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John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Self shadowing Try adjusting the shadowBias to see if the shadow is being culled. As an example try setting the ... read more 03/15/2007 (1:06 pm)
DRL - Is this normal or did I break something In the first image you have HDR enabled - depending on the hardware's floating point buffer performa... read more 03/15/2007 (12:54 pm)
Why no shadows on tsstatics? TSStatics cast [i]static[/i] shadows, which are baked into the terrain and interior light maps. Bec... read more 03/15/2007 (12:28 pm)
Translucency in DTS Shape derived shadows Phil, I'll make a deal with you; we'll bump up development of shadow alphas if you guys finish your ... read more 03/10/2007 (12:24 pm)
Smoothing Lightmaps Across Faces / Brushes Nope, I didn't give up. The problem always comes down to the tool chain - your interior creation to... read more 03/06/2007 (4:06 pm)
SgDecalProjector != distance culling Awesome! Is the fog automatically applied during rendering, or did you have to alter the rendering ... read more 03/02/2007 (1:26 pm)
Problem attaching a light to a player The changes would definitely be in both sgLightObject and fxLight.... read more 03/02/2007 (1:25 pm)
TLK doesn't light Translucent Interiors Probably a good bit - it would be awesome if someone could try porting this resource over to TGE 1.5... read more 03/02/2007 (1:23 pm)
Problem with DTS Shadow If the file is around 1M you can send it directly to me (email in profile), otherwise upload the fil... read more 03/02/2007 (1:12 pm)
TGE 1.5 ownership != Lighting Pack resource access Check out this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=52854[/url] ... read more 02/26/2007 (10:45 am)
Problem attaching a light to a player I thought I merged those changes back into TGE 1.5, if not then I did it right after the release and... read more 02/26/2007 (10:43 am)
GLOBAL sun light still broken? Atlas currently uses the baked in lighting from the terrain generation tool.... read more 02/26/2007 (10:34 am)
SgLights not affect water? As intended for 1.0, but I'll add it to my list of feature requests.... read more 02/26/2007 (10:28 am)
Problem with DTS Shadow Can you send over a test mod that shows the one or two objects that are not shadowing correctly and ... read more 02/26/2007 (10:27 am)
Can somebody make a tutorial on exporting lightmaps in 3DS Max? What help section do you mean? You can't easily load external light maps into Torque (without bak... read more 02/26/2007 (10:13 am)
Decal Projector TGEA R1 Hmm, good catch - that's definitely a bug. There are two calls to [b]castRay[/b] in [b]lightingSy... read more 02/26/2007 (10:03 am)
Animated interior lights - broken, or need some magic? Dynamic entity lights are slowly being phased out. They are not widely used and can have a nasty pe... read more 02/26/2007 (9:46 am)
TSStatic::renderShadow? where it is? Look you're not coming across any less rude, I'm hoping this is a simple misunderstanding and not in... read more 02/21/2007 (7:36 pm)
TSStatic::renderShadow? where it is? Whoa, calm down - there's no need to get upset. The shadow code is there, but not used - TSStatic... read more 02/21/2007 (5:56 pm)
Dynamic Shadows Check out the TDN article; [b][url=http://tdn.garagegames.com/wiki/TorqueShaderEngine/LightingSystem... read more 02/21/2007 (5:48 am)
Interior's interior render bug Make sure you're using the TGEA 1.0 map2dif or map2dif+, test with a clean TGEA 1.0, and make sure t... read more 02/18/2007 (12:18 pm)
1.5: WaterBlock placement bug if terrain.squareSize > 8 Thanks bank! Does this fix also work when squareSize <= 8? That seemed to work before. Can a fe... read more 02/18/2007 (12:10 pm)
SgLightObject Static lighting Is that a static light? If so the sun is possibly too bright, which is over-saturating the interior... read more 02/15/2007 (4:25 pm)
