Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle Direction | So, what is the purpose of the ROTATION transform if it doesn't actually control the direction of pa... read more | 07/03/2008 (10:42 am) |
| Particle Direction | Can you set the parameter for VELOCITY at -1? Just the first thing that comes to mind... No, t... read more | 07/03/2008 (4:43 am) |
| Unhandled exception in player.cc | Thanks, I'll try that.... read more | 07/02/2008 (2:45 pm) |
| Can I modify this to place items here and there | Charlie, You're doing great! I started out as a modeller also, so programming/scripting does no... read more | 07/02/2008 (3:55 am) |
| Inventory, Items, I'm lost | @Mark - thanks for the links! @Hunter-Digital, I had the same confusion. %this and %obj are j... read more | 07/01/2008 (2:58 pm) |
| Can I modify this to place items here and there | OK, try position=player.getTransform() because Transform includes position AND rotation the... read more | 06/30/2008 (11:41 am) |
| Can I modify this to place items here and there | Charlie, You're using camera.getPosition. The camera is still at your spawn point (Alt-C) Yo... read more | 06/29/2008 (2:23 pm) |
| Can I modify this to place items here and there | Well, the first thing I see is that the console is looking for a function called function Test::d... read more | 06/29/2008 (11:19 am) |
| Crate monster ? | I was wondering about that... If you want help Spawning a monster, look at the thread Torque 101:... read more | 06/29/2008 (11:11 am) |
| Crate monster ? | I was wondering about that... If you want help Spawning a monster, look at the thread Torque 101:... read more | 06/29/2008 (9:42 am) |
| Can I modify this to place items here and there | Where are you having trouble? Does your item get created? Can you find it in the World Builder? Wh... read more | 06/28/2008 (1:48 pm) |
| Crate monster ? | Do you want a monster to come out of the crate when it is opened or destroyed, or do you want the cr... read more | 06/28/2008 (1:39 pm) |
| Death animation not playing | Yeah, I had the same problem. Is this a custom animation, or a stock TGE .dsq? Does your deat... read more | 06/27/2008 (11:01 am) |
| Alright this is where I am at... please direct me. | I go over spawning basics in the thread Torque 101: Intro to Torque. My few latest posts actually. ... read more | 06/27/2008 (10:40 am) |
| Torque 101: Intro to Torque | 06-27-2008 Torque 101: Death of a Rat, part deux Here is the complete, final, working version of ... read more | 06/27/2008 (10:10 am) |
| Torque 101: Intro to Torque | [i]continued...[/i] 11. and the nextTask function determines which function gets called and exec... read more | 06/27/2008 (10:06 am) |
| Torque 101: Intro to Torque | 06-27-2008 Torque 101: Death of a Rat I have a [b]rat.dts[/b] as well as several rat animation [b... read more | 06/27/2008 (10:06 am) |
| Torque 101: Intro to Torque | OK, I really want to separate my NPC (non-enemy) characters from my AI (enemy) characters. So I've ... read more | 06/27/2008 (10:00 am) |
| Torque 101: Intro to Torque | This is my final [b]aiElfSpawn.cs[/b] file: [code]//--SPAWNING ELVES--// //--load Elf animatio... read more | 06/27/2008 (9:54 am) |
| Torque 101: Intro to Torque | 06-27-2008 Torque 101: aiElfSpawn.cs I've been able to spawn duplicates of the Player (an Orc) by... read more | 06/27/2008 (9:50 am) |
| SpawnOnPath help with multiple paths needed | I can now spawn aiRat on Path1 or on Path2 but not on both at same time. I also spawn aiWolf on eit... read more | 06/27/2008 (7:00 am) |
| Target art | Just a target, like a dartboard? I can make one and send it to you tomorrow, but what I use are b... read more | 06/24/2008 (2:12 pm) |
| SpawnOnPath help with multiple paths needed | Aha... onReachDestination tells the aiRat that it has reached the next node... So the functions g... read more | 06/24/2008 (10:22 am) |
| RPG Level Up System | From what I,ve read, the best way is to modify the source code in C++, NOT Torquescript. That doe... read more | 06/24/2008 (4:43 am) |
| Death animation not playing | Are you getting any console errors? I have the same problem. Check this link [url]http://www.... read more | 06/20/2008 (10:43 am) |
