Game Development Community

Aaron Scovel's Forum Posts

Thread Post Date Posted
Pixel Art Dimensions Hi Scott! If the goal is to have the objects (art) appear to be pixel art I would just scale up you... read more 10/01/2010 (12:30 am)
CountDown Timer? Throw this in your Game.cs: [code]public TimeSpan CountDownTime { get; set; }[/code] Now registe... read more 09/30/2010 (11:59 pm)
Disable InputMap on Command [SOLVED] If your brand new to C# like I was, you probably are looking for the solution, so here it is! Ended ... read more 09/28/2010 (7:37 pm)
Lose Control of Player after Pop/Push [SOLVED] Duurrr... :-) [b]Appreciate you setting me straight![/b] Innocent bystanders: This will bring ... read more 09/28/2010 (7:14 pm)
Lose Control of Player after Pop/Push [SOLVED] @Will: The new & old maps are working just fine. Its just the "move" that no longer wo... read more 09/28/2010 (5:16 pm)
PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues Thanks Will, Regarding the Collisions: Its not like that (1 or 2), basically everything is defunc... read more 09/28/2010 (6:05 am)
Sort data from Multi Object ArrayList by Int ASC [SOLVED] This is the solution I ended up with, if anyone is interested. [code] class OptionRow ... read more 09/28/2010 (5:45 am)
Sort data from Multi Object ArrayList by Int ASC [SOLVED] Thanks for the quick reply Will Is there any easy way to convert that into an Icomparer to be use... read more 09/28/2010 (3:25 am)
Lose Control of Player after Pop/Push [SOLVED] @Cosmic: I must use 2 input maps in this project. Basically the 2nd input map is part of a pause men... read more 09/27/2010 (10:21 pm)
XBLA contract: The How to guide? I also believe there should be 3 tiers as John suggests 1. XBLA 2. XBLIG 3. Community Games. ... read more 09/24/2010 (5:02 pm)
PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues @Will: Thanks for that pointer! I just got done testing with Example 1 & 2 and they have the sam... read more 09/22/2010 (8:55 pm)
Reading and writing a custom class properties from outside In the new CS file give it a new namespace name [code]namespace NewNAME { //Class code here... read more 09/22/2010 (7:14 pm)
Splash screen: no material specified. I have made that mistake myself many times, you get in the habit real fast after waisting a long nig... read more 09/22/2010 (5:57 pm)
Question about Game Play Screen tutorial: Complete Guide to Torque X I dont have the Torque X book, but the project template "[b]TorqueX GUI 2D (3.1.5) Pro[/b]"... read more 09/22/2010 (5:46 pm)
Torque Developer Network TorqueX Home Old thread, you should email support if you dont have access.... read more 09/22/2010 (5:40 pm)
Splash screen: no material specified. Have you ran debug for the line [code]splashStyle.Bitmap = @"data\images\splashScreen";[/c... read more 09/22/2010 (5:30 pm)
Torque X on TDN ? Works great for me too, are you logged in at TDN?... read more 09/22/2010 (5:14 pm)
Burn1420 in play test @Jon: I currently have 2 games in the works. The first one Project "3KIDS" (work in progre... read more 09/21/2010 (5:04 am)
Burn1420 in play test @John: [b]TopNotched[/b], I need to find a little time in my days to become more active on CC.... read more 09/20/2010 (9:35 pm)
Quick question on an XNA Game I have been awarded freelance development on You might have to buy an extra license for the company (since the source would include the Torque X ... read more 09/20/2010 (7:09 pm)
Burn1420 in play test Hey Jon! - Love the game, the enemy patterns are stunning! It was however extremely HARD :-) special... read more 09/20/2010 (5:51 am)
Simple workaround for SceneLoader Load/Unload bug Hi Neil, I am using the CEV version. I will ask Pino and see if this is in fact fixed in the CEV.... read more 09/18/2010 (3:57 pm)
Burn1420 in play test Downloading right now! What is 1420 ? Looks like a way to secretly , but at the same time sorta obvi... read more 09/18/2010 (3:53 pm)
Simple workaround for SceneLoader Load/Unload bug @Neil I'm not sure if this is still an issue, I have been loading and unloading scenes without an... read more 09/18/2010 (3:41 pm)
Problem loading Torque X 2D Hopefully this is the same issue -> [url=http://www.torquepowered.com/community/forums/viewthrea... read more 09/18/2010 (5:25 am)
