John Eric Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3rd person camera question | Ok thanks, this exactly what I need :) Could you also help me with ther Seperate camera resource?... read more | 03/25/2004 (12:01 pm) |
| 3rd person camera question | I am going for a more arcade type action so I am not using auto targeting. Since I want to do this ... read more | 03/25/2004 (10:03 am) |
| Are you a good story writer? Will pay! | The main goal is to produce a story that could be used for a game tailored to certain limitations of... read more | 03/24/2004 (12:17 pm) |
| 3rd person camera question | Are you doing a auto targeting system? How would you handle having to aim up a hill in 3rd person?... read more | 03/24/2004 (11:26 am) |
| 3rd person camera question | Will this make the player always face forward and not look up or down? If so, how could I change it... read more | 03/24/2004 (7:21 am) |
| 3rd person camera question | That resource looks like it will help me with this change. From what I read it doesn't address the ... read more | 03/23/2004 (6:39 am) |
| Head vs Release_1_2_0 | Phil, How do you have your files setup in your workspace and depot? Do I need 2 main folders in ... read more | 03/18/2004 (9:10 pm) |
| Sword Trails | So I would placed the damageStart node at the tip of the blade and the damageEnd node at the base of... read more | 03/17/2004 (11:43 am) |
| Need best method for building a tree village? | Thanks for the ideas. I can't wait to get started on this. How would I go about making DIF colli... read more | 03/17/2004 (11:31 am) |
| LOS - Line Of Sight collision .. help !!! | I think this is used only for collision of projectiles like bullets or lasers. The LOS is the marke... read more | 03/17/2004 (8:43 am) |
| Sword Trails | I found all the changes in the code. Do I need to add any nodes to the weapons to support this? Ho... read more | 03/17/2004 (7:30 am) |
| Sword Trails | Your changes were marked as // RW -------------------------- // MAN --> // MAN <-- // RW ----... read more | 03/17/2004 (7:22 am) |
| Sword Trails | Awesome, thanks so much for the help.... read more | 03/17/2004 (7:19 am) |
| Sword Trails | I would like to implment the sword trails in the version 1.2.1 of Torque. Does alot of code need to... read more | 03/17/2004 (6:37 am) |
| Sword Trails | Are there any other dependency changes from version 1.2.1 ? Do I only need motion.cc/.h? Thanks!... read more | 03/17/2004 (6:05 am) |
| Sword Trails | Thanks!... read more | 03/17/2004 (5:48 am) |
| Sword Trails | Can anyone point me in the right direction in the code to where this is? Or better yet make it a re... read more | 03/16/2004 (8:36 am) |
| Using Gamespace for Torque | I appreciate the info.... read more | 03/09/2004 (8:14 pm) |
| Visual Studio .NET issue | Thanks Mike. I got it fixed. The title for your post is "References" for anyone else looking for t... read more | 03/06/2004 (11:59 am) |
| Visual Studio .NET issue | Ok, that fixed my issue but on first compile the project texture2bm8 failed. Can I remove this or i... read more | 03/06/2004 (6:47 am) |
| Use Torque for single player RPG | So if I leave the client server code in should I basically control everything on the server side of ... read more | 03/06/2004 (4:43 am) |
| RPG Framework | Yes but could this be used for a single player game? If so, I would be interested in helping wit... read more | 06/02/2003 (2:03 pm) |
| Loading and saving a game for single player | That sounds great. I can't wait to see it.... read more | 04/27/2003 (11:50 am) |
| 3rd person camera question | I got assistance from the garagegames forums from DJMystic. Basically I had to change how the weapo... read more | 04/27/2003 (3:57 am) |
| Loading and saving a game for single player | Mark, This is exactly the resource our team could use. Have you thought about doing a zoning sys... read more | 04/27/2003 (3:53 am) |
| 3rd person camera question | Does anyone know the answer to my question? Thanks... read more | 04/26/2003 (9:38 am) |
| Looking for a project to work on | Jeff, My team and I are looking for talented programmers. If you are interested in learning more... read more | 04/25/2003 (2:16 pm) |
| 3rd person camera question | Yes, I mean that the players aim not move vertically but still able to move the camera up so you are... read more | 04/24/2003 (4:20 pm) |
| How could I load a mission to the mainMenuGui ? | Open startMissionGui.gui in notepad. The function Sm_StartMission is at the bottom. The function a... read more | 04/21/2003 (11:35 am) |
| Trigger Issue | I figured it out. I did, schedule( 0, 0, loadMission, "script/data/missions/stronghold1.mis",false)... read more | 04/20/2003 (4:17 pm) |
| Trigger Issue | I would I schedule a loadmission function with 3 arguments?... read more | 04/20/2003 (4:09 pm) |
| How could I load a mission to the mainMenuGui ? | Look in startMissionGui.gui. There is a function in that file that launches a mission. You will ne... read more | 04/20/2003 (7:43 am) |
| Script Question | Thanks for the explanation! What in the script ultimately sets off this chain of events?... read more | 04/19/2003 (7:49 pm) |
| Dynamic lighting issue from modifying script | It appears the lighting textures are hardcoded in TerrData.cc and in interior.cc.... read more | 04/19/2003 (5:33 am) |
| Torque Terrain Editor question | Has anyone already done this? It seems only 6 textures is a major limitation.... read more | 04/18/2003 (4:43 pm) |
| Where can I find createServer in Script? | Thanks, Tribal IDE makes editing script code much easier.... read more | 04/18/2003 (4:41 pm) |
| Dynamic lighting issue from modifying script | I found the root of the issue. Is it hardcoded into the engine to look in common\lighting for the t... read more | 04/18/2003 (4:13 pm) |
| Torque Terrain Editor question | I can't find anything on this. Please advise :)... read more | 04/18/2003 (6:47 am) |
| SpawnSphere Question | Ok, but is there a way to loop through the spawnsphere group and based on which spawnsphere name I p... read more | 04/14/2003 (2:42 pm) |
| SpawnSphere Question | How do I name it? Is there a property for this? Or do I need to add this to the datablock? Is the... read more | 04/14/2003 (2:04 pm) |
| Random Spawn Point Code??? | I found it. It was in \"mod"\Server\game.cs... read more | 04/13/2003 (8:10 pm) |
| Where can I find createServer in Script? | I did that but it didn't find it. Do you use the search in XP?... read more | 04/13/2003 (2:00 pm) |
| Where can I find createServer in Script? | Thanks... read more | 04/13/2003 (10:37 am) |
| Workspace Project question | Thanks, this is exactly what I was looking for.... read more | 04/11/2003 (3:05 pm) |
| 46 Errors on first compile | I reinstalled VS 6.0 and applied the SP5 patch and ran the registry file and now everything is worki... read more | 04/10/2003 (7:20 pm) |
| 46 Errors on first compile | Nothing under help-about says I am on SP5. Should it? I did install SP5. Thanks... read more | 04/10/2003 (6:47 pm) |
| 46 Errors on first compile | I don't have stddef.h anywhere on my PC. Does this come with Visual Studio? Is my installation bro... read more | 04/10/2003 (6:43 pm) |
| 46 Errors on first compile | Yes.... read more | 04/10/2003 (6:24 pm) |
| 46 Errors on first compile | I did that. Do I need to reboot after?... read more | 04/10/2003 (5:38 pm) |
| Is it possible... | Would it be difficult to change the bounding box to a collision mesh?... read more | 04/09/2003 (4:13 am) |