Rpahut's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behavior Method "Multi-Casting" Could be Awesome | It is really inconvenient that recursoin is prevented in such a cryptic manner, but I find this limi... read more | 07/21/2011 (4:41 am) |
| Question about developing for iOS | That's not entirely correct. TGB contains some severe... blank spots let's call em... and iTGB share... read more | 07/21/2011 (2:05 am) |
| How to handle fullscreen on widescreen monitor? | @Bloodknight Will _you_ take a responsibility to decide what is acceptable for user? In what world t... read more | 07/21/2011 (1:33 am) |
| Question about developing for iOS | As far as I know, all products share Torque Script as their scripting language. iT2D may differ in t... read more | 07/20/2011 (8:08 am) |
| How to handle fullscreen on widescreen monitor? | Well, you can not take resposibility for improper settings on user's side, can you? If you do then, ... read more | 07/20/2011 (1:10 am) |
| How to handle fullscreen on widescreen monitor? | In short, you don't really have to handle widescreen resolution in any way. Just set your project to... read more | 07/19/2011 (2:26 pm) |
| t2d gui issues, dunno if this is an issue on my end or torque's | Still not powerful enough maybe, eh? Just kidding. Take a look [url=http://www.garagegames.com/co... read more | 07/17/2011 (3:58 pm) |
| 600fps! 30fps is enough. :) | @Alain I was talking about VSync there. For me it does nothing, graphics driver just drops some fram... read more | 07/17/2011 (2:59 pm) |
| Will we ever see a new version for TGB? | Unless there will be fixes for everything reported since 2005 and nothing else - do not care. Wouldn... read more | 07/15/2011 (2:03 pm) |
| 600fps! 30fps is enough. :) | Just cutting down frames displayed won't save any CPU time. It also improbably that engine _can_ sho... read more | 07/15/2011 (1:43 pm) |
| Gui issue | Make sure your variable contains valid font size number by the time it is used.... read more | 07/10/2011 (4:03 pm) |
| Best Associative Array (Hash Map / Dictionary) in TorqueScript? | Not sure I understand what you mean by natural. Maps were never too natural to my taste, they are al... read more | 07/10/2011 (3:59 pm) |
| Best Associative Array (Hash Map / Dictionary) in TorqueScript? | Though somehow limited on usable key values, TS object's field lookup can be used for really simple ... read more | 07/09/2011 (9:35 am) |
| Scroller Loop Question (solved) | Rennie, white wall is definitely wrong texture size. First try to set filterPad to "0", yo... read more | 07/07/2011 (12:25 am) |
| Console Error: addToScene() - Object '1234' is already in a SceneGraph! | There is a nice handy flag you can use to disable these warnings - $pref::T2D::warnSceneOccupancy - ... read more | 07/05/2011 (8:41 am) |
| Console Error: addToScene() - Object '1234' is already in a SceneGraph! | Hm.. Just what it says, your objects seems to be already in a scenegraph by the time you're trying t... read more | 07/03/2011 (11:56 pm) |
| Imagemaps/Sprites GONE! | Make sure that builder actually can write to managed/datablocks.cs . That file could get corrupted w... read more | 06/28/2011 (6:49 am) |
| Best way to store fullscreen/ windowed setting on game exit | You do not have to do anything special to save file to AppData directory. Any file your game creates... read more | 06/28/2011 (6:22 am) |
| 1.7.3 - onRemoveFromScene() callback bug | Same applies to 1.7.5... read more | 06/23/2011 (4:56 am) |
| Torque 2D v 1.7.5 Scroller sprite bug - image/scroller is invisible or greatly increased during Run game test compared to what You see when designing the level - RESOLVED | Hm.. I'm pretty sure there was a thread with a fix to this not so long ago, but I can't just find it... read more | 06/19/2011 (2:43 am) |
| Implementing game save files | Take a look at saveCopy method of t2dSceneObject. If I remember correct, it should save an object wi... read more | 06/06/2011 (8:24 am) |
| TGB sprites duplicate themselves in the editor - RESOLVED | Start your game, open console and try to delete one of your datablocks twice. If there is only one i... read more | 06/06/2011 (2:37 am) |
| TGB onCollision(), how to call the method once in a time period | @Dave You sure do not want to disable attack itself, except as for some special cases, and that wasn... read more | 06/04/2011 (3:23 pm) |
| Missing something with datablocks | Variable named %this is just a convention among programmers, it is okay to use as TorqueScript doesn... read more | 06/04/2011 (2:42 pm) |
