Steven Beasley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Complete MMORPG Development Guide | Registered as tollman... read more | 04/13/2006 (1:25 pm) |
| Video of "Spore" by Will Wright | Can you even beat this game, I mean eventually what control the entire universe, from what it looks ... read more | 03/16/2006 (1:25 pm) |
| Different spin on 4X game | Crazy, a fellow developer and I are working on a space game with this thought exactly in mind.... read more | 03/13/2006 (8:39 am) |
| Butterfly | Looks really good. Just a thought. You might want some LOD stuff in there so when you are farther a... read more | 01/18/2006 (8:24 am) |
| RTS Commercial and Non Commercial? | Yes, it's the same code.... read more | 10/25/2005 (7:46 am) |
| VC7 and Torque 1.4 | If you are already logged in then you will Get an error code of 1 when you try to re log in. And si... read more | 10/20/2005 (5:46 pm) |
| Cvs Help |
Cvs -z3 -d :pserver: |
10/17/2005 (5:30 am) |
| Application failed to start | Okay here is his console.log Processor Init: AMD Athlon, ~2.00 Ghz (timed at roughly 2.... read more | 10/11/2005 (8:50 pm) |
| Application failed to start | So how would I tell VC++ 2005 to compile to SSE and not SSE2... read more | 10/11/2005 (8:16 pm) |
| Application failed to start | He has a Athlon XP 1700, which supports SSE, but not SSE2, so that's probably my problem then.... read more | 10/11/2005 (8:06 pm) |
| Application failed to start | Could it possibly be that since I built this using VS 2005 Beta 2, that the end user will be require... read more | 10/11/2005 (7:21 pm) |
| Gui editer | [code]new GuiChunkedBitmapCtrl(MainMenuGui) { profile = "GuiContentProfile"; horizSizing = "... read more | 10/10/2005 (11:48 am) |
| Terrain Holes Programatically | I don't see why you would need to tear a whole into the terrain if you were going to portal someone ... read more | 10/07/2005 (1:03 pm) |
| 1.4 Status/Problem solving Thread. | I think resource approval has been put on hold while IGC is going on, so we will see a ton or resour... read more | 10/07/2005 (7:55 am) |
| 1.4 Status/Problem solving Thread. | Yep thanks.... read more | 10/06/2005 (9:03 pm) |
| 1.4 Status/Problem solving Thread. | @Eric and whoever else will find this useful. Here is a link to my unapproved resource that I did... read more | 10/06/2005 (8:07 pm) |
| TGE 1.4 missing i18n files? | No problem, glad I could help... read more | 10/04/2005 (10:20 am) |
| TGE 1.4 missing i18n files? | Command line would be something like this cvs -z3 update -P -d Can't be 100% sure though sinc... read more | 10/04/2005 (8:39 am) |
| TGE 1.4 missing i18n files? | Sorry I updated my post check the second part, and see if that corrects it.... read more | 10/04/2005 (8:38 am) |
| TGE 1.4 missing i18n files? | What environment are you trying to compile in? Also, check in ./engine, and see if you have the i... read more | 10/04/2005 (8:32 am) |
| 1.4 Status/Problem solving Thread. | I've successfully compiled under VS 2005 Beta 2, against the latest head 1.4. There was one thing t... read more | 10/03/2005 (12:25 pm) |
| Code::Blocks (awesome IDE!) | Any update yet.... read more | 09/15/2005 (8:01 am) |
| Torque networking, applied to VOIP | I would definately be interested in your work. I hope that you come back soon. I too wavered, and ... read more | 09/13/2005 (7:16 am) |
| Torque networking, applied to VOIP | Hey with TGE 1.4 RC2 out have you made any progress :) Can you tell I'm a bit eager about the proje... read more | 09/12/2005 (2:17 pm) |
| Torque networking, applied to VOIP | Thanks for the update.... read more | 09/01/2005 (3:05 pm) |
| Torque networking, applied to VOIP | How's it coming along... read more | 09/01/2005 (12:11 pm) |
