Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weird SimSet problem... | Samuel, if you are a TGE SDK owner, you can look at the [url=http://www.garagegames.com/docs/torque.... read more | 04/14/2005 (11:54 pm) |
| What have been your biggest challenges so far? | The biggest challenge I face day to day w/ T2D is trying to balance all the design decisions we have... read more | 04/14/2005 (11:47 pm) |
| What have been your biggest challenges so far? | Well, I can't resist thread hijacking today it seems... it's late... been at the office for 14+ hour... read more | 04/14/2005 (11:44 pm) |
| TGE-ODE integration 2 | We definitely want to check this out Akio. I just wrote you not 15 minutes before you posted here. ... read more | 04/14/2005 (3:35 pm) |
| Merge with RTS starter kit | *Thinking* :)... read more | 04/14/2005 (3:25 pm) |
| RTSUnit and Player | That's weird... can anyone confirm this? I don't remember it on the bug list, and pretty sure we te... read more | 04/14/2005 (3:25 pm) |
| What have been your biggest challenges so far? | [quote](And the Search on this site sucks, to be blunt)[/quote] Behind the scenes, [url=http://ww... read more | 04/14/2005 (3:22 pm) |
| T2D updates coming soon | Well, I'm not too concerned about complaints. I'm just saying honestly that this little keyframing ... read more | 04/14/2005 (3:18 pm) |
| Nearest neighbor filtering | On the issue at hand, the best way to go is to provide the flexibility for individual sprites to ove... read more | 04/14/2005 (11:58 am) |
| T2D and XCode? | Just so you guys know, the next version of Torque will get rid of libogg and libvorbis.a on OS X in ... read more | 04/14/2005 (11:01 am) |
| Why is the Mac Open AL framework being loaded dynamically? | TGE itself will be moving to linking to OpenAL as David suggests in the next update, and at that tim... read more | 04/14/2005 (10:56 am) |
| Poor Mac performance | Hi Chris, There are a few performance probs on OS X right now. Some of these are core to T2D, wh... read more | 04/14/2005 (10:54 am) |
| T2D updates coming soon | Yeah, Mac has been 1.0.1 for a while. Which is why we're calling the next update 1.0.2. The initi... read more | 04/14/2005 (10:45 am) |
| T2D updates coming soon | Pointing out bugs (or what you think are bugs) is great. Raising issues you think exist is helpful.... read more | 04/13/2005 (1:48 am) |
| T2D updates coming soon | Hello, I got back from vacation yesterday. Playing catch up now, and will package up the 1.01 (actu... read more | 04/12/2005 (11:00 am) |
| Section 4c of the EULA | You can say "this game is powered by Torque 2D" or "Powered by Torque 2D", if you want. Just gettin... read more | 04/12/2005 (10:36 am) |
| Creating aggregate objects. | Melv, that's an excellent write-up. I hope it becomes clearer and clearer to everyone how much time... read more | 04/12/2005 (10:31 am) |
| C++ Game Initialization and Game Loop | Cool. There's lots of clean-up / re-factoring that could be done with some of this stuff. This ini... read more | 04/12/2005 (9:38 am) |
| Forum split! | Did some of these just now, thanks guys. Made a couple other changes too, I put up a suggestions fo... read more | 03/31/2005 (8:46 pm) |
| T2D updates coming soon | Thanks guys. And yep, splitification is complete. Well, not complete. When I get back, if you guy... read more | 03/31/2005 (4:48 pm) |
| T2D updates coming soon | Hehe Philip... the sad thing is, I actually plan to do that. I'm bringing my laptop and will be pay... read more | 03/31/2005 (2:36 pm) |
| Torque 2D to Mac | If you don't change C++ code it should just run on a Mac no problem at all. :) Even if you change ... read more | 03/31/2005 (2:29 pm) |
| T2D updates coming soon | Btw, update here: we're trying to get the T2D SDK update out today, but I have to leave early so it ... read more | 03/31/2005 (9:17 am) |
| T2D updates coming soon | I do testing w/ a dedicated server on the same machine sometimes. You can also run multiple clients... read more | 03/31/2005 (9:14 am) |
