Alpha-Kand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's Everyone Up To? (Nov 2012 Edition) | I am working on updating my T2D documentation files. It's the same files everyone else gets but I'm ... read more | 11/17/2012 (3:50 pm) |
| rotating an object to point at an arbitrary position | I just about spent an entire frustrating day trying to figure out this method on my own while trying... read more | 11/14/2012 (10:11 am) |
| Source Code Map | I admit it wasn't in the forefront of my mind but making a 'key combo mod' would be so much easier i... read more | 11/14/2012 (9:56 am) |
| rotating an object to point at an arbitrary position | Calling this code will point the object towards the mouse if your object naturally points upward. ... read more | 11/13/2012 (10:39 pm) |
| Correct name for mouse click? | It might be "button0" for left button click. If it isn't I suggest you look in the Documen... read more | 11/13/2012 (10:19 pm) |
| How to echo a quotation mark? | To put a quotation mark in any string/text you use \". It goes like "\"hello\"&q... read more | 11/06/2012 (4:40 pm) |
| [Solved]How to cancel schedule ? | Here is a link for my game demo [url]http://gamejolt.com/games/arcade/cat-on-a-wire-screen/9274/[/ur... read more | 11/04/2012 (10:20 am) |
| [Solved]How to cancel schedule ? | Replace the 1's with the '%countDown' variable. Your if statments aren't dealing with the alpha of t... read more | 11/03/2012 (5:40 pm) |
| [Solved]How to cancel schedule ? | 1. This might not be the exact right answer but notice that William's scheduled function has a class... read more | 11/02/2012 (10:14 am) |
| [Solved]RotateTo adds up 0.32 degrees. What the heck!? | Whoa now! What happened to the Theora loop? What I got to work is you make three objects of the s... read more | 11/01/2012 (6:18 pm) |
| [Solved]RotateTo adds up 0.32 degrees. What the heck!? | Are you saying it's spitting out that number each tick or that's it's final stopping angle? I can't ... read more | 11/01/2012 (9:54 am) |
| [Solved]How to cancel schedule ? | I'm such a ding-dong for missing that! Well for one, "onMouseDown" shouldn't have an %o... read more | 10/30/2012 (8:49 pm) |
| TGB art resources | Just Google "sprites" and go to Images. Click around and you should find plenty. [url]http... read more | 10/30/2012 (12:36 pm) |
| [Solved]How to cancel schedule ? | Are you sure the "onMouseDown" function is being called at all? I really can't think of an... read more | 10/30/2012 (12:28 pm) |
| Engine Mod: ActionMap Key combos | Well for single button mashing I think a scripted counter would be sufficient. But Torque engine ... read more | 10/25/2012 (1:43 pm) |
| Some physics issues and game work in progress | Hmmm... the documentation says this "Damping is a percentage value of the amount of linear and ... read more | 10/24/2012 (11:15 pm) |
| Some physics issues and game work in progress | I don't know about using the damping and friction. Constant force works pretty good on it's own. Wha... read more | 10/24/2012 (5:35 pm) |
| How to make player rotate with the terrain | First thing I would do is see if you can use the built-in rigid physics collision option. The engine... read more | 10/22/2012 (10:53 pm) |
| What's Everyone Up To? (Oct 2012 Edition) | I have been trying to get my game ready for testers. It still has a more to go and it isn't totally ... read more | 10/16/2012 (1:33 pm) |
| [Solved]Moving objects to other objects with 1 function? | Oh good! What's funny is your problems appear to be kinda like brain-teasers sometimes and there i... read more | 10/15/2012 (2:14 pm) |
| [Solved]Moving objects to other objects with 1 function? | It looks pretty good to me but I have had problems with the finicky switch. Maybe make it a "sw... read more | 10/15/2012 (10:30 am) |
| Machine Specific Issues.. Any idea how to debug them? | Can the tester reproduce the problem? I hate these kind of issues when they pop up. If I were you... read more | 10/14/2012 (9:33 am) |
| T2D Pong | Do you have any specific problems it's giving you or does it just not say or do anything?... read more | 10/13/2012 (11:06 pm) |
| [Solved]Moving objects to other objects with 1 function? | The first parameter in the moveTo function should be the destination you want the circle or %this ob... read more | 10/11/2012 (10:56 am) |
