Game Development Community

Aaron Scovel's Forum Posts

Thread Post Date Posted
So now what? I got a fresh copy of the CEV and release/debug built it and the files were generated. I'm going to ... read more 02/15/2011 (11:54 am)
So now what? Hey guys! I'm having issues with the x86 bin debug/release folders for the TorqueCore and Torque2D. ... read more 02/15/2011 (11:24 am)
Cannot compile CEV Yeah I had to change the settings on my build and do release build, then debug build for it to work.... read more 02/12/2011 (2:53 pm)
Project Gert: Moonbreaker has made it! Congrats Will! ... read more 02/12/2011 (2:50 pm)
HiDef & Reach - Errors | CEV4 VS2010 I found a GeForce 7300 LE card, but its not compatible either. On top of this, my Hard Drive failed,... read more 02/04/2011 (1:07 pm)
FishCraft is in Playtest! Looks good Josh, how do you push games out so fast? :-) takes me a month to fill in one pixel :P... read more 02/04/2011 (12:58 am)
Chu's Dynasty is Live! Thanks Community Thats huge success! Congrats again!... read more 01/31/2011 (4:30 pm)
_sceneGraph.Camera Hi Aaron, If this is still an issue, what is the problem? What does the error say? Make sure to a... read more 01/31/2011 (12:05 pm)
HiDef & Reach - Errors | CEV4 VS2010 Here is a [url=http://msdn.microsoft.com/en-us/library/ff604995.aspx]HiDef / Reach Comparison Chart[... read more 01/31/2011 (11:55 am)
HiDef & Reach - Errors | CEV4 VS2010 I found one for $150 at best buy and I have a $25 gift card. Ebay has the same one for about $125, g... read more 01/30/2011 (4:02 pm)
Project Gert: Moonbreaker is in review! I went to start up XNA on the xbox and it says "a xbox 360 hard drive is required". I just... read more 01/30/2011 (10:26 am)
Project Gert: Moonbreaker is in review! Downloaded Gert, I will review it this evening.... read more 01/28/2011 (12:18 pm)
Forum search broken I was going to post that the "Search Forum" is broken as well. I use "search forum&qu... read more 01/26/2011 (1:55 pm)
Project Gert: Moonbreaker is in review! Tweet me when its up, I missed this last one.... read more 01/24/2011 (12:43 pm)
So now what? I'm definitely sticking around, [b]TX is the best for me and my projects.[/b] Thanks Hoddie, I ne... read more 01/24/2011 (12:35 pm)
Optimization tips for large number of sprites ? Maybe jon quil has some tips, I remember playing his game Burn1420 in playtest, it had hundreds of e... read more 01/19/2011 (9:35 am)
Torque X and the 50 MB limit @Solloman: Every single one of us knows the answer to your problem, but do you think for a second we... read more 01/19/2011 (9:23 am)
Search function for forums not working anymore? [b]Search site[/b] = Works [b]Search forums[/b] = Broken Anything I search in Torque X 2d just s... read more 01/18/2011 (11:29 pm)
Creating Delay within a For loop Ok, I know how to use Enums/switches, so using these will avoid the process tick from being stuck in... read more 11/17/2010 (6:08 pm)
Creating Delay within a For loop So the process tick wont work at all during a method loop? C# cant multitask? I'm obviously still le... read more 11/17/2010 (5:26 pm)
Creating Delay within a For loop Have you called ProcessList.Instance.AddTickCallback(SceneObject, this); inside a loop before? Pr... read more 11/17/2010 (5:24 am)
Creating Delay within a For loop Ok, I have it all setup to update via the ProcessTick, but now I cant get the processTick to tick :-... read more 11/17/2010 (3:09 am)
Creating Delay within a For loop @Will: You just turned on my brain again, thanks bud, I keep forgetting that I can update method val... read more 11/17/2010 (1:54 am)
Creating Delay within a For loop Thanks Jon & Duncan! [b]Jon:[/b] "pause in between each iteration of the for loop giving... read more 11/16/2010 (10:36 pm)
Creating Delay within a For loop Ok, Here is part of the code I have in ProcessSSAsset [code]while (_process) { ... read more 11/16/2010 (5:25 pm)
