Lykon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I wonder how much effort a TGEA 1.7 port would entail... I know they have moved around a number o... read more | 05/09/2008 (4:43 am) | |
| GROME update soon | Hey, just saw on the Grome site that they have an exporter out that exports mission files. Does a... read more | 05/09/2008 (4:41 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | @Tobias, don't know if you have access to TDN (Torque Developer Network, it is like Wikipedia for To... read more | 04/28/2008 (12:40 pm) |
| Normal on mega terrains | Would you mind sharing how you managed to get it working?... read more | 04/28/2008 (5:45 am) |
| TGEA 1.7.0 is Officially Released | I second that motion, 1.7 is the best release of TGEA to date! Keep up the good work GG!... read more | 04/15/2008 (10:29 am) |
| StaticShape & Dynamic Shadows & Polysoup | How would this work in terms of gobbling up system resources though?... read more | 04/14/2008 (6:07 am) |
| DIF Normal Mapping | Ok, yeah, I probably didn't phrase my question very well. I was just trying to see if there was s... read more | 04/14/2008 (5:48 am) |
| TGEA 1.7 "New Project Template | @Stephen, just out of curiosity, what was the reason for removing it in the final release?... read more | 04/11/2008 (5:28 am) |
| Mission File format specifications | Wow, that is very useful to know, I was thinking that I was going to have to write the code to creat... read more | 04/11/2008 (5:26 am) |
| Poly count for Characters | I was re-reading this and I think I forgot to clarify something, I was hoping to DTS object for my c... read more | 04/10/2008 (6:25 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | I can try and answer a few of them...but I may be wrong...as this is only from my own experience. ... read more | 04/10/2008 (6:24 am) |
| Rts Kit? | There is the advanced camera resource available in the resources section, that would be a good place... read more | 04/10/2008 (6:15 am) |
| Why is legacy terrain still developed? | If one was able to edit Atlas terrain in engine, then there wouldn't really be any need for legacy t... read more | 04/08/2008 (12:57 pm) |
| Huge Terrain Creator (HTC) for TSE | Thanks a lot Vincent! I can't wait to get a chance to look at the source code you have... If you... read more | 04/08/2008 (12:54 pm) |
| Out now: 'L3DT for Torque' 2.5c | Pretty cool Aaron, I will definitely check it out.... read more | 04/03/2008 (7:46 am) |
| First attampt at Constructor, House and tomb | Yeah the mine doesn't look too bad at all if you ask me! All your work is very impressive, especial... read more | 04/02/2008 (12:22 pm) |
| TGB / TGEA Integration | Have not tried it myself, but I have seen others on the forums post screenshots showing TGB and TGEA... read more | 04/01/2008 (12:49 pm) |
| Free animated lowpoly Monster + Tutorial | Nice model... read more | 04/01/2008 (12:32 pm) |
| Rts Port To Tgea | It would be quite a task to port RTS to TGEA I think. TGEA is quite different, and is still fairly ... read more | 04/01/2008 (12:24 pm) |
| GroundCover Atlas Changes | Wow, that looks amazing J.C. You continue to surprise me with your TGEA prowess!... read more | 04/01/2008 (11:57 am) |
| TGEA unlimited terrain equal to unlimited mission size? | We he said "...how i can populate a huge world without monstrous pc's..." I think he meant pc's=prob... read more | 04/01/2008 (9:16 am) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Wow, that would definitely help with getting more variety on the Atlas terrain without having to wor... read more | 04/01/2008 (6:34 am) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | Has anyone managed to get more than 8 textures working on an Atlas terrain? I remember seeing a res... read more | 03/31/2008 (12:38 pm) |
| Huge Terrain Creator (HTC) for TSE | Hopefully we will be able to get the source code to HTC, that is if the Creator does not wish to pur... read more | 03/31/2008 (12:23 pm) |
| TGEA 1.7 Python Support | Thanks a lot, this will indubitably help with the streamlining of my RPG!... read more | 03/31/2008 (5:19 am) |
| GROME Mission Exporter | Yeah, that is what I am especially excited about...although I am still a bit wary about the price ta... read more | 03/31/2008 (5:17 am) |
| Enabling Alpha Effects | It seems a rather odd last name, I wonder if he is related to my idol Feargus Urquhart...... read more | 03/28/2008 (5:44 pm) |
| Different terrain editor found for Atlas2 terrains | From what I have managed to determine from my albeit limited research, the new World Machine, v2.0, ... read more | 03/28/2008 (3:23 pm) |
| Poly count for Characters | Thanks a lot! I would assume then that 1024x1024 is an acceptable resolution to use for textures wh... read more | 03/28/2008 (3:20 pm) |
| Character Creation Help | I was struggling with the same problem, and after initially trying to have clothes, armour, etc. as ... read more | 03/27/2008 (7:23 am) |
| GROME Mission Exporter | So you would say it is worth the additional money for Grome over something like L3DT? I thought I r... read more | 03/27/2008 (6:32 am) |
| Different terrain editor found for Atlas2 terrains | I guess I must have been confused then, I thought the current version had realtime editing. Well at... read more | 03/27/2008 (6:26 am) |
| Poly count for Characters | Thanks for your information everyone. It is always useful to get some practical knowledge from peop... read more | 03/26/2008 (5:02 pm) |
| GroundCover Atlas Changes | Yeah, I can understand how you would want to make sure that it is polished before submitting it. I ... read more | 03/24/2008 (5:08 pm) |
| Poly count for Characters | Thanks guys. Yeah, I plan to make use of normal maps to handle the bulk of the detail work. I will... read more | 03/24/2008 (5:06 pm) |
| GroundCover Atlas Changes | Thanks a lot JC...It would be probably be helpful to post this as a resource as well...that is after... read more | 03/23/2008 (8:41 am) |
| TGEA 1.7.0 Beta1 feedback | The open beta is humming along smoothly on my computer for the time being, have opened up the Atlas ... read more | 03/22/2008 (1:45 pm) |