SaurabhTorne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to implement health bar | thanks but, its an old post... read more | 06/30/2009 (1:04 am) |
| Going to create a new game - Who wants to help? | I am interested, send more info at pyro []at[] pyrocute []dot[] com... read more | 06/22/2009 (11:16 pm) |
| Multiple camera switching | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12668... read more | 06/24/2008 (1:00 am) |
| Press Release Resource | [url]http://gamepublic.com/[/url] [url]http://gamespider.co.uk[/url] [url]http://Zapak.com[/url]... read more | 09/15/2007 (10:05 am) |
| Demo Submission Resource | Thanks man... read more | 09/15/2007 (9:59 am) |
| Ideas for TGE 1.5 taglines | Here are My plugs: TGE: Propeller that propels games TGE: Retro or metro, torque's the techno!... read more | 09/15/2007 (9:52 am) |
| Ch. 17 - levelloader.cs addEntry/getEntry errors. | I don't know about 1.5 but it means that getEntry is not a recognised command... read more | 07/06/2007 (11:03 am) |
| Help wanted | Did you spam his mail or waht :D... read more | 07/02/2007 (10:04 pm) |
| Advanced CH4 help | For Door, i think they are predefined in the dif interior files. So you will have to check Quark or ... read more | 05/14/2007 (12:32 am) |
| What does this book have in it. | This book teaches about Torque Game Engine 1.3 to 1.5 .Its an excellent book and cover all aspects o... read more | 05/14/2007 (12:27 am) |
| From 1.3 to 1.4 video darker | Cool thanks. I will try with gamma first. (and maybe set the sun object). Then should i make a slide... read more | 05/07/2007 (6:19 am) |
| Duke Nukem For-real? | Like we cared for special effects? We would have grabbed every duke game there is, no matter what qu... read more | 03/19/2007 (7:59 pm) |
| GPGT Chapter 14 - Issues and Questions | Cool got it. Just wanted to do it for editing mission files.... read more | 03/10/2007 (9:14 pm) |
| GPGT Chapter 14 - Issues and Questions | I tried to unit the std editor with Mazerunner advanced but there is a bug that causes texual names ... read more | 03/08/2007 (10:32 pm) |
| Font for GuiML | For my second question I had now replaced the ML image with GuiBitmapCtrl and that solved the proble... read more | 02/27/2007 (3:45 am) |
| Frame rate Question | @ Manoel Neto,Well the frame rate goes considerably down only when there are many polys to be render... read more | 02/23/2007 (9:50 pm) |
| Including sequences in dts | Since the normal practice seems to be that the char and sequences are kept seperate so I am also goi... read more | 02/18/2007 (4:42 am) |
| Including sequences in dts | Cool, but which way is more memory efficient... read more | 02/17/2007 (12:45 am) |
| Adding and deleting 3d sound runtime problem | [code] %Sound = alxPlay(Sound1,getword(%Pos,0),getword(%Pos,1),getword(%Pos,2)); [/code] the au... read more | 02/08/2007 (8:19 am) |
| Will Garage Games sell my content pack? | [quoth]Both your Moms want you to try it ?[/quoth] ...... read more | 01/30/2007 (5:26 am) |
| My Turn | I had gone thru GPGT and it had helped me in all. I did not find any difficulties. but I had done DX... read more | 01/29/2007 (6:51 am) |
| How to calculate ballistic projectile target. | Cool , gotta read em all. nice thread and all :) Thanks Tim Hutcheson... read more | 01/06/2007 (5:01 pm) |
| Confused about implementing AIManager and AIPLayer | Cool thanks again Jonny. Now I got a bot that can track player :) Also it is performing close ranged... read more | 01/03/2007 (4:06 am) |
| Confused about implementing AIManager and AIPLayer | Guys how do I set target for PlayerData::onTargetEnterLOS( Obj ) Is it same as Targetnode? How do ... read more | 01/02/2007 (10:01 pm) |
| Confused about implementing AIManager and AIPLayer | Cool, Thanks I got a lot of bots running in cycles :)... read more | 01/02/2007 (2:52 am) |
| How to Create an Underground Level | Another option will be to add a teleport... read more | 01/01/2007 (10:25 pm) |
| Confused about implementing AIManager and AIPLayer | [code] function AIManager::spawn(%this) { %player = AIPlayer::spawnOnPath("Kork","MissionGroup... read more | 12/31/2006 (8:10 am) |
| Confused about implementing AIManager and AIPLayer | Thanks william, Is OnReachDestination called when bots reaches its destination. Is it a callback f... read more | 12/30/2006 (11:42 pm) |
| GPGT Chapter 17 - Issues and Questions | I am not sure but i think you have a null string in you level file level0.txt or there is a problem ... read more | 11/17/2006 (7:20 am) |
| Two terrains in single map...possible? | Terrain looking interior will be a lot processor intensive. I think no matter how ,there is always 1... read more | 11/08/2006 (5:23 am) |
| GPGT Chapter 10 - Issues and Questions | I also added a similar loop but just gave it a termination condition within this function itself. ... read more | 10/10/2006 (9:37 am) |
| How to implement health bar | Hi again I found a simpler control, that is the GuiProgressCtrl is very simple. Ooops now only qu... read more | 10/05/2006 (6:44 am) |
| How to implement health bar | Thank you , how do I refer that variable. I want to know the method is it like : healthbar.XYZ(%i... read more | 10/04/2006 (10:23 pm) |
| GPGT Chapter 9 - Issues and Questions |
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09/21/2006 (9:41 pm) |
| GPGT Chapter 9 - Issues and Questions | Thanks, but the level files of maze runner? I opened it and found it to be i am not sure a binary ... read more | 09/21/2006 (7:56 am) |
| GPGT Chapter 9 - Issues and Questions | Hi, :) is it possible to directly edit the level file using text editor.... read more | 09/20/2006 (10:37 pm) |
| Finally got the book! Thank You | Hurray!... read more | 09/05/2006 (7:49 am) |
| Got the book on time,Gr8 Book | I had stopped reading the book but practicing and implementing what was taught ;) Yeah! I do keep r... read more | 09/05/2006 (7:48 am) |
| Hi there, A question about the default orc player | You can increase the size of other bones to cover more part of the pelvis,like the bone at upper pa... read more | 08/20/2006 (3:45 am) |
| Got the book on time,Gr8 Book | Doing MazeRunner tuts right now. its fun too :) I am a bit slow now but still enjoying. Thankyou.... read more | 07/19/2006 (10:22 pm) |
| Artist needed | Christian Weber here is Daniel's email :D http://www.garagegames.com/my/home/view.profile.php?qi... read more | 05/08/2006 (8:25 am) |
| REAL AAA Artwork for Independent Developers | Thats very nice game art. I just have one question. Do you allow to keep the copyright of the artwor... read more | 01/17/2006 (11:22 pm) |
| Hello world !questions | Thankyou... read more | 06/19/2005 (9:19 pm) |