Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| We'd still be playing Pong without WHOM? | Mod note: This thread had a lot of crappy interpersonal stuff going on in it. I cleaned it up. Kee... read more | 03/18/2005 (6:02 am) |
| Torque Constructor - info please :) | Mark / Fly, In my opinion, it is rarely a good idea to let the impending release of a given piec... read more | 03/13/2005 (11:51 pm) |
| (Theory)Enemy AI | I have actually been working a drool + poo flinging input system for T2D. AI and stuff can wait, bu... read more | 03/13/2005 (5:48 pm) |
| Why isn't... | Just following up on what Jeff said, we are pushing very hard to make the TGE out of box and getting... read more | 03/13/2005 (5:44 pm) |
| Torque Script Doku | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]TorqueScript functi... read more | 03/13/2005 (5:40 pm) |
| GG staff mentioned... a profiler? | Thanks for posting the answer Robert. :) If you encounter any probs with the profiler, let me ... read more | 03/13/2005 (5:36 pm) |
| Comunity created tutorials? | Jonothan, we are busting our butts trying to finish up more docs. :)... read more | 03/13/2005 (5:36 pm) |
| Is Milestone 2 out? | Thanks Jorgen, you are correct. The TSE team is working away on getting MS2 out in the public repo!... read more | 03/13/2005 (5:32 pm) |
| Any advice for RPG development? | The RPG Stater Kit is in early development stages, and that's about all we can say about it for now.... read more | 03/13/2005 (5:26 pm) |
| Torque2D? | Joe is correct.... read more | 03/13/2005 (2:27 am) |
| Text in particle editor | Thanks Corey!... read more | 03/13/2005 (2:25 am) |
| Deleting prefs causes gamma changes | There are prefs files in common/client ; t2d/client ; and your particular game/mod dir... you probab... read more | 03/12/2005 (2:48 pm) |
| A request for T2D! and how does it compare with GM? | Hi David, 1) No. If you'd like to get both TGE and T2D, the smartest way to do it is to buy Torq... read more | 03/12/2005 (2:30 pm) |
| More than one collision poly per object? | Matt, for right now, yes you'd have to do something like Manuel says. And Jason is correct too, yo... read more | 03/12/2005 (2:23 pm) |
| Early Adopter, how early | It will take at least a couple months to get out of the Early Adopter period, yes. We don't want to... read more | 03/12/2005 (1:14 pm) |
| T2D but no pixel perfect collision?? | Marc, Good question. T2D features polygon-perfect collision... actually swept-polygon perfect co... read more | 03/12/2005 (1:10 pm) |
| T2D Performance Concerns | Gabor, I didn't have time to read this whole thread as I just got back from GDC and am exhausted, bu... read more | 03/12/2005 (12:45 pm) |
| Taskbar visible while running fullscreen | Lennart, Thank you for reporting this bug. As Melv has said, we will investigate it. If anythin... read more | 03/11/2005 (10:18 am) |
| Torque Constructor - info please :) | Hi Rodney, Thanks for the interest and excitement. We can't wait to tell everyone more about thi... read more | 03/10/2005 (7:48 am) |
| CShop vs. Torque Constructor? | Keith, yes it will be. :) David, very well said. We'll be posting about Torque Constructor ... read more | 03/10/2005 (7:37 am) |
| Development Milestones? | Hey guys, I'm at GDC right now, and haven't had a chance to reply to the forums. We will likely n... read more | 03/08/2005 (2:34 pm) |
| DirectX support in T2D | Guys... if you compile the T2D project, the opengl2d3d glu2d3d dlls will be compiled for you, as a d... read more | 03/06/2005 (12:46 pm) |
| Ball and Chain physics?... | Gish used some springs to control Gish's physics. There actually are some write-ups on it, and Alex... read more | 03/06/2005 (10:47 am) |
| Time Based Movement? | Yeah you could get the vector from point A to point B and divide components by the time you want it ... read more | 03/06/2005 (10:45 am) |
| Missle Command clone | Corey, this is very cool. :) Robert, if you click on the window, does it still do this? And do ... read more | 03/06/2005 (10:36 am) |
