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Kevin McLaughlin's Forum Posts

Thread Post Date Posted
T3D And Kits Most of the AFX RPG stuff is graphical, however. It's not going to hand you RPG functionality. Rig... read more 03/20/2010 (8:43 am)
That was fast, already got an email. =) Many thanks!... read more 06/07/2008 (6:20 pm)
Ken, if I could be added to your list of folks requesting the 1.03 TGEA, I would be much obliged. ... read more 06/07/2008 (6:19 pm)
Ken, if I could be added to your list of folks requesting the 1.03 TGEA, I would be much obliged. ... read more 06/07/2008 (4:58 pm)
Bump to re-iterate the request for a 1.03 download somewhere? =) The new 1.7 is simply so differen... read more 05/25/2008 (8:36 pm)
Not...yet, anyway. Although there's discussion about a 1.7 port, and that sounds wonderful. Like... read more 05/05/2008 (6:13 am)
Service Unavailable - Fail to connect Still using the workaround here, too. Can't connect to the main site most of the time. Maybe it'... read more 05/05/2008 (6:10 am)
Thanks for releasing this, looking forward to helping on the test. =)... read more 05/02/2008 (8:48 am)
Medieval Cathedral model pack - DEXSOFT Games I've talked to folks in the past who've had issues with your models not including collision meshes f... read more 04/20/2008 (11:49 pm)
My first rant of 2008 Bug fixes and follow through ARE an upgrade/update, Andrew. Essentially, any opportunity for a new ... read more 02/15/2008 (5:08 pm)
My first rant of 2008 Actually, Stephen, while the right to alter a EULA without notice or reason is pretty universally ac... read more 02/15/2008 (4:13 pm)
My first rant of 2008 Thanks, Pat. Really, that's core, too. It's in GG's best interest to have successful games made ... read more 02/15/2008 (11:53 am)
My first rant of 2008 [quote]The problem, though, is that anything could be called a "non-game" if the right logic was app... read more 02/15/2008 (10:14 am)
My first rant of 2008 Dan, thanks for the straight answer. Basically, that confirms my impression - that the EULA was mea... read more 02/15/2008 (9:42 am)
Any recommendations for alternatives to TGE/TGEA I often hear good things about Unity, it sounds like a really solid engine. Enjoyed the GameDevelop... read more 02/15/2008 (8:24 am)
My first rant of 2008 Specifically? Because any game taking place in a persistent state world is a virtual world. Great ... read more 02/15/2008 (8:04 am)
My first rant of 2008 So, another week has gone by, and basically no word from GG about the intent of this change. Inqu... read more 02/15/2008 (7:22 am)
AFX/AFXA License Confirmation Hmm, though I had posted in here a while ago, but I guess not. Here we go. ;)... read more 02/13/2008 (10:48 am)
Any recommendations for alternatives to TGE/TGEA The key words there are "only games for entertainment" and "simulation, serious game, virtual world,... read more 02/08/2008 (10:00 am)
My first rant of 2008 That blog could not be any LESS clear. =( [quote]The standard EULAs available through online pur... read more 02/08/2008 (9:46 am)
Any recommendations for alternatives to TGE/TGEA [quote]First off, whatever license it had when you started should be valid. They can't arbitrarily c... read more 02/08/2008 (9:13 am)
Any recommendations for alternatives to TGE/TGEA Derry, you'll want to notice that the clause of the EULA you are concerned about specifically refers... read more 02/08/2008 (5:35 am)
Torque MMO Kit - C++ MMORPG Extensions Richard, I was just suggesting Josh use an open forum instead of the closed/paid member only forums... read more 08/24/2007 (12:36 pm)
Torque MMO Kit - C++ MMORPG Extensions Josh, the forum you linked to there is restricted for paid MMOWorkshop.com member accounts only. Si... read more 08/24/2007 (12:22 am)
The things I like most Looking forward to seeing Dave's work with AFX, too. Gryphon's already one of the best peices of wo... read more 04/02/2007 (7:41 am)
The things I like most Looking forward to seeing Dave's work with AFK, too. Gryphon's already one of the best peices of wo... read more 04/01/2007 (11:30 pm)
