Aaron Scovel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So now what? | I got a fresh copy of the CEV and release/debug built it and the files were generated. I'm going to ... read more | 02/15/2011 (11:54 am) |
| So now what? | Hey guys! I'm having issues with the x86 bin debug/release folders for the TorqueCore and Torque2D. ... read more | 02/15/2011 (11:24 am) |
| Cannot compile CEV | Yeah I had to change the settings on my build and do release build, then debug build for it to work.... read more | 02/12/2011 (2:53 pm) |
| Project Gert: Moonbreaker has made it! | Congrats Will! ... read more | 02/12/2011 (2:50 pm) |
| HiDef & Reach - Errors | CEV4 VS2010 | I found a GeForce 7300 LE card, but its not compatible either. On top of this, my Hard Drive failed,... read more | 02/04/2011 (1:07 pm) |
| FishCraft is in Playtest! | Looks good Josh, how do you push games out so fast? :-) takes me a month to fill in one pixel :P... read more | 02/04/2011 (12:58 am) |
| Chu's Dynasty is Live! Thanks Community | Thats huge success! Congrats again!... read more | 01/31/2011 (4:30 pm) |
| _sceneGraph.Camera | Hi Aaron, If this is still an issue, what is the problem? What does the error say? Make sure to a... read more | 01/31/2011 (12:05 pm) |
| HiDef & Reach - Errors | CEV4 VS2010 | Here is a [url=http://msdn.microsoft.com/en-us/library/ff604995.aspx]HiDef / Reach Comparison Chart[... read more | 01/31/2011 (11:55 am) |
| HiDef & Reach - Errors | CEV4 VS2010 | I found one for $150 at best buy and I have a $25 gift card. Ebay has the same one for about $125, g... read more | 01/30/2011 (4:02 pm) |
| Project Gert: Moonbreaker is in review! | I went to start up XNA on the xbox and it says "a xbox 360 hard drive is required". I just... read more | 01/30/2011 (10:26 am) |
| Project Gert: Moonbreaker is in review! | Downloaded Gert, I will review it this evening.... read more | 01/28/2011 (12:18 pm) |
| Forum search broken | I was going to post that the "Search Forum" is broken as well. I use "search forum&qu... read more | 01/26/2011 (1:55 pm) |
| Project Gert: Moonbreaker is in review! | Tweet me when its up, I missed this last one.... read more | 01/24/2011 (12:43 pm) |
| So now what? | I'm definitely sticking around, [b]TX is the best for me and my projects.[/b] Thanks Hoddie, I ne... read more | 01/24/2011 (12:35 pm) |
| Optimization tips for large number of sprites ? | Maybe jon quil has some tips, I remember playing his game Burn1420 in playtest, it had hundreds of e... read more | 01/19/2011 (9:35 am) |
| Torque X and the 50 MB limit | @Solloman: Every single one of us knows the answer to your problem, but do you think for a second we... read more | 01/19/2011 (9:23 am) |
| Search function for forums not working anymore? | [b]Search site[/b] = Works [b]Search forums[/b] = Broken Anything I search in Torque X 2d just s... read more | 01/18/2011 (11:29 pm) |
| Creating Delay within a For loop | Ok, I know how to use Enums/switches, so using these will avoid the process tick from being stuck in... read more | 11/17/2010 (6:08 pm) |
| Creating Delay within a For loop | So the process tick wont work at all during a method loop? C# cant multitask? I'm obviously still le... read more | 11/17/2010 (5:26 pm) |
| Creating Delay within a For loop | Have you called ProcessList.Instance.AddTickCallback(SceneObject, this); inside a loop before? Pr... read more | 11/17/2010 (5:24 am) |
| Creating Delay within a For loop | Ok, I have it all setup to update via the ProcessTick, but now I cant get the processTick to tick :-... read more | 11/17/2010 (3:09 am) |
| Creating Delay within a For loop | @Will: You just turned on my brain again, thanks bud, I keep forgetting that I can update method val... read more | 11/17/2010 (1:54 am) |
| Creating Delay within a For loop | Thanks Jon & Duncan! [b]Jon:[/b] "pause in between each iteration of the for loop giving... read more | 11/16/2010 (10:36 pm) |
| Creating Delay within a For loop | Ok, Here is part of the code I have in ProcessSSAsset [code]while (_process) { ... read more | 11/16/2010 (5:25 pm) |