| Physics bug or programmer flaw? :-) | Wacky... I wonder if some scheduled delte command crept in from one of our dev demos.. hmm. Yeah th... read more | 03/06/2005 (10:33 am) |
| Refresh rate bug | Robert, as stated in the other thread, this is a pretty wide issue w/ many games. Some people have ... read more | 03/06/2005 (10:30 am) |
| System crash | I think he's talking about the window-close button (eg upper-right X close button in Windows). Cras... read more | 03/06/2005 (3:42 am) |
| General Performance on Mac OS X | Seth, yeah, maybe I should've been more clear w/ the terms. It happens any time the Torque window i... read more | 03/06/2005 (3:39 am) |
| Executable icon and name... | Robert, I can't give even ballpark dates on that, sorry. :) As far as being bug-free goes, we're a... read more | 03/06/2005 (3:35 am) |
| Oh no flickery flickery! | Robert, T2D is flickering badly @ full-screen? That's weird. Are you explicitly setting the monito... read more | 03/06/2005 (3:28 am) |
| General Performance on Mac OS X | Yeah, when it is not the in-focus application, Torque attempts to harshly minimize its processing re... read more | 03/05/2005 (11:56 pm) |
| Unofficial Torque 2D F.A.Q. | Matt thanks for submitting the resource on the site too. If it's cool with you, I think it'd be bes... read more | 03/05/2005 (11:52 pm) |
| Executable icon and name... | Philip is correct, the application name and its icon are things you set in the C++ project file. In... read more | 03/05/2005 (11:51 pm) |
| Tile Mapping: Square Grid vs. Offset Row Square Grid | Oh I gotcha Tim. If you wanted to do that, I suppose you could chunk your tiles up into 3 sub-secti... read more | 03/05/2005 (11:46 pm) |
| Moving the camera | Tim, yeah, it depends on how your world is set-up. If you want a large, non-repeating level that sc... read more | 03/05/2005 (11:41 pm) |
| T2D Class Creation Issues | Well (right now) TorqueScript doesn't handle classes and namespaces in a serious / full object-orien... read more | 03/05/2005 (11:39 pm) |
| SetCollisionMasks() help... | David you are spot-on re: scheduling, just so you know.... read more | 03/05/2005 (11:34 pm) |
| Cloudburst - Preview video | David, re: releasing the source scripts... we'd probably be interested in this as an official demo, ... read more | 03/05/2005 (11:32 pm) |
| Link Points | Thanks Ben. Yeah actually, this might be a bug. Can't remember whether we wanted that to be requir... read more | 03/05/2005 (11:28 pm) |
| Min. tile code | Gavin, did you go through the tile section in the basic tutorial? That shows you basically the mini... read more | 03/05/2005 (11:23 pm) |
| Ball and Chain physics?... | Well, you can get about half-way there w/ the default T2D physics. You can set-up a bunch of force-... read more | 03/05/2005 (11:23 pm) |
| Simple Character Physics | Seth, yep... as you can see in some of the example code Melv or I have posted, you sometimes have to... read more | 03/05/2005 (11:10 pm) |
| GGs at GDC 2005? | [quote]Just wait until you hear and see about some of the jaw-dropping and eye-popping things we'll ... read more | 03/05/2005 (3:31 pm) |
| Noob, trying to decide | John, normally we take the time to give pretty detailed answers to these questions, and maybe someon... read more | 03/05/2005 (3:17 pm) |
| Torque and TSE | Haha... I dunno, I'm gonna talk to Jay about that name, I think it'll fly. But I think Anthony wa... read more | 03/05/2005 (3:10 pm) |
| World coordinates | Yes it is Lennart. :) [i]edit: Woot! Getting beaten to posts by helpful community members. Lov... read more | 03/05/2005 (2:59 pm) |
| Physics bug or programmer flaw? :-) | Nice Terry. :) And as Melv says, watch for docos in the future that should help you get a better f... read more | 03/05/2005 (2:57 pm) |
| Loading TileMaps from a .zip file fails | Pat is correct. :) I have to own up to this one, it's basically my fault for not converting this... read more | 03/05/2005 (2:47 pm) |
| Epiphany: Use of T2D within a TGE project idea | (note on the RTS SK Map HUD, it's actually OGL only atm.. though we do plan to fix this :) Stephe... read more | 03/05/2005 (2:46 pm) |