Rpahut's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New and need a little help w/jumping? | Erm.. Is there any problem with it?... read more | 03/23/2011 (3:33 am) |
| Help - Dialog System using GUI | [code]if ($npcId = 22)[/code] should be a [code]if ($npcId == 22)[/code] I believe. Some peop... read more | 03/23/2011 (3:26 am) |
| onCollision callback | I've seen someone here complaining about CodeWeaver not showing variable content, so you may want to... read more | 03/22/2011 (8:14 am) |
| Following GUI Mini Tutorials on TDN | Here's the same question answered: garagegames.com/community/forums/viewthread/91907... read more | 03/22/2011 (3:08 am) |
| Issue with dso files | I've found this at the end of common projectManagement script: [code] if( isFile( %userGUIProfileF... read more | 03/18/2011 (4:23 am) |
| A Line | Other option is to place, rotate and scale a simple sprite so that it start at the rod and end at th... read more | 03/10/2011 (7:06 am) |
| A simple loading bar for TGB [Resolved] | I'm pretty sure I had a 15 minutes long streamed track playing trough the game, so preloading audio ... read more | 03/10/2011 (6:45 am) |
| Timer Trouble | To maintain precision you may want to assign truncated timer value to some other variable and not ba... read more | 03/03/2011 (2:52 am) |
| Proper way to create new projectiles | Looks like sizeStepIncrement field on your reference object has non-zero value.... read more | 03/02/2011 (11:34 am) |
| Proper way to create new projectiles | It's probably a good idea to post your scaling code here too.... read more | 03/02/2011 (1:07 am) |
| Behaviour dropdowns (ENUM) | That wasn't a question but... whatever... read more | 03/01/2011 (8:59 am) |
| Behaviour dropdowns (ENUM) | Kind of... I'm going to use this account yet for some time, hope it doesn't bothers you much.... read more | 03/01/2011 (4:16 am) |
| Not getting my onCollision callback | It seems that you're trying to use one object for three different purposes - motion, attack and atta... read more | 03/01/2011 (3:42 am) |
| Behaviour dropdowns (ENUM) | It is broken to a some degree, but unlike other bugs this one does not require workaround and actual... read more | 03/01/2011 (12:51 am) |
| Not getting my onCollision callback | Yes. Mounted object will probably just copy position values from its parent instead of physically mo... read more | 02/28/2011 (2:06 am) |
| Behaviour dropdowns (ENUM) | Interesting. This code actually does not save with second option. However, it works just fine if ... read more | 02/28/2011 (1:37 am) |
| TGB 1.7.5 File I/O Save/Load | I don't have vista to try it there, but following works perfectly fine for Windows 7: [code] obj... read more | 02/22/2011 (2:39 am) |
| Not getting my onCollision callback | There are always two objects collide on each other, so its only natural they both receive onCollisio... read more | 02/22/2011 (1:43 am) |
| Not getting my onCollision callback | This question is almost as confusing as TGB physics themselves. You may want to start with simple tw... read more | 02/21/2011 (9:09 am) |
| Changing mouse sensitivity? | Not directly as far as I know. I have scripted cursor slowdown in my game used as an effect, just ca... read more | 02/21/2011 (7:33 am) |
| Cyrillic fonts do not work, having troubles... | Also you must save your scripts containing russian texts with UTF-8 encoding without BOM. You can us... read more | 02/21/2011 (7:03 am) |
| Rotating a GUI element | Sorry, I've been away for a while. I have mainScreen.gui file under /game/gui/, and heres it's co... read more | 02/01/2011 (1:34 am) |
| Rotating a GUI element | I don't think it is possible to rotate a guiControl, if it's what you mean by GUI element. It will m... read more | 01/28/2011 (7:02 am) |
| Stop mouse event propagation [solved] | Thank you!... read more | 07/22/2010 (10:13 am) |
| How do I exec(%commandLine)? [solved] | Thanks, Kevin. That's exactly what I needed.... read more | 07/18/2010 (1:34 pm) |
| GuiBitmapButton animation [solved] | Oh, GUI object desription for the BitmapButton must have 'bitmap' field assigned with the file name ... read more | 07/09/2010 (10:39 am) |
| Emulate mouse event for the object | Thanks, but unfortunately separate class-script is not an option. I can actually get all behaviors a... read more | 07/07/2010 (2:47 pm) |
| Emulate mouse event for the object | I don't think it's behavior specific problem. It's more like how TGB works with diferent objects, wh... read more | 07/07/2010 (2:07 pm) |
| Emulate mouse event for the object | Yes, I did. Below is the actual code with commentary [code] // in the behaviors onMouseDown() cal... read more | 07/07/2010 (10:02 am) |