Creating Delay within a For loop Thanks Jason, I wasn't aware of that.... read more 11/16/2010 (5:22 am)
I really need your help! Visual studio and Torque no longer communicating Have you checked the camera name in the editor? TX2D doesn't remember the camera name and will re... read more 11/15/2010 (10:58 pm)
If you haven't heard... I have a couple vbulletin licenses if anyone wants to get something going. Email me your thoughts Ti... read more 11/13/2010 (9:42 pm)
The New Xbox 360 Dash Update [b]--- The Indie Market ---[/b] I noticed that too, and I had thought they removed the Indie Mark... read more 11/04/2010 (9:57 pm)
Spriteworks distortion in TXB When you scale things down that have fine lines or details (made up of single pixels) they get disto... read more 11/04/2010 (9:25 pm)
T2D Lighting Component and Tilemaps. Good to know! Glad its working for you - what genre you working on this round?... read more 10/27/2010 (3:41 pm)
Burn1420 in play test Will check it out AGAIN! :-) I enjoyed the original... read more 10/27/2010 (3:24 am)
How do you guys keep framerate with 30-50 enemies? Hi Cosmic, Have you tested the game on the xbox or another computer? Possibly a computer issue?... read more 10/27/2010 (3:22 am)
T2D Lighting Component and Tilemaps. @John: Do you have to use tilemaps? Tilemaps uses a different ObjectType and probably wasnt programe... read more 10/27/2010 (3:11 am)
How to write vertical text? I am going to be working on a "text to image" component in the next few days that will all... read more 10/27/2010 (2:52 am)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: Shouldn't Raymond be able to use PositionOffset to adjust the position of the light? That's h... read more 10/20/2010 (8:40 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Alex: will this new change be added to the CEV?... read more 10/20/2010 (4:31 pm)
Delegates and T2DTriggerComponent @Tim: Sorry for the delayed reply, [b]did you get the T2DTriggerComponent to work?[/b] After rea... read more 10/19/2010 (12:13 am)
Exposed keyboard input properties Not sure if there is a way to expose the keys to the editor, You could make an enum list of them man... read more 10/18/2010 (11:27 pm)
Carnage Insurance Policy in PlayTest Checking it out! Hey you should put your email in your profile instead of the "About the author... read more 10/16/2010 (5:35 pm)
Delegates and T2DTriggerComponent The T2DTriggerComponent collides with "objects types", just give your player an object typ... read more 10/14/2010 (10:40 pm)
Delegates and T2DTriggerComponent Thanks John! The syntax script keeps throwing html into the c# code (uhh ohh). I am going to sea... read more 10/14/2010 (5:19 pm)
Delegates and T2DTriggerComponent The site still needs a lot of work, but here it is, I will add some extra verbiage to the pages tomo... read more 10/14/2010 (7:32 am)
2D Art - Poll- Would you buy? How much is it worth for you? Yeah great work, Im real interested too, I will try to shoot you an email on my free time.. (free ti... read more 10/14/2010 (7:30 am)
Delegates and T2DTriggerComponent Apparently a college "edUCation" is required for TDN. Since I cant post it here or ther... read more 10/13/2010 (5:13 pm)
Delegates and T2DTriggerComponent Well It's complete! I tried to post it, but there is a 1000 word limit, and the component itself goe... read more 10/13/2010 (7:09 am)
Delegates and T2DTriggerComponent Hey Tim! While most people would setup a GUI/SceneView Hud. I'm not one of those people :-) ... read more 10/12/2010 (8:38 pm)
R.I.P. Creators Club @John: I would be very happy with only 10% of IMAGWZ's income :-) If there is a game that becomes th... read more 10/12/2010 (5:34 pm)
2D Art - Poll- Would you buy? How much is it worth for you? Very nice work! I cant wait! :-) ... read more 10/12/2010 (3:22 pm)
R.I.P. Creators Club @Michael: I couldn't help myself :-) In reality though, everything is focused on the phone(the name,... read more 10/11/2010 (11:25 pm)