Josh Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Optimized code - Whats the best way to write this? | First of all, I would change your elementOn/Off function to toggleElement(bool toggle) and have it c... read more | 03/06/2006 (6:32 pm) |
| Clips | [quote]For some reason your post is one of the funniest posts I've seen in a long time.[/quote] Dit... read more | 03/05/2006 (1:52 am) |
| ITickable problems... | Ok, I just realised that my class does have a constructor, but not a deconstructor(can't believe I m... read more | 03/04/2006 (6:02 pm) |
| ITickable problems... | Does iTickable even have onRemove method? It's stand alone class, and IIRC, onRemove is a SimObject ... read more | 03/04/2006 (7:50 am) |
| What is the point of so much scripting? | No one is talking about mastering anything, but just getting your hands a bit dirty doing some retar... read more | 03/03/2006 (10:55 pm) |
| SetControlObject and visible distance crash. | SetScopeAlways forces the object to always be scoped to all clients.... read more | 03/03/2006 (7:04 pm) |
| License Question | They can use the [b]scripts[/b] but not the [b]source code[/b].... read more | 03/03/2006 (6:57 pm) |
| Damage Location Indicator | It will be hard todo in script as the player Transform is static. You might beable to use getDamageL... read more | 03/03/2006 (6:22 pm) |
| Hosting an Online game from a LAN network? | Thanks guys. I actualy ended up tracking how a Torque server sets up the network connection after po... read more | 03/03/2006 (5:26 pm) |
| What is the point of so much scripting? | Yeah, once you get over that first hump, it's all fun and games. ;)... read more | 03/03/2006 (4:14 am) |
| Need some help with ballistic math | Can someone trun this stuff into a Torque ConsoleFunction or something? It'd be really usefull to al... read more | 03/03/2006 (4:10 am) |
| Any tips for vehicle "nitro boost | [code] function Boost(%data, %obj, %force) { %vel = %obj.getVelocity(); if(getWord(%vel, 0... read more | 03/03/2006 (2:13 am) |
| Script editor | I've been using Tribal IDE for over 4 years and it works great for me. I've tried TorqueDev and it d... read more | 03/03/2006 (1:25 am) |
| Vehicle explosion | Make sure the explosion data is executed [b]before[/b] the vehicle datablock. Also make sure you don... read more | 03/02/2006 (5:35 pm) |
| Legions from Garage Games | It'll be fun to see what kind of cool TSE stuff this [i]demo[/i] will show off.... read more | 03/02/2006 (1:50 pm) |
| Who/What is KillerBunny? | I would [i]guess[/i] that KillerBunny is a bunny(rabbit) that kills things.... read more | 03/02/2006 (10:30 am) |
| Whay TORQUE game sources cannt be published on websites? | I think he's talking about T2D, and in that case, no you cannot publish script files.... read more | 03/01/2006 (3:48 pm) |
| If Buying TES, Should I NOT Buy Lighting Kit? | I'm pretty sure there will be a TSE version of the TLK. Yes, TSE will have a dynamic lightning/shado... read more | 02/27/2006 (10:58 pm) |
| Lightning in TSE | Thanks for the link! Particle effects for both start and end points of the strikes are already plann... read more | 02/27/2006 (3:10 pm) |
| Lightning in TSE | It's all datablock controlled, but there's hard-coded limitations.... read more | 02/27/2006 (1:13 pm) |
| No glow on projectiles? | You should [b]always[/b] check the source and search the forums before posting a new thread. Take a ... read more | 02/26/2006 (10:03 pm) |
| New Water/Atlas Effects | Would it be possible at all to send me the code, too? Email in profile...... read more | 02/26/2006 (8:31 pm) |
| Particles : colour reference | Just take your normal 0-255 color value and divide by 255 to convert it to your floating point.... read more | 02/26/2006 (6:00 pm) |
| Lightning in TSE | I was the guy working(if you can call it that) on the lightning so long ago. I stopped working on it... read more | 02/26/2006 (5:42 pm) |
