Ken Paulson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Isometric game | There is nothing stopping you from selling GPL software, you just have to include the source code. ... read more | 04/16/2007 (7:57 pm) |
| Cheap Source Control | A CVS repository is just a bunch of files, so backing them up is trivial. Setting up CVS on a local... read more | 01/01/2007 (7:32 am) |
| Cheap Source Control | If you use something like CVS you'll have a complete history of all changes and also a log of why th... read more | 12/31/2006 (7:38 pm) |
| Where to download C++ .NET 2003 (7.1) | Visual Studio 2003 is not freely available so you would have to buy it. Only the Express version of... read more | 12/31/2006 (3:29 am) |
| OpenGL disallowed on intel chipsets? | I know there were issues of the "broken implementation" variety, both in D3D and OpenGL. Not that pe... read more | 10/25/2006 (12:36 pm) |
| OpenGL disallowed on intel chipsets? | I would guess that the drivers available at the time were complete crap, so they were banned at the ... read more | 10/19/2006 (10:56 pm) |
| SiN Software - Openings | Both here and on other sites a lot of people post something almost identical to this. 1) We're ju... read more | 10/19/2006 (10:51 pm) |
| Can some one give me an easyer way on making games | [quote] You got that right. This guy is a classic 13 year old AOL user. Luke, my best advice i... read more | 10/02/2006 (10:38 am) |
| Dice/board game | There are no drop in resources to do that stuff for you (that I've seen anyway), but TGB can do thos... read more | 09/11/2006 (11:03 am) |
| MAbs not working? | How about: %rounded = mFloor ( %value +0.5) No conditional logic needed and possibly more effi... read more | 09/05/2006 (6:04 pm) |
| 1.1.1 for mac released | I seem to recall signing up to a TGB mailing list, should release information like this be sent to i... read more | 09/05/2006 (11:44 am) |
| 2000 Professional and DirectX SDK | There are no tools that are "required", just ones that are valuable. And I didn't say they definite... read more | 08/19/2006 (8:18 pm) |
| RPG's---How much is TOO much? | I think as soon as you add magic and dragons to a game you have to go a little lighter on the realit... read more | 08/19/2006 (8:10 pm) |
| 2000 Professional and DirectX SDK | The SDK is not supported on Windows 2000, but the runtime is. This means that many of the SDK tools... read more | 08/18/2006 (12:44 pm) |
| RPG's---How much is TOO much? | I think another thing is that the details need to add some sort of significant effect. In some RPGs... read more | 08/17/2006 (10:11 am) |
| RPG's---How much is TOO much? | "Too Much" is when the details get in the way of the fun. How you choose that depends a lot on the ... read more | 08/17/2006 (10:08 am) |
| 1.1.1 FPS - CPU usage | Whenver I see FPS being locked to numbers like 60/30 it makes me suspect that VSYNC has something to... read more | 08/13/2006 (5:07 pm) |
| An intriguing RPG plot. . . | "Is this a game idea or a cleverly disguised sermon?" I don't see why it can't be both. It's not... read more | 08/03/2006 (1:02 pm) |
| Confusion about Datablocks and Objects | If you hover the mouse over the image in TGB (in the Static Sprite section) a popup should show its ... read more | 08/02/2006 (9:41 pm) |
| Whack a Mole datablock error | The datablock is only created with you run the project, so on start up it's not there. An easy fix i... read more | 08/01/2006 (10:27 am) |
| WhackAMole Issue on Mac | Hitting play will work, but if you exit TGB and go back in the datablock won't be there again and it... read more | 07/23/2006 (1:42 pm) |
| VC++ 6.0 | Brian Peal just posted a blog entry giving an extremely detailed rundown on using VS2005 Express (wh... read more | 07/02/2006 (12:54 am) |
| SQL Safety. | Stored procs are not necessary, but I would never rely on "code is written well enough, and with eno... read more | 06/14/2006 (5:55 pm) |
| SQL Safety. | @Dishmal: You're right and you're wrong. As I said above, writing a stored proc badly (string cats... read more | 06/14/2006 (3:10 pm) |
