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Mark Storer's Forum Posts

Thread Post Date Posted
AIplayer [quote]Maybe I'm misunderstanding what the AI manager is for because I really thought it would be ab... read more 09/25/2006 (8:12 am)
Controling AI's Movment What are you looking for then? Where to put your scripts?... read more 09/25/2006 (8:08 am)
Expose Client side script variable to server. If a given string is only going to be displayed once, tag/detag doesn't gain you anything... in fact... read more 09/25/2006 (8:06 am)
Brainstorming - Suggested props for an evil wizard stronghold Just how evil are we talking about? Are we talking a "Saturday morning cartoons" villain, or a "Tor... read more 04/24/2006 (9:41 am)
Foliage Replicator ? That sounds reasonable Grant. Both the foliage files included with starter.fps are .png files. A... read more 03/14/2006 (8:28 am)
A player/car object conflict I'm with Bruno on this one. There's a lot of Stuff in the Player class that allows it to do all the... read more 03/14/2006 (8:21 am)
Wondering about the Torque Builder Engine What do you want to do? Art, sound, programming, producer, designer?... read more 03/13/2006 (10:10 pm)
Genres in reverse I've had that idea rattling around in my head for a while now. Shortly after Dungeon Keeper came ou... read more 03/13/2006 (10:01 pm)
Refference to uninitlized variable" NOT a compiler error? It also depends on the "warning level" you set for the compiler. 4 is the highest (and will tell yo... read more 03/12/2006 (3:13 pm)
Which handles animation: Script or Engine? IIRC, animations are called "threads" in TorqueScript. playThread( "thread name") will do it for ... read more 03/12/2006 (3:09 pm)
Maximum Torque Sighting Great! I see competition in the "Torque developer book" area as good in two ways: 1) Competition... read more 03/12/2006 (1:38 pm)
Universal Combat: AWA sold over 35,000 copies in first 11 days Having dug through some of the links here, I'm having a hard time believing the 35k figure. 1: It... read more 10/01/2005 (9:55 am)
Serenity @Rodney: As well you should. Decent acting, great writing, great action, funny, smart, you name it... read more 10/01/2005 (9:50 am)
Demystifying mountobject() @pin: okey doke. Lets see here. As I understand it, there are two things that can be mounted. "... read more 09/20/2005 (11:05 am)
Use of "Torque Lib" @Labrat: I see what Jaba is getting at. If those functions are a true subset, then all the stuff i... read more 09/20/2005 (10:39 am)
CommandToServer() problems Are your serverCmd's in the "server" directory? That would explain why they don't work client-only.... read more 09/19/2005 (1:33 pm)
Demystifying mountobject() @Pin: Your questions have probably been asked and answered on the forums already. Check out the "s... read more 09/19/2005 (1:28 pm)
Demystifying mountobject() IIRC, the mount slots have to be named "mount0", "mount1", etc, and I believe there's a 32-slot limi... read more 09/16/2005 (9:37 am)
Everquest 2's combat downgrade "Causual MMO"? I can think of one: "Puzzle Pirates". It costs 12-13 USD a month, but you don't HAV... read more 09/16/2005 (9:35 am)
Compiled scripts? All those editors are in the "common" folder. They're also called out specifically in the action ma... read more 09/15/2005 (10:13 am)
Developer Duty: Repairing Glitches and Bugs "fit for purpose"? That's funny. Have you ever read a EULA (not that I'd hold "avoided that part... read more 09/15/2005 (9:46 am)
1.4r2 This is mentioned in Ben Garney's most recent .plan... possibly other places as well. See the comme... read more 09/13/2005 (4:03 pm)
Character Selection System help There are quite a few divergences between C and TS syntax that take me by suprise. This is one of t... read more 09/13/2005 (4:00 pm)
Player-driven content, too cool or too much effort? I'd think a first draft of your "encounter engine" could be relatively simple. You could give the p... read more 09/13/2005 (10:27 am)
