Chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What is TNL? | They do. The early adopters price.... read more | 04/24/2004 (12:57 pm) |
| Questions about Torque. | Depends. if you just want a basic FPS, you could do it in script. If you want anything much differen... read more | 04/19/2004 (10:30 am) |
| Textures, WorldCraft and Torque | -edit double post... read more | 04/18/2004 (10:03 pm) |
| Textures, WorldCraft and Torque | Divisible by 2 is what that means. I think. dunno, all my textures, 64*64,128*128 or 256*256.... read more | 04/18/2004 (9:57 pm) |
| Collision Mesh | @ gonzo: Sorry I never responded to the rest of this thread. Thanks for the help, I think I found a ... read more | 04/17/2004 (7:20 pm) |
| Friday... | Well, friday is here.... again. And I'm behind.... again...oh well, that is what the weekend is for.... read more | 04/16/2004 (3:25 pm) |
| Map2Max | @ Matthew, I love you. @ Ben, thanks for the help. -edit- spelled Ben incorrectly.... read more | 04/16/2004 (1:38 pm) |
| DISCover PC Gaming Console | LOL. It's pointless. Hey, what about the Phantom console? It's better, but not much...... read more | 04/16/2004 (11:23 am) |
| Yet Another Reason Shaders are more than just COOL eyecandy! | Well, it's still pretty cool that its that small.... read more | 04/15/2004 (12:51 pm) |
| Map2Max | Hmmm... I don't think we are on the same page. Picture a Snikers bar. Imagine the .dif is the chewy ... read more | 04/14/2004 (8:27 pm) |
| Nice bit of PR... | Thats awesome!... read more | 04/14/2004 (12:02 pm) |
| Why Windoze | Why don't you just download the Mac version of Realm Wars?... read more | 04/09/2004 (11:33 pm) |
| No main.cs | It worked once I quit trying it through the compiler.... read more | 04/06/2004 (12:11 pm) |
| No main.cs | Don't run it from the compiler. Use the actual exe. I had the same problem in the compiler.... read more | 04/06/2004 (11:54 am) |
| Collision Mesh | @Gonzo... 9 is the max amount of collision meshes. I need to know the maximum number of polys a *mes... read more | 04/04/2004 (8:34 pm) |
| Is this standard Frames/Sec | Hmmm.... I get 90-120 FPS on my AMD 2100 XP, With a gForce 4 440 mx 64. Sounds like your 64MB video ... read more | 04/03/2004 (4:51 pm) |
| Collision Mesh | Cool... Hmmm. I think I'll have to figure out if there is a way to use Quark for this... Thanks alot... read more | 04/03/2004 (9:29 am) |
| Rude people trashing up threads | It seems like you are doing exactly what you complain about others doing. Think about it........ read more | 04/02/2004 (11:26 pm) |
| Collision Mesh | *bump*... read more | 04/01/2004 (11:26 am) |
| Gamespace - Great modeling program, real cheap! | Hows it coming along guys?... read more | 04/01/2004 (10:02 am) |
| Congratulations Burger Wars! | Good job guys. You all inspire the indie feeling we need to keep with our individual projects. Aweso... read more | 04/01/2004 (9:15 am) |
| Nebula device VS. Torque ??? | I personally was not impressed with the Cube engine. I recomend Torque. Besides, the logo is cool.... read more | 03/30/2004 (12:58 am) |
| QuRak - Need link Please | Are you putting the textures in the directory along with you interior? -!CLUTCH! - out... read more | 03/29/2004 (6:23 pm) |
| QuARK compiling/exporting problems... | Sorry if that made me sound like a jerk... It was just a joke... My appolgies. Anyways, good luck, a... read more | 03/27/2004 (3:32 pm) |
| QuARK compiling/exporting problems... | Wow. Take a deepbreath.... better? No? ok, try this.... http://holodeck.st.usm.edu/vrcomputing/to... read more | 03/27/2004 (1:44 pm) |
