Game Development Community

Alistair Lowe3's Forum Posts

Thread Post Date Posted
Extending the game engine http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/C_Tutorial... read more 03/29/2011 (11:25 am)
iT2D 1.4 Release - Mount Broken During Copy Paste - RESOLVED Blows the detail of my bug reports out of the water =P... read more 03/29/2011 (11:08 am)
iPhoneTouch Event Not Returning Question (solved) Does multi-touch need enabling? I forget... read more 03/29/2011 (9:28 am)
iT2D - Spawn on remove - how to add items to the selection list Could you please clarify what you mean by non-active items? Do you mean where they haven't been crea... read more 03/29/2011 (8:57 am)
Copy & Paste Mounted Object. Throw this in the bugs category make sure it gets some attention.... read more 03/29/2011 (7:35 am)
Improved Input and Gestures OK here's my formal proposal: [b]Proposal For Multitouch (adopting finger recognition in iPhoneIn... read more 03/29/2011 (7:20 am)
iTGB Networking Multiplayer games http://www.garagegames.com/community/forums/viewthread/125039... read more 03/28/2011 (8:43 pm)
How to draw a tire trail? I'm curious by the way, does Torque/iTorque have any functionality exposed for loading images after ... read more 03/28/2011 (4:49 pm)
Improved Input and Gestures @Ronny - get you completely but implementing 11 mice, as long as we knew which was which functionall... read more 03/28/2011 (4:41 pm)
How to attach an object to a path? It's working fine but it can be fiddly, I don't use them too often so keep at it and hopefully someo... read more 03/27/2011 (8:22 am)
Modal View Seriously will give a cookie to anyone that can show me how to get a modal view up.... read more 03/27/2011 (4:12 am)
Improved Input and Gestures @michael - Aside from extra buttons, which may crop up on future iOS devices (apple already have a p... read more 03/26/2011 (8:49 pm)
Can i set the game, when i press "home" don't leave the game? @Marc - Depends on your definition of true multitasking. If iOS doesn't allow me to fully multi-task... read more 03/26/2011 (8:34 pm)
Improved Input and Gestures @Michael - Perhaps just have functions with identical functionality but different names if someone p... read more 03/26/2011 (2:52 pm)
iT2D 1.4.1 Minor editor bugs - RESOLVED I can confirm all these bugs are present on windows as well.... read more 03/26/2011 (7:25 am)
Extending the game engine We really need to get these handy forum posts onto a wiki. Having never extended the object I'd i... read more 03/26/2011 (7:16 am)
Improved Input and Gestures Hmmm, raking my brains over this. I think we should keep the three functions as with the mouse. D... read more 03/26/2011 (5:16 am)
Can i set the game, when i press "home" don't leave the game? Like Michael says you have to see the signal the iPhone transmits to say the home button has been hi... read more 03/25/2011 (9:51 pm)
BUG? I think I finally snapped Lol OK :P A Quick question, what was the reason for the other iOS features like in-app store et... read more 03/25/2011 (4:20 pm)
BUG? I think I finally snapped Also noting the code from the book you're reading isn't implementing an iPhone style pinch/stretch. ... read more 03/25/2011 (1:58 pm)
Stupid S Word Haha I think he should be discouraged from posting as I motion that we take a fee from any products ... read more 03/25/2011 (1:43 pm)
BUG? I think I finally snapped It's locked but I'm going to say it right away, forget apple here. Sure attempt to mimic apple defau... read more 03/25/2011 (1:34 pm)
SourceRect Documntation It works right but I found I could only get it working right by using fields directly and by specify... read more 03/25/2011 (12:32 pm)
Can i set the game, when i press "home" don't leave the game? @Apppothk - Except in very special circumstances all iOS programs should fully close when home is hi... read more 03/25/2011 (6:57 am)
Incremental Build Releases @Scott - Would do anything to get my hands on that exe. We have an educational license for standard ... read more 03/25/2011 (2:18 am)
