Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Torque Lighting Kit 1.4 is now available Thanks guys! Hey Anthony, I'm really curious to see what you're up to these days, how's it g... read more 01/16/2006 (12:54 am)
1.4 unzip issue Hi Jameson, That sounds like it could be TGE 1.4 related (TLK shouldn't affect the sound). You m... read more 01/16/2006 (12:52 am)
TLK 1.4 questions Awesome. :) I hope the new docs made things a lot easier.... read more 01/16/2006 (12:48 am)
Tlk 1.4 Hi Seprius, The Torque Lighting Kit comes with TGE 1.4 already added to it, you only need to inst... read more 01/16/2006 (12:45 am)
TLK merge with 1.4 no glow Hi, I'm glad every thing is working now. Thanks for following up on the post, now if anyone sees so... read more 01/16/2006 (12:39 am)
TLK 1.4 questions I definitely didn't say that - I'm just pointing out that there won't be a one-stop download that co... read more 01/12/2006 (1:42 pm)
1.4 unzip issue We have internal bug tracking, but for bug reports it's easier to track them through this forum. Wh... read more 01/12/2006 (1:32 pm)
Mounted lights Assuming the helmet is part of the player and not a mounted image: make sure your helmet has a mount... read more 01/12/2006 (1:17 pm)
TLK 1.4 questions Hi guys, At one point the Torque Lighting Kit was a single entity, but as more and more developme... read more 01/12/2006 (1:06 pm)
1.4 unzip issue Hi Jameson, I did run into that before, Windows (or maybe just the winapi) has a character limit ... read more 01/12/2006 (12:42 pm)
I didn't want anyone to miss this Hi Edwin, If you've downloaded TLK 1.4 then your version already has TGE 1.4 contained in it. I'... read more 01/12/2006 (12:13 pm)
What the tlk needs... Hi FruitBat, That's the more involved demo I mentioned above, it's still in the works. :) -Joh... read more 01/12/2006 (12:08 pm)
What the tlk needs... Hi Charles, Hmm, it looks like the latest TLK demo wasn't posted - I'll look into that. While th... read more 01/12/2006 (11:55 am)
TLK 1.4? Hi guys, The [url=http://www.garagegames.com/products/36]Torque Lighting Kit 1.4[/url] was just r... read more 01/11/2006 (11:14 pm)
Dts darkening Hmm, odd. Did you scale the object? If you place a dynamic TLK light next to it does it light ... read more 01/11/2006 (7:08 pm)
I didn't want anyone to miss this The tank pack should come with its own versions of those methods, make sure to add all of the tank p... read more 01/11/2006 (7:06 pm)
I didn't want anyone to miss this Those files are header files, so you don't have to add them to your map2dif project. Adding them ... read more 01/11/2006 (3:33 pm)
Dts darkening It looks like TGE ran out of hardware lights and the closest is at an angle that prevents the dts fr... read more 01/11/2006 (3:30 pm)
I didn't want anyone to miss this TLK 1.4 is now available on the TLK download page (click on "My Account" to view your licensed produ... read more 01/11/2006 (4:40 am)
Self Illuminated DIFs? Hi David, Yup, thats in TLK 1.4 - which is in the release queue. :) -John... read more 01/09/2006 (3:36 pm)
Problems with Player Shadow Hi David, I've never seen a problem with the shadow not moving, but the overlapping terrain is a ... read more 01/09/2006 (3:34 pm)
Particles and TLK Hey Ian, I only received your email on Monday (1/2/2006). I just got back from the holiday break... read more 01/05/2006 (7:49 am)
8 Texture limit ? Hi Christian, Try running TGE in the debugger to see where the code halts, that will help identif... read more 01/03/2006 (8:25 am)
I didn't want anyone to miss this Hey guys, It's still in the pipeline, but soon... :) -John... read more 01/03/2006 (8:21 am)
Mounting lights/volumeLights to specific mount points Yup, all new and snazzy Release Notes, Developer's Guide, and Modeler's Guide. :)... read more 12/17/2005 (3:59 am)
Mounting lights/volumeLights to specific mount points Hi Manoel, Those fields are new in TLK 1.4 - the references to them were made by/for beta testers... read more 12/15/2005 (9:54 pm)
