/18/2007 (9:54 am) |
| Script help needed | Thanks mb for all your help! Tony... read more | 06/09/2007 (8:05 pm) |
| Game using scripting only? | [quote] I'm mainly looking at things like nice effects and environments, no real NPC interaction ex... read more | 06/09/2007 (3:29 am) |
| Script help needed | @mb - So my NPC.cs is just calling the spawn function from RPGDialog.cs??? or is it calling function... read more | 06/08/2007 (2:51 pm) |
| Script help needed | Thanks mb! So you're saying I can comment out the [b]function NPC::spawn[/b] and it will still work... read more | 06/08/2007 (10:11 am) |
| Script help needed | @mb - Yes, I'm really sorry. OK, let me start again. I guess I thought that I already mentione... read more | 06/07/2007 (2:51 pm) |
| Script help needed | Thanks guys! This works!!!! [quote] datablock PlayerData(NPCDataBlock : PlayerBody) //--this... read more | 06/06/2007 (4:21 pm) |
| Script help needed | OK, I have made a couple changes and I have new results. I'm still not spawning an NPC, but I must ... read more | 06/05/2007 (3:52 pm) |
| Script help needed | This is my current [b]NPC.cs[/b] file. [quote] datablock TSShapeConstructor(PlayerDts) { ba... read more | 06/05/2007 (5:04 am) |
| Script help needed | Thank you! That is probably the most important/useful information a non-programmer could learn. ... read more | 06/03/2007 (8:08 am) |
| Script help needed | Thanks Caleb! You've been a big help. Just one last question (I hope)... To "call a function", ... read more | 06/03/2007 (5:22 am) |
| Script help needed | Some links I've found useful. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 06/02/2007 (5:47 am) |
| Script help needed | So I now have [b]NPC.cs[/b] like this; [quote] //------ //Spawning an NPC - start script //---... read more | 06/01/2007 (4:48 pm) |
| Script help needed | @Fucifer - Thanks for the reply! I've already got the RPGDialog resource up and running. That's why... read more | 05/31/2007 (4:03 pm) |
| Script help needed | Bump. What is a [b]parse error[/b]? Any help. Please! I found this, but an explanation in sim... read more | 05/31/2007 (5:25 am) |
| Eliminating the need for starter.fps | There are usually many .cs files that you have to go into and make the change. Whenever I change th... read more | 05/27/2007 (6:09 am) |