John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't get lighting on terrain | Are the lights static or dynamic? If they're static make sure you're using the legacy terrain and t... read more | 04/13/2007 (12:25 pm) |
| Why are shadows so hard to get to? | Static shadows are cast from the collision hulls of TSStatic and ScopeAlwaysShape objects. Make sur... read more | 04/13/2007 (12:08 pm) |
| 1.5.1 crashes on some dif objects | Jari, or anyone else with a similar problem - can you send me one of the simple difs that's throwing... read more | 04/13/2007 (11:00 am) |
| Video Driver Support changed? | There's a lot of custom rendering in Constructor and the DX wrapper is designed for very specific re... read more | 04/11/2007 (8:10 pm) |
| Feature request - multiple brush smoothing | Hi Caylo, "light_smoothing_scale" sets the lighting scale for smoothed brushes (just like the old... read more | 04/11/2007 (8:07 pm) |
| Why are shadows so hard to get to? | The terrain uses a single 512x512 light map, which is stretched over a large area, in comparison the... read more | 04/11/2007 (11:14 am) |
| Why are shadows so hard to get to? | You need to be more careful about the "features" community members are talking about - if something ... read more | 04/11/2007 (9:54 am) |
| Multiple light problems | Matt was asking about the console spam because it could slow down the processing. Btw: I comforta... read more | 04/10/2007 (5:06 pm) |
| Multiple light problems | That field is new to me - but seeing as it's already in there maybe we can connect it up to the ligh... read more | 04/10/2007 (4:42 pm) |
| Multiple light problems | Nevermind I see the intensity now - odd that it's not in existing scene, but in new entities... I... read more | 04/10/2007 (4:33 pm) |
| Multiple light problems | I'm still not sure where you're getting the intensity field - it doesn't exist in the light entities... read more | 04/10/2007 (4:30 pm) |
| Multiple light problems | Can you post a screen shot with the light selected so it's data shows up in the object properties. ... read more | 04/10/2007 (2:39 pm) |
| Multiple light problems | Are all of the entities lurching or just the lights? I don't think there's an intensity field on ... read more | 04/10/2007 (1:55 pm) |
| Multiple light problems | Do you guys not like the feature, or just thought it was broken? I might be able to add a pref th... read more | 04/10/2007 (9:03 am) |
| Multiple light problems | Yes, the dynamic lighting from a changed light is applied over the light maps, so you can see your c... read more | 04/10/2007 (7:54 am) |
| Multiple light problems | You're seeing the dynamic lighting kick in - it turns on when you change a light to help you see whe... read more | 04/10/2007 (1:44 am) |
| Ambient light in Mapped preview? | On my list - thanks for pointing this out!... read more | 04/09/2007 (11:17 pm) |
| Cylindrical based interiors | Hi Andrew, Constructor does brush level smoothing - any operation that breaks a brush into severa... read more | 04/09/2007 (11:14 pm) |
| TGE 1.5.1 Released | Hi Jaimi, The discoloration is odd - it looks like the fogging is somehow messed up, however I di... read more | 04/09/2007 (10:51 pm) |
| VC# express 2005 and TGEA compiling problems | We can provide more info if you post in the TGEA private forums.... read more | 04/09/2007 (10:39 pm) |
| Lighting problem? | I believe there's a bug related to Constructor's in-editor ambient lighting, the diffuse lighting sh... read more | 04/09/2007 (3:32 pm) |
| TGE 1.5.1 Issue | The light map textures or the diffuse textures look fuzzy? I don't think anything changed that shou... read more | 04/08/2007 (8:14 am) |
| TGE 1.5.1 Issue | Hmm, I checked out the lighting performance and stats running three TGE versions (1.5, 1.5.1, 1.5.2 ... read more | 04/08/2007 (12:45 am) |
| Post your profiler dump | Make sure to run the profiler in a release build - the time taken by various sections of code is dif... read more | 04/07/2007 (10:28 am) |
