Game Development Community

Rob Riddell's Forum Posts

Thread Post Date Posted
List of TGB developers - Please Add Your Name Rob Riddell Storyline writer / Programmer / Artist Looking to make environment to create stories. ... read more 10/02/2009 (7:13 am)
New version of ms2dtsPlus (2.4.0) Super... read more 12/19/2005 (6:35 am)
Is sprite sub-pixel frame-based animation supported? Hi, What format for the image files for the animations? I was starting to look at this engine for... read more 10/15/2005 (3:45 am)
Detecting Key release Thank-you ! Terrific help.... read more 04/29/2005 (10:23 pm)
New Torque License & Machinima I am in the process of making a machina project with the torque code / engine. I expect that when I... read more 04/02/2005 (11:04 pm)
UVMapper and Milkshape question I think that the commercial version of LithUnwrap is Ultimate Unwrap 3d, but I have never used it. ... read more 12/26/2004 (4:22 pm)
Adding Z Co-Ord to AIPlayer::getAIMove I emailed Bruno to avoid hitting my head against the Z wall lol. smiles . . .... read more 07/05/2004 (7:56 pm)
New pathway into Torque Is Chris r's Milkshape exporter available or is it still in beta? I was looking at the 3d digger'... read more 06/30/2004 (9:04 pm)
Updated milkshape exporter When you post this, that will be a thing of beauty to be able to use MilkShape for blended animation... read more 06/01/2004 (7:34 am)
Updated milkshape exporter When you post this, that will be a thing of beauty to be able to use MilkShape for blended animation... read more 06/01/2004 (7:27 am)
How does the Armor class work in player.cs? Maybe I can combine the AIanimal.cs and animal.cs files?... read more 05/31/2004 (7:15 am)
Modelling choices for non-interacting scenery? Which is a better format to use if modelling a large flying vehicle? Has anyone heard of a way to ma... read more 05/28/2004 (8:38 am)
Gamespace Lite Does MilkShape import .X models with or withour textures? smiles . . .... read more 05/20/2004 (8:55 am)
I want to ride a horse in Torque Thank-you, I will dontinue to read about other vehicle issues too, they all seem interconnected read more 05/19/2004 (6:57 am)
I want to ride a horse in Torque @Hadoken I have recompiled with the alteration to player.cc But where do I put the %aiplay... read more 05/16/2004 (9:25 am)
To buy, or not. 1981 i dropped my stack of punch cards while waiting in line to get them compiled in my first year u... read more 05/08/2004 (8:19 pm)
Book on Torque: "3D Game Programming All in One" by Ken Finney Amazon.ca claims that this book is not released in Canada, yet. eergh If I order it from the s... read more 05/03/2004 (8:26 am)
I want to ride a horse in Torque Thanks very much too. I will try to continue working on this. Smiles . . .... read more 05/01/2004 (1:44 pm)
I want to ride a horse in Torque I've been looking for relevant threads. I am also using this as a way to delve into the code and le... read more 05/01/2004 (3:09 am)
I want to ride a horse in Torque Hmm, an animal is a sentient vehicle. there is not a class for that yet in the engine , maybe? sm... read more 05/01/2004 (1:31 am)
Making a Mountable Horse as a vehicle. Maybe treat it as a ai bot that spawns in at a predetemined spot with the mmountable as 'true'?... read more 04/29/2004 (9:00 am)
I want to ride a horse in Torque I am starting tonight with an AIplayer and trying to make it mountable, and with 4 legs. lol... read more 04/28/2004 (8:08 pm)
Making a Mountable Horse as a vehicle. Maybe treat it as a ai bot that spawns in at a predetemined spot with the mmountable as 'true'?... read more 04/28/2004 (11:30 am)
Problem with milkshape exporter I did get things working. I even got my new model as the player model and so that "ctrl + w" had a ... read more 04/26/2004 (6:10 am)
Detailmaps for DTS : Suprise :-D I would like to know how to do blended animations in Milkshape. I am liking the support for that ... read more 04/23/2004 (10:36 pm)
