Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Can't get lighting on terrain Are the lights static or dynamic? If they're static make sure you're using the legacy terrain and t... read more 04/13/2007 (12:25 pm)
Why are shadows so hard to get to? Static shadows are cast from the collision hulls of TSStatic and ScopeAlwaysShape objects. Make sur... read more 04/13/2007 (12:08 pm)
1.5.1 crashes on some dif objects Jari, or anyone else with a similar problem - can you send me one of the simple difs that's throwing... read more 04/13/2007 (11:00 am)
Video Driver Support changed? There's a lot of custom rendering in Constructor and the DX wrapper is designed for very specific re... read more 04/11/2007 (8:10 pm)
Feature request - multiple brush smoothing Hi Caylo, "light_smoothing_scale" sets the lighting scale for smoothed brushes (just like the old... read more 04/11/2007 (8:07 pm)
Why are shadows so hard to get to? The terrain uses a single 512x512 light map, which is stretched over a large area, in comparison the... read more 04/11/2007 (11:14 am)
Why are shadows so hard to get to? You need to be more careful about the "features" community members are talking about - if something ... read more 04/11/2007 (9:54 am)
Multiple light problems Matt was asking about the console spam because it could slow down the processing. Btw: I comforta... read more 04/10/2007 (5:06 pm)
Multiple light problems That field is new to me - but seeing as it's already in there maybe we can connect it up to the ligh... read more 04/10/2007 (4:42 pm)
Multiple light problems Nevermind I see the intensity now - odd that it's not in existing scene, but in new entities... I... read more 04/10/2007 (4:33 pm)
Multiple light problems I'm still not sure where you're getting the intensity field - it doesn't exist in the light entities... read more 04/10/2007 (4:30 pm)
Multiple light problems Can you post a screen shot with the light selected so it's data shows up in the object properties. ... read more 04/10/2007 (2:39 pm)
Multiple light problems Are all of the entities lurching or just the lights? I don't think there's an intensity field on ... read more 04/10/2007 (1:55 pm)
Multiple light problems Do you guys not like the feature, or just thought it was broken? I might be able to add a pref th... read more 04/10/2007 (9:03 am)
Multiple light problems Yes, the dynamic lighting from a changed light is applied over the light maps, so you can see your c... read more 04/10/2007 (7:54 am)
Multiple light problems You're seeing the dynamic lighting kick in - it turns on when you change a light to help you see whe... read more 04/10/2007 (1:44 am)
Ambient light in Mapped preview? On my list - thanks for pointing this out!... read more 04/09/2007 (11:17 pm)
Cylindrical based interiors Hi Andrew, Constructor does brush level smoothing - any operation that breaks a brush into severa... read more 04/09/2007 (11:14 pm)
TGE 1.5.1 Released Hi Jaimi, The discoloration is odd - it looks like the fogging is somehow messed up, however I di... read more 04/09/2007 (10:51 pm)
VC# express 2005 and TGEA compiling problems We can provide more info if you post in the TGEA private forums.... read more 04/09/2007 (10:39 pm)
Lighting problem? I believe there's a bug related to Constructor's in-editor ambient lighting, the diffuse lighting sh... read more 04/09/2007 (3:32 pm)
TGE 1.5.1 Issue The light map textures or the diffuse textures look fuzzy? I don't think anything changed that shou... read more 04/08/2007 (8:14 am)
TGE 1.5.1 Issue Hmm, I checked out the lighting performance and stats running three TGE versions (1.5, 1.5.1, 1.5.2 ... read more 04/08/2007 (12:45 am)
Post your profiler dump Make sure to run the profiler in a release build - the time taken by various sections of code is dif... read more 04/07/2007 (10:28 am)
TGE 1.5.1 Issue But you're seeing the 1.5.1 lighting take longer than 1.5? If so can you run a quick test for me,... read more 04/07/2007 (10:16 am)
TGE 1.5.1 Issue Is it the loading or lighting that takes 4x longer? Neither should be much slower on 1.5 compatible... read more 04/06/2007 (9:33 pm)
TGE 1.5.1 Issue Make sure you're running a release build and give the lighting phase a minute to complete.... read more 04/06/2007 (8:27 pm)
TGE 1.5.1 Released Hi Michael, Great point, logs from Torque's profiler would be awesome. Again running the exes ou... read more 04/06/2007 (11:13 am)
TGE 1.5.1 Released Hey guys, Can you describe the performance hit you're seeing, your system specs, if both exes are... read more 04/06/2007 (10:46 am)
GG, I want a refund That's what I'm thinking too - the milestone list on the product page has been nearly the same since... read more 04/03/2007 (1:55 am)
GG, I want a refund Where did you find that - I'm not seeing it on any of the archived TSE product pages. It looks ve... read more 04/03/2007 (1:41 am)
GG, I want a refund I never heard that - the only references to radiosity I've heard were TLS's "radiosity like" static ... read more 04/03/2007 (1:14 am)
GG, I want a refund And Anton goes for the thread lock... :)... read more 04/03/2007 (12:57 am)
GG, I want a refund The Way Back Machine doesn't lie.... read more 04/03/2007 (12:54 am)
GG, I want a refund Regarding consumer protection, I think it's important to understand that the Milestone list everyone... read more 04/03/2007 (12:39 am)
GG, I want a refund My comments were directed at Marc - his quotes and comments seem to focus on Atlas [i]static[/i] lig... read more 04/03/2007 (12:23 am)
GG, I want a refund Dynamic shadows cast onto [i]all[/i] objects including Atlas - if you're seeing a problem report it ... read more 04/02/2007 (2:38 pm)
GFXDevice::formatByteSize returns F32? Queries against the compressed formats are not yet implemented, but as an example DXT1 compresses do... read more 04/02/2007 (5:01 am)
Lighting effecting Gui controls Is the effect related to the blobs or the light? Can you post a few shots of it happening and how i... read more 04/01/2007 (7:32 pm)
GFXDevice::formatByteSize returns F32? Guys you can't change the code like that - those types are strategically placed in the GFXFormat enu... read more 04/01/2007 (7:25 pm)
Casting shadows on dts TSstatic object Are the shadow receiving objects orc sized or larger? I'm currently working on a bug related to dyn... read more 04/01/2007 (7:12 pm)
Help! Lightmap size issue Dif light maps have a several lexel border that reduces light mapping artifacts. The border increas... read more 04/01/2007 (7:09 pm)
Player Shadow in DTS Hi guys, DTS to DTS shadowing is different from self-shadowing, and a little more involve. Techn... read more 03/29/2007 (6:50 pm)
RTS Light problem (fixed !) Make sure the lighting system script "common/server/lightingSystem.cs" is being executed by your mod... read more 03/26/2007 (10:34 am)
Lighting effecting Gui controls Definitely - I'd like to see this too. Is this a custom GUI object? Make sure when rendering to ... read more 03/26/2007 (10:31 am)
Self shadowing Petteri, I received your email, thanks for sending over the test object. I'm seeing the proble... read more 03/26/2007 (10:28 am)
DTS Lighting in TEGA? Unfortunately you can't edit the legacy terrain's light map size without diving into the code.... read more 03/26/2007 (10:15 am)
Glow bug with dynamic interior lights Cool Tom - noted.... read more 03/23/2007 (1:34 pm)
Self shadowing Can someone send me a dts/datablock combo that's not working - I not seeing the problem here and hav... read more 03/23/2007 (1:33 pm)
Casting shadows on dts TSstatic object Dynamic shadows can only cast from ShapeBase derived objects onto interiors, the terrain, or other S... read more 03/23/2007 (1:20 pm)