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Infinitum3D's Forum Posts

Thread Post Date Posted
Particle Direction So, what is the purpose of the ROTATION transform if it doesn't actually control the direction of pa... read more 07/03/2008 (10:42 am)
Particle Direction Can you set the parameter for VELOCITY at -1? Just the first thing that comes to mind... No, t... read more 07/03/2008 (4:43 am)
Unhandled exception in player.cc Thanks, I'll try that.... read more 07/02/2008 (2:45 pm)
Can I modify this to place items here and there Charlie, You're doing great! I started out as a modeller also, so programming/scripting does no... read more 07/02/2008 (3:55 am)
Inventory, Items, I'm lost @Mark - thanks for the links! @Hunter-Digital, I had the same confusion. %this and %obj are j... read more 07/01/2008 (2:58 pm)
Can I modify this to place items here and there OK, try position=player.getTransform() because Transform includes position AND rotation the... read more 06/30/2008 (11:41 am)
Can I modify this to place items here and there Charlie, You're using camera.getPosition. The camera is still at your spawn point (Alt-C) Yo... read more 06/29/2008 (2:23 pm)
Can I modify this to place items here and there Well, the first thing I see is that the console is looking for a function called function Test::d... read more 06/29/2008 (11:19 am)
Crate monster ? I was wondering about that... If you want help Spawning a monster, look at the thread Torque 101:... read more 06/29/2008 (11:11 am)
Crate monster ? I was wondering about that... If you want help Spawning a monster, look at the thread Torque 101:... read more 06/29/2008 (9:42 am)
Can I modify this to place items here and there Where are you having trouble? Does your item get created? Can you find it in the World Builder? Wh... read more 06/28/2008 (1:48 pm)
Crate monster ? Do you want a monster to come out of the crate when it is opened or destroyed, or do you want the cr... read more 06/28/2008 (1:39 pm)
Death animation not playing Yeah, I had the same problem. Is this a custom animation, or a stock TGE .dsq? Does your deat... read more 06/27/2008 (11:01 am)
Alright this is where I am at... please direct me. I go over spawning basics in the thread Torque 101: Intro to Torque. My few latest posts actually. ... read more 06/27/2008 (10:40 am)
Torque 101: Intro to Torque 06-27-2008 Torque 101: Death of a Rat, part deux Here is the complete, final, working version of ... read more 06/27/2008 (10:10 am)
Torque 101: Intro to Torque [i]continued...[/i] 11. and the nextTask function determines which function gets called and exec... read more 06/27/2008 (10:06 am)
Torque 101: Intro to Torque 06-27-2008 Torque 101: Death of a Rat I have a [b]rat.dts[/b] as well as several rat animation [b... read more 06/27/2008 (10:06 am)
Torque 101: Intro to Torque OK, I really want to separate my NPC (non-enemy) characters from my AI (enemy) characters. So I've ... read more 06/27/2008 (10:00 am)
Torque 101: Intro to Torque This is my final [b]aiElfSpawn.cs[/b] file: [code]//--SPAWNING ELVES--// //--load Elf animatio... read more 06/27/2008 (9:54 am)
Torque 101: Intro to Torque 06-27-2008 Torque 101: aiElfSpawn.cs I've been able to spawn duplicates of the Player (an Orc) by... read more 06/27/2008 (9:50 am)
SpawnOnPath help with multiple paths needed I can now spawn aiRat on Path1 or on Path2 but not on both at same time. I also spawn aiWolf on eit... read more 06/27/2008 (7:00 am)
Target art Just a target, like a dartboard? I can make one and send it to you tomorrow, but what I use are b... read more 06/24/2008 (2:12 pm)
SpawnOnPath help with multiple paths needed Aha... onReachDestination tells the aiRat that it has reached the next node... So the functions g... read more 06/24/2008 (10:22 am)
RPG Level Up System From what I,ve read, the best way is to modify the source code in C++, NOT Torquescript. That doe... read more 06/24/2008 (4:43 am)
Death animation not playing Are you getting any console errors? I have the same problem. Check this link [url]http://www.... read more 06/20/2008 (10:43 am)