| New Water/Atlas Effects | Did work on this stop or something? Are we ever going to get our hands on this?... read more | 02/26/2006 (5:18 pm) |
| Thread Deletion | I think Gary's opinion is pretty good way of going about things(prune, then lock, then delete).... read more | 02/25/2006 (4:04 pm) |
| TGE Handle Interiors? | TGE can support large interior spaces. It is not optomised for handling a single large interior obje... read more | 02/25/2006 (1:49 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Is there a version of this for TGE/TSE? It's kind of lame to leave all those guy in the dark about t... read more | 02/25/2006 (12:54 am) |
| Reload animation | Awesome, glad it worked out.... read more | 02/22/2006 (2:41 pm) |
| AI + interpolate = very good shot | This sounds really neat. I've bookmarked it so I'll check it out whenever I get to work AI again.... read more | 02/22/2006 (1:59 pm) |
| Reload animation | I think what you're looking for can be found in this resource. [url]http://www.garagegames.com/in... read more | 02/22/2006 (1:56 pm) |
| Kinda makes me feel like a noob but.. | You might want to get a photo of a person or some concept are for a character and use that for refer... read more | 02/19/2006 (6:33 pm) |
| Switch to a mounted camera on a Static Object | This might be a little late, but every ShapeBase object can be "controlled" and the view rendered fr... read more | 02/19/2006 (2:33 pm) |
| Weapon recoil/kickback | If you read the code, it does do random left/right recoil(the $mvYaw lines). You can add similar cod... read more | 02/18/2006 (5:25 pm) |
| Weapon recoil/kickback | Are you actualy sending the client the command though? Just copy/pasting that into your onFire funct... read more | 02/18/2006 (4:42 pm) |
| Weapon recoil/kickback | I'm basing this off Tim's script from above, I have not tested this(just typed it up in-browser). N... read more | 02/18/2006 (3:51 pm) |
| Lightning in TSE | David: Note that he said light[b]n[/b]ing. ;)... read more | 02/17/2006 (1:48 pm) |
| Text in T2D | I just searched around a bit and found: [code]%t2dObject.attachGui(%GuiObject, T2DSceneWindow);[/... read more | 02/15/2006 (10:03 pm) |
| Bug in SimGroups? | Just to clarify things: You [i]can[/i] have SimGroups contained inside of other SimGroups. Now in... read more | 02/15/2006 (7:15 pm) |
| Weapon recoil/kickback | Yeah Tim, that will not work on a networked game. $mvPitch is a client side global that the MoveMana... read more | 02/15/2006 (6:08 pm) |
| AIPlayer - how to make it shoot | %shapeBase.setImageTrigger(%slot, true);... read more | 02/12/2006 (1:09 pm) |
| Overcoming ITickable's Limitations | What about having iTickable recieve Move inputs? Or are we just going to have to use GameBase for an... read more | 02/12/2006 (5:06 am) |
| Error loading difs in TSE | You need to export your .map with the TSE mapToDiff.... read more | 02/11/2006 (1:25 pm) |
| Manual animations | Yes, repost it in the private forums. :)... read more | 02/11/2006 (1:16 pm) |
| Detect if any key is pressed | You can also use bindCmd and actualy use a switch statement(you also avoid redundant functions): ... read more | 02/10/2006 (12:00 pm) |
| Bot collision question | The collision box is just a datablock value, therefore it [i]is[/i] customizable. I think it's calle... read more | 02/10/2006 (8:55 am) |
| Manual animations | This should really be moved to the private SDK forums.... read more | 02/09/2006 (8:25 pm) |
| Fun with actionmaps. | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=2272[/url] If you can't see the po... read more | 02/06/2006 (6:11 pm) |
| TorqueTools coding (new product) | How's your in game animation system comming? I'm asking because I'm working on a GUI that the exact ... read more | 02/04/2006 (4:14 am) |
| Where exactly is the 'victory code in the engine'? | In the starter.fps, it's completely based on client score. Search the scripts for "score"(note: some... read more | 02/04/2006 (12:35 am) |