Game Development Community

Josh Moore's Forum Posts

Thread Post Date Posted
Optimized code - Whats the best way to write this? First of all, I would change your elementOn/Off function to toggleElement(bool toggle) and have it c... read more 03/06/2006 (6:32 pm)
Clips [quote]For some reason your post is one of the funniest posts I've seen in a long time.[/quote] Dit... read more 03/05/2006 (1:52 am)
ITickable problems... Ok, I just realised that my class does have a constructor, but not a deconstructor(can't believe I m... read more 03/04/2006 (6:02 pm)
ITickable problems... Does iTickable even have onRemove method? It's stand alone class, and IIRC, onRemove is a SimObject ... read more 03/04/2006 (7:50 am)
What is the point of so much scripting? No one is talking about mastering anything, but just getting your hands a bit dirty doing some retar... read more 03/03/2006 (10:55 pm)
SetControlObject and visible distance crash. SetScopeAlways forces the object to always be scoped to all clients.... read more 03/03/2006 (7:04 pm)
License Question They can use the [b]scripts[/b] but not the [b]source code[/b].... read more 03/03/2006 (6:57 pm)
Damage Location Indicator It will be hard todo in script as the player Transform is static. You might beable to use getDamageL... read more 03/03/2006 (6:22 pm)
Hosting an Online game from a LAN network? Thanks guys. I actualy ended up tracking how a Torque server sets up the network connection after po... read more 03/03/2006 (5:26 pm)
What is the point of so much scripting? Yeah, once you get over that first hump, it's all fun and games. ;)... read more 03/03/2006 (4:14 am)
Need some help with ballistic math Can someone trun this stuff into a Torque ConsoleFunction or something? It'd be really usefull to al... read more 03/03/2006 (4:10 am)
Any tips for vehicle "nitro boost [code] function Boost(%data, %obj, %force) { %vel = %obj.getVelocity(); if(getWord(%vel, 0... read more 03/03/2006 (2:13 am)
Script editor I've been using Tribal IDE for over 4 years and it works great for me. I've tried TorqueDev and it d... read more 03/03/2006 (1:25 am)
Vehicle explosion Make sure the explosion data is executed [b]before[/b] the vehicle datablock. Also make sure you don... read more 03/02/2006 (5:35 pm)
Legions from Garage Games It'll be fun to see what kind of cool TSE stuff this [i]demo[/i] will show off.... read more 03/02/2006 (1:50 pm)
Who/What is KillerBunny? I would [i]guess[/i] that KillerBunny is a bunny(rabbit) that kills things.... read more 03/02/2006 (10:30 am)
Whay TORQUE game sources cannt be published on websites? I think he's talking about T2D, and in that case, no you cannot publish script files.... read more 03/01/2006 (3:48 pm)
If Buying TES, Should I NOT Buy Lighting Kit? I'm pretty sure there will be a TSE version of the TLK. Yes, TSE will have a dynamic lightning/shado... read more 02/27/2006 (10:58 pm)
Lightning in TSE Thanks for the link! Particle effects for both start and end points of the strikes are already plann... read more 02/27/2006 (3:10 pm)
Lightning in TSE It's all datablock controlled, but there's hard-coded limitations.... read more 02/27/2006 (1:13 pm)
No glow on projectiles? You should [b]always[/b] check the source and search the forums before posting a new thread. Take a ... read more 02/26/2006 (10:03 pm)
New Water/Atlas Effects Would it be possible at all to send me the code, too? Email in profile...... read more 02/26/2006 (8:31 pm)
Particles : colour reference Just take your normal 0-255 color value and divide by 255 to convert it to your floating point.... read more 02/26/2006 (6:00 pm)
Lightning in TSE I was the guy working(if you can call it that) on the lightning so long ago. I stopped working on it... read more 02/26/2006 (5:42 pm)
New Water/Atlas Effects Did work on this stop or something? Are we ever going to get our hands on this?... read more 02/26/2006 (5:18 pm)
Thread Deletion I think Gary's opinion is pretty good way of going about things(prune, then lock, then delete).... read more 02/25/2006 (4:04 pm)
TGE Handle Interiors? TGE can support large interior spaces. It is not optomised for handling a single large interior obje... read more 02/25/2006 (1:49 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Is there a version of this for TGE/TSE? It's kind of lame to leave all those guy in the dark about t... read more 02/25/2006 (12:54 am)
Reload animation Awesome, glad it worked out.... read more 02/22/2006 (2:41 pm)
AI + interpolate = very good shot This sounds really neat. I've bookmarked it so I'll check it out whenever I get to work AI again.... read more 02/22/2006 (1:59 pm)
Reload animation I think what you're looking for can be found in this resource. [url]http://www.garagegames.com/in... read more 02/22/2006 (1:56 pm)
Kinda makes me feel like a noob but.. You might want to get a photo of a person or some concept are for a character and use that for refer... read more 02/19/2006 (6:33 pm)
Switch to a mounted camera on a Static Object This might be a little late, but every ShapeBase object can be "controlled" and the view rendered fr... read more 02/19/2006 (2:33 pm)
Weapon recoil/kickback If you read the code, it does do random left/right recoil(the $mvYaw lines). You can add similar cod... read more 02/18/2006 (5:25 pm)
Weapon recoil/kickback Are you actualy sending the client the command though? Just copy/pasting that into your onFire funct... read more 02/18/2006 (4:42 pm)
Weapon recoil/kickback I'm basing this off Tim's script from above, I have not tested this(just typed it up in-browser). N... read more 02/18/2006 (3:51 pm)
Lightning in TSE David: Note that he said light[b]n[/b]ing. ;)... read more 02/17/2006 (1:48 pm)
Text in T2D I just searched around a bit and found: [code]%t2dObject.attachGui(%GuiObject, T2DSceneWindow);[/... read more 02/15/2006 (10:03 pm)
Bug in SimGroups? Just to clarify things: You [i]can[/i] have SimGroups contained inside of other SimGroups. Now in... read more 02/15/2006 (7:15 pm)
Weapon recoil/kickback Yeah Tim, that will not work on a networked game. $mvPitch is a client side global that the MoveMana... read more 02/15/2006 (6:08 pm)
AIPlayer - how to make it shoot %shapeBase.setImageTrigger(%slot, true);... read more 02/12/2006 (1:09 pm)
Overcoming ITickable's Limitations What about having iTickable recieve Move inputs? Or are we just going to have to use GameBase for an... read more 02/12/2006 (5:06 am)
Error loading difs in TSE You need to export your .map with the TSE mapToDiff.... read more 02/11/2006 (1:25 pm)
Manual animations Yes, repost it in the private forums. :)... read more 02/11/2006 (1:16 pm)
Detect if any key is pressed You can also use bindCmd and actualy use a switch statement(you also avoid redundant functions): ... read more 02/10/2006 (12:00 pm)
Bot collision question The collision box is just a datablock value, therefore it [i]is[/i] customizable. I think it's calle... read more 02/10/2006 (8:55 am)
Manual animations This should really be moved to the private SDK forums.... read more 02/09/2006 (8:25 pm)
Fun with actionmaps. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=2272[/url] If you can't see the po... read more 02/06/2006 (6:11 pm)
TorqueTools coding (new product) How's your in game animation system comming? I'm asking because I'm working on a GUI that the exact ... read more 02/04/2006 (4:14 am)
Where exactly is the 'victory code in the engine'? In the starter.fps, it's completely based on client score. Search the scripts for "score"(note: some... read more 02/04/2006 (12:35 am)