Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
We'd still be playing Pong without WHOM? Mod note: This thread had a lot of crappy interpersonal stuff going on in it. I cleaned it up. Kee... read more 03/18/2005 (6:02 am)
Torque Constructor - info please :) Mark / Fly, In my opinion, it is rarely a good idea to let the impending release of a given piec... read more 03/13/2005 (11:51 pm)
(Theory)Enemy AI I have actually been working a drool + poo flinging input system for T2D. AI and stuff can wait, bu... read more 03/13/2005 (5:48 pm)
Why isn't... Just following up on what Jeff said, we are pushing very hard to make the TGE out of box and getting... read more 03/13/2005 (5:44 pm)
Torque Script Doku [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]TorqueScript functi... read more 03/13/2005 (5:40 pm)
GG staff mentioned... a profiler? Thanks for posting the answer Robert. :) If you encounter any probs with the profiler, let me ... read more 03/13/2005 (5:36 pm)
Comunity created tutorials? Jonothan, we are busting our butts trying to finish up more docs. :)... read more 03/13/2005 (5:36 pm)
Is Milestone 2 out? Thanks Jorgen, you are correct. The TSE team is working away on getting MS2 out in the public repo!... read more 03/13/2005 (5:32 pm)
Any advice for RPG development? The RPG Stater Kit is in early development stages, and that's about all we can say about it for now.... read more 03/13/2005 (5:26 pm)
Torque2D? Joe is correct.... read more 03/13/2005 (2:27 am)
Text in particle editor Thanks Corey!... read more 03/13/2005 (2:25 am)
Deleting prefs causes gamma changes There are prefs files in common/client ; t2d/client ; and your particular game/mod dir... you probab... read more 03/12/2005 (2:48 pm)
A request for T2D! and how does it compare with GM? Hi David, 1) No. If you'd like to get both TGE and T2D, the smartest way to do it is to buy Torq... read more 03/12/2005 (2:30 pm)
More than one collision poly per object? Matt, for right now, yes you'd have to do something like Manuel says. And Jason is correct too, yo... read more 03/12/2005 (2:23 pm)
Early Adopter, how early It will take at least a couple months to get out of the Early Adopter period, yes. We don't want to... read more 03/12/2005 (1:14 pm)
T2D but no pixel perfect collision?? Marc, Good question. T2D features polygon-perfect collision... actually swept-polygon perfect co... read more 03/12/2005 (1:10 pm)
T2D Performance Concerns Gabor, I didn't have time to read this whole thread as I just got back from GDC and am exhausted, bu... read more 03/12/2005 (12:45 pm)
Taskbar visible while running fullscreen Lennart, Thank you for reporting this bug. As Melv has said, we will investigate it. If anythin... read more 03/11/2005 (10:18 am)
Torque Constructor - info please :) Hi Rodney, Thanks for the interest and excitement. We can't wait to tell everyone more about thi... read more 03/10/2005 (7:48 am)
CShop vs. Torque Constructor? Keith, yes it will be. :) David, very well said. We'll be posting about Torque Constructor ... read more 03/10/2005 (7:37 am)
Development Milestones? Hey guys, I'm at GDC right now, and haven't had a chance to reply to the forums. We will likely n... read more 03/08/2005 (2:34 pm)
DirectX support in T2D Guys... if you compile the T2D project, the opengl2d3d glu2d3d dlls will be compiled for you, as a d... read more 03/06/2005 (12:46 pm)
Ball and Chain physics?... Gish used some springs to control Gish's physics. There actually are some write-ups on it, and Alex... read more 03/06/2005 (10:47 am)
Time Based Movement? Yeah you could get the vector from point A to point B and divide components by the time you want it ... read more 03/06/2005 (10:45 am)
Missle Command clone Corey, this is very cool. :) Robert, if you click on the window, does it still do this? And do ... read more 03/06/2005 (10:36 am)