| [Solved]Moving objects to other objects with 1 function? | It can take separate coordinates or a vector but it appears you never gave it either. Unless the .Re... read more | 10/11/2012 (9:23 am) |
| Recommendation for a Beginner | If I understand the policies right you could pay for Torque 2D and get Torque 3D for three because o... read more | 10/02/2012 (9:00 am) |
| [Solved]Scale up and down an object , confused... | Cool, no problem!... read more | 09/24/2012 (3:37 pm) |
| [Solved]Scale up and down an object , confused... | You have to change the max and min size. I didn't know what size your objects were so I just picked ... read more | 09/24/2012 (3:26 pm) |
| [Solved]Scale up and down an object , confused... | All right, my bad on the onUpdate. I recommend you keep the specific numbers variables because it's ... read more | 09/24/2012 (2:08 pm) |
| [Solved]Scale up and down an object , confused... | In this implementation it uses the onUpdate function but it's easy to convert it to schedule if you ... read more | 09/24/2012 (10:01 am) |
| [Solved]Scale up and down an object , confused... | Do you want a gradual pulse or a sudden size change? I can't quite tell which one you are after.... read more | 09/23/2012 (6:58 pm) |
| Particles have to be mounted? | I can see how that makes sense. My particular issue came up when I wanted a glitter affect to re... read more | 09/23/2012 (11:19 am) |
| Portfolio Preparation confusion? | What I figure what would be the model to shoot for is someone who knows how to use the tools given t... read more | 09/20/2012 (9:50 am) |
| fileDelete() woes | I know it's been a bit but I almost never look in the Bug Submissions area. I've had a file detec... read more | 09/19/2012 (10:18 pm) |
| Loading Theory | Bah! I'm sure you have gotten multithreading to work flawlessly within a couple hours right? Pers... read more | 09/19/2012 (9:05 pm) |
| Loading Theory | Cool! Now if I heard correctly Torque doesn't have threading capabilities as it stands and I have to... read more | 09/18/2012 (9:48 pm) |
| Source code's start | Your answer is a fantastic answer. Thank you so much! Silly me searched the solution and such for &... read more | 09/08/2012 (7:30 pm) |
| Spawning outside of Terrain | What I got from your posts is that you need to spawn a baddie somewhere in the level but not in any ... read more | 09/07/2012 (10:58 am) |
| Tilemaps & active tiles | What you probably want to do is set your intended destructible terrain tiles with a script. As soon ... read more | 09/07/2012 (9:58 am) |
| Tilemaps & active tiles | I don't have much experience with using active tiles. But a method I've been using is you use the ti... read more | 09/06/2012 (10:15 am) |
| [Solved]Layering a video file. | I have added looping and an option about removing the rectangle. I just might add a resource about u... read more | 09/04/2012 (8:43 pm) |
| [Solved]Layering a video file. | Since you added my looping code the ENTIRE onRender funciton should be: [code] void GuiTheoraCtr... read more | 09/04/2012 (1:55 pm) |
| [Solved]Layering a video file. | The onRender function titled- void GuiTheoraCtrl::onRender(Point2I offset, const RectI &updat... read more | 09/04/2012 (11:56 am) |
| [Solved]Layering a video file. | Now anybody can get rid of that annoying background rectangle: In guiTheoraCtrl.h- [code] /// Our... read more | 09/04/2012 (10:08 am) |
| Try/Catch blocks | That's inconvinent... My game is crashing randomly and unreliably and I suspect it has something to... read more | 09/04/2012 (9:52 am) |
| Compiler can't find certain .libs [SOLVED :)] | I seemed to have fixed it now. I re-installed Torque in another folder (in case this didn't work) an... read more | 08/31/2012 (11:05 am) |
| Static and AnimatedSprites "Jiggle" Against Tilemap - Has Anyone Else Seen This? | I used to do that but that was annoying to check all the time and my above fix seemed to help anyway... read more | 08/30/2012 (9:53 pm) |
| Static and AnimatedSprites "Jiggle" Against Tilemap - Has Anyone Else Seen This? | Yeah I've noticed that too. You could have the camera mounted to the player at a force of 19 or a li... read more | 08/30/2012 (9:04 pm) |
| Random Tip Changer | @ Anonymous So you got text to appear and that all working but you just don't know how to get that ... read more | 08/30/2012 (9:23 am) |
| Random Tip Changer | Have you tried it yet yourself? I hate to be a boob but most people don't like helping unless you ha... read more | 08/29/2012 (6:38 pm) |