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Rpahut's Forum Posts

Thread Post Date Posted
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) That fix got broken again somewhere along the way - stateDirty flag is never set for last version.... read more 10/07/2011 (4:24 am)
All builds broken with 1.75? Sounds like [quote]nothing has been done, source of this bug remains unknown, but it doesn't happen... read more 10/05/2011 (1:22 am)
GUI controls missing in builds [SOLVED] To fix GUI problem your game will need guiProfiles.cs from the gameScripts directory. There is also ... read more 10/02/2011 (2:36 pm)
Positioned Audio [3D audio] with Torque 2d The sound must have one channel to play in 3D. Also, there is no example of how you actually call it... read more 10/01/2011 (2:23 pm)
GUI controls missing in builds [SOLVED] Having compiled .dso is not sufficient - game specificaly looks for source (.cs) file.... read more 10/01/2011 (7:43 am)
GUI controls missing in builds [SOLVED] It seems to be the same old issue - guiProfiles.cs not being included when game is built. I made my... read more 10/01/2011 (6:08 am)
Build errors loadLevel deletes antivirusTyper it is called from.... read more 09/30/2011 (1:35 pm)
T2D Pro - Steps to setup Xcode 4 to correctly build You may have better luck at iT2D forum.... read more 09/27/2011 (1:41 am)
Theora video in Mac If you provide more information maybe - like log contents, debugging results, video properties - som... read more 09/27/2011 (1:32 am)
Dear T2D, Please Give me Lightmaps for Christmas! There are tons of great tiny features worth being added, but I prefer to see old bugs fixed first.... read more 09/26/2011 (8:52 am)
Confound These Schedules [code] while(%this.getCount() > 0) { %this.getObject(0).safeDelete(); } [/code] ... read more 09/23/2011 (11:59 am)
Confound These Schedules @Justin If you move getCount() outside of your for loop, and make it go from the end of the set towa... read more 09/23/2011 (1:08 am)
TGB and t2dShape3D animation problem. I'm guessing setCurrentAnimation() is called every frame while you hold direction button, then shape... read more 09/22/2011 (4:33 am)
Mounting effects on Spawn problems. [code] function PlayerClass::attachToPlayer( %this, %linkTarget ){ %this.mount( %this.positionT... read more 09/22/2011 (4:22 am)
Mounting effects on Spawn problems. Is mount() called from somewhere else or it is just missing?... read more 09/21/2011 (9:35 am)
tgb: rotating a 3d model [fixed] If you have a number of missions scattered around your globe, you should probably go with a list of ... read more 09/19/2011 (1:11 am)
Gaussian Blur for TGB Just to make it clear - do you have your new executable under game directory?... read more 09/11/2011 (7:10 am)
Game's directory name issue Your game seems to be messed up pretty badly. I haven't ever tried using product name of 16 characte... read more 09/02/2011 (12:34 am)
Problem in Asteroids tutorial @David I think there was 'already in a scenegraph' warning for clones discussion, it's an engine fla... read more 08/31/2011 (1:25 am)
Particle effect or sprite following player's hand There is no way to track arm movement. Sprite pixels aren't moving after all, they just change their... read more 08/30/2011 (1:57 am)
Whack a mole problem GuiFormManager::BroadcastContentMessage?? BroadcastContentMessage() is called to update level builder when new resources are added I believe, ... read more 08/22/2011 (3:40 am)
Whack-A-Mole Tutorial crash problem. Your game doesn't crash and log messages are different, so no, you don't have the same problem.... read more 08/22/2011 (3:29 am)
Automatic Image Resizing You'll have to calculate sprite size from game resolution and camera size.... read more 08/19/2011 (3:14 pm)
initializeProject function not found InitializeProject() is defined within common/gameScripts/projectManagement.cs . If there is no .cs n... read more 08/19/2011 (2:55 pm)
Variable stores level currently loaded Well, here goes long explanation then to avoid further misunderstanding. First of all, you need a... read more 08/18/2011 (11:59 am)
