Josh Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle size limit? | Try adding it to the world as a static shape(at 30x size) and see if it crashes. If it does, then To... read more | 12/27/2005 (1:19 pm) |
| Glow Buffer problem on 6200? | Brain: I'm having some similar problems with the glow buffer with AA turned on as posted in this thr... read more | 12/27/2005 (1:14 pm) |
| TSE status | IMO, there's only 3 major things lacking in TSE: -Full dynamic lighting solution. This is comming... read more | 12/27/2005 (12:55 pm) |
| Grenade Issues | No problem. I think the only reason I found it is because I already knew it existed. ;)... read more | 12/27/2005 (12:28 pm) |
| Criticism on Medieval First Person Combat Game | I agree with Jaimi. Third person view is usualy best for melee based fighting(especially for medieva... read more | 12/27/2005 (8:30 am) |
| Grenade Issues | Everybody should [b]always[/b] search before posting a new thread. ;) [url]http://www.garagegames... read more | 12/27/2005 (4:09 am) |
| Blank echo | You're probably trying to use the server object ID rather than the client's object ID.... read more | 12/27/2005 (4:05 am) |
| TSE -Datablocks? | The material change has actualy already been made and is in HEAD. Basicly what they did is moved all... read more | 12/25/2005 (1:42 am) |
| Atlas terrain problems | I'm pretty sure that generation times depend on the speed of your PC. Using HTC I can generate a 8k ... read more | 12/23/2005 (8:15 pm) |
| Gui Profiles that inherit system look and feel | It [b]is[/b] totaly possible to modulate a bitmap's color in Torque.... read more | 12/23/2005 (1:37 am) |
| GG loading logo | Randy: Most people playing your game are not wanting to make a game themselves. The point of the "po... read more | 12/21/2005 (11:08 pm) |
| TSE Release - adopt now? | TSE is in MS 3, so not untill after that's complete. :)... read more | 12/19/2005 (8:18 pm) |
| How can i Make the PlayGui Recieve Mouse Input Events? | Ben's correct; to get your GUI to recieve imput events(getting onInputEvent to be called), you need ... read more | 12/19/2005 (1:07 am) |
| Questions regarding TGE/TSE workflow | Workflow would depend on your CSG building skills, really. Indoor only maps are totaly possible, bu... read more | 12/18/2005 (3:16 am) |
| Spray Can level editing? | That's looking pretty spiffy there, Alan. We're also using a pre-release version of the/a Lighting P... read more | 12/17/2005 (12:01 am) |
| Worth upgrading to TSE? | Tim: I noticed you did not mention the name or provide a link to this "superior" engine. Might want ... read more | 12/16/2005 (3:33 am) |
| General Atlas Issues | Not totaly on topic, but: Earlier today I found a hole in my Atlas terrain. The visual terrrain was ... read more | 12/15/2005 (2:26 am) |
| Sitting animation | %player.setActionThread("AnimationName");... read more | 12/14/2005 (7:43 pm) |
| Minions of Mirth - Now Available on Windows and OSX | Congrats on the release!... read more | 12/13/2005 (5:03 pm) |
| Dungeon Theme Pack | Tatjana: Get both and mix-match what you want. :)... read more | 12/12/2005 (11:41 pm) |
| Any FPS screenshots for Torque? | If you want a generic engine, remove everything below GameBase and get to work. Actualy, it'd probab... read more | 12/12/2005 (5:59 pm) |
| Any FPS screenshots for Torque? | [image]http://www.illumina-game.com/spiffy5.jpg[/image] Does that sell you on Torque at all? ;)... read more | 12/11/2005 (7:08 pm) |
| GuiGenericBarHud code | Now you need FillTo(F32), DrainTo(F32), and SetFlash(bool) ;)... read more | 12/11/2005 (4:00 pm) |
| Togling Weather effects. | The rain class is just like any other Torque object, it can be created/deleted in script(missions ar... read more | 12/11/2005 (3:20 pm) |