TGEA RC1 Bug : ProjectileData LightRadius Thomas and Stefan - can you guys double check your projects' atlas and terrain material definitions ... read more 02/14/2007 (7:36 pm)
TGEA RC1 Bug : ProjectileData LightRadius Hi Bryce, We're looking into the first two (which are the same issue, right? - atlas dynamic ligh... read more 02/14/2007 (12:46 am)
Objects get fully lit when at a certain height It sounds like the sampling that occurs in SceneObject::getLightingAmbientColor (to determine the ob... read more 02/10/2007 (9:54 pm)
Delete the xxxx.ml files That's very odd. I have a couple of quick questions to help narrow down what's happening: What T... read more 02/10/2007 (9:48 am)
TGEA 1.0 advanced updated Can you post an image of the black surface issue, I was unable to reproduce it here.... read more 02/09/2007 (3:11 pm)
TGEA MS 4.2 Release @addiktive, try RC1 - also what hardware are you running? @Sparkling, make sure to compile your i... read more 02/09/2007 (10:19 am)
Can't get lit objects to be translucent Also are you setting the transparency using the texture's alpha channel or the object's VisibilityL... read more 02/05/2007 (11:22 am)
Can't get lit objects to be translucent Try running a new TankBuster project, the bombs are transparent and receive lighting. Are they rend... read more 02/05/2007 (10:26 am)
DIF textures appear white... Post a zip of the dif and texture and someone will take a look at it.... read more 02/04/2007 (10:39 am)
Lighting Serialization Bugs Hi Alex, I reported this bug to the team ([url=http://tdn.garagegames.com/mantis/view.php?id=2615... read more 02/01/2007 (11:28 pm)
TGEA MS 4.2 Release @Thomas, I can't recreate the problem here. Make sure you're seeing this in a clean 4.2 (try dow... read more 02/01/2007 (12:18 pm)
Shortage of TGEA?? Is the leak constant (continual every few seconds) or when re-starting missions? Also is this usi... read more 01/31/2007 (5:54 pm)
Shortage of TGEA?? HDR/DRL requires ps 2.0 or higher.... read more 01/31/2007 (10:18 am)
Lighting not affecting the dts player Interior light maps are not available to system memory during runtime, meaning vertex lighting info ... read more 01/31/2007 (10:14 am)
Bad Lighting? Set the sun's color and ambient to (0, 0, 0) and relight - did it affect the scene? If not check yo... read more 01/31/2007 (10:01 am)
. In TGE/TLK only static lights can be spotlights (TSE supports dynamic spotlights).... read more 01/31/2007 (9:53 am)
Shadow You're seeing shading not shadows - shading is the attenuation of lighting based on the light's rela... read more 01/31/2007 (9:27 am)
TGEA M4.2 How to make selfshadow(light Map) on DTS? You can't light map DTS objects, but you can enable dynamic shadows and self shadowing on ShapeBase ... read more 01/25/2007 (8:06 pm)
TGEA MS 4.2 Release @ Thomas - I'll take a look at it.... read more 01/25/2007 (7:57 pm)
1.5 Lighting/Shadows weirdness This could be related to the shadows not moving, try this: There's a fix in TGE 1.5 head that was... read more 01/25/2007 (7:49 pm)
Bad Lighting? Try using the same exterior textures as the cottage (oak2, castlestone1a, ik_brick_12864a, IK_WOODV2... read more 01/24/2007 (7:55 pm)
Sample Lighting Values Actually if Tim is interested in posting his presentation from our IGC 2005 Lighting Design session ... read more 01/24/2007 (2:38 pm)
Sample Lighting Values There are a few things going on in the scene which is making it difficult to tune the HDR/DRL. The ... read more 01/24/2007 (12:21 pm)
Shadows class derived from Sceneobject I don't have any code here that integrates those two (I only have access to the original resource). ... read more 01/24/2007 (10:00 am)
Sample Lighting Values Do you have a few screenshots of what you're seeing? For ideas of how to setup the values check o... read more 01/24/2007 (9:55 am)
Bad Lighting? You're not using the same textures. The textures from Tim's interior packs are color and intensity ... read more 01/24/2007 (9:35 am)