Farseer Phsyics, CEV & the PSK Hey Tim, I really dont think you need to change much of anything. I'm willing to work with you to ge... read more 09/15/2010 (12:27 am)
Your opinion of XBLIG? Yeah if it wasn't for XBLIG I probably wouldnt even be doing this. The whole idea of making a game f... read more 09/15/2010 (12:02 am)
Disable InputMap on Command [SOLVED] Thanks John, I will give that a try.... read more 09/14/2010 (11:46 pm)
Disable InputMap on Command [SOLVED] Has anyone used push/pop? I guess my real question is how would you go about making a new InputMap (... read more 09/14/2010 (4:44 am)
Get data from Multi Object/Value ArrayList [SOLVED] [b]Wow! Thanks guys! It works now :-)[/b]... read more 09/13/2010 (5:41 pm)
Who here is excited for the windows phone 7 Seems like a lot of extra coding and pain for EVERYONE just because of a stupid cell phone. Ok, ok! ... read more 09/13/2010 (4:59 pm)
Get data from Multi Object/Value ArrayList [SOLVED] I can do the following and it seems to define newPosition as a vector2 [code]Vector2 _position = ((... read more 09/13/2010 (4:36 pm)
Get data from Multi Object/Value ArrayList [SOLVED] I get a build error if I try doing this. [quote]'object' does not contain a definition for 'newPosi... read more 09/13/2010 (4:15 pm)
How to Dispaly Material List in Component? [SOLVED] Thanks Duncan! & Pino(via email)! [b]This works great![/b] [b][i]Note:[/i][/b] One needs to b... read more 09/12/2010 (7:35 pm)
Pause Menu with Volume Slider / Debug Sliders [b]Goal:[/b]An advanced menu(GUI/HUD) system that can be created visually using the TX2D editor. A C... read more 09/12/2010 (12:01 am)
Pause Menu with Volume Slider / Debug Sliders Would there be any Pros/Cons with ditching the "gui system" and building my own GUI system... read more 09/11/2010 (11:40 pm)
Pause Menu with Volume Slider / Debug Sliders Thanks a bunch christopher, I will definitely take a look through this! Right now I'm not sure wh... read more 09/11/2010 (9:03 pm)
Change LoadScene/Scene Coordinates? @Will: The scene is going to be used for a pause menu system 1) 10-20 objects 2) During Screen P... read more 09/11/2010 (6:39 pm)
Change LoadScene/Scene Coordinates? Thanks Duncan I was hoping there was a way to move the scene without camera trickery. Seems a bit... read more 09/11/2010 (5:37 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino: Very cool, I havent had the chance to play with the fluid component yet. Can't wait to give i... read more 09/11/2010 (5:24 pm)
So You Want To Make An Arena Shooter I use "TriggerAnalog" with my left and right trigger mapping. [code]inputMap.BindMove(g... read more 09/11/2010 (5:17 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino/Ron: are waves like this [url=http://www.farseergames.com/waterdemo]water demo[/url] an option... read more 09/11/2010 (5:07 pm)
List of Torque X 2D developers - Please Add Your Name Hoddie, how would one contact you? Your email is unlisted in your profile.... read more 09/11/2010 (4:34 pm)
Exchanging field values between two components Hi Arden, There is probably a better way of doing this, but this is what I did. In game.cs [... read more 09/11/2010 (12:38 am)
Pause Menu with Volume Slider / Debug Sliders [b][url=http://www.torquepowered.com/community/forums/viewthread/120417/1#comment-777871]Click Here[... read more 09/10/2010 (11:41 pm)
XNA GS 4.0 is Here! Thanks Pino! These knowledge injections are helping out a bunch! :-) ... read more 09/10/2010 (10:52 pm)
XNA GS 4.0 is Here! Yes, even though this is all scary news for me, I have faith everything will be ok. Being fairly... read more 09/10/2010 (9:36 pm)
Action Arcade Wrestling in Review I'll go check it out right now!... read more 09/10/2010 (6:50 pm)
List of Torque X 2D developers - Please Add Your Name Name: [b]Aaron Scovel[/b] Country: [b]United States[/b] Role: [b]Owner, Programmer, Game Design, W... read more 09/10/2010 (6:37 pm)
PSK demo Dragon Character collision with a blank scene object. First you will need to decide if you want to use the T2DCollisionComponent or the T2DTriggerComponen... read more 09/10/2010 (12:45 am)