Tlk 135 linux 130 autopatch Hi Charles, It depends on what happens with linux support in Torque 1.4. If support is added bac... read more 12/15/2005 (9:52 pm)
DETAIL MAPS for everyone... Scaling is already in the Max exporter - in Max you need to set the detail texture's scale (in the m... read more 12/15/2005 (3:52 am)
DETAIL MAPS for everyone... Ok, this image does a better job of showing how well the detail mapping works: [image]http://www.... read more 12/14/2005 (6:12 am)
DETAIL MAPS for everyone... Hi guys, The Torque Lighting Kit adds detail mapping to interiors, as an example of the differenc... read more 12/14/2005 (6:06 am)
WinStrings.cc(195) : error C2440 Try running the debug build in VC and see where the code halts. Posting that info and the call stac... read more 12/12/2005 (12:58 am)
License Clarification - for John Hi Timlon, For anything other than games you need to purchase a Torque Lighting Kit commercial li... read more 12/11/2005 (10:30 am)
I didn't want anyone to miss this Hi Adrian, Sorry, I think my post was a little ambiguous; I meant that the current TLK script lib... read more 12/11/2005 (10:20 am)
Headlights for cars - need urgent help Hi Ian, The Torque Lighting Kit handles this - lights are attached to objects in script by callin... read more 12/11/2005 (2:55 am)
Lighting Pack and 1.4 Hi guys, You are correct, TLK 1.4 is not yet released. -John... read more 12/10/2005 (10:43 pm)
1.4 integrated release Hi Jeremy, For details [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36883]check... read more 12/10/2005 (12:06 pm)
TLK 1.3.5 To TGE 1.4 Migration Problem Hi Peter, TGE's dso format changed in version 1.4, so you need to use the latest TLK script libra... read more 12/10/2005 (12:04 pm)
WinStrings.cc(195) : error C2440 Hi Paul, Building the demo creates the file "SynapseGaming.exe", which is the TLK + TGE engine, s... read more 12/09/2005 (5:53 am)
WinStrings.cc(195) : error C2440 Hi Paul, This is not the correct way to fix the issue (1.4 resolves the problem the right way), b... read more 12/08/2005 (1:38 pm)
Torque Lighting Kit and the RTS Kit - quick and easy Hi David, Cool, I'm glad everything is working now. -John... read more 12/08/2005 (1:29 pm)
Torque Lighting Kit and the RTS Kit - quick and easy To resolve these link errors you need to add the TLK files to the RTS kit project files (as mentione... read more 12/07/2005 (10:33 pm)
Torque Lighting Kit and the RTS Kit - quick and easy Hi David, If you're getting the same errors from your first post: [quote] Sorry if this comes... read more 12/07/2005 (10:33 pm)
I didn't want anyone to miss this Hi Adrian, The dso file format changed between TGE 1.3 and 1.4, which prevents the sgo files from... read more 12/07/2005 (4:38 pm)
1.4 and Lighting Kit Hi guys, The [url=http://www.garagegames.com/products/36]Torque Lighting Kit (TLK)[/url] is a sep... read more 12/07/2005 (4:17 pm)
F12 and the editor Hi Judith, Awesome, I'm glad it's working now. -John... read more 12/07/2005 (8:12 am)
I didn't want anyone to miss this [quote] It has been two weeks since 1.4 release. Believe it or not teams are setting schedules for ... read more 12/07/2005 (6:41 am)
Synapse Gaming Pack, gets stuck while loading Hi guys, The Torque Lighting Kit already comes with TGE + TLK, it's ready to use right out of the... read more 12/06/2005 (6:50 pm)
Intergrating TLK & TGE 1.4 on a Mac Hi James, Check out this thread for 1.4 details: [url=http://www.garagegames.com/mg/forums/result... read more 12/06/2005 (6:12 pm)
Synapse Gaming Pack, gets stuck while loading Hi Ravi, I'm not quite following your post, but TLK doesn't alter the .dso compiling code. Did y... read more 12/06/2005 (6:08 pm)
F12 and the editor Make sure you merged the TLK code from consoleFunctions.cc into your project, missing that code woul... read more 12/06/2005 (8:37 am)