John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lighting problems in my Dif | We had one other report of missing lights - it ended up being related to the number of mission objec... read more | 06/01/2007 (10:23 am) |
| DTS Shadows - random crash? | Where in the code is it crashing? Try debugging the engine to see what line of code it's halting on... read more | 05/31/2007 (10:48 am) |
| Testing Bloom and lights | Hi Andy, The sun's properties control the scene's HDR/DRL setting - this tells the engine if the ... read more | 05/28/2007 (12:48 pm) |
| No shadows on DIF's? | The legacy terrain receives static shadows from all shadow casting objects (terrain, interiors, TSSt... read more | 05/28/2007 (12:40 pm) |
| Dull dark DIF's | Higher exposure levels can washout TGEA's shader effects like bump and specular mapping, so by defau... read more | 05/28/2007 (12:34 pm) |
| TGE 1.5.2 Released | Matahari, thanks, I have the email and will check it out soon.... read more | 05/28/2007 (12:13 pm) |
| TGE 1.5.2 Released | Hi Matahari, Can you send me a difs that's causing the problem - I'll take a look at it here and ... read more | 05/24/2007 (11:13 am) |
| Weird stuff 1.5.1 | It looks like the shadow on the left is correct (left most arrow), if anything the shadow looks like... read more | 05/21/2007 (9:20 am) |
| Constuctor -- Lighting Problems | Try increasing the Constructor scene's lighting density (by reducing the world spawn lighting scale)... read more | 05/21/2007 (9:10 am) |
| DRL screwing up the PlayGUI... | Hi Kaya, Not sure I'm following, is the terrain missing or just too dark? Can you post debug and... read more | 05/21/2007 (8:50 am) |
| Torque Lighting Bug | Hi Jaimi, Do projectiles fired at that section of wall pass through it?... read more | 05/21/2007 (8:43 am) |
| TGE 1.5.2 Released | Hi Matahari, What version of Constructor are you using?... read more | 05/21/2007 (8:33 am) |
| Attached lights and zones | Hi Yannis, Attaching lights is better suited for objects like animated ScopeAlwaysShapes - attach... read more | 05/21/2007 (8:21 am) |
| Dynamic lighting from projectiles | Hey guys, I had some time to look into this. Some lighting models falloff over very long distanc... read more | 05/17/2007 (11:26 am) |
| Lights / Lighting Issues | The light direction is {0.0f, 0.0f, 0.0f}, make sure to give the light a valid direction (as a unit/... read more | 05/16/2007 (9:39 am) |
| No shadows and wrong shadows | The dark area in front of the object looks like the shadow - is the object a TSStatic or StaticShape... read more | 05/16/2007 (9:14 am) |
| Shadows on atlas and general questions about shadows. | What size are your TSStatics in relation to the terrain? If they are relatively small objects the t... read more | 05/16/2007 (9:09 am) |
| Problem - Collision brushes cast shadow | Hi Jaimi, That's by design, it allows you to set the interior surfaces players cannot see to invi... read more | 05/12/2007 (10:19 am) |
| Performance Updates | Any luck guys? I was wondering what some real-world performance stats looked like before and after.... read more | 05/04/2007 (5:38 pm) |
| Light - omni type? | What areas are you having trouble with, what do you think is missing? The feedback will help us bui... read more | 05/04/2007 (8:46 am) |
| Light - omni type? | Hi Tobias, Torque uses an object/datablock model - datablocks contain static data that tell objec... read more | 05/04/2007 (1:08 am) |
| DTS to cast shadow? | Constructor doesn't export zone/portal information yet, so Export to DIF (including the legacy versi... read more | 05/02/2007 (8:09 pm) |
| Performance Updates | Hi guys, I'm not sure when visibility culling will make it into the engine - one of the GG guys w... read more | 05/01/2007 (11:44 am) |
