Game Development Community

Josh Moore's Forum Posts

Thread Post Date Posted
Engine Freaking Out Kind of strange, but I haven't beenable to replicate any of this behavior in TSE, so it might be som... read more 09/24/2005 (7:24 pm)
Engine Freaking Out Another update: After further review, it seems that the fade in bitmaps are not sped up, but schedu... read more 09/23/2005 (7:59 pm)
Engine Freaking Out I'm running a PCI-X GeForce 6800 w/ an AMD 64 X2 on an Asus SLI delux mobo. Little update: I was... read more 09/23/2005 (7:10 pm)
Engine Freaking Out I just setup a 64 bit system myself, and I'm not running a 64 bit OS. I too have this problem, the m... read more 09/23/2005 (2:36 am)
Calling schedules freezes game? Well, try to think about what you're doing here. You schedule updateDot every 20 milliseconds and on... read more 09/22/2005 (3:23 pm)
Huge Terrain Creator (HTC) for TSE This tool is great. My only gripe right now is that the hight scale is all wrong, or at least it is ... read more 09/22/2005 (3:58 am)
Horrible performance on GeForce 6800 I'm pretty sure the Orc uses like 4 textures for differnt shader effects on each section. This is pr... read more 09/21/2005 (10:37 pm)
Aiming a Turret. GG search is your friend. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21812[/u... read more 09/20/2005 (3:51 am)
Animation Transition in vehicles %obj.playThread(%slot, "animation"); %obj is the vehicle %slot is the animation slot(0-3 I belie... read more 09/20/2005 (1:34 am)
Grenade throwing I've added grenades to my game and it's extremely trivial. We use projectiles for the grenades and t... read more 09/19/2005 (2:03 pm)
Score system Hit F2.... read more 09/18/2005 (10:33 pm)
Nintendo's New Controller Whoa! That controller is awesome!... read more 09/16/2005 (2:53 am)
Fixed function rendering I [i]think[/i] that if a surface/texture doesn't have a material map, it will render in "fixed-funct... read more 09/15/2005 (4:20 am)
Grenade Throwing Well, like I said, you [i]spawn[/i] it. Have you looked at how the Crossbow works? In the onFire met... read more 09/14/2005 (4:41 pm)
Grenade Throwing This is [b]seriously[/b] trivial. All you have to do is use the built in, scripted inventory system ... read more 09/14/2005 (4:11 pm)
Bump Mapping The [url=http://www.garagegames.com/products/28]Torque Shader Engine[/url] has bump-mapping via norm... read more 09/11/2005 (11:30 pm)
Can Not Rebuild Busted!... read more 09/10/2005 (8:29 pm)
Normal Maps with Mirrored UVs Support? @Blake: From those screenshots of your mesh, it looks like the back side of the arms are, actualy, a... read more 09/08/2005 (12:11 pm)
Reflection doesn't actualy work on PS 1.4 hardware... Yes, it works and it looks awesome! :D I'll fiddle with the material setting a bit and see if I can ... read more 09/06/2005 (4:58 pm)
Grenade not exploding I don't get why people don't use the Projectile class for grenades.... always with the Tribes 2 Item... read more 09/05/2005 (5:37 pm)
RPG: Tale of a Thousand Moons needs Help You should consider using TSE rather than Torque. The Atlas terrain engine should work great for you... read more 09/05/2005 (9:28 am)
RPG: Tale of a Thousand Moons needs Help [quote]A living, breathing world. You choose from 7 unique races and 13 different cultures. Vast and... read more 09/05/2005 (8:29 am)
Atlas Limitation Or maybe a [i]really[/i] big terrain made up of smaller terrains? ;)... read more 09/04/2005 (8:20 pm)
Tse info before i buy What do you mean? TSE comes with 2 demo mods(not starter kits, but they're just as good IMO), the wo... read more 09/04/2005 (3:48 pm)
