Aaron Scovel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pixel Art Dimensions | Hi Scott! If the goal is to have the objects (art) appear to be pixel art I would just scale up you... read more | 10/01/2010 (12:30 am) |
| CountDown Timer? | Throw this in your Game.cs: [code]public TimeSpan CountDownTime { get; set; }[/code] Now registe... read more | 09/30/2010 (11:59 pm) |
| Disable InputMap on Command [SOLVED] | If your brand new to C# like I was, you probably are looking for the solution, so here it is! Ended ... read more | 09/28/2010 (7:37 pm) |
| Lose Control of Player after Pop/Push [SOLVED] | Duurrr... :-) [b]Appreciate you setting me straight![/b] Innocent bystanders: This will bring ... read more | 09/28/2010 (7:14 pm) |
| Lose Control of Player after Pop/Push [SOLVED] | @Will: The new & old maps are working just fine. Its just the "move" that no longer wo... read more | 09/28/2010 (5:16 pm) |
| PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues | Thanks Will, Regarding the Collisions: Its not like that (1 or 2), basically everything is defunc... read more | 09/28/2010 (6:05 am) |
| Sort data from Multi Object ArrayList by Int ASC [SOLVED] | This is the solution I ended up with, if anyone is interested. [code] class OptionRow ... read more | 09/28/2010 (5:45 am) |
| Sort data from Multi Object ArrayList by Int ASC [SOLVED] | Thanks for the quick reply Will Is there any easy way to convert that into an Icomparer to be use... read more | 09/28/2010 (3:25 am) |
| Lose Control of Player after Pop/Push [SOLVED] | @Cosmic: I must use 2 input maps in this project. Basically the 2nd input map is part of a pause men... read more | 09/27/2010 (10:21 pm) |
| XBLA contract: The How to guide? | I also believe there should be 3 tiers as John suggests 1. XBLA 2. XBLIG 3. Community Games. ... read more | 09/24/2010 (5:02 pm) |
| PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues | @Will: Thanks for that pointer! I just got done testing with Example 1 & 2 and they have the sam... read more | 09/22/2010 (8:55 pm) |
| Reading and writing a custom class properties from outside | In the new CS file give it a new namespace name [code]namespace NewNAME { //Class code here... read more | 09/22/2010 (7:14 pm) |
| Splash screen: no material specified. | I have made that mistake myself many times, you get in the habit real fast after waisting a long nig... read more | 09/22/2010 (5:57 pm) |
| Question about Game Play Screen tutorial: Complete Guide to Torque X | I dont have the Torque X book, but the project template "[b]TorqueX GUI 2D (3.1.5) Pro[/b]"... read more | 09/22/2010 (5:46 pm) |
| Torque Developer Network TorqueX Home | Old thread, you should email support if you dont have access.... read more | 09/22/2010 (5:40 pm) |
| Splash screen: no material specified. | Have you ran debug for the line [code]splashStyle.Bitmap = @"data\images\splashScreen";[/c... read more | 09/22/2010 (5:30 pm) |
| Torque X on TDN ? | Works great for me too, are you logged in at TDN?... read more | 09/22/2010 (5:14 pm) |
| Burn1420 in play test | @Jon: I currently have 2 games in the works. The first one Project "3KIDS" (work in progre... read more | 09/21/2010 (5:04 am) |
| Burn1420 in play test | @John: [b]TopNotched[/b], I need to find a little time in my days to become more active on CC.... read more | 09/20/2010 (9:35 pm) |
| Quick question on an XNA Game I have been awarded freelance development on | You might have to buy an extra license for the company (since the source would include the Torque X ... read more | 09/20/2010 (7:09 pm) |
| Burn1420 in play test | Hey Jon! - Love the game, the enemy patterns are stunning! It was however extremely HARD :-) special... read more | 09/20/2010 (5:51 am) |
| Simple workaround for SceneLoader Load/Unload bug | Hi Neil, I am using the CEV version. I will ask Pino and see if this is in fact fixed in the CEV.... read more | 09/18/2010 (3:57 pm) |
| Burn1420 in play test | Downloading right now! What is 1420 ? Looks like a way to secretly , but at the same time sorta obvi... read more | 09/18/2010 (3:53 pm) |
| Simple workaround for SceneLoader Load/Unload bug | @Neil I'm not sure if this is still an issue, I have been loading and unloading scenes without an... read more | 09/18/2010 (3:41 pm) |
| Problem loading Torque X 2D | Hopefully this is the same issue -> [url=http://www.torquepowered.com/community/forums/viewthrea... read more | 09/18/2010 (5:25 am) |