New" operator Torque uses it's own memory manager. As such, code (like the STL, or your old engine apparently) do... read more 09/12/2005 (3:02 pm)
How do I use "applyImpulse"? So that's a relative rather than world position to boot. Interesting.... read more 09/09/2005 (4:14 pm)
How do I use "applyImpulse"? So what does? Vehicles?... read more 09/09/2005 (4:03 pm)
Fixed) Cannot edit comments on resources I can confirm that. I experienced it earlier today. At least an hours ago.... read more 09/09/2005 (3:59 pm)
How do I use "applyImpulse"? The velocity makes sense, but what is the position of the impulse used for?... read more 09/09/2005 (3:58 pm)
Why wont it load Dammit It should be in the same directory as your .exe.... read more 09/09/2005 (2:36 pm)
How do I find all the variables of the "player" object? For your particular purpose here, I think you'd want a "physical zone". They can change gravity, an... read more 09/09/2005 (2:31 pm)
Sound There are also some alx* calls. alxPlay, alxStop, a few others. I haven't found much doco on them ... read more 09/09/2005 (12:57 pm)
On the Horizon: Physics Processing Unit (PPU) They can't be all that expensive if they're going to be in the PS3 and XBox360. The base console is... read more 09/09/2005 (12:42 pm)
On the Horizon: Physics Processing Unit (PPU) That kind of physics calculation isn't going to work very in a network environment anyway... particu... read more 09/09/2005 (10:24 am)
On the Horizon: Physics Processing Unit (PPU) So both the XBox360 & PS3 will have PPUs. How Very Interesting. I just hope they get used for mo... read more 09/09/2005 (8:53 am)
Camera problems You could grab the Show Tool Pro demo and see for yourself. It's good for 30 days IIRC. [url]htt... read more 09/08/2005 (4:49 pm)
Problems after installing TBE What do you need the TBE for if you've got VC6?... read more 09/08/2005 (4:21 pm)
Swept Sphere Collision? Sorry, but what's "gjk"?... read more 09/08/2005 (4:20 pm)
Worth the money? I don't know. Only you do. How much "discressionary income" do you have? Are you having fun? L... read more 09/08/2005 (4:17 pm)
No Coding Menu? If you don't have Photoshop, you can get GIMP for free: [url]http://prdownloads.sourceforge.net/g... read more 09/08/2005 (3:29 pm)
Script: Trouble with AIPlayer.pushTask() After poking around for quite some time, I've concluded that I managed to funk up "executeTask" some... read more 09/07/2005 (10:43 pm)
Script: Trouble with AIPlayer.pushTask() Sadly, no. I'll rip out the enhanced debugger stuff and see if that makes any difference. Thanks... read more 09/07/2005 (1:57 pm)
Mouse Events You need to "bind" a command to the left and right mouse buttons. Lets see here... Ah! You ne... read more 09/07/2005 (9:57 am)
Graphics too fast I heard about a dual CPU timing problem, but it didn't just "double the speed" or anything like that... read more 09/07/2005 (9:08 am)
Pretty Funny to Read now. I take it that the price of a console's development kit is covered under its NDA? Bah!... read more 09/07/2005 (9:02 am)
Graphic Glitch.... See screen What's the glitch? The aquamarine skin?... read more 09/07/2005 (8:44 am)
Script: Trouble with AIPlayer.pushTask() Okay. Gave the above code a shot. No such luck. Okey doke. Here's my code: [code] if (isO... read more 09/07/2005 (8:43 am)
Script: Trouble with AIPlayer.pushTask() I'll give the "no quotes, just a comma" thing a shot when I get home tonight. Thanks. If that does... read more 09/06/2005 (4:58 pm)
I have a game awesome idea! read now @Karl: Hey! Gimme back my computer! That's exactly the rig I was running for a while (many moons ... read more 09/06/2005 (2:22 pm)
Graphics too fast Sounds like you might have a timing problem. Modern games (including everything made with Torque) a... read more 09/06/2005 (1:55 pm)
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