Game Development Community

Josh Moore's Forum Posts

Thread Post Date Posted
Vehicle size limit? Try adding it to the world as a static shape(at 30x size) and see if it crashes. If it does, then To... read more 12/27/2005 (1:19 pm)
Glow Buffer problem on 6200? Brain: I'm having some similar problems with the glow buffer with AA turned on as posted in this thr... read more 12/27/2005 (1:14 pm)
TSE status IMO, there's only 3 major things lacking in TSE: -Full dynamic lighting solution. This is comming... read more 12/27/2005 (12:55 pm)
Grenade Issues No problem. I think the only reason I found it is because I already knew it existed. ;)... read more 12/27/2005 (12:28 pm)
Criticism on Medieval First Person Combat Game I agree with Jaimi. Third person view is usualy best for melee based fighting(especially for medieva... read more 12/27/2005 (8:30 am)
Grenade Issues Everybody should [b]always[/b] search before posting a new thread. ;) [url]http://www.garagegames... read more 12/27/2005 (4:09 am)
Blank echo You're probably trying to use the server object ID rather than the client's object ID.... read more 12/27/2005 (4:05 am)
TSE -Datablocks? The material change has actualy already been made and is in HEAD. Basicly what they did is moved all... read more 12/25/2005 (1:42 am)
Atlas terrain problems I'm pretty sure that generation times depend on the speed of your PC. Using HTC I can generate a 8k ... read more 12/23/2005 (8:15 pm)
Gui Profiles that inherit system look and feel It [b]is[/b] totaly possible to modulate a bitmap's color in Torque.... read more 12/23/2005 (1:37 am)
GG loading logo Randy: Most people playing your game are not wanting to make a game themselves. The point of the "po... read more 12/21/2005 (11:08 pm)
TSE Release - adopt now? TSE is in MS 3, so not untill after that's complete. :)... read more 12/19/2005 (8:18 pm)
How can i Make the PlayGui Recieve Mouse Input Events? Ben's correct; to get your GUI to recieve imput events(getting onInputEvent to be called), you need ... read more 12/19/2005 (1:07 am)
Questions regarding TGE/TSE workflow Workflow would depend on your CSG building skills, really. Indoor only maps are totaly possible, bu... read more 12/18/2005 (3:16 am)
Spray Can level editing? That's looking pretty spiffy there, Alan. We're also using a pre-release version of the/a Lighting P... read more 12/17/2005 (12:01 am)
Worth upgrading to TSE? Tim: I noticed you did not mention the name or provide a link to this "superior" engine. Might want ... read more 12/16/2005 (3:33 am)
General Atlas Issues Not totaly on topic, but: Earlier today I found a hole in my Atlas terrain. The visual terrrain was ... read more 12/15/2005 (2:26 am)
Sitting animation %player.setActionThread("AnimationName");... read more 12/14/2005 (7:43 pm)
Minions of Mirth - Now Available on Windows and OSX Congrats on the release!... read more 12/13/2005 (5:03 pm)
Dungeon Theme Pack Tatjana: Get both and mix-match what you want. :)... read more 12/12/2005 (11:41 pm)
Any FPS screenshots for Torque? If you want a generic engine, remove everything below GameBase and get to work. Actualy, it'd probab... read more 12/12/2005 (5:59 pm)
Any FPS screenshots for Torque? [image]http://www.illumina-game.com/spiffy5.jpg[/image] Does that sell you on Torque at all? ;)... read more 12/11/2005 (7:08 pm)
GuiGenericBarHud code Now you need FillTo(F32), DrainTo(F32), and SetFlash(bool) ;)... read more 12/11/2005 (4:00 pm)
Togling Weather effects. The rain class is just like any other Torque object, it can be created/deleted in script(missions ar... read more 12/11/2005 (3:20 pm)
Particle system? Allyn: Try hitting F5 while not in the World Editor!... read more 12/10/2005 (3:17 pm)
Multiple AI Bot types You [b]do not[/b] need to duplicate the AiPlayer class. In this case, you can simple prefix all the ... read more 12/10/2005 (1:44 pm)
Big waves in TSE? Wow that's a seriously nice looking ocean. Would be sweet if someone could come up with an OceanBloc... read more 12/04/2005 (9:20 pm)
Hdr Randy: That's just the Sky with a little bit of glow. It's not anything like HDR.... read more 12/03/2005 (12:23 am)
Reloading Fun My system seems to work great. I don't think I've ever run into any state bugs(I have 16 weapons ATM... read more 11/28/2005 (6:19 pm)
Reloading Fun You should set the image ammo to 0 when reloading. It's not like the clip would be in the gun anyway... read more 11/28/2005 (5:37 pm)
Kork needs a will to live :) Yes, plenty of people have made scripted AI. I've personally made over 5 different scripted systems.... read more 11/26/2005 (5:42 pm)
TSE Performance Pat: Wow that sounds awesome! I can't wait to see what it does to my frames(already running at insan... read more 11/26/2005 (4:43 pm)
TSE status Well said, Phil.... read more 11/26/2005 (9:45 am)
Minions of Mirth: Beta Rock on!... read more 11/25/2005 (9:06 pm)
Biting the Bullet I'd guess that it died over 3 years ago.... read more 11/25/2005 (6:01 am)
Torque Logo I personally like the official logos alot, but I just wish there were black background alternatives ... read more 11/22/2005 (9:57 pm)
Torque Logo Why don't you just use [url=http://public.garagegames.com/joshw/Marketing/Logos/Pwrdby_TGE_rgb.png][... read more 11/22/2005 (8:00 pm)
Anyone buy Xbox 360? @Bejong K Yang: Perfect Dark Zero and Project Gotham Racing are really the only 2 next-gen 360 ship ... read more 11/22/2005 (6:05 pm)
State of Texas vs. Sony (cd trojan lawsuit) Charles: I believe the correct term is "Don't F**k with Texas" ;)... read more 11/21/2005 (4:57 pm)
GG loading logo I have 3 splash screens that are displayed, 2 of them having black backgrounds. So I just want to us... read more 11/21/2005 (1:55 pm)
GG loading logo I was told once by a GG employee(a long time ago, probably from an outdate EULA) that I could modify... read more 11/21/2005 (7:49 am)
How would you do this effect in TSE/TGE Rob: You should move this to the private TSE forums. But FYI, there's already a resource that does t... read more 11/21/2005 (12:26 am)
How would you do this effect in TSE/TGE I would guess that you'd render the scene to a texture then pass it through a blur shader.... read more 11/20/2005 (4:46 pm)
AIMovingInterior Yes, interiors [i]are[/i] SceneObjects.... read more 11/17/2005 (9:49 am)
Caves Looks very nice. Are both halfs of the cave Atlas terrains? The "floor" looks a bit like the legacy ... read more 11/16/2005 (8:39 pm)
Demo" download? [url]http://www.garagegames.com/pg/demo.php?id=1[/url]... read more 11/16/2005 (6:35 pm)
Xbox 360 controller binds? That's a bummer, I was hoping to beable to support the XBox 360 controller as a game pad in my games... read more 11/16/2005 (6:32 pm)
Sphere terrain How many would use it? Why not just wait for the real time editors to roll around and just make a spherical planet out of a... read more 11/16/2005 (8:17 am)
Walk where I click. It's always a good idea to [i][url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 11/13/2005 (3:16 pm)
ConsoleObject vs SimObject You should try to use mutiple inheritence; inherit from SimObject and NetEvent.... read more 11/13/2005 (1:50 pm)