Variable stores level currently loaded Most likely, %this have no getData() method. Justin's suggestion uses getName(), which should return... read more 08/18/2011 (12:58 am)
crtdbg.h error when compiling (building) my project (Box2D-TGB integration) I think I can see a solution at page 12 of the paper you are posted a link to. Michael must have for... read more 08/18/2011 (12:49 am)
Graphical and cutscenes issues No. You have to clear the screen upon startup, right after game window is created. Not sure if this ... read more 08/17/2011 (12:35 am)
Graphical and cutscenes issues 1. I wouldn't call that a 'major graphical corruption'. It's just contents of video memory displayed... read more 08/16/2011 (10:58 am)
Create And Snap To Grid Commands? @Josh I think you should know that terraria does not keep positions of each block in the world. Inst... read more 08/13/2011 (9:31 am)
Behavior Method "Multi-Casting" Could be Awesome Nope, can't say I do. I'm just scheduling stuff around and it doesn't seems to cause any trouble to ... read more 08/11/2011 (12:34 pm)
Animated GUI Button @Laura As you might guess, people have asked this question many times over years, and most got their... read more 08/11/2011 (11:47 am)
Fullscreen game @Laura %resolutionX is, as its name suggests, the resolution of the screen along the X axis you want... read more 08/10/2011 (12:13 am)
Multiple Threads in Script? @Thomas I think there is no easy way to add async loading to the TGB. Pretty much entire engine beha... read more 08/07/2011 (2:37 am)
Rotating around a linkpoint by script ? It is possible to create link points I think, but instead you'll probably want to just mount one obj... read more 08/07/2011 (1:46 am)
500X300 Resolution, the output is 320X320 Yeah. There are few "standart" resolutions, you choose one and make your graphics match it... read more 08/06/2011 (12:11 pm)
Localization using TGB 1.7.5 I didn't even know there is such thing. Anyway, LangTable doesn't looks like it can be used right ou... read more 08/05/2011 (9:07 am)
T2dSceneObjectGroup addToLevel bug? (Resolved) @Justin Is your pause screen level contains objectGroup as topmost object, or a sceneGraph? The part... read more 08/05/2011 (1:09 am)
How to make player profiles You'll most likely use [url=http://docs.garagegames.com/it2d/official/content/documentation/Referenc... read more 08/04/2011 (1:50 am)
Advice on using t2dTextObjects? I'm yet to look closer at how textObjects are rendered and why such simple task gives so much troubl... read more 08/04/2011 (1:38 am)
How to Use sourcerect SourceRect has nothing to do with loading. And for breaking image maps there is CELL mode.... read more 08/02/2011 (8:30 am)
Can't change text onscreen [quote] healthGUI.text = "blah"; //No need to put " % " sympol infront of this s... read more 08/02/2011 (8:26 am)
GuiTheoraCtrl performance issues Well. I can't say I have clean straightforward fix I could post here, but frame buffering really mad... read more 08/02/2011 (7:51 am)
particle effects introduce great lag into the game @Pascal You just have to disable effects (and everything else) when you don't need them. TGB, jus... read more 07/30/2011 (11:43 am)
GuiTheoraCtrl performance issues A video like one linked above may be good for first theora tests, but it is doubtfully applicable as... read more 07/26/2011 (11:40 am)
Starting out in Torque 2D - Porting to iPhone later ? (solved) It's more a question of Platformer Kit portability, you should probably take a look at PK forum. Sin... read more 07/23/2011 (8:41 am)
How to handle fullscreen on widescreen monitor? Oh yes. Should have mention that I believe. 1.7.5 it is.... read more 07/23/2011 (7:59 am)
How to handle fullscreen on widescreen monitor? One thing left to add, more for people fwo will read this thread later. The fix to getDesktopReso... read more 07/22/2011 (12:42 am)
How to handle fullscreen on widescreen monitor? @Bloodknight Can't confirm your statistics. 1024x768 is the most widely supported resolution. That's... read more 07/21/2011 (8:01 am)
How to handle fullscreen on widescreen monitor? I assume that display claiming it supports 4:3 resolution should be able to handle it properly. I... read more 07/21/2011 (5:00 am)