| Some newbie help please :-) | [quote] Using this object you can provide total coverage of your maps or target areas that need fol... read more | 03/25/2004 (12:18 pm) |
| Some newbie help please :-) | 1 ( It's your drivers. The newest ones from invidia seem to be a bit funky. 2 ( Foliage replicato... read more | 03/25/2004 (11:58 am) |
| Our freedom is being taken. | I agree with Johns synopsis of the situation. Recently it seems as though the people who fight so ha... read more | 03/25/2004 (8:14 am) |
| Making the sun's shadows not effect in interiors.. | Kevin, are you using portals?... read more | 03/24/2004 (11:10 pm) |
| Friday... | Ah, Friday. So much stress... I'm getting married tommorow. Wish me luck.... read more | 03/12/2004 (2:09 pm) |
| A(nother) proposition for a game asset development company | LOL. Ya, you should be in business....... read more | 03/01/2004 (10:42 am) |
| Game Idea | Man, you must be young... Fist, decided on what you want to do. Then write a solid design doc. Don't... read more | 02/28/2004 (6:46 pm) |
| GDC 2004 | Hmmm.... All of the above are very good points. I'm a trainer for Sprint PCS, and I know more than a... read more | 02/28/2004 (4:46 pm) |
| Random NPC | Thanks Ben. Sounds good.... read more | 02/28/2004 (4:28 pm) |
| Game Idea | I'll do it for $900 Per car. ;p... read more | 02/28/2004 (11:04 am) |
| Quark question | The columns are 6, 8, and 10 sides respectively.... read more | 02/25/2004 (5:07 am) |
| A proper sword fighting game | Best would have to be Soul Calibur. Not seeing it listed on here wounds me seriously, "but the soul... read more | 01/17/2004 (9:03 pm) |
| Friday... | Hmmm.... friday.... ahhhhhhhhh....... read more | 01/16/2004 (1:23 pm) |
| Spawnpoints in Realmwars | Kind of along the same lines, is there a way to add spawn points in quark itself? If not, could it ... read more | 01/09/2004 (12:46 pm) |
| Merry Christmas | "Ho Ho Ho - Back at 'cha" -- The Tracy Morgan Show. Merry Christmas to GarageGames and th... read more | 12/24/2003 (10:17 pm) |
| Unrendered Poly's ???? | I've had the same problem. In my case, i had 2 polys on the exact same cordinates, just like chris s... read more | 11/22/2003 (2:20 pm) |
| GarageGames Gold Membership | I agree Joshua. A gold member repository would definately benifit the coders, profit wise, and the ... read more | 11/18/2003 (1:45 pm) |
| The game world needs a good platformer. | Granted, I left out a few of the more popular platformers, but there aren't many games that hold the... read more | 11/06/2003 (7:28 pm) |
| Mipmap error. | Thanks ben. i tried that. turns out its something else. i cant figure it out. the interior runs fin... read more | 11/05/2003 (9:24 pm) |
| Mipmap error. | Sorry, not "must me" rater "must be". lol... read more | 11/05/2003 (6:46 pm) |
| Quark texture error: | THANKS MAT ! i finally got it all up and running...... read more | 06/03/2003 (5:10 pm) |
| Quark texture error: | lol, i had it set for the wrong drive letter... thanks alot for the help so far mat... ok, another q... read more | 05/25/2003 (11:49 am) |
| Quark texture error: | thanks mat. ive got it set up exaxtly like that... turns out i had a bad copy of map2dif debug.... ... read more | 05/25/2003 (9:41 am) |
| Terrain Manager | How would you go about creating by hand without the TerrainManager? Im not being a jerl, i would rea... read more | 05/21/2003 (3:15 pm) |
| OpenGL error on compile... | Hmmm. Still nothing. I must be doing something wrong. After compile, it say ERROR found 379 errors. ... read more | 05/16/2003 (1:17 pm) |