| Performance Cost Of Baked-In DTS Meshes | Hi Scott, There are a number of performance updates in head that should go out in the next releas... read more | 05/01/2007 (9:58 am) |
| Future of Torque on Linux | Synapse Gaming isn't developing any linux based games, but we are working on a lot of Torque server ... read more | 04/28/2007 (10:45 am) |
| DIF Problem? | Doh! Sorry, I didn't catch that you're building for MB and not the stock engines. I thought MB h... read more | 04/27/2007 (10:22 pm) |
| DIF Problem? | It sounds like the dif version doesn't match the engine. If you're using TGE 1.5 or lower make su... read more | 04/27/2007 (5:27 pm) |
| DIF Problem? | Check TGE's console, there should be a few errors after trying to add the interior.... read more | 04/27/2007 (9:45 am) |
| Lighting super bright in game | There's a bug in Constructor 1.0 (fixed in HEAD) that causes it to ignore the sun's ambient - in the... read more | 04/27/2007 (9:43 am) |
| Lighting of static meshes in TGE 1.5.1? | There are some lighting problems with static mesh static lighting in 1.5.1, but it should work. D... read more | 04/24/2007 (8:17 pm) |
| Lighting Textures Leave Out-of-bounds Artifacts | Yup, the dynamic lighting system was designed and developed using border filtering - it was only dur... read more | 04/23/2007 (11:29 am) |
| Spotlight transforms change. | Make sure you're using Constructor spotlights (listed under the Constructor entities) - these are fr... read more | 04/23/2007 (11:22 am) |
| HDR does odd things to TSStatics and transparency | Hmm, I'll take a look at it.... read more | 04/23/2007 (11:07 am) |
| TGEA and TGE Lighting -- Comparable? | Hey guys, TGE's dynamic interior and terrain lighting uses a single light texture and doesn't sup... read more | 04/23/2007 (11:04 am) |
| 1.5.1 crashes on some dif objects | Hey guys, This is fixed in TGE 1.5.2 (will be released soon-ish). Jari, thanks for sending over ... read more | 04/23/2007 (10:49 am) |
| Torque Keeps Crashing | Where does the code halt in the debugger? The logs are great for debugging asset and scripting pr... read more | 04/20/2007 (7:32 pm) |
| Ambient light when exported to TGE problem | I can help with #1 - the direct to dif exporter doesn't support zones yet. Zones provide informatio... read more | 04/20/2007 (10:56 am) |
| Export is HELL | Calm down man, I was just asking for information not to be rude - I've be very friendly in my respon... read more | 04/17/2007 (10:11 pm) |
| Export is HELL | Why use the legacy export if the TGE 1.4.2 map2dif works correctly?... read more | 04/17/2007 (8:13 pm) |
| Export is HELL | Hi Caylo, I meant the lighting updates were to fix bugs in TGE 1.5.1. We made a number of change... read more | 04/17/2007 (6:48 pm) |
| Export is HELL | I can't comment on the bsp generation, but you've mentioned lighting issues in previous posts. We'r... read more | 04/17/2007 (4:12 pm) |
| DTS (Static Mesh) Shadows | Also make sure the brush isn't overly large - Constructor automatically reduces the lighting scale o... read more | 04/17/2007 (4:03 pm) |
| Dynamic lighting from projectiles | Hmm, I'll take a look at this - thanks for pointing out. Btw: are there any light setting that th... read more | 04/17/2007 (3:56 pm) |
| 1.5.1 Character directional sunlight | It was a bug that's fixed in 1.5.2.... read more | 04/17/2007 (1:13 pm) |
| Some concerns. | The shaded mode uses OpenGL rendering to light the scene, make sure your video drivers are up to dat... read more | 04/13/2007 (1:10 pm) |
| Datablock | The sgLightObject datablock fields are explained on a higher level in the TDN section, some of the m... read more | 04/13/2007 (12:45 pm) |
| TGEA terrainLight datablock | It's one of the test datablocks we use to test new and current features. The cube map field allows ... read more | 04/13/2007 (12:35 pm) |