Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SwayOn" for .DTS (from folliageReplicator) | @Mike - its weird. Mine doesn't have a building. Just a glowing green lake... Tony... read more | 08/18/2008 (11:57 am) |
| Need C++ help, coding fxBannerReplicator | Thanks Stefan! Answering my own question here, sort of... The persistentField for Transform is... read more | 08/18/2008 (10:56 am) |
| FPS starter kit in 1.5.2 | Just to answer an earlier question, I would NOT consider your computer to be slow. I'm running... read more | 08/18/2008 (9:55 am) |
| SwayOn" for .DTS (from folliageReplicator) | @SilentMike - Unfortunately, I don't have sgLightingPackDemo. I have 1.5.2 which has Lighting Syste... read more | 08/18/2008 (8:14 am) |
| Mouselook problems - works in the editors, not in the game. | Sometimes the player loses "focus" and the mouse stops working. I've had to go back into the editor... read more | 08/16/2008 (7:44 pm) |
| Gui Editor Prob TGE 1.5.2 | Thanks for the tip Tom. You are absolutely correct. Tony... read more | 08/16/2008 (6:50 pm) |
| SwayOn" for .DTS (from folliageReplicator) | Well, I guess I wasn't clear enough in my earlier posts. I know how to call an animation. I don't ... read more | 08/15/2008 (8:37 pm) |
| SwayOn" for .DTS (from folliageReplicator) | OK, so it does need a .dsq animation. Is there no way to torqueScript a SwayOn function without w... read more | 08/15/2008 (12:58 pm) |
| SwayOn" for .DTS (from folliageReplicator) | @Stephan - I couldn't find the swinging lamp. Is it in a mission? or is it a .cs file with .dsq's? ... read more | 08/15/2008 (12:17 pm) |
| SwayOn" for .DTS (from folliageReplicator) | Thank you both for your help. @Stephan - I'm trying to avoid creating an animation (because I sti... read more | 08/15/2008 (10:11 am) |
| Precipitation inside interiors | Is it possible that the "starting height" of the precipitation is lower than your roof? Then the ra... read more | 08/13/2008 (3:34 pm) |
| Precipitation inside interiors | If doCollision is set true and the roof still leaks then you may have "gaps" in the model. It may h... read more | 08/13/2008 (5:15 am) |
| Precipitation inside interiors | There is something in the precipitation script. I can't remember right now, but there is a setting ... read more | 08/12/2008 (2:48 pm) |
| RPG Starter Kit? | Steve, Would you be willing to share your successes as a resource for those of us who are less fo... read more | 08/08/2008 (10:39 am) |
| RPG Starter Kit? | Even though I have very limited programming experience, (a few years of VB and I must admit RPGMaker... read more | 08/08/2008 (5:01 am) |
| RPG Starter Kit? | I can't use IRC either. My internet connection is a cell phone. Email and forum posts only. @To... read more | 08/07/2008 (5:52 pm) |
| Making Kork Yaw by keyboard moveMap.bind | @Erik- It works? What works? I tried a dozen things, when did I get it right? Only I could ge... read more | 08/06/2008 (2:33 pm) |
| RPG Starter Kit? | @Tony - Wow, thanks for the offer! That would be agreat benefit to everyone. @Nathan - Not necess... read more | 08/06/2008 (1:44 pm) |
| RPG Starter Kit? | I remember an old version of Might&Magic had an optional RealTime/TurnBased combat system that could... read more | 08/06/2008 (1:07 pm) |
| RPG Starter Kit? | What do all RPG'S have in common? 1. Save/Load system - a game takes several sessions 2. Invent... read more | 08/06/2008 (12:01 pm) |
| Making Kork Yaw by keyboard moveMap.bind | Couldn't get a schedule to help me any. Instead, I've also tried changing my turnLeft function to... read more | 08/06/2008 (11:01 am) |
| RPG Starter Kit? | A community project works best if someone sets up a CVS so that everyone has the same setup. I'd ... read more | 08/06/2008 (9:27 am) |
| Adding to guiHealthBarHud.cc | Thanks Ryan! This is perfect! Now I'm off to learn more about DMLs... Tony... read more | 08/04/2008 (8:52 am) |
| Adding another HealthBar type. Is it difficult? | [quote]the GuiHealthBar "polls" the player each frame"[/quote] Each frame? 24 times a second? E... read more | 08/04/2008 (6:39 am) |
