Game Development Community

Jeremy Noetzelman's Forum Posts

Thread Post Date Posted
100% CPU Usage Normal with Dedicated Oliver asked me to take a look at this, and I found and fixed the problem. The short version of t... read more 01/27/2007 (2:14 pm)
Search Engine Issues Is this broken again?... read more 01/10/2007 (12:23 am)
PyTGE (also PyTSE) - Python Bindings Has anyone had any issue porting this to TGE 1.4.2? TGB works great, but TGE doesn't seem to like... read more 01/07/2007 (10:40 am)
PyTGE (also PyTSE) - Python Bindings No problem... read more 07/27/2006 (3:36 pm)
PyTGE (also PyTSE) - Python Bindings By the way, I ported this to TGB and it works great.... read more 07/12/2006 (1:56 pm)
Using Torque with a python server Minions of Mirth uses Torque as a Python extension, which is the same thing as 'tying Torque into Py... read more 01/27/2006 (10:10 pm)
Persistent Characters and MMORPG Network Architectures MySQL has had transaction support for quite some time. There are a number of mainstream MMOs that u... read more 01/17/2006 (12:40 am)
Law & Order: Justice is Served Chuckle?... read more 01/06/2006 (9:52 pm)
Complete MMORPG Development Guide Registered as stravad, I'd like to take a look.... read more 12/28/2005 (2:31 pm)
Graveyard of dead projects Asdfg... read more 06/20/2005 (12:52 am)
T2D as a DLL? T2D and TGE will work fine as a DLL with Python. I'm doing it now ;) I'll be releasing a version... read more 06/10/2005 (9:59 pm)
PS3 HD to include Linux. The only thing Linux is good for on the gaming front is dedicated servers. Period.... read more 06/10/2005 (9:56 pm)
Freebsd? I've got a FreeBSD box lying around that I used to use for TGE cross compiles ... it's not too tough... read more 05/08/2005 (12:11 pm)
Getting Textual? I used the stock TGE tcpobject stuff to connect to TinyMU* and Diku derivitives, fwiw... read more 04/23/2005 (6:08 pm)
Getting Textual? FWIW, as a long time (15+ years) MUD Imp, I've prototyped a few MUD servers with TGE .... works quit... read more 04/22/2005 (4:06 pm)
What script editors do you guys use? Vim, of course!... read more 03/30/2005 (6:35 pm)
Tile Picking and Mounting Sprites to Tiles I don't plan on panning the tilemap, I was planning on using the camera for changing whats visible. ... read more 03/04/2005 (11:17 am)
Smooth Camera Zoom I'll try the log/pow stuff tonight, Melv, thanks. Phil, I see the same behavior when the zoom fun... read more 03/04/2005 (11:15 am)
Another take on MMOs? MMODRPG Bil, there's a guy who's working on something like this. Let me dig up his info and I'll get it to ... read more 07/20/2004 (4:56 pm)
Mmorpg Graveyard Minor correction, Erik, as another former Duris immortal ... Brad McQuaid has been very open that it... read more 07/06/2004 (5:45 pm)
Two questions in need of some answering By the way, the latest release of RE does NOT build out of the box with VS.NET. I've sent the appro... read more 07/06/2004 (5:39 pm)
Mmorpg Graveyard Wow, someone mentioned duris. Heya Ithaquua, how's digs? ;) (No topical content in this post, ... read more 06/24/2004 (5:08 pm)
MUD Gaming I've been involved in running and developing MUDs for about a decade, everything from combat Dikus t... read more 03/11/2004 (12:38 pm)
Scripting And Middleware. Nathan- That's wrong. The GPL doesn't force you to release your source under the GPL. It forces... read more 01/23/2004 (8:54 pm)
Scripting And Middleware. BTW ... ICE is not license compatible with TGE. Unless you shell out for a commercial license, of... read more 01/23/2004 (9:58 am)
GPL'ed content As Josh said, the GPL is not a good content license as it was written solely as a source license. T... read more 01/22/2004 (11:48 am)