Windows Vista Uhhh... Jan, part of the issue is just video drivers. ;) Drivers for Windows are optimized very well right... read more 03/15/2007 (2:47 am)
Is Torque Capable for creating MMORPG'S Agreed, Chris. Remember, guys - there IS an indie MMO boom wave coming. It is building momentum.... read more 03/13/2007 (8:57 am)
Mmorpg Wondering Honestly, you guys are a bit overboard. Making a multiplayer online game is not as hard as it was t... read more 03/13/2007 (8:44 am)
Windows Vista Uhhh... A LOT of games are having serious issues with Vista; it's not just Torque. If I had to give a guess... read more 03/13/2007 (8:35 am)
Is the MMO Kit a scam? Hey folks. ;) Been a Dream Kit user since last February, back in the very early stages. I'm not a... read more 11/03/2006 (1:26 pm)
MMO kit question Tim, one thing to keep in mind about Multiverse: it's all 'pie in the sky' til they get it working. ... read more 10/10/2006 (4:28 pm)
Minneapolis, MN or Chicago, IL mini-conference? Put me down as interested. ;) Curious - are you planning to retain this as a *Torque* specific ... read more 09/08/2006 (12:38 pm)
Ok let me see if I get this right (Creation Tools Question) Wow. The ingame editor is one of the standout points for Torque, really. I've played with a lot of... read more 03/15/2006 (6:44 pm)
Complete MMORPG Development Guide Registered as KevinMc, I am a TGE owner. Thanks for taking the time to do this!... read more 02/18/2006 (8:17 am)
Free 3D modeller that imports .x or .b3d files? The only software I am aware of that imports B3D is Lightray3D. http://www.sxcreations.com/lr3d/l... read more 02/20/2005 (5:06 pm)
Firing up the MMOG pack - Part 1 Well, I just barely know enough about programming to be dangerous. ;) But I'd be glad to help out ... read more 01/10/2005 (8:02 pm)
Re: MMORPG Hosting Just as a for instance, I've read (not actually done so!) that you can host about 64 people on Torqu... read more 08/30/2004 (11:03 pm)
Re: MMORPG Hosting Are you sure on those numbers? I've been hearing that the target numbers are 4-6 kbps, and that e... read more 08/30/2004 (7:53 pm)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world Ted, I'd love to have a chat with you some time, via IRC or phone if you'd prefer. I'm the lead of ... read more 07/11/2004 (11:17 am)
Christian Game Developers Conference - July 30-31, Portland [quote]because so far no one else has been able to come up with one and keep it. (Sorry, had to end ... read more 06/28/2004 (4:41 pm)
Confused on how to start Buying 3D Game Programming All in One, by Ken Finney, is another great way to get a leg up as well. ... read more 05/24/2004 (5:23 pm)
MMPO RPG/Adventure [ Don't shake your head just yet! ] Sheesh. =) Sorry 'bout that! Was tired + bored at work, and saw the post without checking the dat... read more 05/15/2004 (3:53 am)
MMPO RPG/Adventure [ Don't shake your head just yet! ] (The inevitable "Kevin posting in reply to another MMO attempt" post!) OK. It sounds like you ... read more 05/14/2004 (8:27 pm)
To buy, or not. I'd say go with Torque, but be prepared for a LOT of work. And read Ken Finney's book - best refere... read more 05/10/2004 (1:59 am)
Been kinda tried before, but never got off the ground... XXX MMP Well, that's one of the side-effects of cybersex in general. Odds would be VERY good that sensuous ... read more 05/10/2004 (1:54 am)
Integration with TGE Thanks, Ben. Any plans in GG to integrate the TNL into future versions of either TGE or TSE? Seems... read more 05/05/2004 (12:05 pm)
Been kinda tried before, but never got off the ground... XXX MMP One problem I could forsee right off the bat would be ensuring that your clients were not underage..... read more 05/05/2004 (11:39 am)
Book on Torque: "3D Game Programming All in One" by Ken Finney I own a copy of this book. It is one of the two best books on game development I own, out of a coup... read more 05/03/2004 (10:38 am)
Christian Game Developers Conference - July 30-31, Portland Political correctness is the bastion of those who are two cowardly to express how they really feel, ... read more 05/03/2004 (10:32 am)
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