Mark Storer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AIplayer | [quote]Maybe I'm misunderstanding what the AI manager is for because I really thought it would be ab... read more | 09/25/2006 (8:12 am) |
| Controling AI's Movment | What are you looking for then? Where to put your scripts?... read more | 09/25/2006 (8:08 am) |
| Expose Client side script variable to server. | If a given string is only going to be displayed once, tag/detag doesn't gain you anything... in fact... read more | 09/25/2006 (8:06 am) |
| Brainstorming - Suggested props for an evil wizard stronghold | Just how evil are we talking about? Are we talking a "Saturday morning cartoons" villain, or a "Tor... read more | 04/24/2006 (9:41 am) |
| Foliage Replicator ? | That sounds reasonable Grant. Both the foliage files included with starter.fps are .png files. A... read more | 03/14/2006 (8:28 am) |
| A player/car object conflict | I'm with Bruno on this one. There's a lot of Stuff in the Player class that allows it to do all the... read more | 03/14/2006 (8:21 am) |
| Wondering about the Torque Builder Engine | What do you want to do? Art, sound, programming, producer, designer?... read more | 03/13/2006 (10:10 pm) |
| Genres in reverse | I've had that idea rattling around in my head for a while now. Shortly after Dungeon Keeper came ou... read more | 03/13/2006 (10:01 pm) |
| Refference to uninitlized variable" NOT a compiler error? | It also depends on the "warning level" you set for the compiler. 4 is the highest (and will tell yo... read more | 03/12/2006 (3:13 pm) |
| Which handles animation: Script or Engine? | IIRC, animations are called "threads" in TorqueScript. playThread( "thread name") will do it for ... read more | 03/12/2006 (3:09 pm) |
| Maximum Torque Sighting | Great! I see competition in the "Torque developer book" area as good in two ways: 1) Competition... read more | 03/12/2006 (1:38 pm) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | Having dug through some of the links here, I'm having a hard time believing the 35k figure. 1: It... read more | 10/01/2005 (9:55 am) |
| Serenity | @Rodney: As well you should. Decent acting, great writing, great action, funny, smart, you name it... read more | 10/01/2005 (9:50 am) |
| Demystifying mountobject() | @pin: okey doke. Lets see here. As I understand it, there are two things that can be mounted. "... read more | 09/20/2005 (11:05 am) |
| Use of "Torque Lib" | @Labrat: I see what Jaba is getting at. If those functions are a true subset, then all the stuff i... read more | 09/20/2005 (10:39 am) |
| CommandToServer() problems | Are your serverCmd's in the "server" directory? That would explain why they don't work client-only.... read more | 09/19/2005 (1:33 pm) |
| Demystifying mountobject() | @Pin: Your questions have probably been asked and answered on the forums already. Check out the "s... read more | 09/19/2005 (1:28 pm) |
| Demystifying mountobject() | IIRC, the mount slots have to be named "mount0", "mount1", etc, and I believe there's a 32-slot limi... read more | 09/16/2005 (9:37 am) |
| Everquest 2's combat downgrade | "Causual MMO"? I can think of one: "Puzzle Pirates". It costs 12-13 USD a month, but you don't HAV... read more | 09/16/2005 (9:35 am) |
| Compiled scripts? | All those editors are in the "common" folder. They're also called out specifically in the action ma... read more | 09/15/2005 (10:13 am) |
| Developer Duty: Repairing Glitches and Bugs | "fit for purpose"? That's funny. Have you ever read a EULA (not that I'd hold "avoided that part... read more | 09/15/2005 (9:46 am) |
| 1.4r2 | This is mentioned in Ben Garney's most recent .plan... possibly other places as well. See the comme... read more | 09/13/2005 (4:03 pm) |
| Character Selection System help | There are quite a few divergences between C and TS syntax that take me by suprise. This is one of t... read more | 09/13/2005 (4:00 pm) |
| Player-driven content, too cool or too much effort? | I'd think a first draft of your "encounter engine" could be relatively simple. You could give the p... read more | 09/13/2005 (10:27 am) |