Physics bug or programmer flaw? :-) Wacky... I wonder if some scheduled delte command crept in from one of our dev demos.. hmm. Yeah th... read more 03/06/2005 (10:33 am)
Refresh rate bug Robert, as stated in the other thread, this is a pretty wide issue w/ many games. Some people have ... read more 03/06/2005 (10:30 am)
System crash I think he's talking about the window-close button (eg upper-right X close button in Windows). Cras... read more 03/06/2005 (3:42 am)
General Performance on Mac OS X Seth, yeah, maybe I should've been more clear w/ the terms. It happens any time the Torque window i... read more 03/06/2005 (3:39 am)
Executable icon and name... Robert, I can't give even ballpark dates on that, sorry. :) As far as being bug-free goes, we're a... read more 03/06/2005 (3:35 am)
Oh no flickery flickery! Robert, T2D is flickering badly @ full-screen? That's weird. Are you explicitly setting the monito... read more 03/06/2005 (3:28 am)
General Performance on Mac OS X Yeah, when it is not the in-focus application, Torque attempts to harshly minimize its processing re... read more 03/05/2005 (11:56 pm)
Unofficial Torque 2D F.A.Q. Matt thanks for submitting the resource on the site too. If it's cool with you, I think it'd be bes... read more 03/05/2005 (11:52 pm)
Executable icon and name... Philip is correct, the application name and its icon are things you set in the C++ project file. In... read more 03/05/2005 (11:51 pm)
Tile Mapping: Square Grid vs. Offset Row Square Grid Oh I gotcha Tim. If you wanted to do that, I suppose you could chunk your tiles up into 3 sub-secti... read more 03/05/2005 (11:46 pm)
Moving the camera Tim, yeah, it depends on how your world is set-up. If you want a large, non-repeating level that sc... read more 03/05/2005 (11:41 pm)
T2D Class Creation Issues Well (right now) TorqueScript doesn't handle classes and namespaces in a serious / full object-orien... read more 03/05/2005 (11:39 pm)
SetCollisionMasks() help... David you are spot-on re: scheduling, just so you know.... read more 03/05/2005 (11:34 pm)
Cloudburst - Preview video David, re: releasing the source scripts... we'd probably be interested in this as an official demo, ... read more 03/05/2005 (11:32 pm)
Link Points Thanks Ben. Yeah actually, this might be a bug. Can't remember whether we wanted that to be requir... read more 03/05/2005 (11:28 pm)
Min. tile code Gavin, did you go through the tile section in the basic tutorial? That shows you basically the mini... read more 03/05/2005 (11:23 pm)
Ball and Chain physics?... Well, you can get about half-way there w/ the default T2D physics. You can set-up a bunch of force-... read more 03/05/2005 (11:23 pm)
Simple Character Physics Seth, yep... as you can see in some of the example code Melv or I have posted, you sometimes have to... read more 03/05/2005 (11:10 pm)
GGs at GDC 2005? [quote]Just wait until you hear and see about some of the jaw-dropping and eye-popping things we'll ... read more 03/05/2005 (3:31 pm)
Noob, trying to decide John, normally we take the time to give pretty detailed answers to these questions, and maybe someon... read more 03/05/2005 (3:17 pm)
Torque and TSE Haha... I dunno, I'm gonna talk to Jay about that name, I think it'll fly. But I think Anthony wa... read more 03/05/2005 (3:10 pm)
World coordinates Yes it is Lennart. :) [i]edit: Woot! Getting beaten to posts by helpful community members. Lov... read more 03/05/2005 (2:59 pm)
Physics bug or programmer flaw? :-) Nice Terry. :) And as Melv says, watch for docos in the future that should help you get a better f... read more 03/05/2005 (2:57 pm)
Loading TileMaps from a .zip file fails Pat is correct. :) I have to own up to this one, it's basically my fault for not converting this... read more 03/05/2005 (2:47 pm)
Epiphany: Use of T2D within a TGE project idea (note on the RTS SK Map HUD, it's actually OGL only atm.. though we do plan to fix this :) Stephe... read more 03/05/2005 (2:46 pm)