Walter Yoon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Stopping Default Player Animations | [code]playThread(0, "fall");[/code] You're playing your sequences in thread 0. If I remember correc... read more | 12/01/2007 (7:00 am) |
| Stopping Default Player Animations | When exporting a custom animation, try setting its priority higher than 0.... read more | 11/29/2007 (2:33 pm) |
| Character with Translucency problem | Long time ago I think I had a similar problem in Blender; something about the Z-buffer order of the ... read more | 11/18/2007 (12:57 pm) |
| TGE 1.5.2 Linux up on the product page | I don't mean to sound ungrateful or anything, but is it just me, or is the "runtorque.sh" file missi... read more | 08/01/2007 (4:52 pm) |
| Blender character causing crash | There are several possible reasons; the Blender section of the forums has a [url=http://www.garagega... read more | 04/09/2007 (5:43 am) |
| Linux support? | Haven't had a chance to mess around with it yet much, but so far it seems to work under wine. The "F... read more | 04/09/2007 (1:22 am) |
| Using a vector to change player facing | Thanks for the help everyone; I didn't use any of the posted code, but reading it all enabled me to ... read more | 03/10/2006 (9:24 am) |
| ... | @Joseph: Setting Debug to False seems to do the trick. Haven't run into any other problems so far.... read more | 03/09/2006 (3:40 pm) |
| ... | I'm getting this console error whenever I try to run RC5: [code] Traceback (most recent call last)... read more | 03/09/2006 (2:08 pm) |
| 1.4 Graphical gliches? | Using TGE 1.4. @ Tim In player.cc, look for this bit of code: [code] void PlayerData::getGroun... read more | 02/19/2006 (11:12 am) |
| 1.4 Graphical gliches? | I think it has something to do with the "tilt the corpse to match the floor's angle" functionality. ... read more | 02/19/2006 (10:22 am) |
| ... | The basics seem to work fine, but some of the extras have problems. - Sequence priority GUI probl... read more | 01/24/2006 (7:48 pm) |
| ... | Is there any way to set the priority of a sequence?... read more | 01/22/2006 (9:23 pm) |
| Model style question. |
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01/20/2006 (12:09 am) |
| ... | Does the exporter refer to the version of Python installed on the system, or the version of Python 1... read more | 01/17/2006 (5:00 pm) |
| How can I use unicode? | I don't know how to get unicode input working, but if you want to display unicode, you need to do tw... read more | 01/10/2006 (2:45 pm) |
| Can't use unicode | [quote]Whenever I do that, the demo locks up right after the GarageGames logo screen. I'm stuck with... read more | 12/13/2005 (7:11 am) |
| Can't use unicode | [quote]Second, you need to make sure your .gui file is saved as UTF-8.[/quote] Whenever I do that... read more | 12/13/2005 (6:24 am) |
| Making 1.4 under MinGW command line | That seems to work; thanks a lot. So to summarize, the steps needed to compile the stock TGE 1.4 ... read more | 12/11/2005 (12:27 am) |
| Search Engine Broken | I'm having the same problems too. In the meantime I'm getting around it by using Google with the "si... read more | 12/10/2005 (6:04 pm) |
| How do I use fonttool | So now I can save *.cs files in UTF-8 format? From the dev snapshot of the Korean Marble Blast, I wa... read more | 12/07/2005 (9:15 pm) |
| Can't compile with TBE (Eclipse) | [removed; managed to get Eclipse to compile, but still can't get a working executable due to unicode... read more | 12/07/2005 (2:46 pm) |
| Canceling attack animations? | @Rex: Using the default recoil framework should work fine if you're just using a few hand attacks th... read more | 12/04/2005 (1:22 pm) |
| Canceling attack animations? | This can be done through weapon states. I don't have any exact code handy, but a simple 3-hit combo ... read more | 12/02/2005 (9:43 pm) |
| Need help with recoil and look animations. (screenshots) | @Jove: Glad to see that it's working, though it's strange that you'd need to use Blender version 2.... read more | 08/20/2005 (6:36 am) |
| Question about NumStateBits in player.h | Well, earlier I did find another NumStateBits definition in shapeBase.h, but it wasn't clear to me w... read more | 08/18/2005 (5:06 pm) |