| NULL ghost and Out of Range Read asserts | I just got this out of range read issue, I've poked around in the forums, and found this. All I did... read more | 08/31/2005 (12:16 pm) |
| An "unofficial" TSE demo. | I'm running a ATI 9200 Radeon Mobility, and I don't get and water sparklies, but the water does show... read more | 08/23/2005 (12:58 pm) |
| Spherical Worlds | Hehe, yeah. I love it. I really enjoy Battlestar Galactica SciFi version. Tis good.... read more | 08/02/2005 (5:49 am) |
| Spherical Worlds | Sounds good, just remember that fun should take precedence over realism. Just because the physics a... read more | 08/01/2005 (2:29 pm) |
| Torque networking, applied to VOIP | All I can say is :0 wow.... read more | 08/01/2005 (7:02 am) |
| Torque networking, applied to VOIP | Sounds interesting, so you are saying that you will have voice commands, such as saying "Attack my c... read more | 07/29/2005 (1:14 pm) |
| Public" RealmWars is dead, but wheres the body? | Techinically Realm Wars is now closed source as it is Realm Wars 2, as from reading the blog. I bel... read more | 07/20/2005 (6:08 am) |
| Torque networking, applied to VOIP | This is looking really good. Keep it up. I could really use something like this.... read more | 07/15/2005 (11:44 am) |
| Blender 2.36 w/.87 exporter | It seems to work correctly. I've pulled it up using the show tool.... read more | 05/12/2005 (7:24 am) |
| Extremely High FPS | For pure speed and performance gentoo is a great way to go. It is awesome that you can compile kern... read more | 02/23/2005 (1:46 pm) |
| TGE no longer in cvs? | I was having problems with it as well. I gave up and just got the 1.3 dowanload and got the TBE as w... read more | 02/01/2005 (12:11 pm) |
| Demo graphics | I figured out what happened. It seems that my version of graphic card has had problems with the fan... read more | 01/04/2005 (11:12 am) |
| Inventory client and server proper way to set up? | Another idea is when you send the move command to the server, immediately call a lock inventory, so ... read more | 11/02/2004 (2:57 am) |
| Disc Physics | Thanks for the input. You have stired some ideas up. You know I think what you are suggesting woul... read more | 08/17/2004 (7:17 am) |
| TgeLobby v1.5 in Development | Sounds great. We have just completed our move, and should be selling our old home soon.... read more | 08/16/2004 (5:48 am) |
| Math question | Modulus is getting the remainder in the simplest fashion. Lets use a simple example. 3/2 = 1.5 o... read more | 08/13/2004 (6:09 am) |
| Math question | First Inverse Modulus is impossible. Think of this 6%1=0 6%2=0 6%3=0 6%6=0 So writing an i... read more | 08/12/2004 (11:09 am) |
| TSE question | 1: Where is the milestone list. 2: Will OpenGL 2.0 be incorportated.... read more | 08/12/2004 (6:39 am) |
| Damage from fall | Does that mean that you could set it so that if you were running so fast, and hit something that you... read more | 08/11/2004 (11:51 am) |
| 3DS -> .MAP -> Torque New Tool? | 3.0 is out too, but cost $65. It has some interesting features. Looks like you can create bridges,... read more | 07/23/2004 (5:59 am) |
| TgeLobby v1.5 in Development | Congratz on the child. We just had our second as well, a little girl. That is why we are moving. ... read more | 07/14/2004 (5:28 am) |
| TgeLobby v1.5 in Development | I was beginning to think that you had disappeared. Glad to see you back. I'm in the process of mov... read more | 07/13/2004 (10:43 am) |
| TgeLobby v1.5 in Development | Hey Sean. I'm interested in your TGELobby addon. It is exactly what I need. I'd be more than will... read more | 06/25/2004 (12:23 pm) |
| Debugging Release Build | You should still be able to step through the code using break points, regardless of it being DEBUG o... read more | 05/28/2004 (11:40 am) |