Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
Weird SimSet problem... Samuel, if you are a TGE SDK owner, you can look at the [url=http://www.garagegames.com/docs/torque.... read more 04/14/2005 (11:54 pm)
What have been your biggest challenges so far? The biggest challenge I face day to day w/ T2D is trying to balance all the design decisions we have... read more 04/14/2005 (11:47 pm)
What have been your biggest challenges so far? Well, I can't resist thread hijacking today it seems... it's late... been at the office for 14+ hour... read more 04/14/2005 (11:44 pm)
TGE-ODE integration 2 We definitely want to check this out Akio. I just wrote you not 15 minutes before you posted here. ... read more 04/14/2005 (3:35 pm)
Merge with RTS starter kit *Thinking* :)... read more 04/14/2005 (3:25 pm)
RTSUnit and Player That's weird... can anyone confirm this? I don't remember it on the bug list, and pretty sure we te... read more 04/14/2005 (3:25 pm)
What have been your biggest challenges so far? [quote](And the Search on this site sucks, to be blunt)[/quote] Behind the scenes, [url=http://ww... read more 04/14/2005 (3:22 pm)
T2D updates coming soon Well, I'm not too concerned about complaints. I'm just saying honestly that this little keyframing ... read more 04/14/2005 (3:18 pm)
Nearest neighbor filtering On the issue at hand, the best way to go is to provide the flexibility for individual sprites to ove... read more 04/14/2005 (11:58 am)
T2D and XCode? Just so you guys know, the next version of Torque will get rid of libogg and libvorbis.a on OS X in ... read more 04/14/2005 (11:01 am)
Why is the Mac Open AL framework being loaded dynamically? TGE itself will be moving to linking to OpenAL as David suggests in the next update, and at that tim... read more 04/14/2005 (10:56 am)
Poor Mac performance Hi Chris, There are a few performance probs on OS X right now. Some of these are core to T2D, wh... read more 04/14/2005 (10:54 am)
T2D updates coming soon Yeah, Mac has been 1.0.1 for a while. Which is why we're calling the next update 1.0.2. The initi... read more 04/14/2005 (10:45 am)
T2D updates coming soon Pointing out bugs (or what you think are bugs) is great. Raising issues you think exist is helpful.... read more 04/13/2005 (1:48 am)
T2D updates coming soon Hello, I got back from vacation yesterday. Playing catch up now, and will package up the 1.01 (actu... read more 04/12/2005 (11:00 am)
Section 4c of the EULA You can say "this game is powered by Torque 2D" or "Powered by Torque 2D", if you want. Just gettin... read more 04/12/2005 (10:36 am)
Creating aggregate objects. Melv, that's an excellent write-up. I hope it becomes clearer and clearer to everyone how much time... read more 04/12/2005 (10:31 am)
C++ Game Initialization and Game Loop Cool. There's lots of clean-up / re-factoring that could be done with some of this stuff. This ini... read more 04/12/2005 (9:38 am)
Forum split! Did some of these just now, thanks guys. Made a couple other changes too, I put up a suggestions fo... read more 03/31/2005 (8:46 pm)
T2D updates coming soon Thanks guys. And yep, splitification is complete. Well, not complete. When I get back, if you guy... read more 03/31/2005 (4:48 pm)
T2D updates coming soon Hehe Philip... the sad thing is, I actually plan to do that. I'm bringing my laptop and will be pay... read more 03/31/2005 (2:36 pm)
Torque 2D to Mac If you don't change C++ code it should just run on a Mac no problem at all. :) Even if you change ... read more 03/31/2005 (2:29 pm)
T2D updates coming soon Btw, update here: we're trying to get the T2D SDK update out today, but I have to leave early so it ... read more 03/31/2005 (9:17 am)
T2D updates coming soon I do testing w/ a dedicated server on the same machine sometimes. You can also run multiple clients... read more 03/31/2005 (9:14 am)
