Game Development Community

Aaron Scovel's Forum Posts

Thread Post Date Posted
R.I.P. Creators Club I think the name "App Hub" is the sole reason why I'm having an "issue". "A... read more 10/11/2010 (11:00 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Tim: I just ran a test with rev 66 and its working good. Make sure to press the green + on the T2DL... read more 10/11/2010 (9:20 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Tim: Alex sent me some files to use, but they should be included in rev 66. I will update my CEV to... read more 10/11/2010 (4:17 pm)
2D Art - Poll- Would you buy? How much is it worth for you? I would also highly be interested in 2D props/objects to be used in a side scroll racing game (ramps... read more 10/11/2010 (4:24 am)
2D Art - Poll- Would you buy? How much is it worth for you? Extra: I think you could do good offering this, it seems its much harder to get 2D ready content vs ... read more 10/10/2010 (11:29 am)
2D Art - Poll- Would you buy? How much is it worth for you? I am totally interested! I think the fantasy pack is a good price, I haven't bought it as I don't ha... read more 10/10/2010 (11:23 am)
Go from String to Method @Will: Thanks for the performance tip @Alex: That looks like it would work too. .. I am curren... read more 10/10/2010 (11:11 am)
Go from String to Method I ended up going with a switch for now [code]switch (_pieceType.ToString()) { ... read more 10/10/2010 (3:00 am)
Depolying to Xbox 360 with the CEV [SOLVED] @Tim: the CEV works perfectly on the xbox. [b]Here is what you need to do[/b] In the "xb... read more 10/09/2010 (8:11 pm)
Freelance Composer($10 Per Song) Im also interested in some samples... read more 10/08/2010 (5:01 am)
Equivalent of Thread.sleep() Thanks Will, I was under the impression that sleep would only effect the code within the method and ... read more 10/07/2010 (6:37 pm)
Whats the best way to set up character animation in the PSK Export each frame of the animation to a single image file using the same width and height. Then use ... read more 10/07/2010 (2:38 pm)
Equivalent of Thread.sleep() @Will: They use sleep in the XNA Racing Game kit to delay the sound effect code, why shouldn't it be... read more 10/07/2010 (8:46 am)
Chu's Dynasty In Review! I played for about an hour earlier today, and will give it another hour or so tonight. So far I have... read more 10/07/2010 (1:10 am)
closed Hi SlowDaddie If flow is mainly what you need then I should be able to get the job done for you. ... read more 10/06/2010 (8:30 pm)
Equivalent of Thread.sleep() Try This (just off the top of my head, I havnt tested): [code]public T2DSceneObject Spawn() ... read more 10/06/2010 (7:41 pm)
Equivalent of Thread.sleep() Thread.Sleep() will do the job [b]... <- FALSE | TRUE -> ...[/b] If you want an alternate sol... read more 10/06/2010 (7:32 pm)
Equivalent of Thread.sleep() Is there a reason why you cant use Thread.Sleep();? [code]using System.Threading;[/code] ;-)... read more 10/06/2010 (7:21 pm)
Chu's Dynasty In Review! Dude... Graphics in the trailer look amazing! You [b]need[/b] to make [b]ME[/b] some art (waving a ... read more 10/06/2010 (6:15 pm)
Shader Help Check out [b]LightingDemo2D[/b] (\Torque X 3.1.5 Pro\Demos\LightingDemo2D) It uses the LightingEf... read more 10/06/2010 (5:44 pm)
CountDown Timer? Thanks Guys! I will write it up for the TDN :-) I have a hand full of other cool goodies that I w... read more 10/06/2010 (4:29 am)
Setting the position for PushDialogControl My bad :-) I have never used PushDialogControl. I just did a code wide search and found it located i... read more 10/04/2010 (3:24 pm)
Can't open project in C# 2008 Create a new project, build it, close it, and try to open it. If it works, then you know its a pr... read more 10/04/2010 (5:24 am)
2D Effects Package (Effects not loading) @SlowDaddie: I was planning on trying the package out myself but after reading it a few times all th... read more 10/04/2010 (5:14 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: [b]It works great now![/b] Thanks for your extra time with this, very much appreciated! You w... read more 10/04/2010 (5:01 am)