| Creating Delay within a For loop | Thanks Jason, I wasn't aware of that.... read more | 11/16/2010 (5:22 am) |
| I really need your help! Visual studio and Torque no longer communicating | Have you checked the camera name in the editor? TX2D doesn't remember the camera name and will re... read more | 11/15/2010 (10:58 pm) |
| If you haven't heard... | I have a couple vbulletin licenses if anyone wants to get something going. Email me your thoughts Ti... read more | 11/13/2010 (9:42 pm) |
| The New Xbox 360 Dash Update | [b]--- The Indie Market ---[/b] I noticed that too, and I had thought they removed the Indie Mark... read more | 11/04/2010 (9:57 pm) |
| Spriteworks distortion in TXB | When you scale things down that have fine lines or details (made up of single pixels) they get disto... read more | 11/04/2010 (9:25 pm) |
| T2D Lighting Component and Tilemaps. | Good to know! Glad its working for you - what genre you working on this round?... read more | 10/27/2010 (3:41 pm) |
| Burn1420 in play test | Will check it out AGAIN! :-) I enjoyed the original... read more | 10/27/2010 (3:24 am) |
| How do you guys keep framerate with 30-50 enemies? | Hi Cosmic, Have you tested the game on the xbox or another computer? Possibly a computer issue?... read more | 10/27/2010 (3:22 am) |
| T2D Lighting Component and Tilemaps. | @John: Do you have to use tilemaps? Tilemaps uses a different ObjectType and probably wasnt programe... read more | 10/27/2010 (3:11 am) |
| How to write vertical text? | I am going to be working on a "text to image" component in the next few days that will all... read more | 10/27/2010 (2:52 am) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Alex: Shouldn't Raymond be able to use PositionOffset to adjust the position of the light? That's h... read more | 10/20/2010 (8:40 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Alex: will this new change be added to the CEV?... read more | 10/20/2010 (4:31 pm) |
| Delegates and T2DTriggerComponent | @Tim: Sorry for the delayed reply, [b]did you get the T2DTriggerComponent to work?[/b] After rea... read more | 10/19/2010 (12:13 am) |
| Exposed keyboard input properties | Not sure if there is a way to expose the keys to the editor, You could make an enum list of them man... read more | 10/18/2010 (11:27 pm) |
| Carnage Insurance Policy in PlayTest | Checking it out! Hey you should put your email in your profile instead of the "About the author... read more | 10/16/2010 (5:35 pm) |
| Delegates and T2DTriggerComponent | The T2DTriggerComponent collides with "objects types", just give your player an object typ... read more | 10/14/2010 (10:40 pm) |
| Delegates and T2DTriggerComponent | Thanks John! The syntax script keeps throwing html into the c# code (uhh ohh). I am going to sea... read more | 10/14/2010 (5:19 pm) |
| Delegates and T2DTriggerComponent | The site still needs a lot of work, but here it is, I will add some extra verbiage to the pages tomo... read more | 10/14/2010 (7:32 am) |
| 2D Art - Poll- Would you buy? How much is it worth for you? | Yeah great work, Im real interested too, I will try to shoot you an email on my free time.. (free ti... read more | 10/14/2010 (7:30 am) |
| Delegates and T2DTriggerComponent | Apparently a college "edUCation" is required for TDN. Since I cant post it here or ther... read more | 10/13/2010 (5:13 pm) |
| Delegates and T2DTriggerComponent | Well It's complete! I tried to post it, but there is a 1000 word limit, and the component itself goe... read more | 10/13/2010 (7:09 am) |
| Delegates and T2DTriggerComponent | Hey Tim! While most people would setup a GUI/SceneView Hud. I'm not one of those people :-) ... read more | 10/12/2010 (8:38 pm) |
| R.I.P. Creators Club | @John: I would be very happy with only 10% of IMAGWZ's income :-) If there is a game that becomes th... read more | 10/12/2010 (5:34 pm) |
| 2D Art - Poll- Would you buy? How much is it worth for you? | Very nice work! I cant wait! :-) ... read more | 10/12/2010 (3:22 pm) |
| R.I.P. Creators Club | @Michael: I couldn't help myself :-) In reality though, everything is focused on the phone(the name,... read more | 10/11/2010 (11:25 pm) |