Example code for the touch analogue stick Arh! You're right about it being the low hanging fruit. I didn't realise until I reached the stage b... read more 03/24/2011 (7:52 pm)
Example code for the touch analogue stick Hmmm, so what exactly are the limitations of the current multi-touch setup? Sorry I haven't been fol... read more 03/24/2011 (5:43 pm)
Incremental Build Releases Likewise, I make a lot of tutorials and samples for students and they are always throwing interes... read more 03/24/2011 (12:52 pm)
Incremental Build Releases @michael - Just make it clear that it's a WiP/dev build. By default provide only fully tested releas... read more 03/24/2011 (12:06 pm)
Official iT2D Documentation Feedback Agreeing with previous posts I would really like to see a return of the left hand navigation style f... read more 03/24/2011 (10:06 am)
Drag the Drag You have to make sure you run your game at least once from the editor before you redeploy to your iO... read more 03/24/2011 (10:00 am)
iT2D 1.4.1 - Documentation on webserver doesn't display all images - FIXED I've checked every page, it was just those two.... read more 03/24/2011 (9:53 am)
Learned something - Dealing with artists from a programmers perspective..... I agree with all the points. Technical Artist is indeed becoming a very important role too (and well... read more 03/24/2011 (9:46 am)
Incremental Build Releases I think it would be an idea to have a stable and a dev/beta build in the download options, like chro... read more 03/24/2011 (8:21 am)
iT2D 1.4.1 - Major distortion when resizing an object that has been rotated - LOGGED *boots up mac*... and yes it does... read more 03/24/2011 (8:13 am)
iT2D 1.4.1 - Major distortion when resizing an object that has been rotated - LOGGED Hard to demonstrate in a screenshot as it happens too fast and there's lots of changes, here's the s... read more 03/24/2011 (8:06 am)
iT2D 1.4.1 - Documentation on webserver doesn't display all images - FIXED No problem, I'll have a good look when they're up... read more 03/24/2011 (7:59 am)
iT2D 1.4.1 - Fonts remain at low resolution on iPad - LOGGED Awesome thanks, Simple, easy and workable until a new version is out.... read more 03/24/2011 (7:26 am)
Torque 360 Cheers for the replies, it's nice to know that it's still there should the time come!... read more 03/24/2011 (6:03 am)
iT2d 1.4.1 - Crash when creating a new image map from BMP - RESOLVED On the Mac copy only... read more 03/24/2011 (5:43 am)
iT2d 1.4.1 - Crash when creating a new image map from BMP - RESOLVED Ideally Torque should simply not accept the BMP rather than crash. iOS prefers PNG above all else an... read more 03/24/2011 (5:39 am)
Release today? Sounds like the provisioning is missing a step.... read more 03/23/2011 (2:40 pm)
iT2D 1.4.1 - 50/50 app run success rate on iPhone - RESOLVED Adding to this the Torque logo looks cut-off on the iPad.... read more 03/23/2011 (1:26 pm)
iT2D 1.4.1 - 50/50 app run success rate on iPhone - RESOLVED @michael - yes resolved, but perhaps one for the FAQs and I think the fact that the TGB logo doesn't... read more 03/23/2011 (11:38 am)
iT2D 1.4.1 - 50/50 app run success rate on iPhone - RESOLVED Hahaha - happy to =)... read more 03/23/2011 (11:27 am)
iT2D 1.4.1 - 50/50 app run success rate on iPhone - RESOLVED OK it seems to be because I selected available orientations in Xcode and these needed to be left uns... read more 03/23/2011 (11:23 am)
iT2D 1.4.1 - Odd image map behaviour - CANNOT REPRODUCE I'm struggling beyond that first project, when I have a moment I'll fully retrace my steps to see if... read more 03/23/2011 (9:42 am)
iT2D 1.4.1 - Scene Objects do not move from initial position - RESOLVED Oh haha now I see it further down in the tutorial. Maybe for the eager beavers in the group this cou... read more 03/23/2011 (8:24 am)
iT2D 1.4.1 - Scene Objects do not move from initial position - RESOLVED Sorry, this was caused by the need to tick "UsePhysics" on the object which is disabled by... read more 03/23/2011 (8:11 am)
Release today? BTW awesome to see 1.4.1 is finally out, looks great! Only piece of feedback is what was said by ... read more 03/22/2011 (9:41 pm)