John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 8bit alpha transparency with Interiors | Hi Jeff, You need both - the Lighting Pack provides support for transparent interior surfaces, th... read more | 06/02/2005 (4:31 pm) |
| Night Vision | Hmm, that's odd. I recommend running TGE's profiler on the Lighting Pack + Night Vision and getting... read more | 06/02/2005 (11:16 am) |
| Night Vision | The lights are sorted by order of importance (a combination of distance and intensity). This resour... read more | 06/01/2005 (11:37 am) |
| See through textures and lights | The Lighting Pack also does this. The light maps are calculated using a lighting buffer slightly la... read more | 05/31/2005 (3:31 pm) |
| Night Vision | The night vision resource just creates a big dynamic light? Wow, that must really cause a large per... read more | 05/31/2005 (3:24 pm) |
| Night Vision | It sounds like one of the merges are incomplete (either the Lighting Pack update or the night vision... read more | 05/31/2005 (11:12 am) |
| See through textures and lights | There are two reasons I haven't implemented this feature yet; one of them is that it only works on i... read more | 05/31/2005 (11:07 am) |
| Relight times | The Lighting Pack lights and the TGE sun have very different scene lighting architectures, so I'm no... read more | 05/31/2005 (11:00 am) |
| Item::unpackUpdate() Bug - Affects setCollisionTimeout() | Hi Rob, This issue is already fixed in the latest Lighting Pack (version 1.3.5). -John... read more | 05/27/2005 (12:01 pm) |
| Relight times | Btw: were the lighting models changed right before the problem started (from the advanced model to a... read more | 05/27/2005 (11:56 am) |
| Relight times | I meant that the Lighting Pack scene lighting is the same as TGE's in the sense that it lights all i... read more | 05/27/2005 (11:53 am) |
| Relight times | Hey Matt, "Thats cause you never seen Desminds Interiors!" Nice! :) Btw: awesome work on th... read more | 05/26/2005 (1:13 am) |
| Migration guide | Hi Todd, I'll contact Josh Williams about this - hopefully we can get this resolved very soon. ... read more | 05/26/2005 (1:08 am) |
| 8bit alpha transparency with Interiors | Hi Brandon, The macro to enable basic transparent textures on interiors is named SG_TRANSPARENT_I... read more | 05/26/2005 (1:05 am) |
| 8bit alpha transparency with Interiors | All of the rendering code for the transparent surfaces are handled in interiorTrans, which is a cust... read more | 05/25/2005 (2:03 pm) |
| Relight times | "When you say "increasing" the lighting scale, do you mean lowering the scale number? I thought the ... read more | 05/25/2005 (11:19 am) |
| 8bit alpha transparency with Interiors | Hi Jeff, What is the translucent details resource? -John... read more | 05/25/2005 (11:04 am) |
| Lasers using the lightpack? | Hi John, The flashlight resource works really well, you can use that for the laser spot on the wa... read more | 05/24/2005 (11:58 am) |
| Files missing from migration doc | Ah, I see the confusion... "That's just dirty temp data that gets re-initialized when the gui com... read more | 05/24/2005 (10:28 am) |
| Relight times | Wow, I've never seen anything take that long - not even an entire mission. The two biggest causes... read more | 05/24/2005 (10:22 am) |
| Files missing from migration doc | Hi Todd, Those core TGE files are missing from the Migration Guide, partly because they're in som... read more | 05/24/2005 (10:07 am) |
| 2 sided material issues. | If you set the material to self-illuminating in Max you don't need to duplicate the geometry - TGE w... read more | 05/24/2005 (9:51 am) |
| 2 sided material issues. | Hi Matt, "This is not complaint! So read on." I'd read the whole post anyway. :) I like you... read more | 05/24/2005 (12:11 am) |
| Lighting Pack version 1.3.5 Release Notes | Hi Todd, You got it - that was the previous version's scoreLight and instead of hacking the code ... read more | 05/23/2005 (11:55 pm) |