Shareware and File Formats All file formats are free and unable to be protected under US law. However, in many cases algorit... read more 01/08/2004 (2:47 pm)
Why the PDA Games Market Sucks [quote] The real point for me posting this article is that the rest of the site does hold some rede... read more 01/06/2004 (7:39 pm)
Change List RSS? I asked for a mailing list a while ago. Never got a real answer ;) I'd prefer RSS at this point ... read more 12/03/2003 (6:06 pm)
Change List RSS? I second that request. I was just thinking about that today :)... read more 12/03/2003 (1:43 pm)
Compiling in FreeBSD Was HEAD sometime between 1.1 and 1.2 As I'm settling into my new home, my servers will get unpac... read more 11/28/2003 (3:06 pm)
Compiling in FreeBSD 6-12 months ago, the last time I tried it, TGE compiled fine on FreeBSD with zero modifications usin... read more 11/16/2003 (1:02 pm)
Graveyard of dead projects I'd suggest that TGE source patches be posted here as resources, thus you don't have to worry about ... read more 06/16/2003 (9:32 am)
Help on Hosting --- Big badwidth and reliable I personally use [url=http://www.johncompanies.com]John Companies[/url] and have had alot of luck wi... read more 05/22/2003 (9:39 am)
Working on Terrain Manager class... you need to execute that command from the 'engine' directory. Look at this part here: |--- gam... read more 05/13/2003 (3:35 pm)
Graveyard of dead projects GPL licensing would quite efficiently kill any usefulness of this idea. Additionally, GPL is not co... read more 05/09/2003 (10:53 pm)
How to get a screenshot pulled by morning [quote] Grand Theft Auto is a good game, but I am on record as saying that our industry needs to po... read more 04/22/2003 (9:48 am)
Workspace Project question Torque Demo, ljpeg, lpng, lungif, zlib, opengl2d3d, and glu2d3d are the appropriate ones for buildin... read more 04/11/2003 (1:08 pm)
CVS Question There's an option in WinCVS that lets you checkout without the RO flag. Alternatively you can jus... read more 04/10/2003 (8:24 pm)
All you need to know about making a game Oddly enough, I've found, and most folks I've talked to agree, that the LaMothe series are really te... read more 04/10/2003 (6:17 pm)
Working on Terrain Manager class... patch.exe, comes with wincvs 1.2 ... or you can get it from [url]http://unxutils.sourceforge.net/[/u... read more 04/09/2003 (6:53 pm)
Max players You should correct him when he's coherent from the baby again ;) He just posted about the limit i... read more 04/09/2003 (1:44 pm)
Max players Tim: I'm going off older information ... and Rick mentioned the limit the other day (imposed by the... read more 04/09/2003 (11:59 am)
Max players TGE as stands has a 128 player limit, which imposed by the width of an ID field in the networking co... read more 04/08/2003 (11:39 pm)
Patch vs Code snippet I gotta say, this is a big pet peeve of mine. Resources and snippets should ALWAYS be provided as... read more 03/29/2003 (9:20 am)
QuakeII Indie Platform One method for maintaining control of a GPL project is requiring that contributions assign copyright... read more 03/15/2003 (8:30 pm)
Steampunk RPG Idea I'll toot my own horn a bit, though the project is still not formally announced, but [url=http://www... read more 03/12/2003 (10:20 am)
PyTorque - TGE Python Module Incidentally, this works with VS.NET just fine. I've tested the generated .dsws and they work (th... read more 03/11/2003 (11:28 am)
TGE 2.0 feature wishlist Amen to that...... read more 03/11/2003 (11:18 am)
TGE 2.0 feature wishlist There is no reason why GG can't continue to use TorqueScript as the standard for documentation, just... read more 03/07/2003 (1:45 pm)
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