Alpha-Kand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game crashes playing my video file | Indeed. It doesn't look that bad, it just makes the...thing look shorter. Maybe you have to save the... read more | 08/26/2012 (1:33 pm) |
| Game crashes playing my video file | I don't know how to do either of those things and the source code isn't going to give up it's secret... read more | 08/26/2012 (1:01 pm) |
| Game crashes playing my video file | Instead of trying to bumble through and explain it all I zipped up the skeleton project so you can d... read more | 08/26/2012 (11:59 am) |
| Game crashes playing my video file | Put it in an executable event like onLevelLoaded. You could make a object JUST for this video to han... read more | 08/26/2012 (11:25 am) |
| Game crashes playing my video file | GOT IT! The video works flawlessly with this code [code] %guiContent = new GuiTheoraCtrl(MyVideo)... read more | 08/26/2012 (11:07 am) |
| Game crashes playing my video file | I downloaded VLC and I can play the original and your new one. The video looks pretty good btw. ... read more | 08/26/2012 (10:43 am) |
| Game crashes playing my video file | I tried looking at the source code and unfortunately the console doesn't say anything if it has cras... read more | 08/26/2012 (8:42 am) |
| My projectile doesn't arc correctly | What is the code for the projectile moving and such? Do you have a constant force pointing down? H... read more | 08/24/2012 (5:44 pm) |
| behaviors and projectiles | In order to help you we are going to have to see some of you code. NOT ALL OF IT just the parts rega... read more | 08/24/2012 (9:59 am) |
| Pushable Sprite vs Wall (Collisions) | One idea is to make the unpassable objects "Immovable", you can look for it in the documen... read more | 08/21/2012 (8:15 am) |
| No Doc searching | *Facepalm* Of course it doesn't work in Google Chrome which happens to be my favorite browser but it... read more | 08/16/2012 (9:20 pm) |
| No Doc searching | No I mean go to here http://docs.garagegames.com/tgb/official/ Then use it's search function for &q... read more | 08/15/2012 (3:13 pm) |
| No Doc searching | Yes but can you search for different functions like "fileDelete", "setPosition",... read more | 08/15/2012 (12:48 pm) |
| Setting static sprites invisible | There is a toggle function "setVisible" that you can use like: [code] %this.setVisible... read more | 07/12/2012 (1:26 pm) |
| Progress Bar | Do you want one end to be a different color than the other end or all one color? To have it all one... read more | 07/01/2012 (3:26 pm) |
| tile map not working? | Oh good. Well, good luck!... read more | 07/01/2012 (2:44 pm) |
| tile map not working? | 1. Click on empty space in Torque so no object is selected. 2. On the right there should be a coupl... read more | 07/01/2012 (1:55 pm) |
| tile map not working? | What you could do is keep the scene resolution 1024x768 and make the Camera width and height to 1024... read more | 07/01/2012 (11:36 am) |
| tile map not working? | I thought the Torque documentation tutorials on the website or what comes with Torque doesn't deal w... read more | 07/01/2012 (9:18 am) |
| Missing Files and Invalid Bitmaps only in some directories | My Game has been moved in and around "Program Files" and nothing like this ever pops up. ... read more | 06/29/2012 (3:19 pm) |
| Error occurs during transition to another resolution in full screen mode | I was doing a little searching and had VS C++ 2010 find out where that function was initialized and ... read more | 06/29/2012 (12:00 pm) |
| Obscure Documentation | Thanks! I have a program that can easily edit HTML so I tried it and it works, so problem solved. I ... read more | 06/25/2012 (11:09 am) |
| Building source code solution errors... | OK it works in VS 2010. Thanks for the tip. Now I just got to figure out how to write code it unders... read more | 06/10/2012 (10:39 am) |
| Building source code solution errors... | Life is getting in the way. I'll get back to ya when I get some results.... read more | 06/08/2012 (6:53 pm) |
| Triggers turning off gravity | Hmm... that is a little strange. Oh well, good luck. The only other thing I can really think of i... read more | 05/30/2012 (12:50 pm) |
| Triggers turning off gravity | Try unchecking/deactivating all of the collision boxes in the trigger's editor especially the 'send ... read more | 05/30/2012 (11:25 am) |
| ~:[SOLVED]:~ Angle to an object funny business... | Nailed it! I figured it out (mostly). In stead of using yucky gimbal logics and vector math I went a... read more | 05/29/2012 (8:55 pm) |
| [SOLVED by workaround]How to edit a line in a file? | Okay then. Good luck.... read more | 05/29/2012 (11:50 am) |
| ~:[SOLVED]:~ Angle to an object funny business... | Oh boy. I guess that makes sense... I'll look around and see if I can find a solution but any help i... read more | 05/29/2012 (11:49 am) |
| [SOLVED by workaround]How to edit a line in a file? | Now I am assuming you want to do the editing in game otherwise you could open it in a text editor an... read more | 05/29/2012 (9:43 am) |
| Behavior template variable troubles and drawing lines | Hmm...I'll try to remember that. Actually the second option MIGHT be the way to go because althou... read more | 03/20/2012 (10:41 pm) |
| Behavior template variable troubles and drawing lines | Awesome! That did it. It makes sense. Calling the behavior's function that it's working with instead... read more | 03/19/2012 (9:45 pm) |