Alistair Lowe3's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Importing TileLayers from TGB to iTGB - NOT A BUG | They're not directly portable as they save using a different spec. People have raised this issue ... read more | 04/17/2011 (6:35 am) |
| Object-Level Multi-touch support test patch | Almost done with the changes for you Warthog, I decided to use tVector for one part and it's throwin... read more | 04/16/2011 (6:43 pm) |
| Object-Level Multi-touch support test patch | @Warthog - OK so I'm leaning towards C along with you (and I slept 3 hours =P but it's half-term so ... read more | 04/15/2011 (2:24 pm) |
| Performance Tests: Part 2 | @Warthog Being UK based, certainly before the HD standard, much of what I watched was 25fps and g... read more | 04/15/2011 (2:10 pm) |
| Object-Level Multi-touch support test patch | So if you had to choose I'm guessing you're going with C? I'm happy to do it sometime tomorrow, i... read more | 04/14/2011 (8:01 pm) |
| Performance Tests: Part 2 | Am doing haha very interesting... read more | 04/14/2011 (3:55 pm) |
| Object-Level Multi-touch support test patch | @Warthog I agree I wasn't 100% sure on the best approach for lifting fingers. I was trying to thi... read more | 04/14/2011 (2:44 pm) |
| Object-Level Multi-touch support test patch | Awesome, if you have any trouble with it just ask I'll do my best to fix any issues.... read more | 04/14/2011 (4:24 am) |
| calling schedule from game.cs (solved) | Rennie, your issue is that you're calling the 'goHere(%this)' function from 'onIPhoneTouchUp()' even... read more | 04/13/2011 (1:49 pm) |
| Basic Programming Question: endLevel() (solved) | Hmmm, I'd find this out for you but can't seem to find loadLevel anywhere in the source code =S... read more | 04/13/2011 (7:25 am) |
| iTorque2D Text Object looks hideous - NOT A BUG | http://www.garagegames.com/community/forums/viewthread/125023... read more | 04/13/2011 (5:43 am) |
| Performance Tests: Part 2 | Wow, I expected TS to be slower that LUA by some factor but not 16-50. On the plus side this means t... read more | 04/12/2011 (12:21 pm) |
| Performance Tests: Part 2 | @Chris - I get you completely, it should be better, but you really should put ALL onUpdate/per frame... read more | 04/11/2011 (6:29 pm) |
| Google Earth style dragging | Sorry better options: t2dGetMin(526, t2dGetMax(0, ActorName.dragStartX - %touchX) + ActorName.dra... read more | 04/11/2011 (6:11 pm) |
| Performance Tests: Part 2 | Invaluable data there Chris, I plan on starting to improve my knowledge of Torque to better understa... read more | 04/11/2011 (2:56 pm) |
| Quick and dirty multitasking (background suspend) | 1.4.1 was mostly a bugfix release, I can't see it causing any issues. Would like to see this in t... read more | 04/11/2011 (9:21 am) |
| Isometric games or AdventureKit support in iTorque2D | If the adventureKit modifies the TGB.exe it's unlikely to work. As you say provided you render im... read more | 04/11/2011 (9:19 am) |
| Check if a object is collided? | Could set a schedule or use the onupdate callback.... read more | 04/11/2011 (9:13 am) |
| Implement Box2D Now! | I'm happy to offer programming services if you need any extra hands for a feature, I'll even do so o... read more | 04/11/2011 (9:12 am) |
| iTorque2D vs. Cocos2D performance. | @Ronny - I do think it would be better to store anything that can be interpreted as a number or simp... read more | 04/10/2011 (4:44 pm) |
| Google Earth style dragging | mClamp( number, min, max);... read more | 04/10/2011 (1:36 pm) |
| calling schedule from game.cs (solved) | I don't see why not, give it a try lol... read more | 04/10/2011 (12:40 pm) |
| Google Earth style dragging | The camera is essentially your t2dSceneWindow (by default named sceneWindow2d). so it would be: ... read more | 04/10/2011 (10:43 am) |
| iTorque2D vs. Cocos2D performance. | @Ronny - aside from taking up memory I thought this idea of the string table was to speed up access ... read more | 04/09/2011 (7:17 pm) |
| two scenegraphs? | Have you adjusted the code in game/main.cs 'function initializeProject()'? ... read more | 04/09/2011 (4:25 pm) |
| iTorque2D vs. Cocos2D performance. | lol forgot the word function, too used to Torsion being nice. OK have just majorly rewritten inpu... read more | 04/09/2011 (3:39 pm) |