| SQL Safety. | @Jonathan: In a way. Any decent DB will have bind variables used within their stored procs. Of co... read more | 06/14/2006 (2:39 pm) |
| SQL Safety. | Yes, it does have security. The Prepare function takes your generic query and produces a "compile... read more | 06/14/2006 (2:34 pm) |
| SQL Safety. | This sort of stuff is much nicer in a scripting language, but if you are using C/C++: http://dev.my... read more | 06/14/2006 (2:15 pm) |
| SQL Safety. | For something like 'SELECT status FROM users WHERE username = " %username " ;' there is a far better... read more | 06/14/2006 (2:12 pm) |
| SQL Safety. | Are you actually letting users type arbitrary SQL and executing it? That's just asking for trouble.... read more | 06/14/2006 (1:48 pm) |
| Carmack on "MegaTextures | At the time he said it, DirectX kinda was. But when the parent company has as much money as Microso... read more | 06/14/2006 (7:35 am) |
| DirectX SDK (Dec 2005/Feb 2006) - do not use, guys | >You are right, guys, but in our case, we are forced to move to Framework.net 2.0 (by some reasons),... read more | 03/10/2006 (4:24 pm) |
| Visual Studio 2005 Solution files | In the project settings (C++ -> Language) you can also disable the new "Loop Conformance". Personall... read more | 03/10/2006 (11:41 am) |
| DirectX SDK (Dec 2005/Feb 2006) - do not use, guys | > lot's of companies will spent extra money for porting every 2-4 month -> long production cycles ... read more | 03/10/2006 (11:36 am) |
| DirectX SDK (Dec 2005/Feb 2006) - do not use, guys | If nothing had changed, what would be the point of a new SDK??... read more | 03/10/2006 (9:01 am) |
| About wow | Shill?... read more | 02/13/2006 (6:54 pm) |
| DirectDraw efficient in DirectX 9c sdk?? | 2. DirectDraw has not been integrated with D3D, DirectDraw was abandoned in DX8 with the recommendat... read more | 02/13/2006 (6:52 pm) |
| Not another damn C++ versus C# post - a country song by dishmal | If DX9 is built with .Net, then how is it that D3D9 games don't require .Net to be installed? Sorry... read more | 01/14/2006 (3:46 pm) |
| Free microsoft IDE | The secret that some people realize is that part of their goal with this is to destroy the market sh... read more | 12/06/2005 (3:33 am) |
| Problems with DirectX DirectDraw and VC | You need to add the directdraw library to your linking list. Check your project settings.... read more | 10/21/2005 (3:08 am) |
| Which version of DX9 | Installing multiple DX SDKs is unsupported, so I don't recommend it. You can have multiple copies o... read more | 10/21/2005 (3:07 am) |
| T2D 1.0.2 DirectX Fix | The first post was a "quick fix", later followed up by a good and proper fix. The changes in open... read more | 09/29/2005 (9:41 am) |
| T2D 1.0.2 DirectX Fix | "Comment out" as in remove by adding comments. BeginScene shouldn't be called in glFinish. Not t... read more | 09/28/2005 (7:42 pm) |
| T2D 1.0.2 DirectX Fix | It shouldn't, BeginScene doesn't add a reference to the device, they just need to be paired for prop... read more | 05/20/2005 (11:05 am) |
| T2D 1.0.2 DirectX Fix | Apparently removing the call to glFinish will speed things up for slower systems under OpenGL. Th... read more | 05/19/2005 (11:52 pm) |
| T2D 1.0.2 DirectX Fix | Sorry I took so long to post this. This is what I sent to Josh a few weeks ago. Sorry for the lame... read more | 05/19/2005 (6:12 pm) |
| Shameless self promotion | [quote]Also, How can i convince webmasters to link back to me.[/quote] There are 2 general method... read more | 05/12/2005 (6:59 pm) |
| Perhaps the scanty $20 price tag... | [quote] A little bit of Internet research can avoid the "cheap = budget" effect. [/quote] That ca... read more | 05/12/2005 (3:15 pm) |
| T2D 1.0.2 DirectX Fix | I think a better fix is to disassociate D3D's BeginScene from glFinish. I sent a more detailed emai... read more | 05/12/2005 (8:16 am) |
| Perhaps the scanty $20 price tag... | Shareware has dealt with these pricing issues for many years. It's actually very common for authors... read more | 05/08/2005 (7:49 pm) |
| Random Dungeon Generator | Nice. I agree that you shouldn't worry too much about speed, you only need 1 per level right? :) ... read more | 05/04/2005 (9:27 am) |