| Blending animation in Blender possible? | [quote]Thanks for the "hack" - shouldn't we call it 0.8.7.1 ??? :)[/quote] I'm not the original a... read more | 08/15/2005 (6:01 am) |
| Need help with recoil and look animations. (screenshots) | @Jove: Here you go. Boxman with simple root, look, and recoil sequences. [url=www.flyingserpent.com/... read more | 08/15/2005 (2:37 am) |
| Blending animation in Blender possible? | I tracked down a bug with my hack that was causing the last Blend frame to be exported under certain... read more | 08/14/2005 (2:57 am) |
| Need help with recoil and look animations. (screenshots) | EDIT: I tracked down the bug with my hack that was causing the last Blend frame to be exported unde... read more | 08/13/2005 (11:43 pm) |
| Need help with recoil and look animations. (screenshots) | The standard Blender exporter creates the root animation based on the _unrotated_ null rest position... read more | 08/12/2005 (1:15 am) |
| Why do transitions not work with blends? | [quote]In laymens' terms. I would like the player to be running and holding a pistol/single-handed w... read more | 08/02/2005 (12:56 pm) |
| Blending animation in Blender possible? | Here's a messy hack to make the Blender DTS exporter create Blends in a similar manner to the 3DSMax... read more | 07/03/2005 (10:45 am) |
| Best Hand to Hand Combat you've seen in a game | Die By the Sword totally _ruled_. I used a big-ass analogue joystick for sword control; wrenching th... read more | 06/22/2005 (8:46 am) |
| Sequences embedded in a DTS? | In the DTS Exporter configuration screen: "Export Sequences" should be ON. "DSQ" should be OFF f... read more | 06/15/2005 (12:32 am) |
| AdvancedCamera Question | I'm working with OrbitMode, so unfortunately just resetting the offset doesn't give me suitable resu... read more | 06/09/2005 (2:46 pm) |
| AdvancedCamera Question | Well, I guess I'm halfway there. Working from this [url=http://www.garagegames.com/mg/forums/result.... read more | 06/09/2005 (12:47 am) |
| Covered it before, lets cover it again... | At least John Carmack of id Software [url=http://slashdot.org/comments.pl?sid=151312&cid=12701745]ha... read more | 06/08/2005 (11:37 pm) |
| Is T easy to use to make a First Person Fighting game? | For melee combat, I strongly advise researching an old Bungie game called "Oni". The game's pacing i... read more | 06/08/2005 (11:23 pm) |
| Scope confusion | I had a similar problem. I'm not sure that this is the best way (I'm not completely familiar with ho... read more | 06/08/2005 (1:32 am) |
| AdvancedCamera Question | I'd much appreciate a sample too; my attempts at manipulating $advCamera::Yaw, Pitch, etc don't seem... read more | 06/07/2005 (1:50 pm) |
| AdvancedCamera Question | Is there any way to adjust OrbitMode so that whenever it is activated, it is initially facing the sa... read more | 06/06/2005 (11:21 pm) |
| Compiling Torque with Eclipse | Installed the TBE on a Win2K box, and while I can compile the included Torque files just fine, I run... read more | 05/31/2005 (10:53 am) |
| Does Blender suck or rule? | [quote]Your experience with 3d apps is impressive, but it is no less extensive than my experience, a... read more | 05/26/2005 (1:23 am) |
| Does Blender suck or rule? | [quote]What do people think about rigging and animating in Blender?[/quote] Average, I'd say. The... read more | 05/25/2005 (10:45 pm) |
| Does Blender suck or rule? | [quote]That is really no different than all the other 3d apps out.. they all are optimized for that ... read more | 05/25/2005 (10:20 pm) |
| Does Blender suck or rule? | [quote]Like Jeff, I tried Blender (several times) and just could not 'get' what they were thinking a... read more | 05/25/2005 (9:45 pm) |
| Exporting materials? | Do the names of your Blender materials match the names of your image files? AFAIK you can have multi... read more | 04/28/2005 (6:00 am) |
| Mounted objects inheriting parent animations? | Here's another example, which may be clearer. For the record, I'm not making a giant robot game; thi... read more | 12/31/2004 (8:35 pm) |
| Mounted objects inheriting parent animations? | Erm, that's not what I meant. Perhaps I should rephrase the question a bit more clearly. Let me t... read more | 12/31/2004 (8:15 pm) |