| iTorque2D vs. Cocos2D performance. | Haha, typical, just spent the past two hours completely rewriting the input system, initial tests gi... read more | 04/09/2011 (3:12 pm) |
| iTorque2D vs. Cocos2D performance. | Ok I'm 80% through phase two of my plan but I've hit an annoying error, I'm using a std::map<>... read more | 04/09/2011 (12:01 pm) |
| onMouseDown Unreliable? | What you could do is copy the XCode_iPhone folder and rename it to XCode_iPad or something and keep ... read more | 04/09/2011 (9:53 am) |
| onMouseDown Unreliable? | I have experienced something similar, when you come to build your app, ensure that you select iPad f... read more | 04/09/2011 (9:29 am) |
| iTorque2D vs. Cocos2D performance. | @Michael - awesome. In that case guys, %clicks in the onMouseX callbacks, what determines these? ... read more | 04/09/2011 (9:07 am) |
| iTorque2D vs. Cocos2D performance. | I've just spent 15minutes on my macbook and now have working object level abstraction. It's not perf... read more | 04/08/2011 (6:51 pm) |
| iTorque2D vs. Cocos2D performance. | Hi Conor, I'm aware of this mod but I wouldn't go as far as to say 'full', I think it was mention... read more | 04/08/2011 (9:14 am) |
| iTorque2D vs. Cocos2D performance. | @Michael Do you guys have more detailed documentation/diagrams on the rendering system etc? I'd b... read more | 04/07/2011 (4:27 pm) |
| iTorque2D vs. Cocos2D performance. | @chris Glad you agree, as I just mentioned the guys at GarageGames must have agreed, there's an 8... read more | 04/07/2011 (4:23 pm) |
| iTorque2D vs. Cocos2D performance. | @Chris That's exactly it I placed everything into a giant sprite sheet. UnChaos (currently window... read more | 04/07/2011 (4:13 pm) |
| iTorque2D vs. Cocos2D performance. | Poking at the source code it looks like an attempt for batch rendering was started via t2dQuadBatch ... read more | 04/07/2011 (4:06 pm) |
| iTorque2D vs. Cocos2D performance. | I do have one comment which is that I'm far more limited by lack of for example true multi-touch tha... read more | 04/07/2011 (3:34 pm) |
| Broken UI - TGB on Mac | This is why I don't use Macs =P... read more | 04/05/2011 (9:51 am) |
| Scrollers till show white blocks | These aren't powers of 2 Tara, you're looking at the following: 2, 4, 8, 16, 32, 64, 128, 256, 51... read more | 04/04/2011 (11:51 am) |
| Development on windows | Haha, I'm not the world's biggest fan of Macs, even now I do all my development on Windows and just ... read more | 04/04/2011 (11:43 am) |
| Input text. Display IOs keyboard | If you're using Xcode 4 you can load up the xib, using the properties panel on the right find the ou... read more | 04/03/2011 (12:27 pm) |
| iT2D 1.4.1 - XCode 4 - MacBook Pro 2011 - Build Issue? - RESOLVED | I have had this issue on a 2010 Macbook with nVidia graphics and not just in Torque. There's a milli... read more | 04/03/2011 (12:24 pm) |
| iT2D 1.4.1 - moveTo & onCollision & Static Audio - RESOLVED | 1. It's an optimisation feature to increase performance on what is a weaker mobile platform in compa... read more | 04/03/2011 (12:19 pm) |
| two scenegraphs? | I think there's something about a pass-through in one of those posts but I'm unsure.... read more | 04/01/2011 (12:12 pm) |
| two scenegraphs? | You can place a second t2dscene in your mainScreen.gui file. I know the forum post is floating aroun... read more | 03/31/2011 (4:12 pm) |
| Improved Input and Gestures | @William - Indeed, that was my primary concern over the current implementation as I think most peopl... read more | 03/30/2011 (12:14 pm) |
| where should i put save data when i press home button | I can't remember the name but there's only one place files can go anyway, I'm suspecting iTorque mak... read more | 03/30/2011 (12:11 pm) |
| where should i put save data when i press home button | Firstly, there could be an issue with the routine you're using to save with it would be worth postin... read more | 03/30/2011 (11:18 am) |
| iT2D - Spawn on remove - how to add items to the selection list | @Tara - Glad the advice and everything you've found on these forums/documentation has been helpful! ... read more | 03/29/2011 (2:29 pm) |