John Eric Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Terrain Engine | I tried to find the post about the Trigger loading a new mission but was unsuccessful. Does anyone ... read more | 04/03/2003 (7:55 pm) |
| Torque 3D Terrain Engine | Erik, that is exatly what I want. iIlook for it. Thanks!... read more | 04/03/2003 (4:34 pm) |
| Torque 3D Terrain Engine | I have a new question related to the terrain engine. What would be involved in making the terrain e... read more | 04/02/2003 (8:44 pm) |
| Torque: the next generation | How does one deal with patches meant for the HEAD version if you are working on 1.2.0? Can you see ... read more | 03/30/2003 (3:57 pm) |
| Torque: the next generation | Is there an ETA on this next version of Torque? When is Torque 1.2.0 going to be released? Does th... read more | 03/29/2003 (5:30 pm) |
| Patch vs Code snippet | What happens when the Head version changes? Does this effect the patches from working correctly?... read more | 03/29/2003 (3:16 am) |
| Game Design and Management | I appreciate it, Wendell. James, I will check gamedev.net as well. Thanks!... read more | 03/28/2003 (10:48 am) |
| Game Design and Management | I tried to search on Gamasutra but didn't find what you are talking about. Could email the template... read more | 03/27/2003 (6:55 pm) |
| [Question] really BIG ! Map | Your best bet is an addon called Terrian Manager. It is an enhancement to let you have large terrai... read more | 03/23/2003 (4:10 pm) |
| Torque Engine source code | Thanks for the synopsis, Conrad. Do you have to use the compatibility layer for DirectX or can yo... read more | 03/23/2003 (8:58 am) |
| Player Animations | I found the information I was looking for in the max2dts documentation. What I figured was correct.... read more | 03/21/2003 (4:02 pm) |
| Interiors Question | Would this work include modifying the source or just script?... read more | 03/21/2003 (7:26 am) |
| Player Animations | I did a little more digging and wanted to know if a sequence object is what handles player animation... read more | 03/20/2003 (8:19 pm) |
| Adding buildings to Torque | I would actually want to do it from the map editor. This way I can have a building and use it multi... read more | 03/20/2003 (5:09 pm) |
| Adding buildings to Torque | Thanks for the replies. I will concentrate my efforts on these level editing tools then and will us... read more | 03/20/2003 (4:47 pm) |
| Adding buildings to Torque | What kind of errors could be created with 3ds max? Do you have an example of what you are talking a... read more | 03/20/2003 (10:51 am) |
| Adding buildings to Torque | Thanks for the links! Can rooms be modeled in 3ds max? How would I build a irregular shaped room... read more | 03/20/2003 (8:21 am) |
| Torque 3D Terrain Engine | Where can I find info on it?... read more | 03/19/2003 (9:27 pm) |
| Torque Terrain Engine Question | The Terrain Manager sounds like a great and needed addition. When do you plan on releasing it? T... read more | 03/19/2003 (9:25 pm) |
| Torque Terrain Engine Question | When you say 256x256 squares, what do the squares represent?... read more | 03/19/2003 (5:26 pm) |