| TGE 1.5.1 Issue | But you're seeing the 1.5.1 lighting take longer than 1.5? If so can you run a quick test for me,... read more | 04/07/2007 (10:16 am) |
| TGE 1.5.1 Issue | Is it the loading or lighting that takes 4x longer? Neither should be much slower on 1.5 compatible... read more | 04/06/2007 (9:33 pm) |
| TGE 1.5.1 Issue | Make sure you're running a release build and give the lighting phase a minute to complete.... read more | 04/06/2007 (8:27 pm) |
| TGE 1.5.1 Released | Hi Michael, Great point, logs from Torque's profiler would be awesome. Again running the exes ou... read more | 04/06/2007 (11:13 am) |
| TGE 1.5.1 Released | Hey guys, Can you describe the performance hit you're seeing, your system specs, if both exes are... read more | 04/06/2007 (10:46 am) |
| GG, I want a refund | That's what I'm thinking too - the milestone list on the product page has been nearly the same since... read more | 04/03/2007 (1:55 am) |
| GG, I want a refund | Where did you find that - I'm not seeing it on any of the archived TSE product pages. It looks ve... read more | 04/03/2007 (1:41 am) |
| GG, I want a refund | I never heard that - the only references to radiosity I've heard were TLS's "radiosity like" static ... read more | 04/03/2007 (1:14 am) |
| GG, I want a refund | And Anton goes for the thread lock... :)... read more | 04/03/2007 (12:57 am) |
| GG, I want a refund | The Way Back Machine doesn't lie.... read more | 04/03/2007 (12:54 am) |
| GG, I want a refund | Regarding consumer protection, I think it's important to understand that the Milestone list everyone... read more | 04/03/2007 (12:39 am) |
| GG, I want a refund | My comments were directed at Marc - his quotes and comments seem to focus on Atlas [i]static[/i] lig... read more | 04/03/2007 (12:23 am) |
| GG, I want a refund | Dynamic shadows cast onto [i]all[/i] objects including Atlas - if you're seeing a problem report it ... read more | 04/02/2007 (2:38 pm) |
| GFXDevice::formatByteSize returns F32? | Queries against the compressed formats are not yet implemented, but as an example DXT1 compresses do... read more | 04/02/2007 (5:01 am) |
| Lighting effecting Gui controls | Is the effect related to the blobs or the light? Can you post a few shots of it happening and how i... read more | 04/01/2007 (7:32 pm) |
| GFXDevice::formatByteSize returns F32? | Guys you can't change the code like that - those types are strategically placed in the GFXFormat enu... read more | 04/01/2007 (7:25 pm) |
| Casting shadows on dts TSstatic object | Are the shadow receiving objects orc sized or larger? I'm currently working on a bug related to dyn... read more | 04/01/2007 (7:12 pm) |
| Help! Lightmap size issue | Dif light maps have a several lexel border that reduces light mapping artifacts. The border increas... read more | 04/01/2007 (7:09 pm) |
| Player Shadow in DTS | Hi guys, DTS to DTS shadowing is different from self-shadowing, and a little more involve. Techn... read more | 03/29/2007 (6:50 pm) |
| RTS Light problem (fixed !) | Make sure the lighting system script "common/server/lightingSystem.cs" is being executed by your mod... read more | 03/26/2007 (10:34 am) |
| Lighting effecting Gui controls | Definitely - I'd like to see this too. Is this a custom GUI object? Make sure when rendering to ... read more | 03/26/2007 (10:31 am) |
| Self shadowing | Petteri, I received your email, thanks for sending over the test object. I'm seeing the proble... read more | 03/26/2007 (10:28 am) |
| DTS Lighting in TEGA? | Unfortunately you can't edit the legacy terrain's light map size without diving into the code.... read more | 03/26/2007 (10:15 am) |
| Glow bug with dynamic interior lights | Cool Tom - noted.... read more | 03/23/2007 (1:34 pm) |
| Self shadowing | Can someone send me a dts/datablock combo that's not working - I not seeing the problem here and hav... read more | 03/23/2007 (1:33 pm) |
| Casting shadows on dts TSstatic object | Dynamic shadows can only cast from ShapeBase derived objects onto interiors, the terrain, or other S... read more | 03/23/2007 (1:20 pm) |