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James's Forum Posts

Thread Post Date Posted
01000010 01010100 @Mike, 01101001 00100000 01110111 01100001 01110011 00100000 01110100 01101000 01101001 01101110 ... read more 11/18/2011 (10:16 pm)
Just bought T3D [quote]...after having problems with the C4 engine...[/quote] I was just curious what kind of probl... read more 10/17/2011 (10:22 pm)
Worried about the direction the AAA industry is taking. [quote]My point was that the developers are starting to pour resources into displaying stats and suc... read more 10/06/2011 (12:59 pm)
tgb 1.5 taking significantly more cpu? I have the same problem here. I've got a brand new i5 MBP with 4GB of RAM and the empty project suc... read more 10/05/2011 (10:51 pm)
Worried about the direction the AAA industry is taking. [quote]But one of the things I think they're going in the wrong direction with is charting match per... read more 10/04/2011 (6:53 pm)
Torque vs. xxxx [quote]However, with the exception of a few helpful members, it is predominantly made up of elitist ... read more 09/10/2011 (12:12 pm)
iPhone OS 4 license changes - How does it affect iTorque? I've gotta say, I'm just glad that Apple is so forthcoming with their information. They never leave ... read more 04/16/2010 (10:06 am)
iPhone OS 4 license changes - How does it affect iTorque? @Mark, as I said earlier it seems to me that at this moment iTorque would be a lot safer than the RA... read more 04/13/2010 (9:13 pm)
iPhone OS 4 license changes - How does it affect iTorque? What pisses me off is I just renewed my developer contract. :p I don't know about anyone else, a... read more 04/11/2010 (7:31 pm)
iPhone OS 4 license changes - How does it affect iTorque? One thing that Torque has going for it (if everyone's worst fears are realized) is it includes the s... read more 04/11/2010 (12:36 am)
Pre-sale Infos: iTorque3D == iTGE ? Cool. Thanks for the info.... read more 04/08/2010 (8:53 am)
Unity3D vs The World Thanks, Rene, that's actually a perfect response. "Of course." I still see comments on s... read more 03/25/2010 (11:55 am)
New user thoughts on Torque 3D... Ah, I never even looked at the lower half of the docs page. Thanks, that's a really good looking tu... read more 03/25/2010 (10:56 am)
Unity3D vs The World My superhero power of vagueness has defeated you! ;) Let me ask a less uselessly general question.... read more 03/25/2010 (9:33 am)
Engine Showdown!: Unity vs. T2Di for the Non-Programmer Is T2D really just a 2D mod on top of TGE? Man, I thought it was a complete rewrite. I'm so far ou... read more 03/24/2010 (9:59 pm)
Engine Showdown!: Unity vs. T2Di for the Non-Programmer No, there's no way it could possibly be as 2D as T2Di, simply because it's just a sprite layer on to... read more 03/24/2010 (5:18 pm)
New user thoughts on Torque 3D... But was it a step by step walk-through? I don't think I've even seen that pdf. :p ... read more 03/24/2010 (5:08 pm)
Unity3D vs The World @Daniel, you actually touched on something I've been meaning to ask. How much can one do these days... read more 03/24/2010 (4:44 pm)
New user thoughts on Torque 3D... I must say, I like how the new docs are shaping up. They look very php.net-esque. I do agree with ... read more 03/24/2010 (1:43 pm)
Engine Showdown!: Unity vs. T2Di for the Non-Programmer I read a post today from their QA guy who implied sprites would be in UT3.0. Though no word yet on ... read more 03/24/2010 (12:30 pm)
Engine Showdown!: Unity vs. T2Di for the Non-Programmer I'm a little late, but being that I use Unity solely for 2D iPhone games I'll add my $0.02. It's ... read more 03/23/2010 (8:34 am)
Unity3D vs The World What a funny coincidence. A couple weeks ago I was digging for info on their forum only to find out... read more 03/23/2010 (7:46 am)
Unity3D vs The World @Rene, I think he is referring to being able to have a Trigger for calling one of more methods. A T... read more 03/22/2010 (10:44 am)
Unity3D vs The World @Rex, they're all about third party outsourcing. If you look at Unity 3, they've licensed Beast and... read more 03/22/2010 (8:24 am)
Unity3D vs The World @eb, I took Tom's comment to mean, "One's input is based on his/her own needs," not a dig ... read more 03/21/2010 (8:40 pm)
Unity3D vs The World Hahaha, yes, please do. I read that you'd be addressing the docs after GDC. You're under the micro... read more 03/21/2010 (1:05 pm)
Unity3D vs The World Well said Mike. The only point I try to get across in these debates is exactly what you said. Noth... read more 03/21/2010 (12:09 pm)
Unity3D vs The World To clarify, I'd never say the whole community behaves poorly. It's a lot of the more prominent memb... read more 03/21/2010 (9:51 am)
Unity3D vs The World I could email you a beer. ;) __________ james ... read more 03/20/2010 (3:29 pm)
Unity3D vs The World They've had pretty much the same product for at least the past year and a half. Most of the changes... read more 03/20/2010 (2:42 pm)
Upcoming(?) Terrain improvements I dunno if it's been covered, but to clarify an earlier post: no, Unity does NOT support terrain pag... read more 03/14/2010 (1:42 pm)
Why WAS Torque3D documentation so poor? I've been here since April 2001. I would be amazed beyond belief if Torque ever got decent docs. ... read more 03/14/2010 (11:55 am)
Modernization Kit Beta I'm trying to build this on 1.5.0 in VC 2005 EE. A clean install builds perfectly, but after droppi... read more 04/21/2007 (8:22 pm)
XSI DTS Exporter Beta Download Yep, it works now. Thanks. I'll try it out and let you all know how it works in 5.0.... read more 04/19/2007 (1:44 pm)
XSI DTS Exporter Beta Download Hey there, the link to the exporter is returning an asp error: msxml3.dll error '800c0005' ... read more 04/18/2007 (10:05 pm)
Original License = No More Torque for Me? Agreed, David. This thread has fallen victim to the Internet Forum Trend. I truly do understand yo... read more 03/07/2007 (9:26 pm)
Original License = No More Torque for Me? Wow, SOME of you guys are getting pretty pissy about nothing. Fan-boy suddenly comes to mind. Firs... read more 03/07/2007 (8:54 pm)
Original License = No More Torque for Me? Thanks for the SUPER quick responses, damn! Things have changed a lot while I was away. I manged t... read more 03/06/2007 (11:25 am)
Why are you creating your game! I make games so I can play them. Making money is a close second. jt... read more 06/10/2006 (3:08 pm)