Game Development Community

Ken Paulson's Forum Posts

Thread Post Date Posted
Isometric game There is nothing stopping you from selling GPL software, you just have to include the source code. ... read more 04/16/2007 (7:57 pm)
Cheap Source Control A CVS repository is just a bunch of files, so backing them up is trivial. Setting up CVS on a local... read more 01/01/2007 (7:32 am)
Cheap Source Control If you use something like CVS you'll have a complete history of all changes and also a log of why th... read more 12/31/2006 (7:38 pm)
Where to download C++ .NET 2003 (7.1) Visual Studio 2003 is not freely available so you would have to buy it. Only the Express version of... read more 12/31/2006 (3:29 am)
OpenGL disallowed on intel chipsets? I know there were issues of the "broken implementation" variety, both in D3D and OpenGL. Not that pe... read more 10/25/2006 (12:36 pm)
OpenGL disallowed on intel chipsets? I would guess that the drivers available at the time were complete crap, so they were banned at the ... read more 10/19/2006 (10:56 pm)
SiN Software - Openings Both here and on other sites a lot of people post something almost identical to this. 1) We're ju... read more 10/19/2006 (10:51 pm)
Can some one give me an easyer way on making games [quote] You got that right. This guy is a classic 13 year old AOL user. Luke, my best advice i... read more 10/02/2006 (10:38 am)
Dice/board game There are no drop in resources to do that stuff for you (that I've seen anyway), but TGB can do thos... read more 09/11/2006 (11:03 am)
MAbs not working? How about: %rounded = mFloor ( %value +0.5) No conditional logic needed and possibly more effi... read more 09/05/2006 (6:04 pm)
1.1.1 for mac released I seem to recall signing up to a TGB mailing list, should release information like this be sent to i... read more 09/05/2006 (11:44 am)
2000 Professional and DirectX SDK There are no tools that are "required", just ones that are valuable. And I didn't say they definite... read more 08/19/2006 (8:18 pm)
RPG's---How much is TOO much? I think as soon as you add magic and dragons to a game you have to go a little lighter on the realit... read more 08/19/2006 (8:10 pm)
2000 Professional and DirectX SDK The SDK is not supported on Windows 2000, but the runtime is. This means that many of the SDK tools... read more 08/18/2006 (12:44 pm)
RPG's---How much is TOO much? I think another thing is that the details need to add some sort of significant effect. In some RPGs... read more 08/17/2006 (10:11 am)
RPG's---How much is TOO much? "Too Much" is when the details get in the way of the fun. How you choose that depends a lot on the ... read more 08/17/2006 (10:08 am)
1.1.1 FPS - CPU usage Whenver I see FPS being locked to numbers like 60/30 it makes me suspect that VSYNC has something to... read more 08/13/2006 (5:07 pm)
An intriguing RPG plot. . . "Is this a game idea or a cleverly disguised sermon?" I don't see why it can't be both. It's not... read more 08/03/2006 (1:02 pm)
Confusion about Datablocks and Objects If you hover the mouse over the image in TGB (in the Static Sprite section) a popup should show its ... read more 08/02/2006 (9:41 pm)
Whack a Mole datablock error The datablock is only created with you run the project, so on start up it's not there. An easy fix i... read more 08/01/2006 (10:27 am)
WhackAMole Issue on Mac Hitting play will work, but if you exit TGB and go back in the datablock won't be there again and it... read more 07/23/2006 (1:42 pm)
VC++ 6.0 Brian Peal just posted a blog entry giving an extremely detailed rundown on using VS2005 Express (wh... read more 07/02/2006 (12:54 am)
SQL Safety. Stored procs are not necessary, but I would never rely on "code is written well enough, and with eno... read more 06/14/2006 (5:55 pm)
SQL Safety. @Dishmal: You're right and you're wrong. As I said above, writing a stored proc badly (string cats... read more 06/14/2006 (3:10 pm)
SQL Safety. @Jonathan: In a way. Any decent DB will have bind variables used within their stored procs. Of co... read more 06/14/2006 (2:39 pm)
