Jeremy Noetzelman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 100% CPU Usage Normal with Dedicated | Oliver asked me to take a look at this, and I found and fixed the problem. The short version of t... read more | 01/27/2007 (2:14 pm) |
| Search Engine Issues | Is this broken again?... read more | 01/10/2007 (12:23 am) |
| PyTGE (also PyTSE) - Python Bindings | Has anyone had any issue porting this to TGE 1.4.2? TGB works great, but TGE doesn't seem to like... read more | 01/07/2007 (10:40 am) |
| PyTGE (also PyTSE) - Python Bindings | No problem... read more | 07/27/2006 (3:36 pm) |
| PyTGE (also PyTSE) - Python Bindings | By the way, I ported this to TGB and it works great.... read more | 07/12/2006 (1:56 pm) |
| Using Torque with a python server | Minions of Mirth uses Torque as a Python extension, which is the same thing as 'tying Torque into Py... read more | 01/27/2006 (10:10 pm) |
| Persistent Characters and MMORPG Network Architectures | MySQL has had transaction support for quite some time. There are a number of mainstream MMOs that u... read more | 01/17/2006 (12:40 am) |
| Law & Order: Justice is Served | Chuckle?... read more | 01/06/2006 (9:52 pm) |
| Complete MMORPG Development Guide | Registered as stravad, I'd like to take a look.... read more | 12/28/2005 (2:31 pm) |
| Graveyard of dead projects | Asdfg... read more | 06/20/2005 (12:52 am) |
| T2D as a DLL? | T2D and TGE will work fine as a DLL with Python. I'm doing it now ;) I'll be releasing a version... read more | 06/10/2005 (9:59 pm) |
| PS3 HD to include Linux. | The only thing Linux is good for on the gaming front is dedicated servers. Period.... read more | 06/10/2005 (9:56 pm) |
| Freebsd? | I've got a FreeBSD box lying around that I used to use for TGE cross compiles ... it's not too tough... read more | 05/08/2005 (12:11 pm) |
| Getting Textual? | I used the stock TGE tcpobject stuff to connect to TinyMU* and Diku derivitives, fwiw... read more | 04/23/2005 (6:08 pm) |
| Getting Textual? | FWIW, as a long time (15+ years) MUD Imp, I've prototyped a few MUD servers with TGE .... works quit... read more | 04/22/2005 (4:06 pm) |
| What script editors do you guys use? | Vim, of course!... read more | 03/30/2005 (6:35 pm) |
| Tile Picking and Mounting Sprites to Tiles | I don't plan on panning the tilemap, I was planning on using the camera for changing whats visible. ... read more | 03/04/2005 (11:17 am) |
| Smooth Camera Zoom | I'll try the log/pow stuff tonight, Melv, thanks. Phil, I see the same behavior when the zoom fun... read more | 03/04/2005 (11:15 am) |
| Another take on MMOs? MMODRPG | Bil, there's a guy who's working on something like this. Let me dig up his info and I'll get it to ... read more | 07/20/2004 (4:56 pm) |
| Mmorpg Graveyard | Minor correction, Erik, as another former Duris immortal ... Brad McQuaid has been very open that it... read more | 07/06/2004 (5:45 pm) |
| Two questions in need of some answering | By the way, the latest release of RE does NOT build out of the box with VS.NET. I've sent the appro... read more | 07/06/2004 (5:39 pm) |
| Mmorpg Graveyard | Wow, someone mentioned duris. Heya Ithaquua, how's digs? ;) (No topical content in this post, ... read more | 06/24/2004 (5:08 pm) |
| MUD Gaming | I've been involved in running and developing MUDs for about a decade, everything from combat Dikus t... read more | 03/11/2004 (12:38 pm) |
| Scripting And Middleware. | Nathan- That's wrong. The GPL doesn't force you to release your source under the GPL. It forces... read more | 01/23/2004 (8:54 pm) |
| Scripting And Middleware. | BTW ... ICE is not license compatible with TGE. Unless you shell out for a commercial license, of... read more | 01/23/2004 (9:58 am) |
| GPL'ed content | As Josh said, the GPL is not a good content license as it was written solely as a source license. T... read more | 01/22/2004 (11:48 am) |
