Thomas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 2 - some memory leak - LOGGED | I worked with an similar issue on Friday, it seems that destructors are not called on program end, (... read more | 08/30/2010 (6:07 am) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | Sorry, coming back to this thread. Do we still work for a fix, or do we take the new system from Bet... read more | 08/26/2010 (4:58 pm) |
| T3D 1.1 Beta 2 - some memory leak - LOGGED | As far, as I understood, the destructor is called implicitly. I would suggest to take a look in Stro... read more | 08/26/2010 (4:55 pm) |
| T3D 1.1 Beta 2 - some memory leak - LOGGED | Hi, FileSystemRef is a self destroying pointer, I would suspect DLibraryRef as a self destroying ... read more | 08/26/2010 (11:46 am) |
| Ghost ID | on the client you can use ServerConnection.getGhostId( %ghostId ), on the server you use %conn.resol... read more | 08/17/2010 (1:14 pm) |
| T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED | Isn´t it, that the lib and include paths have to been set up manually? On my machine I had to ... read more | 08/17/2010 (5:08 am) |
| Planar Reflections | Hi, obviously I´m too stupid to make this working. Can anybody give a short piece of code h... read more | 08/13/2010 (10:43 pm) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | Manoel, fantastic idea. Because if the memory is used by another pointer it has been illegal initial... read more | 08/05/2010 (12:52 pm) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | You are right, the SimObjects don´t know anything about their pointer referencers. So the Obje... read more | 08/05/2010 (5:34 am) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | A quite funny idea I had in the last minutes, is to give the SimObjectPtr an additional reference, t... read more | 08/04/2010 (10:34 am) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | Hi Manoel, you´re right with the things you wrote. Honestly I cannot see, where the referen... read more | 08/04/2010 (5:40 am) |
| keeping server and client in sync when weapons use energy | Why don't you send a clientMsg to the client, like sendClientCmd( %cl, 'setAmmo', %ammo ); there is ... read more | 08/03/2010 (12:50 pm) |
| [BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED | Just took over the regiment by Tobias, Hi Manoel, haven't seen the code yet. I will have to te... read more | 08/03/2010 (5:45 am) |