| New" operator | Torque uses it's own memory manager. As such, code (like the STL, or your old engine apparently) do... read more | 09/12/2005 (3:02 pm) |
| How do I use "applyImpulse"? | So that's a relative rather than world position to boot. Interesting.... read more | 09/09/2005 (4:14 pm) |
| How do I use "applyImpulse"? | So what does? Vehicles?... read more | 09/09/2005 (4:03 pm) |
| Fixed) Cannot edit comments on resources | I can confirm that. I experienced it earlier today. At least an hours ago.... read more | 09/09/2005 (3:59 pm) |
| How do I use "applyImpulse"? | The velocity makes sense, but what is the position of the impulse used for?... read more | 09/09/2005 (3:58 pm) |
| Why wont it load Dammit | It should be in the same directory as your .exe.... read more | 09/09/2005 (2:36 pm) |
| How do I find all the variables of the "player" object? | For your particular purpose here, I think you'd want a "physical zone". They can change gravity, an... read more | 09/09/2005 (2:31 pm) |
| Sound | There are also some alx* calls. alxPlay, alxStop, a few others. I haven't found much doco on them ... read more | 09/09/2005 (12:57 pm) |
| On the Horizon: Physics Processing Unit (PPU) | They can't be all that expensive if they're going to be in the PS3 and XBox360. The base console is... read more | 09/09/2005 (12:42 pm) |
| On the Horizon: Physics Processing Unit (PPU) | That kind of physics calculation isn't going to work very in a network environment anyway... particu... read more | 09/09/2005 (10:24 am) |
| On the Horizon: Physics Processing Unit (PPU) | So both the XBox360 & PS3 will have PPUs. How Very Interesting. I just hope they get used for mo... read more | 09/09/2005 (8:53 am) |
| Camera problems | You could grab the Show Tool Pro demo and see for yourself. It's good for 30 days IIRC. [url]htt... read more | 09/08/2005 (4:49 pm) |
| Problems after installing TBE | What do you need the TBE for if you've got VC6?... read more | 09/08/2005 (4:21 pm) |
| Swept Sphere Collision? | Sorry, but what's "gjk"?... read more | 09/08/2005 (4:20 pm) |
| Worth the money? | I don't know. Only you do. How much "discressionary income" do you have? Are you having fun? L... read more | 09/08/2005 (4:17 pm) |
| No Coding Menu? | If you don't have Photoshop, you can get GIMP for free: [url]http://prdownloads.sourceforge.net/g... read more | 09/08/2005 (3:29 pm) |
| Script: Trouble with AIPlayer.pushTask() | After poking around for quite some time, I've concluded that I managed to funk up "executeTask" some... read more | 09/07/2005 (10:43 pm) |
| Script: Trouble with AIPlayer.pushTask() | Sadly, no. I'll rip out the enhanced debugger stuff and see if that makes any difference. Thanks... read more | 09/07/2005 (1:57 pm) |
| Mouse Events | You need to "bind" a command to the left and right mouse buttons. Lets see here... Ah! You ne... read more | 09/07/2005 (9:57 am) |
| Graphics too fast | I heard about a dual CPU timing problem, but it didn't just "double the speed" or anything like that... read more | 09/07/2005 (9:08 am) |
| Pretty Funny to Read now. | I take it that the price of a console's development kit is covered under its NDA? Bah!... read more | 09/07/2005 (9:02 am) |
| Graphic Glitch.... See screen | What's the glitch? The aquamarine skin?... read more | 09/07/2005 (8:44 am) |
| Script: Trouble with AIPlayer.pushTask() | Okay. Gave the above code a shot. No such luck. Okey doke. Here's my code: [code] if (isO... read more | 09/07/2005 (8:43 am) |
| Script: Trouble with AIPlayer.pushTask() | I'll give the "no quotes, just a comma" thing a shot when I get home tonight. Thanks. If that does... read more | 09/06/2005 (4:58 pm) |
| I have a game awesome idea! read now | @Karl: Hey! Gimme back my computer! That's exactly the rig I was running for a while (many moons ... read more | 09/06/2005 (2:22 pm) |
| Graphics too fast | Sounds like you might have a timing problem. Modern games (including everything made with Torque) a... read more | 09/06/2005 (1:55 pm) |