| Farseer Phsyics, CEV & the PSK | Hey Tim, I really dont think you need to change much of anything. I'm willing to work with you to ge... read more | 09/15/2010 (12:27 am) |
| Your opinion of XBLIG? | Yeah if it wasn't for XBLIG I probably wouldnt even be doing this. The whole idea of making a game f... read more | 09/15/2010 (12:02 am) |
| Disable InputMap on Command [SOLVED] | Thanks John, I will give that a try.... read more | 09/14/2010 (11:46 pm) |
| Disable InputMap on Command [SOLVED] | Has anyone used push/pop? I guess my real question is how would you go about making a new InputMap (... read more | 09/14/2010 (4:44 am) |
| Get data from Multi Object/Value ArrayList [SOLVED] | [b]Wow! Thanks guys! It works now :-)[/b]... read more | 09/13/2010 (5:41 pm) |
| Who here is excited for the windows phone 7 | Seems like a lot of extra coding and pain for EVERYONE just because of a stupid cell phone. Ok, ok! ... read more | 09/13/2010 (4:59 pm) |
| Get data from Multi Object/Value ArrayList [SOLVED] | I can do the following and it seems to define newPosition as a vector2 [code]Vector2 _position = ((... read more | 09/13/2010 (4:36 pm) |
| Get data from Multi Object/Value ArrayList [SOLVED] | I get a build error if I try doing this. [quote]'object' does not contain a definition for 'newPosi... read more | 09/13/2010 (4:15 pm) |
| How to Dispaly Material List in Component? [SOLVED] | Thanks Duncan! & Pino(via email)! [b]This works great![/b] [b][i]Note:[/i][/b] One needs to b... read more | 09/12/2010 (7:35 pm) |
| Pause Menu with Volume Slider / Debug Sliders | [b]Goal:[/b]An advanced menu(GUI/HUD) system that can be created visually using the TX2D editor. A C... read more | 09/12/2010 (12:01 am) |
| Pause Menu with Volume Slider / Debug Sliders | Would there be any Pros/Cons with ditching the "gui system" and building my own GUI system... read more | 09/11/2010 (11:40 pm) |
| Pause Menu with Volume Slider / Debug Sliders | Thanks a bunch christopher, I will definitely take a look through this! Right now I'm not sure wh... read more | 09/11/2010 (9:03 pm) |
| Change LoadScene/Scene Coordinates? | @Will: The scene is going to be used for a pause menu system 1) 10-20 objects 2) During Screen P... read more | 09/11/2010 (6:39 pm) |
| Change LoadScene/Scene Coordinates? | Thanks Duncan I was hoping there was a way to move the scene without camera trickery. Seems a bit... read more | 09/11/2010 (5:37 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino: Very cool, I havent had the chance to play with the fluid component yet. Can't wait to give i... read more | 09/11/2010 (5:24 pm) |
| So You Want To Make An Arena Shooter | I use "TriggerAnalog" with my left and right trigger mapping. [code]inputMap.BindMove(g... read more | 09/11/2010 (5:17 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino/Ron: are waves like this [url=http://www.farseergames.com/waterdemo]water demo[/url] an option... read more | 09/11/2010 (5:07 pm) |
| List of Torque X 2D developers - Please Add Your Name | Hoddie, how would one contact you? Your email is unlisted in your profile.... read more | 09/11/2010 (4:34 pm) |
| Exchanging field values between two components | Hi Arden, There is probably a better way of doing this, but this is what I did. In game.cs [... read more | 09/11/2010 (12:38 am) |
| Pause Menu with Volume Slider / Debug Sliders | [b][url=http://www.torquepowered.com/community/forums/viewthread/120417/1#comment-777871]Click Here[... read more | 09/10/2010 (11:41 pm) |
| XNA GS 4.0 is Here! | Thanks Pino! These knowledge injections are helping out a bunch! :-) ... read more | 09/10/2010 (10:52 pm) |
| XNA GS 4.0 is Here! | Yes, even though this is all scary news for me, I have faith everything will be ok. Being fairly... read more | 09/10/2010 (9:36 pm) |
| Action Arcade Wrestling in Review | I'll go check it out right now!... read more | 09/10/2010 (6:50 pm) |
| List of Torque X 2D developers - Please Add Your Name | Name: [b]Aaron Scovel[/b] Country: [b]United States[/b] Role: [b]Owner, Programmer, Game Design, W... read more | 09/10/2010 (6:37 pm) |
| PSK demo Dragon Character collision with a blank scene object. | First you will need to decide if you want to use the T2DCollisionComponent or the T2DTriggerComponen... read more | 09/10/2010 (12:45 am) |