Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
8bit alpha transparency with Interiors Hi Jeff, You need both - the Lighting Pack provides support for transparent interior surfaces, th... read more 06/02/2005 (4:31 pm)
Night Vision Hmm, that's odd. I recommend running TGE's profiler on the Lighting Pack + Night Vision and getting... read more 06/02/2005 (11:16 am)
Night Vision The lights are sorted by order of importance (a combination of distance and intensity). This resour... read more 06/01/2005 (11:37 am)
See through textures and lights The Lighting Pack also does this. The light maps are calculated using a lighting buffer slightly la... read more 05/31/2005 (3:31 pm)
Night Vision The night vision resource just creates a big dynamic light? Wow, that must really cause a large per... read more 05/31/2005 (3:24 pm)
Night Vision It sounds like one of the merges are incomplete (either the Lighting Pack update or the night vision... read more 05/31/2005 (11:12 am)
See through textures and lights There are two reasons I haven't implemented this feature yet; one of them is that it only works on i... read more 05/31/2005 (11:07 am)
Relight times The Lighting Pack lights and the TGE sun have very different scene lighting architectures, so I'm no... read more 05/31/2005 (11:00 am)
Item::unpackUpdate() Bug - Affects setCollisionTimeout() Hi Rob, This issue is already fixed in the latest Lighting Pack (version 1.3.5). -John... read more 05/27/2005 (12:01 pm)
Relight times Btw: were the lighting models changed right before the problem started (from the advanced model to a... read more 05/27/2005 (11:56 am)
Relight times I meant that the Lighting Pack scene lighting is the same as TGE's in the sense that it lights all i... read more 05/27/2005 (11:53 am)
Relight times Hey Matt, "Thats cause you never seen Desminds Interiors!" Nice! :) Btw: awesome work on th... read more 05/26/2005 (1:13 am)
Migration guide Hi Todd, I'll contact Josh Williams about this - hopefully we can get this resolved very soon. ... read more 05/26/2005 (1:08 am)
8bit alpha transparency with Interiors Hi Brandon, The macro to enable basic transparent textures on interiors is named SG_TRANSPARENT_I... read more 05/26/2005 (1:05 am)
8bit alpha transparency with Interiors All of the rendering code for the transparent surfaces are handled in interiorTrans, which is a cust... read more 05/25/2005 (2:03 pm)
Relight times "When you say "increasing" the lighting scale, do you mean lowering the scale number? I thought the ... read more 05/25/2005 (11:19 am)
8bit alpha transparency with Interiors Hi Jeff, What is the translucent details resource? -John... read more 05/25/2005 (11:04 am)
Lasers using the lightpack? Hi John, The flashlight resource works really well, you can use that for the laser spot on the wa... read more 05/24/2005 (11:58 am)
Files missing from migration doc Ah, I see the confusion... "That's just dirty temp data that gets re-initialized when the gui com... read more 05/24/2005 (10:28 am)
Relight times Wow, I've never seen anything take that long - not even an entire mission. The two biggest causes... read more 05/24/2005 (10:22 am)
Files missing from migration doc Hi Todd, Those core TGE files are missing from the Migration Guide, partly because they're in som... read more 05/24/2005 (10:07 am)
2 sided material issues. If you set the material to self-illuminating in Max you don't need to duplicate the geometry - TGE w... read more 05/24/2005 (9:51 am)
2 sided material issues. Hi Matt, "This is not complaint! So read on." I'd read the whole post anyway. :) I like you... read more 05/24/2005 (12:11 am)
Lighting Pack version 1.3.5 Release Notes Hi Todd, You got it - that was the previous version's scoreLight and instead of hacking the code ... read more 05/23/2005 (11:55 pm)
PDF Document Problem Hi Todd, Ya, I've noticed that before - it's because the PDF is generated from the html doc (usin... read more 05/23/2005 (11:52 pm)
Flashlight flicker on walls Thanks! :)... read more 05/23/2005 (11:38 pm)
Flashlight flicker on walls I just saw your screen shot - that looks great. :) [image]http://netfiles.uiuc.edu/bjsmith4/share... read more 05/23/2005 (10:15 am)
Flashlight flicker on walls Hi Brandon, Wow, that's cool - I'll take a look at the resource. Oh, and the Lighting Pack's bri... read more 05/23/2005 (10:13 am)
Lighting Pack "A complete doc set should come with it..." That's why the 1.3.5 download is labeled 'BETA' - the... read more 05/23/2005 (10:09 am)
Small Compile Problem Woops, that definitely needs fixed - thanks for letting me know. :) If you see any other missing ... read more 05/20/2005 (10:33 pm)
Small Compile Problem Ah, in that case make sure the Lighting Pack code block in 'console/consoleFunctions.cc' was merged ... read more 05/20/2005 (10:17 pm)
Small Compile Problem Hi Matt, Did you merge all of the Lighting Pack script changes into your script files? It sounds... read more 05/20/2005 (9:41 pm)
Small Compile Problem Hi Matt, Never mind, I misunderstood the question are you merging 1.4 into the Lighting Pack or ... read more 05/19/2005 (3:39 pm)
Small Compile Problem Hi Matt, It looks like you forgot to add the Lighting Pack source file to the Torque Lib project ... read more 05/19/2005 (3:33 pm)
Small Compile Problem Hi guys, Ya, I noticed that too. Also the gui source files were reorganized making the merge a l... read more 05/19/2005 (2:16 pm)
Lighting Pack version 1.3.5 Release Notes Right, nothing to worry about. :)... read more 05/19/2005 (2:13 pm)
Lighting Pack version 1.3.5 Release Notes Hey guys, That's just dirty temp data that gets re-initialized when the gui components are create... read more 05/19/2005 (8:41 am)
Migration guide Wow - Perforce looks powerful. I like the non-destructive merge (the three panels; original file, c... read more 05/18/2005 (4:36 pm)
Migration guide Hi Todd, I recommend using a merge tool like [url=http://winmerge.sourceforge.net/]WinMerge[/url]... read more 05/18/2005 (4:24 pm)
Migration guide Hi Todd, Our host was down briefly for maintenance, it should be back up and running now. The ... read more 05/18/2005 (3:28 pm)
Radiosity effects Hi Matthew, thanks!... read more 05/18/2005 (3:20 pm)
Getting Started...Help please What are the error messages?... read more 05/18/2005 (12:31 pm)
SGLights directory hard coded? Torque's file object doesn't convert '~' into the main mod name, so you end up with the file in '.\~... read more 05/18/2005 (12:30 pm)
SGLights directory hard coded? Hi James, You can edit the light datablock directory variables in either the file 'common/synapse... read more 05/18/2005 (11:12 am)
Missing textures... Ok, I saw the same problem. Then I noticed that your 'opengl2d3d.dll' (Torque's D3D driver) had a t... read more 05/17/2005 (10:56 am)
Missing textures... I was thinking that you would send me the url and any zip encryption information in private.... read more 05/17/2005 (8:46 am)
Missing textures... What video driver and DirectX version are you using? I'm using the latest ATI drivers: catalys... read more 05/16/2005 (7:14 pm)
Radiosity effects Hi Jackie, I don't have a release date yet, it depends on when the docs are complete. Your scr... read more 05/16/2005 (7:14 am)
How to install the LightingPack??? Thanks David! -John... read more 05/16/2005 (7:09 am)
Lighting Pack Hi Surge, I'm glad to here that making the Lighting Pack documents easy to use is one of my main... read more 05/16/2005 (7:08 am)