Game Development Community

Thomas's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 2 - some memory leak - LOGGED I worked with an similar issue on Friday, it seems that destructors are not called on program end, (... read more 08/30/2010 (6:07 am)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Sorry, coming back to this thread. Do we still work for a fix, or do we take the new system from Bet... read more 08/26/2010 (4:58 pm)
T3D 1.1 Beta 2 - some memory leak - LOGGED As far, as I understood, the destructor is called implicitly. I would suggest to take a look in Stro... read more 08/26/2010 (4:55 pm)
T3D 1.1 Beta 2 - some memory leak - LOGGED Hi, FileSystemRef is a self destroying pointer, I would suspect DLibraryRef as a self destroying ... read more 08/26/2010 (11:46 am)
Ghost ID on the client you can use ServerConnection.getGhostId( %ghostId ), on the server you use %conn.resol... read more 08/17/2010 (1:14 pm)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED Isn´t it, that the lib and include paths have to been set up manually? On my machine I had to ... read more 08/17/2010 (5:08 am)
Planar Reflections Hi, obviously I´m too stupid to make this working. Can anybody give a short piece of code h... read more 08/13/2010 (10:43 pm)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Manoel, fantastic idea. Because if the memory is used by another pointer it has been illegal initial... read more 08/05/2010 (12:52 pm)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED You are right, the SimObjects don´t know anything about their pointer referencers. So the Obje... read more 08/05/2010 (5:34 am)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED A quite funny idea I had in the last minutes, is to give the SimObjectPtr an additional reference, t... read more 08/04/2010 (10:34 am)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Hi Manoel, you´re right with the things you wrote. Honestly I cannot see, where the referen... read more 08/04/2010 (5:40 am)
keeping server and client in sync when weapons use energy Why don't you send a clientMsg to the client, like sendClientCmd( %cl, 'setAmmo', %ammo ); there is ... read more 08/03/2010 (12:50 pm)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Just took over the regiment by Tobias, Hi Manoel, haven't seen the code yet. I will have to te... read more 08/03/2010 (5:45 am)
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