Ignis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Facing | Can you provide more details? Is this a side-view game (i.e. a platformer) or a top-view game? What ... read more | 09/28/2010 (5:10 pm) |
| Need help with gravity | For anybody still following this thread, I considered another down-and-dirty method for applying gra... read more | 08/23/2010 (5:02 pm) |
| Need help with gravity | Hey Jereis, I accomplished basic "gravity" using the function SetConstantForceY(). I th... read more | 08/22/2010 (9:48 pm) |
| Torque 2D Progress? | [quote]@Matt: "There will be an equivalent level of functionality exposed to the C# gameplay co... read more | 08/21/2010 (1:32 am) |
| Torque 2D Progress? | [quote]@Kevin: "The power of TS is really in the functions that allow us to interface with the ... read more | 08/20/2010 (10:19 pm) |
| Torque 2D Progress? | This sounds very exciting!!! But I'm still a bit concerned... is TorqueScript going the way of th... read more | 08/20/2010 (5:55 pm) |
| GUI troubles | Hi Matthew, I'm not sure which functions you have/haven't experimented with, but have you tried t... read more | 08/17/2010 (6:04 pm) |
| Can I set a "default selected" item in a GUIRadioButton object set? | ARGH! Minutes after posting this, I discovered the solution: [code]ThisRadioButton.performClick()... read more | 06/28/2010 (6:39 pm) |
| Collision question: two objects "crossing" | Thanks Daniel! I see the Trigger object in the level editor, but I haven't learned how to use it ... read more | 06/10/2010 (4:10 pm) |