| TGB onCollision(), how to call the method once in a time period | You can probably use some kind of attack id, basically just a number that gets increased by one each... read more | 06/03/2011 (3:56 am) |
| Missing something with datablocks | There is no 'datablock' field under SceneObject, use either 'config' field or setConfigDatablock() m... read more | 06/03/2011 (3:34 am) |
| Problem with collisions | It may be flipper moving too fast, so that ball is on one side of it on first frame, and on the othe... read more | 05/30/2011 (3:18 am) |
| Typewriter style text? | There is basically two steps Kevin's code performs on that topic you've linked to: 1. Grab a port... read more | 05/27/2011 (2:30 am) |
| Typewriter style text? | What do you mean by typewriter style? You can use different fonts, just set 'font' field of the t... read more | 05/26/2011 (7:33 am) |
| t2dTrigger is not triggering...also lag. | Use mount() function. Do a search trough documentation shipped with the engine, it's description sho... read more | 05/25/2011 (12:24 pm) |
| t2dTrigger is not triggering...also lag. | Is there proper mountID on each piece of blood? I'm not sure if you can mount triggers in the way yo... read more | 05/25/2011 (12:16 am) |
| problem with onCollision for each object [solved] | Oh, I've got it wrong... Which part of it does not work? onCollision is not called, or %classy va... read more | 05/24/2011 (9:55 am) |
| problem with onCollision for each object [solved] | Define onCollision callback within class you want it to apply to. That's what classes are for. [c... read more | 05/24/2011 (7:56 am) |
| GuiScrollCtrl causing crashes | You'll probably need some kind of content under the Scroll control, preferable something meaningful,... read more | 05/24/2011 (5:37 am) |
| Collisions are not working? | The best solution here is to separate physical bodies from hit bodies. It means that your player ... read more | 05/23/2011 (12:51 am) |
| Bug in First Collision Detection of Two Object? | The offset engine applies to keep objects separate must be really small, 0.001 ... 0.0001 maybe. ... read more | 05/23/2011 (12:36 am) |
| Why is TGB forced to 16bpp in fullscreen mode? | It looks like it is for 16-bit-only cards, blast from the past.... read more | 05/21/2011 (10:49 pm) |
| Multithreading / parallel script execution? | My account does not show lots of things. Do you have any information on topic?... read more | 05/20/2011 (8:13 am) |
| Emulate mouse event for the object | I can't remember now what I was trying to achieve back then. Maybe it's a good thing I couldn't call... read more | 05/16/2011 (3:15 am) |
| Drawing Basic Shapes in TorqueScript? | TGB has sprite-based graphics, as far as I know there is no way to draw shapes directly. I believe t... read more | 05/15/2011 (10:25 am) |
| TorqueScript package problem | Yes, looks like you are right. Namespaces are resolved during the first call to the function and the... read more | 05/13/2011 (4:36 pm) |
| TorqueScript package problem | Indeed it is not obvious, but with [code]function SomeGameFunction() { Rule(); }[/code] a c... read more | 05/13/2011 (4:57 am) |
| Saving compiled cs files | It seems that TGB got lost in it's own directory access rules. Forget about compiling and deleting a... read more | 05/11/2011 (5:36 am) |
| Help! My scroller has fallen and can't get up!! | Same here. The reason is sourceRect feature, which does not work properly for the scrollers - source... read more | 04/20/2011 (5:27 am) |
| game slowdown and drop of framerate | Please use [c0de] [/c0de] tags next time. One performance issue I can see is [code]%this.schedul... read more | 04/09/2011 (11:27 am) |
| right mouse drag camera movement | How about just divide cursor coords by, say, ten?... read more | 04/04/2011 (8:53 am) |
| How to create brushes for tile layers? | TileBrush object is not designed to hold multiple tiles - just one, with all it's settings (flip/col... read more | 03/30/2011 (7:11 am) |
| Input: No response to pressing space key with left and up presesd | Yeah, it's a keyboard problem. Mine also does annoying blips when I press "wrong" combinat... read more | 03/30/2011 (3:57 am) |
| New and need a little help w/jumping? | The onUpdate() method is missing. You sure need one if you want your object to get updated. Also,... read more | 03/24/2011 (3:00 am) |
| Help with In Game Cut-scene. | You may want to master script syntax first. [code]while ($fades < 0)[/code] I believe you nee... read more | 03/24/2011 (2:28 am) |