Customizing models in game [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421]Hiding Meshes[/url]... read more 09/03/2005 (6:55 pm)
Looking for a job [url=http://www.garagegames.com/products/62]T2D[/url]... read more 09/03/2005 (1:02 pm)
TSE Bounties Well, I think it looks like crap still. I'm planning on doing some custom glow/blur stuff instead of... read more 08/31/2005 (12:22 pm)
TSE Bounties Me too. I'm trying my hand at the lightning effect. :) Edit: BTW, here's what I got after a basic... read more 08/31/2005 (12:13 pm)
Semi-random thoughts about terrain deformation [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7343]It's already resour... read more 08/27/2005 (9:48 am)
Screenshots of my project (so far) Nice art!... read more 08/26/2005 (8:01 pm)
Stencil shadows vs. Shadowmapping @Tom: I didn't know that about terrain shadowing(well, I don't really know anything, heh). I'm nto s... read more 08/26/2005 (1:48 pm)
Stencil shadows vs. Shadowmapping Full dynamic shadows on everything would be insane. I'm hoping to at least see dynamic shadows for i... read more 08/26/2005 (1:08 pm)
Show Your Atlas Love Sounds like L3DT is the best tool for creating Atlas terrains ATM. Someone should post is as a Tool ... read more 08/26/2005 (1:06 pm)
Improving the GlowBuffer Lol... I need more knowledge(this confuses me)!... read more 08/24/2005 (11:16 pm)
Full vehicle support I think it just means that the vehicles will properly work in TSE. I remeber pre-MS 2 the wheeled ve... read more 08/24/2005 (11:10 pm)
Procedural bone animation This should definetly be resourced. Looks very cool.... read more 08/23/2005 (11:08 pm)
Show Your Atlas Love Wow, that's spiffy. Looks like you got the whole importing terrains thing down pretty good. ;)... read more 08/23/2005 (7:23 pm)
Minipulating gravity possible? Have you tried messing with [b]physical zones[/b]?... read more 08/21/2005 (2:32 pm)
Forum Etiquette? [quote]It's a forum... not a chat.[quote] Stuff like "I kno u r teh sux!" probably wouldn't be to... read more 08/20/2005 (9:47 pm)
Crash on object removal (particles and shapebases) I'm using TGE 1.3 and I've never had crashes that I didn't indroduce. Are you sure something you add... read more 08/20/2005 (1:37 pm)
Xbox 360 Pricing and Models Announced [quote]Also if you look at the two prices and compare what you get for the items with the higher end... read more 08/20/2005 (12:26 pm)
Xbox 360 Pricing and Models Announced $400 is not alot of money. The $400 XBox 360 will be totaly worth it when it comes out. The one thin... read more 08/19/2005 (5:33 pm)
Xbox 360 Pricing and Models Announced Well... now I know which one I'll be getting(the HD version).... read more 08/18/2005 (12:30 pm)
Major GeForce 6600 GT performance issues I was thinking of getting a 6800 very soon, but now I'm not so sure...... read more 08/18/2005 (1:57 am)
Open source TGE? GPL-ing TGE is probably the most [b]retarded[/b] thing I have read on these forums. It's just plain ... read more 08/15/2005 (2:49 pm)
Cheap normalmapped characters I saw a post about this same website just yesterday....... read more 08/15/2005 (3:03 am)
Soldier Pack quirk We have the soldier pack and have the same issue. So I understand your problem completely. I was com... read more 08/14/2005 (6:42 pm)
Soldier Pack quirk The "overly large"-ness of the crossbow when compared to the soldier is not a bug or mistake(AFAIK).... read more 08/14/2005 (6:19 pm)
FxShapeReplicator Idea: Drop Objects What you REALLY need when it coms to replicators is replaction caching. So you can have a seperate r... read more 08/10/2005 (11:36 pm)
Morph System now in DTS - create Patch? Whoa, this sounds sweeeet. :D... read more 08/07/2005 (6:20 pm)