Most eagerly awaited T2D improvement? Thanks for the input guys! I don't mind telling you guys our priorities at this point... this is ... read more 03/31/2005 (9:11 am)
Fish Demo Btw, the Linux download link is fixed now. :)... read more 03/31/2005 (9:03 am)
Torque 2D documentation referring to Torque documentation There's also a simple [url=http://www.garagegames.com/docs/torque/general/ch03.php]GUI system refere... read more 03/31/2005 (9:01 am)
Question about isometrics Always glad to hear opinions on what people think are the most important features. Looking at large... read more 03/30/2005 (12:43 am)
Melv let Josh out of his cage please Only if we get enough code done that day. :( John, sorry man, replies coming ASAP ASAP ASAP. T... read more 03/30/2005 (12:14 am)
T2D Isometric? John, Yep, you can do ISO-type stuff in T2D. You don't even really need to rotate the tile layer... read more 03/30/2005 (12:01 am)
Some Basic Questions Marc, Stephen is right, you'll want to either use the -fullscreen commandline option, or change the ... read more 03/29/2005 (11:56 pm)
NonLinear movement We've used the mount trick David mentions, just because we're lazy and its an easy way to produce th... read more 03/29/2005 (11:53 pm)
Dynamic lighting Hi Charlie, yeah "dynamic lighting" in the fish bowl demo is really just a convenient description of... read more 03/29/2005 (11:49 pm)
New Apple OpenGL optimization technote Hey thanks Chilton.... read more 03/29/2005 (11:38 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Woot!! Thanks Chris! :D... read more 03/29/2005 (1:37 am)
Swept Path Collision? Tim, are your missiles both traveling at a really fast rate and turning while doing so? If so, coll... read more 03/29/2005 (1:35 am)
Some Basic Questions Re: a main game loop, you can use your scenegraph's onUpdateScene method. This gets called every re... read more 03/29/2005 (1:30 am)
TorqueWiki.com Launched! Michael, First up, this is a very cool idea. It's great to see people not only being enthusiasti... read more 03/28/2005 (10:06 am)
T2D updates coming soon Soon as I can get 'em packaged up and released. Plan is to release one every couple weeks. The sec... read more 03/28/2005 (9:44 am)
Question about isometrics Lol Joseph, that's an awesome idea. "The world is Rectilinear!!!" "That sounds disgusting and I re... read more 03/28/2005 (9:34 am)
T2D updates coming soon [quote]Anyway we can ever get a hold of the old demo that you had that had the person riding the hor... read more 03/28/2005 (9:08 am)
T2D updates coming soon (continued from previous post...) [b]SDK update[/b] - T2D SDK 1.1 Coming: next few weeks (hah. N... read more 03/26/2005 (2:22 pm)
Python + T2D = Yummy Hey cool Tomas! You should make this a resource, if you get a chance. People will definitely test ... read more 03/26/2005 (1:44 pm)
Software rendering? There ya go Tomas. :) The most important thing to worry about is making sure your game is good... read more 03/26/2005 (1:42 pm)
Software rendering? Tomas, The survey data that pixomatic points to is way, way, way out of date and totally worthles... read more 03/26/2005 (10:11 am)
Business application Darren, Sounds very cool, would love to hear updates on how this project comes along once you s... read more 03/24/2005 (11:05 am)
Will the rts pack be tse compatable Yes, the RTS Starter Kit will be TSE compatible in the future, but we aren't releasing any info or t... read more 03/22/2005 (7:22 pm)
T2D Documentation Hi Hokuto, Many of the Torque docs also apply to T2D. Everything on the scripting and GUI stuff ... read more 03/20/2005 (2:27 am)
Tutorial blues Ryan, yes, please paste your console.log file (or, preferably, not the whole thing but any errors re... read more 03/19/2005 (1:00 pm)
Torque In-game Script Editor (very early development) Hey Matt, Man you keep doing more cool stuff. :) Definitely look into Scintilla, and I'll be in... read more 03/19/2005 (1:02 am)