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Infinitum3D's Forum Posts

Thread Post Date Posted
Torque 101: Intro to Torque 05 27 2008 Torque 101: Coming Back I've been away for awhile but now I'm back with TGE. First... read more 05/28/2008 (3:28 am)
Adding AI - in theory (Newbie) Thank you all for your help. I guess I'm just trying to figure out the absolute basics of How and W... read more 05/27/2008 (5:34 pm)
Adding AI - in theory (Newbie) Right. I knew that, I just forgot to mention it. so if I want to spawn an elf, and I write a fun... read more 05/27/2008 (2:25 pm)
Question about "schedule" command Great! I understand now. Thanks, Tony... read more 05/25/2008 (5:33 pm)
Question about "schedule" command Sorry about bumping such an old post, but won't the preceeding code create an endless loop? I'm i... read more 05/25/2008 (10:05 am)
Need help with multiplayer My suggestion would be to take the game demo (which HAS the multiplayer feature) and remove everythi... read more 05/17/2008 (4:53 am)
TGE side scrolling camera I think a 3D side scroller would be awesome. Yes you can do this in script (I'm sorry I don't kno... read more 05/16/2008 (5:42 pm)
Help with servers Are you trying to connect from the same computer as the server, or from a secondary computer? Can... read more 05/08/2008 (4:45 am)
Not) Loading Animation Sequence Hmmm... Neither one works. I'm guessing that I need to [i]call[/i] the function somehow. In cas... read more 03/19/2008 (11:59 am)
Not) Loading Animation Sequence Thanks Rex. I just assumed that an animation played automatically when the game loaded. I see the ... read more 03/19/2008 (11:49 am)
Free Difs (house, cottage, pillars) Sorry. That usually means you'll have to try again tomorrow. ~Tony... read more 11/25/2007 (12:01 pm)
Turn-Based Strategy Game (like Chess) Swaroop, Unfortunately, I've made no progress at all. I got frustrated and went back to working ... read more 11/10/2007 (10:03 am)
Looking for beginners (maybe even a mentor?) Syn, Welcome to GarageGames! I'm a beginner also, although I've been using Torque for two years.... read more 11/10/2007 (9:55 am)
Torque Guide for Newbies This is an awesome thread and awesome resource!... read more 09/18/2007 (3:52 pm)
Teleporter You can also use the RPGDialog resource to create NPC's that teleport the character to other locatio... read more 09/10/2007 (11:13 am)
To these resources' author Berserk, I'm glad to see that none of my resources have been listed. Of course, that may mean yo... read more 09/10/2007 (11:05 am)
Torque 101: Intro to Torque 08-23-2007 Torque 101 - TGE_Elf Let's try changing the default Orc (Kork) to the TGE_Elf in the S... read more 09/10/2007 (10:59 am)
Torque 101: Intro to Torque Update: I have a post coming, but the network access at work has been restricted for the time being... read more 09/06/2007 (10:23 am)
Savannah, GA Torquers Wanted Bump. Savannah, Hilton Head?... read more 08/17/2007 (6:46 am)
Colaborative contributers wanted! Plz Read I've been trying for months to find others with this mindset. I have a young son who loves videogam... read more 08/17/2007 (6:02 am)
Torque 101: Intro to Torque Thanks mb! I'll test this when I can. UPDATE: Sorry I've been away for so long. I stepped away... read more 08/17/2007 (5:52 am)
DTS Character Default Orientation You can change it's Torque orientation using [b]%obj.setTransform("222.2 -725 108.1 0 0 1 180");[/b]... read more 08/17/2007 (5:38 am)
Attaching a ParticleEmitterNode to a Path? I don't think you can attach a particle emitter to a path, but you can mount it to an object that fo... read more 08/03/2007 (5:37 pm)
Sprinting - changing $movementSpeed Nice.... read more 07/08/2007 (1:12 pm)
Suggestion for improving the Community This may actually draw more attention in the GarageGames Site Feedback/Bugs Forum [url]http://www.g... read more 07/05/2007 (1:34 pm)