| NOT able to see all the sequence files at a time PLZ HELP | Does it work in the Show Tool? Do you have any console errors? Do you get ANY animations to pl... read more | 08/02/2008 (7:57 am) |
| Adding another HealthBar type. Is it difficult? | Thanks for all your help Stefan. I was actually just looking at Dreamer's resource on guiHealthBarHu... read more | 08/01/2008 (4:26 pm) |
| RPG Starter Kit? | What would you like to see in the RPG Starter Kit that isn't in the FPS Starter? There are resour... read more | 08/01/2008 (4:16 pm) |
| Adding another HealthBar type. Is it difficult? | Looks like its time to break out the source code. What I was asking in a roundabout way was H... read more | 08/01/2008 (12:39 pm) |
| Just added in some code | OK, I remember installing the SDK platform. If you look in my other thread called Torque 101: Intro ... read more | 08/01/2008 (11:59 am) |
| Torque 101: Intro to Torque | 07-30-2008 Torque 101: Energy Bar [b]NOTE: Always backup your files first.[/b] I can't say this ... read more | 08/01/2008 (11:55 am) |
| Adding another HealthBar type. Is it difficult? | Apparently there is something wrong with my GUI Editor. Everytime I try to do anything, even just s... read more | 08/01/2008 (11:17 am) |
| Just added in some code | Was it the Theme from Jeopardy :) I've doo'd it a few hundred times myself. I wasn't able to ... read more | 08/01/2008 (10:47 am) |
| Adding another HealthBar type. Is it difficult? | Thanks Stefan. I tried that but it didn't work. It locked my player so that I couldn't use the rig... read more | 08/01/2008 (8:12 am) |
| Adding another HealthBar type. Is it difficult? | I realize I'm bumping a four year old thread, but this is where my question belongs... Can this b... read more | 08/01/2008 (7:50 am) |
| Moveable boxes | What about something to the effect of onCollision getPlayerTransform setObjectTransform ... read more | 07/26/2008 (4:06 pm) |
| Noob question | There should be a "gettingStarted.pdf" That's the best thing to read to explain how to get into t... read more | 07/26/2008 (11:19 am) |
| Free Difs (house, cottage, pillars) | Added two new dl's; Castle Builder and CastleKit2. [url]http://www.geocities.com/infinitum3d/C... read more | 07/22/2008 (10:48 am) |
| Not a power of 2?..." error | Probably a texture size error. All textures must be power of 2, like 256x256 or 64x128... 2 4 ... read more | 07/21/2008 (10:51 am) |
| Terrain Questions | Hey Mike! Great questions! I have an island I'm using but I don't know how to use a CVS to get us... read more | 07/17/2008 (2:43 pm) |
| Need a 3d modeler | Sorry Alexander, I don't use MSN. Right now my only net connection is my cell phone, I can e-mail a... read more | 07/16/2008 (2:38 pm) |
| Need a 3d modeler | I'm interested in taking on a partner. Iive got about three years experience with Torque and 10 yea... read more | 07/15/2008 (2:48 pm) |
| WanPing City Gate | What size are your textures? I have to go as large as 1024x1024 to get that kind of clarity with Qu... read more | 07/12/2008 (1:12 pm) |
| Flick screen in Vista using OpenGL in fullscreen | If you do a search of "full screen" you,ll find a few threads that discuss the flicker problem. I g... read more | 07/12/2008 (10:28 am) |
| True D&D Adaptation Game Project | I contacted WOTC last year (by standard mail) about using the D&D 3rd edition rules. Their response... read more | 07/07/2008 (1:14 pm) |
| Tgea | @Konrad, TGEA supports bumpmapping? I didn't know that. I'm not really up on TGEA,but it may be... read more | 07/06/2008 (12:35 pm) |
| Help Needed: Installing TGE | I would also suggest reading the thread Torque 101 Intro to Torque. It should have some informatio... read more | 07/03/2008 (3:43 pm) |
| Particle Direction | Thank you for the resource! Tony... read more | 07/03/2008 (3:26 pm) |
| Help Needed: Installing TGE | What have you done so far? I always recommend starting with the gettingstarted.pdf Then you ca... read more | 07/03/2008 (12:09 pm) |
| Particle Direction | Rotation only seems to work for the STEAM emitter. I can't understand why... Tony... read more | 07/03/2008 (11:26 am) |
| Particle Direction | Well, if steam can change direction, everything should. Let me check the dtatblocks for differences... read more | 07/03/2008 (10:52 am) |