Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
TLK 1.4? Hi Gustavo, Info on TLK 1.4 is available [url=http://www.garagegames.com/mg/forums/result.thread.... read more 12/06/2005 (1:13 am)
John I bought you Kit Btw: Brett who?? ;P... read more 12/06/2005 (1:11 am)
John I bought you Kit Hey Anthony, Earlier would definitely be awesome, any chance you're heading off the Eugene again ... read more 12/06/2005 (1:10 am)
1.4 ?!? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=36883[/url]... read more 12/06/2005 (1:03 am)
1.4 and Lighting Kit Hi Paul, [quote] ...or am I going to have to find Torque 1.3? [/quote] The Torque Lighting ... read more 12/05/2005 (4:20 pm)
1.4 and Lighting Kit Hi Paul, [quote] ...or am I going to have to find Torque 1.3? [/quote] The Torque Lighting ... read more 12/05/2005 (4:18 pm)
Shadows on WheelVehicle Wheels - progress Hi Duncan, The Torque Lighting Kit casts wheel shadows, you can check out the latest Torque racin... read more 12/05/2005 (4:04 pm)
Particles and TLK Hi Ian, That define [i]does[/i] remove all of the particle changes. The only code related to par... read more 12/05/2005 (3:59 pm)
F12 and the editor Hi Judith, Make sure you copied over the TLK script files (*.sgo) from 'example/common/synapseGam... read more 12/05/2005 (3:46 pm)
Torque Lighting Kit and the RTS Kit - quick and easy Hi David, Are you sure you have the latest version of TLK and the RTS-Kit, and they're both un-al... read more 12/05/2005 (12:34 am)
Question on TGE 1.4 performance Hi Sebastien, Yes the TGE 1.4 Demo heavily features the Toque Lighting Kit (the Warzone Demo also... read more 12/03/2005 (5:07 pm)
Compile error Hi Lion, Awesome, let me know how it goes. -John... read more 12/03/2005 (4:55 pm)
Compile error [quote] [i]From the auto-patch docs:[/i] After running Auto Patch the Torque Lighting Kit source... read more 12/03/2005 (11:38 am)
Question on TGE 1.4 performance Hi Chan, Make sure you're running the TGE 1.3 and TGE 1.4 executables in the same demo folder and... read more 12/02/2005 (9:15 pm)
Licence question. Hi Samuel, The licensing is nearly identical to Torque's, every developer (or [i]anyone[/i] that ... read more 12/02/2005 (8:47 pm)
Too many Lights That's very odd, try adding custom code in that method to capture the returned value when it errors ... read more 12/02/2005 (4:04 pm)
Compile error Hi Lion, What version of VC++ are you using? Make sure you open the project "RTS Full Project"... read more 12/02/2005 (3:59 pm)
Migrating to Torque 1.4 (beta) That's not a typo, TGE 1.3 used "bit", TGE 1.4 uses "BIT". Issac, I think it will be easier tha... read more 12/02/2005 (3:58 pm)
Too many Lights What are their specs?... read more 11/30/2005 (1:13 pm)
Hi poly model & TSE Try the [url=http://www.garagegames.com/mg/forums/result.area.php?qa=28]TSE Private Forums[/url]... read more 11/30/2005 (11:12 am)
Water Specularity Bugs That code should be the same in both TLK and TGE. Are you testing the same mission with both a TLK ... read more 11/30/2005 (11:10 am)
TLK doesn't light Translucent Interiors The resource ignores the dynamics in the interior code because those surfaces are actually being dra... read more 11/30/2005 (11:04 am)
Too many Lights That's odd, try setting a break point in LightManager::setMaxGLLights to see what the requested and ... read more 11/30/2005 (11:00 am)
Torgue w/ lighting Hi guys, From the thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36874]Som... read more 11/29/2005 (5:08 pm)
Incorrect shadowing on static shape Hi guys, The Torque Lighting Kit allows you to customize the lighting on static DTS objects, so y... read more 11/29/2005 (1:00 pm)