| Most eagerly awaited T2D improvement? | Thanks for the input guys! I don't mind telling you guys our priorities at this point... this is ... read more | 03/31/2005 (9:11 am) |
| Fish Demo | Btw, the Linux download link is fixed now. :)... read more | 03/31/2005 (9:03 am) |
| Torque 2D documentation referring to Torque documentation | There's also a simple [url=http://www.garagegames.com/docs/torque/general/ch03.php]GUI system refere... read more | 03/31/2005 (9:01 am) |
| Question about isometrics | Always glad to hear opinions on what people think are the most important features. Looking at large... read more | 03/30/2005 (12:43 am) |
| Melv let Josh out of his cage please | Only if we get enough code done that day. :( John, sorry man, replies coming ASAP ASAP ASAP. T... read more | 03/30/2005 (12:14 am) |
| T2D Isometric? | John, Yep, you can do ISO-type stuff in T2D. You don't even really need to rotate the tile layer... read more | 03/30/2005 (12:01 am) |
| Some Basic Questions | Marc, Stephen is right, you'll want to either use the -fullscreen commandline option, or change the ... read more | 03/29/2005 (11:56 pm) |
| NonLinear movement | We've used the mount trick David mentions, just because we're lazy and its an easy way to produce th... read more | 03/29/2005 (11:53 pm) |
| Dynamic lighting | Hi Charlie, yeah "dynamic lighting" in the fish bowl demo is really just a convenient description of... read more | 03/29/2005 (11:49 pm) |
| New Apple OpenGL optimization technote | Hey thanks Chilton.... read more | 03/29/2005 (11:38 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Woot!! Thanks Chris! :D... read more | 03/29/2005 (1:37 am) |
| Swept Path Collision? | Tim, are your missiles both traveling at a really fast rate and turning while doing so? If so, coll... read more | 03/29/2005 (1:35 am) |
| Some Basic Questions | Re: a main game loop, you can use your scenegraph's onUpdateScene method. This gets called every re... read more | 03/29/2005 (1:30 am) |
| TorqueWiki.com Launched! | Michael, First up, this is a very cool idea. It's great to see people not only being enthusiasti... read more | 03/28/2005 (10:06 am) |
| T2D updates coming soon | Soon as I can get 'em packaged up and released. Plan is to release one every couple weeks. The sec... read more | 03/28/2005 (9:44 am) |
| Question about isometrics | Lol Joseph, that's an awesome idea. "The world is Rectilinear!!!" "That sounds disgusting and I re... read more | 03/28/2005 (9:34 am) |
| T2D updates coming soon | [quote]Anyway we can ever get a hold of the old demo that you had that had the person riding the hor... read more | 03/28/2005 (9:08 am) |
| T2D updates coming soon | (continued from previous post...) [b]SDK update[/b] - T2D SDK 1.1 Coming: next few weeks (hah. N... read more | 03/26/2005 (2:22 pm) |
| Python + T2D = Yummy | Hey cool Tomas! You should make this a resource, if you get a chance. People will definitely test ... read more | 03/26/2005 (1:44 pm) |
| Software rendering? | There ya go Tomas. :) The most important thing to worry about is making sure your game is good... read more | 03/26/2005 (1:42 pm) |
| Software rendering? | Tomas, The survey data that pixomatic points to is way, way, way out of date and totally worthles... read more | 03/26/2005 (10:11 am) |
| Business application | Darren, Sounds very cool, would love to hear updates on how this project comes along once you s... read more | 03/24/2005 (11:05 am) |
| Will the rts pack be tse compatable | Yes, the RTS Starter Kit will be TSE compatible in the future, but we aren't releasing any info or t... read more | 03/22/2005 (7:22 pm) |
| T2D Documentation | Hi Hokuto, Many of the Torque docs also apply to T2D. Everything on the scripting and GUI stuff ... read more | 03/20/2005 (2:27 am) |
| Tutorial blues | Ryan, yes, please paste your console.log file (or, preferably, not the whole thing but any errors re... read more | 03/19/2005 (1:00 pm) |
| Torque In-game Script Editor (very early development) | Hey Matt, Man you keep doing more cool stuff. :) Definitely look into Scintilla, and I'll be in... read more | 03/19/2005 (1:02 am) |