Spot Lights / Spotlights in TX2D [SOLVED] @John: Even though that's horrible news, this is great news for me :-) HAHA :-) ... read more 10/03/2010 (10:34 pm)
Setting the position for PushDialogControl [code]_playerScore.Position = new Vector2(300, 200);[/code] If updating the Vector2 coordinates fo... read more 10/03/2010 (9:42 pm)
CountDown Timer? [code]Game.Instance.CountDownTime -= Game.Instance.Engine.GameTime.ElapsedGameTime;[/code] In my tes... read more 10/03/2010 (6:17 pm)
Farseer objects sinking in You might also run a test on the xbox, as for me, the performance and functionality is much better o... read more 10/03/2010 (5:58 pm)
New materials added appear white (no textures) bug Arden, I have never tried preloading all the images into C# (as in your step 1). However I don't see... read more 10/03/2010 (5:34 pm)
New materials added appear white (no textures) bug [b]To fix your current issue:[/b] In C# click "Add->Existing Item..." on your images f... read more 10/03/2010 (4:39 pm)
Spot Lights / Spotlights in TX2D [SOLVED] :-) I just got done "socializing" at home with a few bottles of [url=http://beeradvocate.c... read more 10/03/2010 (6:39 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: This is very odd - I will download a fresh copy of 3.1.5 Pro and do a reinstall, see if that ... read more 10/03/2010 (2:04 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: The demo returns the same InvalidOperationException Issues in BaseRenderManager.cs :-( I d... read more 10/03/2010 (1:47 am)
Spot Lights / Spotlights in TX2D [SOLVED] 3.1.5 Pro (Help/About says 3.1.5.0) - Its a Static Sprite Object... Im using a 512x512 png file as t... read more 10/03/2010 (1:15 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: When adding the T2DLightComponent to a light enabled object it causes a crash. :-( [quote... read more 10/03/2010 (12:24 am)
Farseer objects sinking in I think I had a similar issue [url=http://www.torquepowered.com/community/forums/viewthread/118539/1... read more 10/02/2010 (10:57 pm)
Spot Lights / Spotlights in TX2D [SOLVED] At least I don't feel like a total tard anymore :-) ... Adding the LightComponent to a light enabled... read more 10/02/2010 (10:41 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: Same here :-( There must be something special you are doing, because PointLight and SpotLight... read more 10/02/2010 (10:26 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @John: I will strangle you if you get it working! haha :-) Ok, maybe just a thanks! but Good Luck! ... read more 10/02/2010 (10:07 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @John: The PSK doesn't make a dif. In C# click on the Lighting folder under Torque2D do you see &quo... read more 10/02/2010 (9:56 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @John: Uhh Ohh! :-) You sure you have the SVN setup correctly? You need to delete Torque2D and Torqu... read more 10/02/2010 (9:13 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @John (aka:Thread Jacker): Do you see any other SVN components? (Farseer for example) .... :-) ... read more 10/02/2010 (9:02 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: Thanks, I was just going to ask if there was any documentation... read more 10/02/2010 (9:00 pm)
Spot Lights / Spotlights in TX2D [SOLVED] Update: Adding UseObjectLayerForLightDepth and UseAlternateLighting did not fix the issue :-( Still ... read more 10/02/2010 (8:49 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: Does SpotLight require UseObjectLayerForLightDepth? Do you think having UseAlternateLighting ... read more 10/02/2010 (8:45 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: That's the same thing I tried and its Its not working for me :-( Here is what I just tried: ... read more 10/02/2010 (8:27 pm)
Burn1420 in play test @Jon: I went through the list 3 times and cant find it in review...... read more 10/01/2010 (8:52 pm)
Pixel Art Dimensions @Christopher: Do you know where I can find some information on this. I have searched google and the ... read more 10/01/2010 (8:27 am)
CountDown Timer? [b]I learn, You learn, We all learn. No Problem :-)[/b] What type of game are you making?... read more 10/01/2010 (8:14 am)