| Particle system? | Allyn: Try hitting F5 while not in the World Editor!... read more | 12/10/2005 (3:17 pm) |
| Multiple AI Bot types | You [b]do not[/b] need to duplicate the AiPlayer class. In this case, you can simple prefix all the ... read more | 12/10/2005 (1:44 pm) |
| Big waves in TSE? | Wow that's a seriously nice looking ocean. Would be sweet if someone could come up with an OceanBloc... read more | 12/04/2005 (9:20 pm) |
| Hdr | Randy: That's just the Sky with a little bit of glow. It's not anything like HDR.... read more | 12/03/2005 (12:23 am) |
| Reloading Fun | My system seems to work great. I don't think I've ever run into any state bugs(I have 16 weapons ATM... read more | 11/28/2005 (6:19 pm) |
| Reloading Fun | You should set the image ammo to 0 when reloading. It's not like the clip would be in the gun anyway... read more | 11/28/2005 (5:37 pm) |
| Kork needs a will to live :) | Yes, plenty of people have made scripted AI. I've personally made over 5 different scripted systems.... read more | 11/26/2005 (5:42 pm) |
| TSE Performance | Pat: Wow that sounds awesome! I can't wait to see what it does to my frames(already running at insan... read more | 11/26/2005 (4:43 pm) |
| TSE status | Well said, Phil.... read more | 11/26/2005 (9:45 am) |
| Minions of Mirth: Beta | Rock on!... read more | 11/25/2005 (9:06 pm) |
| Biting the Bullet | I'd guess that it died over 3 years ago.... read more | 11/25/2005 (6:01 am) |
| Torque Logo | I personally like the official logos alot, but I just wish there were black background alternatives ... read more | 11/22/2005 (9:57 pm) |
| Torque Logo | Why don't you just use [url=http://public.garagegames.com/joshw/Marketing/Logos/Pwrdby_TGE_rgb.png][... read more | 11/22/2005 (8:00 pm) |
| Anyone buy Xbox 360? | @Bejong K Yang: Perfect Dark Zero and Project Gotham Racing are really the only 2 next-gen 360 ship ... read more | 11/22/2005 (6:05 pm) |
| State of Texas vs. Sony (cd trojan lawsuit) | Charles: I believe the correct term is "Don't F**k with Texas" ;)... read more | 11/21/2005 (4:57 pm) |
| GG loading logo | I have 3 splash screens that are displayed, 2 of them having black backgrounds. So I just want to us... read more | 11/21/2005 (1:55 pm) |
| GG loading logo | I was told once by a GG employee(a long time ago, probably from an outdate EULA) that I could modify... read more | 11/21/2005 (7:49 am) |
| How would you do this effect in TSE/TGE | Rob: You should move this to the private TSE forums. But FYI, there's already a resource that does t... read more | 11/21/2005 (12:26 am) |
| How would you do this effect in TSE/TGE | I would guess that you'd render the scene to a texture then pass it through a blur shader.... read more | 11/20/2005 (4:46 pm) |
| AIMovingInterior | Yes, interiors [i]are[/i] SceneObjects.... read more | 11/17/2005 (9:49 am) |
| Caves | Looks very nice. Are both halfs of the cave Atlas terrains? The "floor" looks a bit like the legacy ... read more | 11/16/2005 (8:39 pm) |
| Demo" download? | [url]http://www.garagegames.com/pg/demo.php?id=1[/url]... read more | 11/16/2005 (6:35 pm) |
| Xbox 360 controller binds? | That's a bummer, I was hoping to beable to support the XBox 360 controller as a game pad in my games... read more | 11/16/2005 (6:32 pm) |
| Sphere terrain How many would use it? | Why not just wait for the real time editors to roll around and just make a spherical planet out of a... read more | 11/16/2005 (8:17 am) |
| Walk where I click. | It's always a good idea to [i][url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 11/13/2005 (3:16 pm) |
| ConsoleObject vs SimObject | You should try to use mutiple inheritence; inherit from SimObject and NetEvent.... read more | 11/13/2005 (1:50 pm) |