John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Do lights created in Constructor work in Torque? | The Constructor lights should bake lighting into the interior's light maps, but loading the interior... read more | 07/18/2007 (1:26 pm) |
| Reducing lightmap size in engine | Hi Orion, Constructor's light maps size is for each light map [i]page[/i], which contains multipl... read more | 07/18/2007 (12:56 pm) |
| Interior Lightmaps using too much ram | Another quick note: the sun is also a mission light, which, like all mission lights, clones the ligh... read more | 07/18/2007 (12:47 pm) |
| Interior Lightmaps using too much ram | Hi Stefan, Map and mission lights both bake into interior light maps, however how they do it, or ... read more | 07/18/2007 (12:42 pm) |
| Better control of Detailmapping | You'll want to set the scale to: [code] {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1... read more | 07/18/2007 (11:58 am) |
| Alpha and Shadows = Problem? | Try using two different materials in the modeling app (Multi Sub Object Map material in max - assumi... read more | 07/18/2007 (11:45 am) |
| Multiple lights and custom shader | Yes, but you can't apply the material directly to the object - instead create a directional/sunlight... read more | 07/11/2007 (3:01 pm) |
| Interior Lightmaps using too much ram | TGE 1.5 should significantly reduce light map memory usage over TGE 1.3/1.4. It's hard to tell ho... read more | 07/11/2007 (2:46 pm) |
| Alpha and Shadows = Problem? | TGE doesn't include surfaces with alpha channels in the dynamic shadows. The shadows are based on t... read more | 07/11/2007 (2:27 pm) |
| Tree Shadow Issue | Removing the collision mesh should remove the object's ability to cast a static (light mapped) shado... read more | 07/11/2007 (2:14 pm) |
| Lighting and normal maps | Make sure you copy the plane's material definition over too - from what I can tell in the TankBuster... read more | 07/06/2007 (10:34 am) |
| Multiple lightsources & light attenuation | Objects support up to 8 lights when using DefaultEffect. The light manager selects the best 8 light... read more | 07/06/2007 (10:07 am) |
| Older dso versions of lighting kit .cs.sgo files ? | Hi Orion, shoot me an email and I'll give you a hand with this.... read more | 07/06/2007 (9:53 am) |
| Multiple lights and custom shader | Custom materials render each light in a separate pass and the engine manages the passes for you. On... read more | 07/06/2007 (9:41 am) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | I just updated the fix to work with diffuse-only materials. The same code fixes bump mapping too, s... read more | 07/02/2007 (11:40 am) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | Hmm, it looks like you guys are not using bump mapping - it worked here with bump mapping. I'll tak... read more | 07/02/2007 (11:19 am) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | [b]Updated fix[/b] In "material.cpp" line 295: [code] // fill in primary light //-----... read more | 07/01/2007 (7:41 pm) |
| Weird lighting. | Hmm, try coping your level to a new test file and deleting objects in the scene until the relight wo... read more | 06/30/2007 (8:13 pm) |
| SgGuiFullScreenFilter | That code was remove during the cleanup between TLK 1.4.x and TGE 1.5. I think it was even commente... read more | 06/30/2007 (8:04 pm) |
| Player Lighting? | You can increase the player lighting amount on atlas by changing these lines in sceneObject.cpp (lin... read more | 06/25/2007 (10:11 am) |
| Weird lighting. | High lighting scales (which create less detailed lighting) can cause artifacts on objects with smoot... read more | 06/25/2007 (9:59 am) |
| Turn out the lights | You're using zoning, but the ambient lighting still passes through? There could be a bug in Constru... read more | 06/25/2007 (9:47 am) |
| BUG: Lights do not rotate with objects they are attached to | Thanks for pointing out the bug, I just logged it and we'll look at it soon.... read more | 06/25/2007 (9:42 am) |
| Building light switch | Use the light's [i]setEnable[/i] script method instead - most object methods are network friendly.... read more | 06/25/2007 (9:23 am) |
