Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Problems adding another sun Hi Manoel, Torque really isn't setup to do this, but it sounds like you have some of it working. ... read more 11/21/2005 (11:07 am)
Quick Question Hi Chip, Night Cycles will be a separate TLK add on. The code itself makes a lot of changes to t... read more 11/21/2005 (10:52 am)
New Lighting Pack Announcements! Hi guys, The version number on the docs is a typo, everything is up to date other than the Modele... read more 11/21/2005 (10:42 am)
DTS to DTS shadows? Hi Manoel, The BSP process heavily carves up geometry even when using simple convex brushes, imag... read more 11/21/2005 (10:32 am)
Diffuse and Self Illumination Hi Manoel, Only up until a point. By default Torque bases DTS object lighting (diffuse and ambie... read more 11/21/2005 (10:23 am)
Moveable spotlights? Hi Sam, The TLK volume lights are true lights that illuminate the scene, so you can setup a mount... read more 11/21/2005 (10:14 am)
Night Lighting propeties Hi Dylan, I've noticed this before, it seems that some versions of map2dif have a minimum ambient... read more 11/21/2005 (10:09 am)
CVSNT Corruption. Whatever you do [i]don't[/i] change the files in the rep - cvs adds data to those files in order to ... read more 11/17/2005 (11:45 am)
Script Migration Problem Hi Dean, You need sgLights.sgo to execute on the server side, it loads all of the light datablock... read more 11/15/2005 (7:33 am)
F12 not working Hi Sventhors, Is everything working ok now? -John... read more 11/11/2005 (10:12 am)
Light tutorial Hi Sventhors, Check out the Modelers Guide, it's in the 'SynapseGaming/docs' folder. The guide e... read more 11/11/2005 (10:12 am)
Migrating to Torque 1.4 (beta) I stopped offering downloads like that, licensees were taking the links and re-posting them in non-T... read more 11/08/2005 (2:49 pm)
New Lighting Pack Announcements! Awesome Stephen, thanks for the help! :) -John... read more 11/04/2005 (8:24 pm)
Synapse Gaming Lighting Pack - Migration Guide Hi Orion, The Migration Guide is packaged with the Torque Lighting Kit, so you always have the re... read more 11/03/2005 (2:30 am)
New Lighting Pack Announcements! Hi Orion, It definitely still exists. :) That message appears when you don't have access to th... read more 11/03/2005 (2:21 am)
Shadow problem. Thanks, for the foot puff emitter info, I received similar comments recently from other people who h... read more 11/01/2005 (6:17 am)
Torque Lighting Kit and the RTS Kit - quick and easy I'll look into a linux port sometime in the next week, not promising anything, but I'll take a look.... read more 11/01/2005 (5:52 am)
Lighting Pack Demo Crashes TGE forces the rendering surface to your desktop bit depth when running in windowed mode. Were the ... read more 10/27/2005 (2:33 pm)
Lighting Pack Demo Crashes That's bizarre, what kind of video card are you using (manufacturer and model)? Did you try 16 b... read more 10/27/2005 (1:46 pm)
Lighting Pack Demo Crashes Can you try this demo (the one linked to the TLK page is much older): [url=http://www.synapsegami... read more 10/27/2005 (12:25 pm)
70/30 intensity Sure thing, here's a quick example of how to do it. First change the following lines of code in TLK... read more 10/27/2005 (12:10 pm)
Doe's the lighting pack work with the TSE Hi Morrie, The Torque Lighting Kit for TSE is still in private beta, but you can check out [url=h... read more 10/27/2005 (11:53 am)
Lighting Pack Demo Crashes Hi Scott, Is there anything in the console.log, and does the TGE demo run ok for you? -John... read more 10/27/2005 (11:48 am)
TLK-1.3.5-Beta ==> TLK-1.3.5-Final ??? You're cool, the code is the same only the links have changed. :) -John... read more 10/27/2005 (11:20 am)
Diffuse and Self Illumination Cool that's an easy code change, which you can tweak to get the exact look you're shooting for. Als... read more 10/26/2005 (7:23 pm)