PlayerDropPoints? I am also having trouble inserting a player drop point. Actually I found the answer. when in t... read more 04/19/2004 (9:38 pm)
How to call different animation sequences from Milkshape? Thanks, this heads me in the right direction. The blending is great news too. I am looking to exper... read more 04/14/2004 (5:15 am)
For those with no money to buy Torque! Can't these people download the demo, and learn scripting? I bought the game license also to get acc... read more 04/05/2004 (8:53 pm)
Problem with milkshape exporter This was a super link from one of the resource files in the resource area: [url]http://www.geocit... read more 03/31/2004 (10:03 am)
Problem with milkshape exporter Thank-you, I was just starting to figure some of this out. I had mis-read some instructions late at ... read more 03/31/2004 (9:19 am)
Problem with milkshape exporter Hi, I'm new, and I don't see how to get the exporter to export animation sequences from milkshape. I... read more 03/31/2004 (3:02 am)
Milkshape, usage for Torque. I tried using your LoD exporter, but could not see how to get animatiion sequences exported. Thanks... read more 03/31/2004 (2:52 am)
Live GDC Reporting from San Jose There is never a good time to try anything new, or start a new venture. There are always problems wi... read more 03/30/2004 (8:50 pm)
New Modeler, Questions using Milkshape Can a model have more than one collision box?... read more 03/23/2004 (9:12 am)
License just got more strict? Good God, but this new license deal is a steal. From the years when I started and everything was wa... read more 03/15/2004 (11:14 pm)
Interesting CNN article on gamers Kids in the Hall Parodies and Satires are ever important in our world. Check out Lysistrata. I ... read more 03/09/2004 (9:24 pm)
Successfully compiled the sdk, no errors , but ... Found that in the pref.cs of the starter.fps folder, the app was tryin to start in windowed mode. ... read more 03/02/2004 (1:20 am)
Successfully compiled the sdk, no errors , but ... Found that in the pref.cs of the starter.fps folder, the app was tryin to start in windowed mode. ... read more 03/02/2004 (12:21 am)
Successfully compiled the sdk, no errors , but ... Am I missing files from the cvs download?... read more 03/01/2004 (11:37 pm)
Successfully compiled the sdk, no errors , but ... More ++++ OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Re... read more 03/01/2004 (11:36 pm)
Successfully compiled the sdk, no errors , but ... Edited .cs.... read more 03/01/2004 (11:36 pm)
Successfully compiled the sdk, no errors , but ... //-------------------------- 3/2/2004 -- 01:56:16 ----- Processor Init: Intel Pentium III, ~1.0... read more 03/01/2004 (11:35 pm)
Successfully compiled the sdk, no errors , but ... Thanks for the idea where to look. Now to learn what it all means. There are errors in the log, an... read more 03/01/2004 (11:33 pm)
Successfully compiled the sdk, no errors , but ... Size of torquedemo.exe is 7,843,908 at the correct time I compiled it.... read more 02/28/2004 (10:33 pm)
Successfully compiled the sdk, no errors , but ... Size of torquedemo.exe is 7,843,908 at the correct time I compiled it.... read more 02/28/2004 (10:29 pm)
Successfully compiled the sdk, no errors , but ... Yes, I had to get the *.cc files to register like in the vc6 compiler setup instructions, and the se... read more 02/28/2004 (10:25 pm)
Is Cyberpunk Dead A hopeful note is the following. Episodic TV shows are not all written by the same writers. They fo... read more 02/27/2004 (6:21 am)
Is Cyberpunk Dead I loved Castle in the Sky for its alternative technology portrayal. Half-broken down machinery was a... read more 02/26/2004 (8:13 pm)
yes I bought the SDK I bought it too, and I love the look of aerial antics. I want to start with a little bit of everyth... read more 02/17/2004 (2:08 pm)
GarageGames really needs to address this... I just played on the current server and drove the flintstone vehicle around. other games need that f... read more 04/03/2003 (7:32 pm)
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