| Interior Light Information to Custom Shader | Trevor, sorry about that, my last post was in response to Robert's question - environmental lighting... read more | 06/23/2007 (9:27 am) |
| WeaponFireLight in 1.5.1 | Dale, TLK/TLS mainly changed light management and rendering code. It was designed to use Torque's e... read more | 06/22/2007 (1:44 pm) |
| REQ: Area Lights | Check the terrain block, it has a blockSize member that you can lower (make sure it's still a power ... read more | 06/21/2007 (11:57 am) |
| Weird lighting. | Are these static meshes or reference shapes? What's the lighting scale? Is smoothing affecting the... read more | 06/21/2007 (11:55 am) |
| Interior Light Information to Custom Shader | The directional light source applied to dts objects in TLS is frequently called "environmental light... read more | 06/21/2007 (11:47 am) |
| Transparent dif's + Torque1.3 + Lighting pack? | That flag no longer exists, the code it altered changed a lot. Instead the resource should be updat... read more | 06/21/2007 (11:25 am) |
| TGE 1.5.2 Released | I don't see the tree dif in your email, but if there are no brushes it's likely the same issue. On ... read more | 06/21/2007 (11:18 am) |
| WeaponFireLight in 1.5.1 | As far as I can tell the code hasn't change in a while, and was the same in TGE 1.3 and up. Over th... read more | 06/21/2007 (11:10 am) |
| TorqueX equals an incomplete TGEA | No problem. Yup, the docs apply to TGEA 1.0 - 1.0.2.... read more | 06/15/2007 (12:47 pm) |
| REQ: Area Lights | Sure, check out [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem/Scene_Relighting_Performa... read more | 06/15/2007 (12:41 pm) |
| Interior Light Information to Custom Shader | Hey Mark, awesome - I updated the section titles, everything else looks great.... read more | 06/15/2007 (12:29 pm) |
| TorqueX equals an incomplete TGEA | James, Links to the Lighting System documentation: [url=http://tdn.garagegames.com/wiki/Torque... read more | 06/15/2007 (12:23 pm) |
| TGE 1.5.2 Released | I'm getting the same crash during rendering - it looks like the dif doesn't contain surfaces, only d... read more | 06/15/2007 (12:19 pm) |
| Transparent dif's + Torque1.3 + Lighting pack? | The resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648]Alpha-... read more | 06/15/2007 (12:08 pm) |
| Interior Light Information to Custom Shader | The lighting system works with materials by linking multiple lighting materials together and using t... read more | 06/13/2007 (11:24 pm) |
| REQ: Area Lights | You can simulate area lights with multiple point lights, a number of modeling packages use light arr... read more | 06/13/2007 (10:32 pm) |
| No self shadowing | Make sure the sun's parameters are the same in both missions. Also make sure the object isn't a TSS... read more | 06/13/2007 (10:19 pm) |
| Performance Cost Of Baked-In DTS Meshes | The updates are engine based. TGE 1.5.2 contains a lot of performance improvements - the only thing... read more | 06/06/2007 (4:49 pm) |
| DTS Shadows - random crash? | I tested the difs over the weekend and again yesterday with an automated setup that calls CycleGame ... read more | 06/06/2007 (4:25 pm) |
| Lighting problems in my Dif | Hmm, it looks like the LightManager expects a max light count when setting up the lights, and the in... read more | 06/06/2007 (4:16 pm) |
| TGE 1.5.2 Released | Can you try exporting them from Constructor 1.0.2 and see if that fixes the problem. If not can you... read more | 06/06/2007 (4:03 pm) |
| Turning a light on and off | Are there any errors in the console after calling enable/disable on the object? It could be that ei... read more | 06/06/2007 (3:53 pm) |
| DTS Shadows - random crash? | Does this happen on a clean copy of TGEA? If it does can you send over the DTS with datablock I'll ... read more | 06/01/2007 (1:50 pm) |
| TGE 1.5.2 Released | Hi Matahari, I'm having trouble loading the difs you sent - whenever I load them up in a debug bu... read more | 06/01/2007 (12:35 pm) |
| Lighting problems in my Dif | Here's the thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=56726[/url]... read more | 06/01/2007 (10:24 am) |