Josh Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make rain fall on a specified client? | You will need to modify the rain class itself to only render rain while you're in "range". The stock... read more | 11/13/2005 (1:44 pm) |
| Dynamic mounting | This sounds cool. Has it been submitted as a GG resource or TDN article, yet?... read more | 11/13/2005 (2:31 am) |
| Gradual Pitch in Script | [quote]We use a script command to force a pitch/yaw move on the player.[/quote] We call a script ... read more | 11/12/2005 (7:17 pm) |
| Gradual Pitch in Script | Is this tested on a network? Pitch is a client side function that modifies the $mvPitch value which ... read more | 11/12/2005 (6:47 pm) |
| Rpg Stats | My suggestion would be to hold the stats in a ScriptObject associated with a certain client/player. ... read more | 11/12/2005 (2:44 pm) |
| Using RenderToTexture for object imposters? | Lary: Actualy, the markmark.net stuff on rendering real-time volumetric clouds was what motivated me... read more | 11/12/2005 (2:23 am) |
| New Monitor | New tech is always good!... read more | 11/09/2005 (11:41 pm) |
| TSE Relief Mapping? | I've looked at both Steep Parallax and Relief, and in my opinion, the reflief mapping looks much bet... read more | 11/09/2005 (4:07 pm) |
| Hiding a DIF realtime? | Has anyone thought about just transforming the [b]camera[/b] underneath the roof of the .dif?... read more | 11/08/2005 (12:43 pm) |
| SetAngularVelocity, but now i want it to move foward but can't | I really can't wait for this upcomming T2D release. :)... read more | 11/08/2005 (12:33 pm) |
| First Person Weapon Model? | Here you guys go. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=914... read more | 11/07/2005 (7:03 pm) |
| First Person Weapon Model? | Ian, you are so off base I almost don't want to post, but I feel I have to defend myself from your s... read more | 11/07/2005 (6:39 pm) |
| First Person Weapon Model? | I edited my post for clearification. I don't think I've ever seen any game where reload animations a... read more | 11/07/2005 (3:17 pm) |
| Tropical Theme pack available | WOW. Great stuff. What were the skybox images rendered in? TSE.... Terragen? [image]http://www... read more | 11/07/2005 (2:43 pm) |
| First Person Weapon Model? | @C2:My mistake, I was just under the impression that people actualy want to make a real, AAA game. ... read more | 11/07/2005 (2:35 pm) |
| First Person Weapon Model? | As I said, it's pretty much stock code... it's all in the animations. :) I know some people might... read more | 11/06/2005 (11:28 pm) |
| First Person Weapon Model? | We have a nice first(and third) person weapon system going that renders the players hands depending ... read more | 11/06/2005 (11:14 pm) |
| Zoom Resource Issues | It seems to me that you should be doing the zooming on the server and just send the client a FOV to ... read more | 11/05/2005 (4:34 pm) |
| My Degree Thesis - A I for non-player charachters | You should do the actual jumping in the C++ code. Perhaps you could just add a ConsoleMethod to allo... read more | 11/02/2005 (4:18 pm) |
| Collision problems with tank pack. | Have you tried debugging it?... read more | 11/01/2005 (10:37 am) |
| Half-Life 2 HDR -- Why? | THe bloom is only used to simulate overbright white. The Source HDR actualy does more than that, eve... read more | 10/31/2005 (2:33 am) |
| Half-Life 2 HDR -- Why? | Chris: Noone except the coders at Valve can answer that. Either way, the Source HDR is freaking awes... read more | 10/30/2005 (6:56 pm) |
| Read terrain texture | I've done this myself. I had to add a special flag to the material mapping that labels the texture w... read more | 10/28/2005 (5:04 pm) |
| Minimal Object Based on ShapeBase | All shapeBases can be damaged and mounted. You can just make a child class and add your functionalit... read more | 10/28/2005 (3:36 pm) |
| Blending question for setAimObject( ) | I'm a programmer, so what I'm about to say probably isn't %100 accurate, but... You need to make a b... read more | 10/24/2005 (10:18 pm) |