| Shareware and File Formats | All file formats are free and unable to be protected under US law. However, in many cases algorit... read more | 01/08/2004 (2:47 pm) |
| Why the PDA Games Market Sucks | [quote] The real point for me posting this article is that the rest of the site does hold some rede... read more | 01/06/2004 (7:39 pm) |
| Change List RSS? | I asked for a mailing list a while ago. Never got a real answer ;) I'd prefer RSS at this point ... read more | 12/03/2003 (6:06 pm) |
| Change List RSS? | I second that request. I was just thinking about that today :)... read more | 12/03/2003 (1:43 pm) |
| Compiling in FreeBSD | Was HEAD sometime between 1.1 and 1.2 As I'm settling into my new home, my servers will get unpac... read more | 11/28/2003 (3:06 pm) |
| Compiling in FreeBSD | 6-12 months ago, the last time I tried it, TGE compiled fine on FreeBSD with zero modifications usin... read more | 11/16/2003 (1:02 pm) |
| Graveyard of dead projects | I'd suggest that TGE source patches be posted here as resources, thus you don't have to worry about ... read more | 06/16/2003 (9:32 am) |
| Help on Hosting --- Big badwidth and reliable | I personally use [url=http://www.johncompanies.com]John Companies[/url] and have had alot of luck wi... read more | 05/22/2003 (9:39 am) |
| Working on Terrain Manager class... | you need to execute that command from the 'engine' directory. Look at this part here: |--- gam... read more | 05/13/2003 (3:35 pm) |
| Graveyard of dead projects | GPL licensing would quite efficiently kill any usefulness of this idea. Additionally, GPL is not co... read more | 05/09/2003 (10:53 pm) |
| How to get a screenshot pulled by morning | [quote] Grand Theft Auto is a good game, but I am on record as saying that our industry needs to po... read more | 04/22/2003 (9:48 am) |
| Workspace Project question | Torque Demo, ljpeg, lpng, lungif, zlib, opengl2d3d, and glu2d3d are the appropriate ones for buildin... read more | 04/11/2003 (1:08 pm) |
| CVS Question | There's an option in WinCVS that lets you checkout without the RO flag. Alternatively you can jus... read more | 04/10/2003 (8:24 pm) |
| All you need to know about making a game | Oddly enough, I've found, and most folks I've talked to agree, that the LaMothe series are really te... read more | 04/10/2003 (6:17 pm) |
| Working on Terrain Manager class... | patch.exe, comes with wincvs 1.2 ... or you can get it from [url]http://unxutils.sourceforge.net/[/u... read more | 04/09/2003 (6:53 pm) |
| Max players | You should correct him when he's coherent from the baby again ;) He just posted about the limit i... read more | 04/09/2003 (1:44 pm) |
| Max players | Tim: I'm going off older information ... and Rick mentioned the limit the other day (imposed by the... read more | 04/09/2003 (11:59 am) |
| Max players | TGE as stands has a 128 player limit, which imposed by the width of an ID field in the networking co... read more | 04/08/2003 (11:39 pm) |
| Patch vs Code snippet | I gotta say, this is a big pet peeve of mine. Resources and snippets should ALWAYS be provided as... read more | 03/29/2003 (9:20 am) |
| QuakeII Indie Platform | One method for maintaining control of a GPL project is requiring that contributions assign copyright... read more | 03/15/2003 (8:30 pm) |
| Steampunk RPG Idea | I'll toot my own horn a bit, though the project is still not formally announced, but [url=http://www... read more | 03/12/2003 (10:20 am) |
| PyTorque - TGE Python Module | Incidentally, this works with VS.NET just fine. I've tested the generated .dsws and they work (th... read more | 03/11/2003 (11:28 am) |
| TGE 2.0 feature wishlist | Amen to that...... read more | 03/11/2003 (11:18 am) |
| TGE 2.0 feature wishlist | There is no reason why GG can't continue to use TorqueScript as the standard for documentation, just... read more | 03/07/2003 (1:45 pm) |