| Creating a "CLASS" (not a programmer) | Mark, Thanks! So by creating a new class, I have to re-create all the functionality. Is it as... read more | 06/20/2008 (10:39 am) |
| Torque 101: Intro to Torque | OK, I've learned that %this and %obj are just variables. They could have been called %var1, %var2, ... read more | 06/20/2008 (10:35 am) |
| SetActionThread vs playThread | Mike, I actually did that first :) I get no console errors, and my rat follows the path with t... read more | 06/20/2008 (10:18 am) |
| Foliage and Terrain | [quote]You'd need to go edit the foliagereplicator code,[/quote] Can this be done in script, or d... read more | 06/20/2008 (10:02 am) |
| How to get Torque Back to Normal | The easiest way is to re-install it. You can uninstall it, and download it again from your "My Ac... read more | 06/19/2008 (11:41 am) |
| TGE is starting to anoy me | Might I add, the first rule of programming that I was taught is "BACK UP EVERYTHING, EVERY SINGLE TI... read more | 06/19/2008 (11:36 am) |
| SetActionThread vs playThread | Apologies for bumping an old thread. This is the best one to answer my question, though. I've sp... read more | 06/13/2008 (2:08 pm) |
| Should I Bite the bullet and just use Blender? | To anyone who has used Maya and/or Max and Blender, I've used StudioMax and Maya. How does Blend... read more | 06/12/2008 (2:58 pm) |
| Constructor source | I'm no programmer so maybe my opinion doesn't count, but why would anyone waste time "cleaning up" c... read more | 06/11/2008 (2:57 pm) |
| Torque 101: Intro to Torque | [b]05-28-2008 Torque 101: Deconstructing aiPlayer.cs[/b] [code] datablock PlayerData(aiName : Pl... read more | 06/06/2008 (9:56 am) |
| Loading *.DTS into torqueDemo | Sanjay, Everyone appreciates a thank you, but be sure to check the date of a post before you comm... read more | 06/05/2008 (4:04 pm) |
| Writing the perfect code | Just a couple quick points... Even programs that have been released by major companies have flaws... read more | 06/03/2008 (3:49 am) |
| Writing the perfect code | Just a couple quick points... Even programs that have been released by major companies have flaws... read more | 06/03/2008 (3:41 am) |
| Writing the perfect code | Just a couple quick points... Even programs that have been released by major companies have flaws... read more | 06/02/2008 (6:02 pm) |
| Opinions Please - Physics solution | So are you making large dif's out of multiple small dif objects or multiple small .dts objects? S... read more | 06/02/2008 (3:57 pm) |
| What's up with gravity? | Yeah, it's all relative. Just assume that the Torque planet is NOT Earth (it's not even round for c... read more | 06/02/2008 (3:51 pm) |
| Adding AI - in theory (Newbie) | Edward, Sorry, but no. I haven't even tried it yet. Do you mean different AI spawning in differ... read more | 05/31/2008 (3:28 pm) |
| Adding AI - in theory (Newbie) | Just to follow up, here is the complete working code to spawn elves which can use the RPGDialog reso... read more | 05/31/2008 (12:35 pm) |
| Adding AI - in theory (Newbie) | OK, so I can load and spawn Elves, Orcs, and humans. I'm trying to use my newfound knowledge to mod... read more | 05/31/2008 (11:55 am) |
| Adding AI - in theory (Newbie) | Just a follow-up of my entire [i]SpawnElf.cs[/i] [code] //--SPAWNING ELVES--// datablock Play... read more | 05/29/2008 (7:26 am) |
| Adding AI - in theory (Newbie) | HHHHHAAAAAA!!!!! [b]IT WORKS![/b] I changed the name of the function to spawnaiElf and it work... read more | 05/29/2008 (7:25 am) |
| Adding AI - in theory (Newbie) | Thanks for everyone's help! I'm trying it out. I followed Dan's example and created a datablock an... read more | 05/29/2008 (7:12 am) |
| Adding AI - in theory (Newbie) | OK, so even though it doesn't affect the player, it BEHAVES like a player, and therefore uses the pl... read more | 05/28/2008 (1:13 pm) |
| Adding AI - in theory (Newbie) | Thank you James. I still don't understand why you need both a PlayerDatablock object (%this) AND ... read more | 05/28/2008 (11:24 am) |
| Adding AI - in theory (Newbie) | Thanks Dan! What Dan has given is a stripped down version of aiPlayer.cs I'm going to try to bre... read more | 05/28/2008 (7:50 am) |