| Ati X800gt | I see no performance difference running in debug mode compared to release on my GeForce 6800. Both b... read more | 10/24/2005 (4:13 pm) |
| ScriptObject player | The reason [code] $testObject = new ScriptObject( chaIma ) ; echo( $testObject.health ) ;[/code] ... read more | 10/21/2005 (8:34 pm) |
| Doing the unthinkable... | Well, it looks like TSE already has a "high precision", "Point3D" class that uses 64 bit floats for ... read more | 10/21/2005 (6:02 pm) |
| Using RenderToTexture for object imposters? | I guess I'll go ahead and put this project on hold for a while. I find that if I come back to a piec... read more | 10/20/2005 (10:54 pm) |
| Doing the unthinkable... | It sounds like you've gone so far out that any and all floating-point percision has been lost. Maybe... read more | 10/20/2005 (7:33 pm) |
| Using RenderToTexture for object imposters? | Currently, rending the imposter VS all the particles makes a HUGE difference. The particles drop me ... read more | 10/19/2005 (9:23 pm) |
| Using RenderToTexture for object imposters? | Take for instance a player standing around in a city or just out on the open terrain looking at the ... read more | 10/19/2005 (6:27 pm) |
| Doing the unthinkable... | It sounds like you have a square area big enough to start replaceing those flat terrain with more de... read more | 10/19/2005 (6:23 pm) |
| Using RenderToTexture for object imposters? | Ah, thanks for pointing me to that(and for the quick reply). :) So now I have it rendering to a t... read more | 10/19/2005 (5:49 pm) |
| Constructive Criticism for Squareo Bros? | I would say give the character a body: a head/face, torso, and leg/arms. The legs and arm could mayb... read more | 10/19/2005 (3:42 pm) |
| Big waves in TSE? | TSE water is flat, there are no waves at all.... read more | 10/15/2005 (10:41 pm) |
| How to delete particle effect? | Something like this would probably be cleaner: [code] //----------------------------------------... read more | 10/15/2005 (1:57 pm) |
| Torque IRC channel? | Irc.maxgaming.net #GarageGames... read more | 10/02/2005 (11:04 pm) |
| Soul Calibur 2 tournament @ IGC | Is Spawn going to be banned, or any characters for that matter?... read more | 10/02/2005 (6:21 pm) |
| Getting the fully transformed render meshes | I think the Item class rotates the object in code, so it's a special case.... read more | 10/02/2005 (5:42 pm) |
| Soul Calibur 2 tournament @ IGC | That's gonna rock, bummer I haven't played SC2 in about 8 months. Will there be any practice rounds?... read more | 10/01/2005 (7:15 pm) |
| Big Ice in TSE | I would use Atlas for that. It'd be perfect for it. I actualy made a snow terrain map with HTC, it l... read more | 09/30/2005 (12:04 am) |
| Horrible performance on GeForce 6800 | 360 crap? Seriously, tho... I usualy get around 200 FPS and viewing the Orc doesn't give me any p... read more | 09/29/2005 (6:01 pm) |
| Constructor source code? | I, personally, would buy both versions, or upgrade to the Source version if at all possible.... read more | 09/29/2005 (3:39 pm) |
| How will Constructor be released and who can use it? | I definetly don't want to miss that! :D... read more | 09/29/2005 (3:14 am) |
| I How to Make the Load and Savegame gui? | There is no AI editor.... read more | 09/27/2005 (7:10 pm) |
| Large Scale.. | TGE cannot handel large view distances, it will crash. TSE, on the other hand, can handel view dista... read more | 09/27/2005 (3:43 pm) |
| Horrible performance on GeForce 6800 | Just did some testing, and I'm getting [b]awesome[/b] frame rates on my 6800. Sytem specs: GeFor... read more | 09/27/2005 (4:04 am) |
| Huge Terrain Creator (HTC) for TSE | Another set of a 16x16 terrain which took about 12 min from hex map to in game. Are these normal spe... read more | 09/27/2005 (3:59 am) |
| Huge Terrain Creator (HTC) for TSE | This 8x8 terrain took a total of 5 minuets to go from hex map to in game. :D These are all high r... read more | 09/27/2005 (2:26 am) |