TLK doesn't light Translucent Interiors Not following you there, but I know from the code that it purposely ignores dynamic lights, is that ... read more 11/28/2005 (6:15 pm)
TLK doesn't light Translucent Interiors Ok, try replacing the InteriorTrans::renderObject code with this: [code] void InteriorTrans::re... read more 11/28/2005 (2:26 pm)
Too many Lights Hi Howard, that's the one. To make sure you changed the right prefs file open Torque enter in the c... read more 11/28/2005 (1:31 pm)
Torgue w/lighting Wow this is a popular thread. :) TLK is still a separate product, and David is correct that marke... read more 11/28/2005 (1:27 pm)
Reason behind .SGO files Make sure you've applied this patch [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=2... read more 11/28/2005 (8:14 am)
Too many Lights It sounds like you set the maximum number of hardware lights to > 8. Setting it back will get rid o... read more 11/28/2005 (8:12 am)
Migrating to Torque 1.4 (beta) Hi Isaac, It depends on if the work you're doing is code or artwork heavy. If you are working on... read more 11/28/2005 (8:05 am)
Torque Lighting Kit and the RTS Kit - quick and easy Hi David, I'm a little concerned that auto-patch didn't automatically copy the TLK files over (th... read more 11/28/2005 (7:57 am)
Why Overexposed Projectiles? Awesome, glad it worked!... read more 11/28/2005 (7:51 am)
I didn't want anyone to miss this After the 1.4 release - I want to get the latest TLK out into the community first, then work on the ... read more 11/28/2005 (7:50 am)
PDF Document Problem Awesome, I've never heard of cutePDF before, but sounds like it should work out ok: [quote] FREE... read more 11/28/2005 (7:44 am)
TLK doesn't light Translucent Interiors Cool, I got it - will check this out. Thanks for sending those files over, they'll help a lot, while... read more 11/28/2005 (7:39 am)
Integration with 1.4 Hi Neo, Glad to hear it! [quote] even if my ego might take a dent or two [/quote] No need... read more 11/28/2005 (7:34 am)
Some "Official Clarification" on 1.4 info... Hi guys, The [url=http://www.garagegames.com/products/36]Torque Lighting Kit[/url] is still a sep... read more 11/23/2005 (12:52 pm)
PDF Document Problem Awesome, thanks again!... read more 11/22/2005 (2:43 pm)
Problems adding another sun Cool!... read more 11/22/2005 (2:42 pm)
Why Overexposed Projectiles? Hi Stephane, Try adding this to Projectile::renderObject. It works, but I'm not sure how well or... read more 11/22/2005 (2:42 pm)
TLK doesn't light Translucent Interiors Adib, can you send me a test dif (with its textures) that I can use to test out the resource?... read more 11/22/2005 (8:02 am)
Torque Lighting Kit and the RTS Kit - quick and easy Hi David, Did you remember to add the TLK files to your projects? [quote] After running Auto ... read more 11/22/2005 (7:13 am)
TLK doesn't light Translucent Interiors Doh, (*feeling embarrassed*) ok I'll look at this today. Sorry, I got side tracked and forgot. S... read more 11/22/2005 (7:10 am)
PDF Document Problem Hi Tom, Awesome! Was it an easy change? When version 1.4 is nearing completion would you mind h... read more 11/22/2005 (7:07 am)
Quick Question Definitely an add-on product - Night Cycles is a whole new system, were as support for the RTS Kit a... read more 11/22/2005 (7:04 am)
New Lighting Pack Announcements! Awesome, if you have any questions feel free to send me an email. :) Again great work! -John... read more 11/22/2005 (7:00 am)
Quick Question Right now, Night Cycles is based on TLK for TGE.... read more 11/21/2005 (11:38 am)
Lighting kit vs. Map editor lighting Hi, Check out the Modeler's Guide, there's a section ('Performance Considerations' bullet point '... read more 11/21/2005 (11:36 am)