Torque 101: Intro to Torque //----------------------------------------------------------------------------- // Torque Game Engi... read more 07/03/2007 (3:30 pm)
Moving an object using script This works. //----------------------------------------------------------------------------- // T... read more 07/03/2007 (1:23 pm)
Moving an object using script Thanks Peter! Can [i]setPosition[/i] affect rotation also? [quote] %DoorItem.setPosition("222.... read more 07/02/2007 (5:57 pm)
Torque script 101 Taslim requested a graph of "how to place files in folders and in main directories", as well as an e... read more 07/02/2007 (10:17 am)
Torque 101: Intro to Torque @Michael and Will - thanks for the support!!! @Taslim - thanks for posting! [quote] please star... read more 06/29/2007 (7:31 pm)
Torque Terrain Editor - tiling. Please help. 1. Make sure your tiles are seamless 2. Apply different layers i.e, some areas have a grass... read more 06/25/2007 (1:03 pm)
Torque 101: Intro to Torque If pressing W moves you forward at 10 m/s, why can't multiplying that by five ($movementSpeed * 5) m... read more 06/19/2007 (6:50 am)
Anyone using the RPGDialog resource? Help Just an update. I started using the in-game editor to arrange my questions/answers, and then I use ... read more 06/19/2007 (6:44 am)
Sprinting - changing $movementSpeed Thanks mb. I've seen Amr Bekhit's [b]Dynamically change player speed in script[/b] but I was trying... read more 06/18/2007 (10:52 am)
Sprinting - changing $movementSpeed @ Maxwell - thanks. However, I'm a newbie at scripting. Can you give an example in code? @ Stev... read more 06/18/2007 (9:54 am)
Script help needed Thanks mb for all your help! Tony... read more 06/09/2007 (8:05 pm)
Game using scripting only? [quote] I'm mainly looking at things like nice effects and environments, no real NPC interaction ex... read more 06/09/2007 (3:29 am)
Script help needed @mb - So my NPC.cs is just calling the spawn function from RPGDialog.cs??? or is it calling function... read more 06/08/2007 (2:51 pm)
Script help needed Thanks mb! So you're saying I can comment out the [b]function NPC::spawn[/b] and it will still work... read more 06/08/2007 (10:11 am)
Script help needed @mb - Yes, I'm really sorry. OK, let me start again. I guess I thought that I already mentione... read more 06/07/2007 (2:51 pm)
Script help needed Thanks guys! This works!!!! [quote] datablock PlayerData(NPCDataBlock : PlayerBody) //--this... read more 06/06/2007 (4:21 pm)
Script help needed OK, I have made a couple changes and I have new results. I'm still not spawning an NPC, but I must ... read more 06/05/2007 (3:52 pm)
Script help needed This is my current [b]NPC.cs[/b] file. [quote] datablock TSShapeConstructor(PlayerDts) { ba... read more 06/05/2007 (5:04 am)
Script help needed Thank you! That is probably the most important/useful information a non-programmer could learn. ... read more 06/03/2007 (8:08 am)
Script help needed Thanks Caleb! You've been a big help. Just one last question (I hope)... To "call a function", ... read more 06/03/2007 (5:22 am)
Script help needed Some links I've found useful. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 06/02/2007 (5:47 am)
Script help needed So I now have [b]NPC.cs[/b] like this; [quote] //------ //Spawning an NPC - start script //---... read more 06/01/2007 (4:48 pm)
Script help needed @Fucifer - Thanks for the reply! I've already got the RPGDialog resource up and running. That's why... read more 05/31/2007 (4:03 pm)
Script help needed Bump. What is a [b]parse error[/b]? Any help. Please! I found this, but an explanation in sim... read more 05/31/2007 (5:25 am)
Eliminating the need for starter.fps There are usually many .cs files that you have to go into and make the change. Whenever I change th... read more 05/27/2007 (6:09 am)