| PDF Document Problem | Hi Todd, Ya, I've noticed that before - it's because the PDF is generated from the html doc (usin... read more | 05/23/2005 (11:52 pm) |
| Flashlight flicker on walls | Thanks! :)... read more | 05/23/2005 (11:38 pm) |
| Flashlight flicker on walls | I just saw your screen shot - that looks great. :) [image]http://netfiles.uiuc.edu/bjsmith4/share... read more | 05/23/2005 (10:15 am) |
| Flashlight flicker on walls | Hi Brandon, Wow, that's cool - I'll take a look at the resource. Oh, and the Lighting Pack's bri... read more | 05/23/2005 (10:13 am) |
| Lighting Pack | "A complete doc set should come with it..." That's why the 1.3.5 download is labeled 'BETA' - the... read more | 05/23/2005 (10:09 am) |
| Small Compile Problem | Woops, that definitely needs fixed - thanks for letting me know. :) If you see any other missing ... read more | 05/20/2005 (10:33 pm) |
| Small Compile Problem | Ah, in that case make sure the Lighting Pack code block in 'console/consoleFunctions.cc' was merged ... read more | 05/20/2005 (10:17 pm) |
| Small Compile Problem | Hi Matt, Did you merge all of the Lighting Pack script changes into your script files? It sounds... read more | 05/20/2005 (9:41 pm) |
| Small Compile Problem | Hi Matt, Never mind, I misunderstood the question are you merging 1.4 into the Lighting Pack or ... read more | 05/19/2005 (3:39 pm) |
| Small Compile Problem | Hi Matt, It looks like you forgot to add the Lighting Pack source file to the Torque Lib project ... read more | 05/19/2005 (3:33 pm) |
| Small Compile Problem | Hi guys, Ya, I noticed that too. Also the gui source files were reorganized making the merge a l... read more | 05/19/2005 (2:16 pm) |
| Lighting Pack version 1.3.5 Release Notes | Right, nothing to worry about. :)... read more | 05/19/2005 (2:13 pm) |
| Lighting Pack version 1.3.5 Release Notes | Hey guys, That's just dirty temp data that gets re-initialized when the gui components are create... read more | 05/19/2005 (8:41 am) |
| Migration guide | Wow - Perforce looks powerful. I like the non-destructive merge (the three panels; original file, c... read more | 05/18/2005 (4:36 pm) |
| Migration guide | Hi Todd, I recommend using a merge tool like [url=http://winmerge.sourceforge.net/]WinMerge[/url]... read more | 05/18/2005 (4:24 pm) |
| Migration guide | Hi Todd, Our host was down briefly for maintenance, it should be back up and running now. The ... read more | 05/18/2005 (3:28 pm) |
| Radiosity effects | Hi Matthew, thanks!... read more | 05/18/2005 (3:20 pm) |
| Getting Started...Help please | What are the error messages?... read more | 05/18/2005 (12:31 pm) |
| SGLights directory hard coded? | Torque's file object doesn't convert '~' into the main mod name, so you end up with the file in '.\~... read more | 05/18/2005 (12:30 pm) |
| SGLights directory hard coded? | Hi James, You can edit the light datablock directory variables in either the file 'common/synapse... read more | 05/18/2005 (11:12 am) |
| Missing textures... | Ok, I saw the same problem. Then I noticed that your 'opengl2d3d.dll' (Torque's D3D driver) had a t... read more | 05/17/2005 (10:56 am) |
| Missing textures... | I was thinking that you would send me the url and any zip encryption information in private.... read more | 05/17/2005 (8:46 am) |
| Missing textures... | What video driver and DirectX version are you using? I'm using the latest ATI drivers: catalys... read more | 05/16/2005 (7:14 pm) |
| Radiosity effects | Hi Jackie, I don't have a release date yet, it depends on when the docs are complete. Your scr... read more | 05/16/2005 (7:14 am) |
| How to install the LightingPack??? | Thanks David! -John... read more | 05/16/2005 (7:09 am) |
| Lighting Pack | Hi Surge, I'm glad to here that making the Lighting Pack documents easy to use is one of my main... read more | 05/16/2005 (7:08 am) |