Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
I am ash...who are you? I think you should add 'can wield chainsaw arm' to your list of experience.... read more 06/12/2003 (4:12 pm)
I don't get cvs Brice, Did you want help? That's why I asked about the error... ;) [quote] I have no CVSroot... read more 06/11/2003 (9:44 am)
I don't get cvs [quote] go to add a repository and I get an error [/quote] Whats the error?... read more 06/10/2003 (10:09 am)
Cipher Game Engine changes hands Well I did read up on the engine and the information I got left me wondering. For instance on the S... read more 06/05/2003 (1:01 pm)
Cipher Game Engine changes hands I think the number of independent projects being sold / developed here using TGE really show off its... read more 06/05/2003 (10:56 am)
A new 2D game framework is on town [quote] Erm, using DirectX will never make it cross-platform, nice try though :) [/quote] What ... read more 06/05/2003 (9:04 am)
Great Game, $ seems high Sounds worth it to me. :)... read more 06/04/2003 (11:54 am)
Great Game, $ seems high How difficult is it to part with another $10? If the game 'looks great', why are you unwilling to p... read more 06/04/2003 (11:51 am)
Mountpoint and <*>point dummy objects descriptions... Logan, Cool, thanks for the help. Excellent resource, much appreciated. Thanks! John.... read more 05/31/2003 (10:15 pm)
Mountpoint and <*>point dummy objects descriptions... Logan, Looks great! Do you have a list of the character mount points (like your vehicle list, li... read more 05/30/2003 (6:51 am)
Mountpoint and <*>point dummy objects descriptions... Logan, Sounds great, can't wait to see it. Btw: Thanks for helping out, I really appreciate it... read more 05/28/2003 (7:08 am)
Turing off the repeating terrain As far as I know (hope this is right) you need to use the Terrain Manager mod to use multiple or non... read more 05/28/2003 (7:00 am)
Mountpoint and <*>point dummy objects descriptions... That would be great, thanks! John.... read more 05/25/2003 (3:26 pm)
:) -- :D -- :p -- :0 -- :O -- >:( [quote] Oh! I read all the backposts and followed all the dead links... Does anyone know of a tutor... read more 05/23/2003 (9:45 am)
Mountpoint and <*>point dummy objects descriptions... More questions: First off I've read every freakin' post on weapons and no info on the non-weapon ... read more 05/23/2003 (7:48 am)
Mountpoint and <*>point dummy objects descriptions... Hi Mark, Thanks for the quick response. What about the left hand and some other point I've seen ... read more 05/21/2003 (11:25 am)
Can anyone recommend a good free web server... Sorry I'm not familiar with IB forums, are you referring to: http://www.invisionboard.com/ ? ... read more 05/02/2003 (2:31 pm)
Can anyone recommend a good free web server... That's not good. What do you suggest? Nuke is technically overkill for what I need, I've spent t... read more 04/29/2003 (8:41 pm)
Can anyone recommend a good free web server... Ya, I've got that much covered. In fact I had phpnuke setup in only a few minutes, but postnuke com... read more 04/29/2003 (8:29 pm)
Can anyone recommend a good free web server... Wow, those are very nice... I like postnuke, but the install.php doesn't seem to work with ie on wi... read more 04/29/2003 (6:00 pm)
Visual Basic Oh my, now youve done it... The old compiler vs jit argument... These people are going to eat you ... read more 04/24/2003 (11:51 am)
Per-Pixel Lighting and Shadowing Chris, If you do try it and have any questions let me know, I can try and give you a hand. Joh... read more 04/10/2003 (7:09 am)
All you need to know about making a game Sure can, just keep in mind some of these are old: Development (in order of importance): [b]Ma... read more 04/09/2003 (8:15 pm)
Per-Pixel Lighting and Shadowing Yes I have. Look, working from the example I gave (diffuse, bump, ignore specular for now), here ... read more 04/08/2003 (8:21 pm)
All you need to know about making a game Design or development? Advanced or beginner? I have a few I can recommend... John.... read more 04/08/2003 (3:50 pm)
Is there any Downsides of using Milkshape? [quote]no such thing as a free lunch![/quote] Hey I'm trying to optimistic here! :) And I agre... read more 04/08/2003 (3:47 pm)
QuakeII Indie Platform I'm not a Delpher, but I am a brother Borland user (BCB, same interface though). I think that offic... read more 04/08/2003 (2:39 pm)
Per-Pixel Lighting and Shadowing It is very easy to implement per-pixel lighting on pre-GF3 class hardware, it all depends on your li... read more 04/08/2003 (2:26 pm)
Is there any Downsides of using Milkshape? I didn't realize that the sdk license was expensive. I guess if the product is free they have to go... read more 04/08/2003 (12:32 pm)
Is there any Downsides of using Milkshape? Has anyone tried to port the max plugins to gMax? GMax is free and is designed to support all of th... read more 04/08/2003 (8:52 am)
Texture seams in terrain blocks... Thanks guys, Very cool resource that saves a lot of work. I noticed that the resource was older ... read more 04/07/2003 (2:36 pm)
Interiors...need some help Hi Chris, I'm running a GF2, too, and running _MANY_ passes on interiors is still fast. The only... read more 04/07/2003 (11:46 am)
New guy question... Ian, Thanks for the offer, but I can get a static IP from my ISP and I already have a few develop... read more 04/03/2003 (6:33 am)
New guy question... Two years? Wow, I feel out of the loop. This is definitely a nice site. I was afraid that after I... read more 04/02/2003 (10:55 am)
Jeff gg read Aw man, GG already deleted all of his posts. I'm new here and I was looking for some entertainment.... read more 04/02/2003 (7:06 am)
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