SQL Safety. Yes, it does have security. The Prepare function takes your generic query and produces a "compile... read more 06/14/2006 (2:34 pm)
SQL Safety. This sort of stuff is much nicer in a scripting language, but if you are using C/C++: http://dev.my... read more 06/14/2006 (2:15 pm)
SQL Safety. For something like 'SELECT status FROM users WHERE username = " %username " ;' there is a far better... read more 06/14/2006 (2:12 pm)
SQL Safety. Are you actually letting users type arbitrary SQL and executing it? That's just asking for trouble.... read more 06/14/2006 (1:48 pm)
Carmack on "MegaTextures At the time he said it, DirectX kinda was. But when the parent company has as much money as Microso... read more 06/14/2006 (7:35 am)
DirectX SDK (Dec 2005/Feb 2006) - do not use, guys >You are right, guys, but in our case, we are forced to move to Framework.net 2.0 (by some reasons),... read more 03/10/2006 (4:24 pm)
Visual Studio 2005 Solution files In the project settings (C++ -> Language) you can also disable the new "Loop Conformance". Personall... read more 03/10/2006 (11:41 am)
DirectX SDK (Dec 2005/Feb 2006) - do not use, guys > lot's of companies will spent extra money for porting every 2-4 month -> long production cycles ... read more 03/10/2006 (11:36 am)
DirectX SDK (Dec 2005/Feb 2006) - do not use, guys If nothing had changed, what would be the point of a new SDK??... read more 03/10/2006 (9:01 am)
About wow Shill?... read more 02/13/2006 (6:54 pm)
DirectDraw efficient in DirectX 9c sdk?? 2. DirectDraw has not been integrated with D3D, DirectDraw was abandoned in DX8 with the recommendat... read more 02/13/2006 (6:52 pm)
Not another damn C++ versus C# post - a country song by dishmal If DX9 is built with .Net, then how is it that D3D9 games don't require .Net to be installed? Sorry... read more 01/14/2006 (3:46 pm)
Free microsoft IDE The secret that some people realize is that part of their goal with this is to destroy the market sh... read more 12/06/2005 (3:33 am)
Problems with DirectX DirectDraw and VC You need to add the directdraw library to your linking list. Check your project settings.... read more 10/21/2005 (3:08 am)
Which version of DX9 Installing multiple DX SDKs is unsupported, so I don't recommend it. You can have multiple copies o... read more 10/21/2005 (3:07 am)
T2D 1.0.2 DirectX Fix The first post was a "quick fix", later followed up by a good and proper fix. The changes in open... read more 09/29/2005 (9:41 am)
T2D 1.0.2 DirectX Fix "Comment out" as in remove by adding comments. BeginScene shouldn't be called in glFinish. Not t... read more 09/28/2005 (7:42 pm)
T2D 1.0.2 DirectX Fix It shouldn't, BeginScene doesn't add a reference to the device, they just need to be paired for prop... read more 05/20/2005 (11:05 am)
T2D 1.0.2 DirectX Fix Apparently removing the call to glFinish will speed things up for slower systems under OpenGL. Th... read more 05/19/2005 (11:52 pm)
T2D 1.0.2 DirectX Fix Sorry I took so long to post this. This is what I sent to Josh a few weeks ago. Sorry for the lame... read more 05/19/2005 (6:12 pm)
Shameless self promotion [quote]Also, How can i convince webmasters to link back to me.[/quote] There are 2 general method... read more 05/12/2005 (6:59 pm)
Perhaps the scanty $20 price tag... [quote] A little bit of Internet research can avoid the "cheap = budget" effect. [/quote] That ca... read more 05/12/2005 (3:15 pm)
T2D 1.0.2 DirectX Fix I think a better fix is to disassociate D3D's BeginScene from glFinish. I sent a more detailed emai... read more 05/12/2005 (8:16 am)
Perhaps the scanty $20 price tag... Shareware has dealt with these pricing issues for many years. It's actually very common for authors... read more 05/08/2005 (7:49 pm)
Random Dungeon Generator Nice. I agree that you shouldn't worry too much about speed, you only need 1 per level right? :) ... read more 05/04/2005 (9:27 am)
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