Creating a "CLASS" (not a programmer) Mark, Thanks! So by creating a new class, I have to re-create all the functionality. Is it as... read more 06/20/2008 (10:39 am)
Torque 101: Intro to Torque OK, I've learned that %this and %obj are just variables. They could have been called %var1, %var2, ... read more 06/20/2008 (10:35 am)
SetActionThread vs playThread Mike, I actually did that first :) I get no console errors, and my rat follows the path with t... read more 06/20/2008 (10:18 am)
Foliage and Terrain [quote]You'd need to go edit the foliagereplicator code,[/quote] Can this be done in script, or d... read more 06/20/2008 (10:02 am)
How to get Torque Back to Normal The easiest way is to re-install it. You can uninstall it, and download it again from your "My Ac... read more 06/19/2008 (11:41 am)
TGE is starting to anoy me Might I add, the first rule of programming that I was taught is "BACK UP EVERYTHING, EVERY SINGLE TI... read more 06/19/2008 (11:36 am)
SetActionThread vs playThread Apologies for bumping an old thread. This is the best one to answer my question, though. I've sp... read more 06/13/2008 (2:08 pm)
Should I Bite the bullet and just use Blender? To anyone who has used Maya and/or Max and Blender, I've used StudioMax and Maya. How does Blend... read more 06/12/2008 (2:58 pm)
Constructor source I'm no programmer so maybe my opinion doesn't count, but why would anyone waste time "cleaning up" c... read more 06/11/2008 (2:57 pm)
Torque 101: Intro to Torque [b]05-28-2008 Torque 101: Deconstructing aiPlayer.cs[/b] [code] datablock PlayerData(aiName : Pl... read more 06/06/2008 (9:56 am)
Loading *.DTS into torqueDemo Sanjay, Everyone appreciates a thank you, but be sure to check the date of a post before you comm... read more 06/05/2008 (4:04 pm)
Writing the perfect code Just a couple quick points... Even programs that have been released by major companies have flaws... read more 06/03/2008 (3:49 am)
Writing the perfect code Just a couple quick points... Even programs that have been released by major companies have flaws... read more 06/03/2008 (3:41 am)
Writing the perfect code Just a couple quick points... Even programs that have been released by major companies have flaws... read more 06/02/2008 (6:02 pm)
Opinions Please - Physics solution So are you making large dif's out of multiple small dif objects or multiple small .dts objects? S... read more 06/02/2008 (3:57 pm)
What's up with gravity? Yeah, it's all relative. Just assume that the Torque planet is NOT Earth (it's not even round for c... read more 06/02/2008 (3:51 pm)
Adding AI - in theory (Newbie) Edward, Sorry, but no. I haven't even tried it yet. Do you mean different AI spawning in differ... read more 05/31/2008 (3:28 pm)
Adding AI - in theory (Newbie) Just to follow up, here is the complete working code to spawn elves which can use the RPGDialog reso... read more 05/31/2008 (12:35 pm)
Adding AI - in theory (Newbie) OK, so I can load and spawn Elves, Orcs, and humans. I'm trying to use my newfound knowledge to mod... read more 05/31/2008 (11:55 am)
Adding AI - in theory (Newbie) Just a follow-up of my entire [i]SpawnElf.cs[/i] [code] //--SPAWNING ELVES--// datablock Play... read more 05/29/2008 (7:26 am)
Adding AI - in theory (Newbie) HHHHHAAAAAA!!!!! [b]IT WORKS![/b] I changed the name of the function to spawnaiElf and it work... read more 05/29/2008 (7:25 am)
Adding AI - in theory (Newbie) Thanks for everyone's help! I'm trying it out. I followed Dan's example and created a datablock an... read more 05/29/2008 (7:12 am)
Adding AI - in theory (Newbie) OK, so even though it doesn't affect the player, it BEHAVES like a player, and therefore uses the pl... read more 05/28/2008 (1:13 pm)
Adding AI - in theory (Newbie) Thank you James. I still don't understand why you need both a PlayerDatablock object (%this) AND ... read more 05/28/2008 (11:24 am)
Adding AI - in theory (Newbie) Thanks Dan! What Dan has given is a stripped down version of aiPlayer.cs I'm going to try to bre... read more 05/28/2008 (7:50 am)