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SaurabhTorne's Forum Posts

Thread Post Date Posted
How to implement health bar thanks but, its an old post... read more 06/30/2009 (1:04 am)
Going to create a new game - Who wants to help? I am interested, send more info at pyro []at[] pyrocute []dot[] com... read more 06/22/2009 (11:16 pm)
Multiple camera switching Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12668... read more 06/24/2008 (1:00 am)
Press Release Resource [url]http://gamepublic.com/[/url] [url]http://gamespider.co.uk[/url] [url]http://Zapak.com[/url]... read more 09/15/2007 (10:05 am)
Demo Submission Resource Thanks man... read more 09/15/2007 (9:59 am)
Ideas for TGE 1.5 taglines Here are My plugs: TGE: Propeller that propels games TGE: Retro or metro, torque's the techno!... read more 09/15/2007 (9:52 am)
Ch. 17 - levelloader.cs addEntry/getEntry errors. I don't know about 1.5 but it means that getEntry is not a recognised command... read more 07/06/2007 (11:03 am)
Help wanted Did you spam his mail or waht :D... read more 07/02/2007 (10:04 pm)
Advanced CH4 help For Door, i think they are predefined in the dif interior files. So you will have to check Quark or ... read more 05/14/2007 (12:32 am)
What does this book have in it. This book teaches about Torque Game Engine 1.3 to 1.5 .Its an excellent book and cover all aspects o... read more 05/14/2007 (12:27 am)
From 1.3 to 1.4 video darker Cool thanks. I will try with gamma first. (and maybe set the sun object). Then should i make a slide... read more 05/07/2007 (6:19 am)
Duke Nukem For-real? Like we cared for special effects? We would have grabbed every duke game there is, no matter what qu... read more 03/19/2007 (7:59 pm)
GPGT Chapter 14 - Issues and Questions Cool got it. Just wanted to do it for editing mission files.... read more 03/10/2007 (9:14 pm)
GPGT Chapter 14 - Issues and Questions I tried to unit the std editor with Mazerunner advanced but there is a bug that causes texual names ... read more 03/08/2007 (10:32 pm)
Font for GuiML For my second question I had now replaced the ML image with GuiBitmapCtrl and that solved the proble... read more 02/27/2007 (3:45 am)
Frame rate Question @ Manoel Neto,Well the frame rate goes considerably down only when there are many polys to be render... read more 02/23/2007 (9:50 pm)
Including sequences in dts Since the normal practice seems to be that the char and sequences are kept seperate so I am also goi... read more 02/18/2007 (4:42 am)
Including sequences in dts Cool, but which way is more memory efficient... read more 02/17/2007 (12:45 am)
Adding and deleting 3d sound runtime problem [code] %Sound = alxPlay(Sound1,getword(%Pos,0),getword(%Pos,1),getword(%Pos,2)); [/code] the au... read more 02/08/2007 (8:19 am)
Will Garage Games sell my content pack? [quoth]Both your Moms want you to try it ?[/quoth] ...... read more 01/30/2007 (5:26 am)
My Turn I had gone thru GPGT and it had helped me in all. I did not find any difficulties. but I had done DX... read more 01/29/2007 (6:51 am)
How to calculate ballistic projectile target. Cool , gotta read em all. nice thread and all :) Thanks Tim Hutcheson... read more 01/06/2007 (5:01 pm)
Confused about implementing AIManager and AIPLayer Cool thanks again Jonny. Now I got a bot that can track player :) Also it is performing close ranged... read more 01/03/2007 (4:06 am)
Confused about implementing AIManager and AIPLayer Guys how do I set target for PlayerData::onTargetEnterLOS( Obj ) Is it same as Targetnode? How do ... read more 01/02/2007 (10:01 pm)
Confused about implementing AIManager and AIPLayer Cool, Thanks I got a lot of bots running in cycles :)... read more 01/02/2007 (2:52 am)
How to Create an Underground Level Another option will be to add a teleport... read more 01/01/2007 (10:25 pm)
Confused about implementing AIManager and AIPLayer [code] function AIManager::spawn(%this) { %player = AIPlayer::spawnOnPath("Kork","MissionGroup... read more 12/31/2006 (8:10 am)
Confused about implementing AIManager and AIPLayer Thanks william, Is OnReachDestination called when bots reaches its destination. Is it a callback f... read more 12/30/2006 (11:42 pm)
GPGT Chapter 17 - Issues and Questions I am not sure but i think you have a null string in you level file level0.txt or there is a problem ... read more 11/17/2006 (7:20 am)
Two terrains in single map...possible? Terrain looking interior will be a lot processor intensive. I think no matter how ,there is always 1... read more 11/08/2006 (5:23 am)
GPGT Chapter 10 - Issues and Questions I also added a similar loop but just gave it a termination condition within this function itself. ... read more 10/10/2006 (9:37 am)
How to implement health bar Hi again I found a simpler control, that is the GuiProgressCtrl is very simple. Ooops now only qu... read more 10/05/2006 (6:44 am)
How to implement health bar Thank you , how do I refer that variable. I want to know the method is it like : healthbar.XYZ(%i... read more 10/04/2006 (10:23 pm)
GPGT Chapter 9 - Issues and Questions :) Level Editor should be used :)... read more 09/21/2006 (9:41 pm)
GPGT Chapter 9 - Issues and Questions Thanks, but the level files of maze runner? I opened it and found it to be i am not sure a binary ... read more 09/21/2006 (7:56 am)
GPGT Chapter 9 - Issues and Questions Hi, :) is it possible to directly edit the level file using text editor.... read more 09/20/2006 (10:37 pm)
Finally got the book! Thank You Hurray!... read more 09/05/2006 (7:49 am)
Got the book on time,Gr8 Book I had stopped reading the book but practicing and implementing what was taught ;) Yeah! I do keep r... read more 09/05/2006 (7:48 am)
Hi there, A question about the default orc player You can increase the size of other bones to cover more part of the pelvis,like the bone at upper pa... read more 08/20/2006 (3:45 am)
Got the book on time,Gr8 Book Doing MazeRunner tuts right now. its fun too :) I am a bit slow now but still enjoying. Thankyou.... read more 07/19/2006 (10:22 pm)
Artist needed Christian Weber here is Daniel's email :D http://www.garagegames.com/my/home/view.profile.php?qi... read more 05/08/2006 (8:25 am)
REAL AAA Artwork for Independent Developers Thats very nice game art. I just have one question. Do you allow to keep the copyright of the artwor... read more 01/17/2006 (11:22 pm)
Hello world !questions Thankyou... read more 06/19/2005 (9:19 pm)