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Lykon's Forum Posts

Thread Post Date Posted
I wonder how much effort a TGEA 1.7 port would entail... I know they have moved around a number o... read more 05/09/2008 (4:43 am)
GROME update soon Hey, just saw on the Grome site that they have an exporter out that exports mission files. Does a... read more 05/09/2008 (4:41 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions @Tobias, don't know if you have access to TDN (Torque Developer Network, it is like Wikipedia for To... read more 04/28/2008 (12:40 pm)
Normal on mega terrains Would you mind sharing how you managed to get it working?... read more 04/28/2008 (5:45 am)
TGEA 1.7.0 is Officially Released I second that motion, 1.7 is the best release of TGEA to date! Keep up the good work GG!... read more 04/15/2008 (10:29 am)
StaticShape & Dynamic Shadows & Polysoup How would this work in terms of gobbling up system resources though?... read more 04/14/2008 (6:07 am)
DIF Normal Mapping Ok, yeah, I probably didn't phrase my question very well. I was just trying to see if there was s... read more 04/14/2008 (5:48 am)
TGEA 1.7 "New Project Template @Stephen, just out of curiosity, what was the reason for removing it in the final release?... read more 04/11/2008 (5:28 am)
Mission File format specifications Wow, that is very useful to know, I was thinking that I was going to have to write the code to creat... read more 04/11/2008 (5:26 am)
Poly count for Characters I was re-reading this and I think I forgot to clarify something, I was hoping to DTS object for my c... read more 04/10/2008 (6:25 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions I can try and answer a few of them...but I may be wrong...as this is only from my own experience. ... read more 04/10/2008 (6:24 am)
Rts Kit? There is the advanced camera resource available in the resources section, that would be a good place... read more 04/10/2008 (6:15 am)
Why is legacy terrain still developed? If one was able to edit Atlas terrain in engine, then there wouldn't really be any need for legacy t... read more 04/08/2008 (12:57 pm)
Huge Terrain Creator (HTC) for TSE Thanks a lot Vincent! I can't wait to get a chance to look at the source code you have... If you... read more 04/08/2008 (12:54 pm)
Out now: 'L3DT for Torque' 2.5c Pretty cool Aaron, I will definitely check it out.... read more 04/03/2008 (7:46 am)
First attampt at Constructor, House and tomb Yeah the mine doesn't look too bad at all if you ask me! All your work is very impressive, especial... read more 04/02/2008 (12:22 pm)
TGB / TGEA Integration Have not tried it myself, but I have seen others on the forums post screenshots showing TGB and TGEA... read more 04/01/2008 (12:49 pm)
Free animated lowpoly Monster + Tutorial Nice model... read more 04/01/2008 (12:32 pm)
Rts Port To Tgea It would be quite a task to port RTS to TGEA I think. TGEA is quite different, and is still fairly ... read more 04/01/2008 (12:24 pm)
GroundCover Atlas Changes Wow, that looks amazing J.C. You continue to surprise me with your TGEA prowess!... read more 04/01/2008 (11:57 am)
TGEA unlimited terrain equal to unlimited mission size? We he said "...how i can populate a huge world without monstrous pc's..." I think he meant pc's=prob... read more 04/01/2008 (9:16 am)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Wow, that would definitely help with getting more variety on the Atlas terrain without having to wor... read more 04/01/2008 (6:34 am)
Do shadows work on TGEA 1.0.3 Atlas Terrain? Has anyone managed to get more than 8 textures working on an Atlas terrain? I remember seeing a res... read more 03/31/2008 (12:38 pm)
Huge Terrain Creator (HTC) for TSE Hopefully we will be able to get the source code to HTC, that is if the Creator does not wish to pur... read more 03/31/2008 (12:23 pm)
TGEA 1.7 Python Support Thanks a lot, this will indubitably help with the streamlining of my RPG!... read more 03/31/2008 (5:19 am)
GROME Mission Exporter Yeah, that is what I am especially excited about...although I am still a bit wary about the price ta... read more 03/31/2008 (5:17 am)
Enabling Alpha Effects It seems a rather odd last name, I wonder if he is related to my idol Feargus Urquhart...... read more 03/28/2008 (5:44 pm)
Different terrain editor found for Atlas2 terrains From what I have managed to determine from my albeit limited research, the new World Machine, v2.0, ... read more 03/28/2008 (3:23 pm)
Poly count for Characters Thanks a lot! I would assume then that 1024x1024 is an acceptable resolution to use for textures wh... read more 03/28/2008 (3:20 pm)
Character Creation Help I was struggling with the same problem, and after initially trying to have clothes, armour, etc. as ... read more 03/27/2008 (7:23 am)
GROME Mission Exporter So you would say it is worth the additional money for Grome over something like L3DT? I thought I r... read more 03/27/2008 (6:32 am)
Different terrain editor found for Atlas2 terrains I guess I must have been confused then, I thought the current version had realtime editing. Well at... read more 03/27/2008 (6:26 am)
Poly count for Characters Thanks for your information everyone. It is always useful to get some practical knowledge from peop... read more 03/26/2008 (5:02 pm)
GroundCover Atlas Changes Yeah, I can understand how you would want to make sure that it is polished before submitting it. I ... read more 03/24/2008 (5:08 pm)
Poly count for Characters Thanks guys. Yeah, I plan to make use of normal maps to handle the bulk of the detail work. I will... read more 03/24/2008 (5:06 pm)
GroundCover Atlas Changes Thanks a lot JC...It would be probably be helpful to post this as a resource as well...that is after... read more 03/23/2008 (8:41 am)
TGEA 1.7.0 Beta1 feedback The open beta is humming along smoothly on my computer for the time being, have opened up the Atlas ... read more 03/22/2008 (1:45 pm)