Game Development Community

Steven Beasley's Forum Posts

Thread Post Date Posted
Complete MMORPG Development Guide Registered as tollman... read more 04/13/2006 (1:25 pm)
Video of "Spore" by Will Wright Can you even beat this game, I mean eventually what control the entire universe, from what it looks ... read more 03/16/2006 (1:25 pm)
Different spin on 4X game Crazy, a fellow developer and I are working on a space game with this thought exactly in mind.... read more 03/13/2006 (8:39 am)
Butterfly Looks really good. Just a thought. You might want some LOD stuff in there so when you are farther a... read more 01/18/2006 (8:24 am)
RTS Commercial and Non Commercial? Yes, it's the same code.... read more 10/25/2005 (7:46 am)
VC7 and Torque 1.4 If you are already logged in then you will Get an error code of 1 when you try to re log in. And si... read more 10/20/2005 (5:46 pm)
Cvs Help Cvs -z3 -d :pserver:@cvs.garagegames.com:/cvs/torque login This is mine and it ... read more 10/17/2005 (5:30 am)
Application failed to start Okay here is his console.log Processor Init: AMD Athlon, ~2.00 Ghz (timed at roughly 2.... read more 10/11/2005 (8:50 pm)
Application failed to start So how would I tell VC++ 2005 to compile to SSE and not SSE2... read more 10/11/2005 (8:16 pm)
Application failed to start He has a Athlon XP 1700, which supports SSE, but not SSE2, so that's probably my problem then.... read more 10/11/2005 (8:06 pm)
Application failed to start Could it possibly be that since I built this using VS 2005 Beta 2, that the end user will be require... read more 10/11/2005 (7:21 pm)
Gui editer [code]new GuiChunkedBitmapCtrl(MainMenuGui) { profile = "GuiContentProfile"; horizSizing = "... read more 10/10/2005 (11:48 am)
Terrain Holes Programatically I don't see why you would need to tear a whole into the terrain if you were going to portal someone ... read more 10/07/2005 (1:03 pm)
1.4 Status/Problem solving Thread. I think resource approval has been put on hold while IGC is going on, so we will see a ton or resour... read more 10/07/2005 (7:55 am)
1.4 Status/Problem solving Thread. Yep thanks.... read more 10/06/2005 (9:03 pm)
1.4 Status/Problem solving Thread. @Eric and whoever else will find this useful. Here is a link to my unapproved resource that I did... read more 10/06/2005 (8:07 pm)
TGE 1.4 missing i18n files? No problem, glad I could help... read more 10/04/2005 (10:20 am)
TGE 1.4 missing i18n files? Command line would be something like this cvs -z3 update -P -d Can't be 100% sure though sinc... read more 10/04/2005 (8:39 am)
TGE 1.4 missing i18n files? Sorry I updated my post check the second part, and see if that corrects it.... read more 10/04/2005 (8:38 am)
TGE 1.4 missing i18n files? What environment are you trying to compile in? Also, check in ./engine, and see if you have the i... read more 10/04/2005 (8:32 am)
1.4 Status/Problem solving Thread. I've successfully compiled under VS 2005 Beta 2, against the latest head 1.4. There was one thing t... read more 10/03/2005 (12:25 pm)
Code::Blocks (awesome IDE!) Any update yet.... read more 09/15/2005 (8:01 am)
Torque networking, applied to VOIP I would definately be interested in your work. I hope that you come back soon. I too wavered, and ... read more 09/13/2005 (7:16 am)
Torque networking, applied to VOIP Hey with TGE 1.4 RC2 out have you made any progress :) Can you tell I'm a bit eager about the proje... read more 09/12/2005 (2:17 pm)
Torque networking, applied to VOIP Thanks for the update.... read more 09/01/2005 (3:05 pm)
Torque networking, applied to VOIP How's it coming along... read more 09/01/2005 (12:11 pm)
NULL ghost and Out of Range Read asserts I just got this out of range read issue, I've poked around in the forums, and found this. All I did... read more 08/31/2005 (12:16 pm)
An "unofficial" TSE demo. I'm running a ATI 9200 Radeon Mobility, and I don't get and water sparklies, but the water does show... read more 08/23/2005 (12:58 pm)
Spherical Worlds Hehe, yeah. I love it. I really enjoy Battlestar Galactica SciFi version. Tis good.... read more 08/02/2005 (5:49 am)
Spherical Worlds Sounds good, just remember that fun should take precedence over realism. Just because the physics a... read more 08/01/2005 (2:29 pm)
Torque networking, applied to VOIP All I can say is :0 wow.... read more 08/01/2005 (7:02 am)
Torque networking, applied to VOIP Sounds interesting, so you are saying that you will have voice commands, such as saying "Attack my c... read more 07/29/2005 (1:14 pm)
Public" RealmWars is dead, but wheres the body? Techinically Realm Wars is now closed source as it is Realm Wars 2, as from reading the blog. I bel... read more 07/20/2005 (6:08 am)
Torque networking, applied to VOIP This is looking really good. Keep it up. I could really use something like this.... read more 07/15/2005 (11:44 am)
Blender 2.36 w/.87 exporter It seems to work correctly. I've pulled it up using the show tool.... read more 05/12/2005 (7:24 am)
Extremely High FPS For pure speed and performance gentoo is a great way to go. It is awesome that you can compile kern... read more 02/23/2005 (1:46 pm)
TGE no longer in cvs? I was having problems with it as well. I gave up and just got the 1.3 dowanload and got the TBE as w... read more 02/01/2005 (12:11 pm)
Demo graphics I figured out what happened. It seems that my version of graphic card has had problems with the fan... read more 01/04/2005 (11:12 am)
Inventory client and server proper way to set up? Another idea is when you send the move command to the server, immediately call a lock inventory, so ... read more 11/02/2004 (2:57 am)
Disc Physics Thanks for the input. You have stired some ideas up. You know I think what you are suggesting woul... read more 08/17/2004 (7:17 am)
TgeLobby v1.5 in Development Sounds great. We have just completed our move, and should be selling our old home soon.... read more 08/16/2004 (5:48 am)
Math question Modulus is getting the remainder in the simplest fashion. Lets use a simple example. 3/2 = 1.5 o... read more 08/13/2004 (6:09 am)
Math question First Inverse Modulus is impossible. Think of this 6%1=0 6%2=0 6%3=0 6%6=0 So writing an i... read more 08/12/2004 (11:09 am)
TSE question 1: Where is the milestone list. 2: Will OpenGL 2.0 be incorportated.... read more 08/12/2004 (6:39 am)
Damage from fall Does that mean that you could set it so that if you were running so fast, and hit something that you... read more 08/11/2004 (11:51 am)
3DS -> .MAP -> Torque New Tool? 3.0 is out too, but cost $65. It has some interesting features. Looks like you can create bridges,... read more 07/23/2004 (5:59 am)
TgeLobby v1.5 in Development Congratz on the child. We just had our second as well, a little girl. That is why we are moving. ... read more 07/14/2004 (5:28 am)
TgeLobby v1.5 in Development I was beginning to think that you had disappeared. Glad to see you back. I'm in the process of mov... read more 07/13/2004 (10:43 am)
TgeLobby v1.5 in Development Hey Sean. I'm interested in your TGELobby addon. It is exactly what I need. I'd be more than will... read more 06/25/2004 (12:23 pm)
Debugging Release Build You should still be able to step through the code using break points, regardless of it being DEBUG o... read more 05/28/2004 (11:40 am)
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