Diffuse and Self Illumination Hi Ramen, Excellent question, yes you can do that with the Torque Lighting Kit, however I'm not s... read more 10/26/2005 (3:40 pm)
Shadow problem. Oddly enough both of the guys that started those threads have ATI Radeon 9200s too.... read more 10/25/2005 (6:25 pm)
Shadow problem. Hi guys, Are the squares constant or do they randomly appear? Random dark squares are a known is... read more 10/25/2005 (6:24 pm)
Does World of Warcraft have spyware? I'm not arguing for or against this type of monitoring, but the one thing that snippet doesn't menti... read more 10/23/2005 (12:00 am)
Unimpressed... why won't it so much as light my model?? I'm not sure it's necessary for the shadows, but concave collision meshes will cause a lot of proble... read more 10/20/2005 (4:00 pm)
Unimpressed... why won't it so much as light my model?? Those are easy to enable in TLK through the C++ code. You're using DTS objects for your levels, so ... read more 10/20/2005 (3:49 pm)
Unimpressed... why won't it so much as light my model?? Whoops, I misunderstood your comment, sorry about that. :)... read more 10/20/2005 (1:08 pm)
Unimpressed... why won't it so much as light my model?? [quote] Glad to see it's still an active project! [/quote] What are you talking about?? TLK ... read more 10/20/2005 (12:40 pm)
Unimpressed... why won't it so much as light my model?? Hi guys, For some reason the TLK demo on the GarageGames site is from version 1.3. I don't know ... read more 10/20/2005 (12:20 pm)
Unimpressed... why won't it so much as light my model?? Hold on guys, brb...... read more 10/20/2005 (12:07 pm)
Unimpressed... why won't it so much as light my model?? That's a [b]very[/b] old demo. You should really download the latest demo to evaluate TLK, the late... read more 10/19/2005 (4:15 pm)
Fgd entity Hi Gustavo, For Quark you need to use the "DataTorque.qrk" file, it's sort of a scripted plugin. ... read more 10/19/2005 (6:51 am)
Lighting Pack and Cellshading I'm asking where in the debugger does the code halt? In the debugger when the crash occurs the IDE ... read more 10/17/2005 (1:10 pm)
Lighting Pack and Cellshading Did you run it in debug mode, where does the code crash?... read more 10/17/2005 (12:41 pm)
Day Night and Lighting Pack Hi Stephen, Sure thing as soon as private beta testing starts on Night Cycles I'll contact you. ... read more 10/15/2005 (9:25 am)
Torque Lighting Kit and the RTS Kit - quick and easy "I am probably not the norm here" Really? :) (J/k) Glad you got it working. It was great s... read more 10/15/2005 (9:13 am)
Compiling in Osx3.9 Whoops that was a little ambiguous, sorry about that. Yes run those commands through the OSX termin... read more 10/15/2005 (9:09 am)
IGC Game Impressions. Post them here I noticed that the same few games were being played over and over again in the show off center. I a... read more 10/15/2005 (8:59 am)
Compiling in Osx3.9 Hi Gustavo, You need to run ranlib on the vorbis libs. Using the console navigate to the "./lib/... read more 10/14/2005 (9:27 am)
Torque Lighting Kit at IGC 2005 [b]TLK and RTS Kit Support[/b] Right before IGC a new download was add to the TLK lineup that all... read more 10/14/2005 (9:21 am)
Torque Lighting Kit at IGC 2005 [b]TLK for TGE - Night Cycles Illumina Demo[/b] I'm sure everyone is familiar with the Illumina t... read more 10/14/2005 (9:14 am)
Mounting lights on objects. You need to call attachToObject on the server, the object itself manages the attachment on the clien... read more 10/14/2005 (9:11 am)
Larger shadow textures? Unfortunately the terrain blending code is rather messy, so the change is far from easy and requires... read more 10/14/2005 (9:08 am)
Lighting Pack Thanks for posting this, the bug in the docs is noted and will be resolved, -John... read more 10/14/2005 (9:05 am)
Torque Lighting Kit and the RTS Kit - quick and easy Hi Karthik, It was cool meeting you at IGC, I hope you'll attend next year too. All, RTS ... read more 10/14/2005 (9:03 am)